Tanith Happenings That Shouldn't Happen

DeepShadowsDeepShadows Join Date: 2003-02-11 Member: 13408Members, Constellation
edited September 2003 in NS General Discussion
<div class="IPBDescription">mumble grumble...</div> Alright, here's the getup: TANITH. Everyone knows it yes? Well then, I'm playing on the alien team, and we get two hives, basically all the res, and destroy the marine base.

Of course, they relocate to the only other place they still have:

WASTE HANDLING

Fine, alright... they weld shut the vents, set up a base and all that. They have level 3 weapons mind you.

So, we plow in and out and in trying to kill them. They just camp around and kill us as we attempt to. They get one guy with a heavyarmor and hmg up by the res, and just mow anyone down.

Eventually we do take all the "lower side" stuff, and they move everything up onto the res platform.

Now, because of this, and all the stuff on the roof in the room, it's practically impossible for anything but a skulk or maybe a fade to get up there. However, for the most part no alien can get there.
Any onos that try are killed before they can so much as cross the room. All the exits have low head roofs, so you have to duck to get out, which gets you basically stuck for them to kill.


They hold this position, with only one res, until every one of them has HA and a big gun. Then, they proceed to push a HA train into the west access corridor, cleaning out all defenses and planting a res.
One or two freaking HA's remained behind to guard. One stood ontop of an armory, right in the middle of the platform. They owned anything that came in.

Eventually the marines went through the back of eclipse and took our hive.

And so on, so forth:

END GAME - MARINE VICTORY



Now honestly, I don't find much of a balance issue in this. There is some. Basically, Marines in small spaces can own anything the aliens can throw at them. Usually though, this falls appart when marines spread out to take new territory.

MY problem is that corner in waste. Maps are designed that any advantage point has a weak edge somewhere. An open end. If they don't have one, then they do not a res. If they do, then they are in the tight spot without access to the "open" area, such as in mineshaft. The double res is a small location, but it is surrounded by huge blocking platforms and many wide entrance directions.

However, the platform on Tanith in WASTE is assentially flawless for marine relocation. It is in corner on high ground of a wide, open room. The roof is littered with obsticles for skulks to get in from. The vents, where creatures could do attack withdraws from are weldable to close. To top it off, all the entrances are low-roofed and spaced far, far away from the platform, giving plenty of gunning distance in the larger WASTE room.

This is evil. This is horrid. There should not be such a doomness. No other map has any such evilness.


I demand currency to make up for the emotional damage this has caused me.

...and a cookie.
«13

Comments

  • EvoEvo Join Date: 2003-01-11 Member: 12180Members
    Tada <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->


    I do agree though. There are several hives in maps where 'rines can relocate to and hold indefinitly until they tech up enough to crush their 2 hive attackers. Its veeery annoying, but its also a hard problem to fix. Its literally giving one team to camp ON the tech tree of another. It makes for great gameplay ordinarily, but as soon as one team needs the tech the other team is camping in order to defeat them... well that really sucks <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
    Im not sure how you'd get around it without affecting other areas of the game though. The best idea i've thought of so far is adding a fourth hive at the rine start location (with aliens being able to pick and 3 of the 4 locations), but that would screw with non-hive relocations (ie: double res). Otherwise it'd be perfect though. Yeh, just that one minor thing.... <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    Ah well. I guess F4 is there for a reason after all. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->


    PS: Enjoy teh cookie!
  • GrimmGrimm Join Date: 2003-04-13 Member: 15448Members
    Learn from your experiences, plan ahead for next time. Drop plenty of OCs on the platform and in the hive area, as well as in the hallways leading to the hive, to prevent any marine movement into it. If they take it early on, assault it and take it down before they get most of their team in there.

    Much of NS is dealing with experiences and learning to take them into consideration next time, and learning how to prevent specific situations from occurring.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    I say lower the surface where the rt is and move the entrance coming from cargo closer to the rt.
  • MaredtextMaredtext Join Date: 2003-08-18 Member: 19899Members
    Well... if I was on the marine team in tanith and we controled waste handleing it would be impossibly hard for us to take eclipse..... especialy if the alien team was trying to stop us...
  • BigDBigD [OldF] Join Date: 2002-10-25 Member: 1596Members
    <!--QuoteBegin--Maredtext+Sep 29 2003, 11:29 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Maredtext @ Sep 29 2003, 11:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well... if I was on the marine team in tanith and we controled waste handleing it would be impossibly hard for us to take eclipse..... especialy if the alien team was trying to stop us... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    lmfao...
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    biodome is almost as bad. Stupid elevators and low door frames.
  • WolvWolv Join Date: 2002-01-25 Member: 56Members
    /me wonders if letting spores damage HA again would solve this.
  • MorrikMorrik Join Date: 2002-11-11 Member: 8247Awaiting Authorization
    I've never had a problem trying to take out a small Marine Outpost Base in the Waste Handling Hive. As long as the Alien team WORKS TOGETHER, they can take out the base. Just have a few Fade blink up to the base to distract anybody up there (usually suicide) and then work the Onos up the ladder while the Marines are struggling to take out the Fades. Have a few Lerks firing some spikes up in the base to distract the Heavies even more while one or two Gorges just bile bomb...

    Tada!
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    <!--QuoteBegin--Morrik+Sep 30 2003, 09:05 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Morrik @ Sep 30 2003, 09:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I've never had a problem trying to take out a small Marine Outpost Base in the Waste Handling Hive. As long as the Alien team WORKS TOGETHER, they can take out the base. Just have a few Fade blink up to the base to distract anybody up there (usually suicide) and then work the Onos up the ladder while the Marines are struggling to take out the Fades. Have a few Lerks firing some spikes up in the base to distract the Heavies even more while one or two Gorges just bile bomb...

    Tada! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    "small marine outpost", k, but they had relocated.
    Plus, in pubs, this means marines will ALWAYS win if they relocate to waste, you can shout as much as you want about teamwork, it's not going to happen like it would in clan play except in a select few servers.
  • StewieStewie Join Date: 2003-08-03 Member: 18795Members
    A bit expensive but funny and very effective most of the times. Build the hive ... find a rich gorge, and then build it .... You cannot find a bigger distraction <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    Anyone try spamming Umbra + Spores up there while the Fades blink in?

    Not flaming, just wondering if anyone tried it.
  • GLW_PhunktionGLW_Phunktion Join Date: 2003-08-19 Member: 19982Members
    i witnessed a game like this recently. we destroyed the marine start while they still had waste..big mistake. they relocated up on the RT platform. we controled the map..lamed everything up. they all got Heavy Equipment and tried a push ...and got destroyed..but wouldnt give up after that. we tried everything..multiple onos with umbra support. i was even getting suicide caraprace onos to lead the charge cuz res wasnt an issue.. i made it maybe to the top of the ladder to an allmost killed the turert blocking it. i didnt stick around to see the outcome ..the sun was coming up
  • SolexSolex Join Date: 2003-09-26 Member: 21239Members
    edited October 2003
    I've been in this situation a couple times and have never had that much trouble. You should have all the nodes on the map aside from the one waste rt. As long as your onos have umbra support and are smart about when to retreat you shouldn't have that many problems. Marines should never be able to get out of waste as both exits are ideal places to stomp and eat a ha train. You res flow should be decent enough that you can replace any onos that get taken out. As long as you slowly grind the marines into the ground you should be able to take them out . It may take a long time but aliens can usually take out a marine base even if it is a turret at a time.
  • CragzCragz Join Date: 2003-09-10 Member: 20711Members
    Not to add anything constructive to the post or anything (God forbid!), but surely people saying "turrent" now are either really stupid or dragging out a seriously unfunny joke.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    Umbra and spores don't help against a ha/gl marine. They won't all have gl's, but if they have been there for 10 minutes or so they should all have ha/welder at least.
  • JummehJummeh Join Date: 2003-04-07 Member: 15276Members
    christ, i had one of these things the other day. But aliens decked the marines, fades blinked in while the onos climbed the ladder w/ gorge healing sparying and lerk umbra. When onos got to the top, he stomp spammed ergo taking away 90% of marine fire power. all it took then was the couple of surviving fades to mop up.

    The thing is, situations like this forces marines to work as almost the perfect team. If the aliens are disorganised then by fairness they should not be able to break them. Albeit the elevation does indead help alot but imho tanith's waste hive is easy compared to so many hives in the newer maps.

    I'm gonna say this also, use the search function because about 5 of these topics start up everyday.

    The base that was difficult to break was marines built their base in the vent near waste, because they welded the vent shut there was only one way in (and out) in the end it was a mass xeno rush. hehe
  • CharonZCharonZ Join Date: 2003-09-17 Member: 20944Members
    Hmm was in a similiar situation on alien side recently.
    I guess that the rines weren't that good, but basically we were able to push back they first expansion when they
    all went HA/hmg/GL. Basically we distracted they with a wol and a good fade, while attacking with oni and umbraing lerk.
    Those rines that respawned were weakened by spores of another lerk lurking near the base .
    Basically we managed to drain their res so they couldn't all go HAs again and spored them to death, while fades repetively attacked the TFs.
    Took a long while though and i guess against good Rines we probablly would havee lost during the initial push.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    All you need in this situation is mass fades. Blink around the room like a madman, making them waste ammo on you, then send in the lerks to umbra them while they reload and beat down their ****.

    Build outposts outside of waste as well so fades can heal fast.

    However, I do find it silly that alien hives are more marine friendly than alien friendly.
  • GrimmGrimm Join Date: 2003-04-13 Member: 15448Members
    Well, you have to consider that the space stations and research outposts were originally made by humans, for humans. The Kharaa came in later on and begand taking over specific areas adequate for hives, so it seems they messed up somewhere when they chose on tanith. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • JummehJummeh Join Date: 2003-04-07 Member: 15276Members
    We're talking about map design here...

    Most MS is so anti-marine its un-believeable. res node so far away from cc that its almost undefendable, many vents leading to it. Whereas hives have multiple elevations (sewer, furnace, waste), sometimes large open spaces (ref, satcom, waste) which is bad for onos. Oh the irony
  • StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
    Unfortunately this and the other post about Waste relocation inspired someone to try it on our server, which resulted in a very boring and painful loss as Marines. Here's a few hints:

    1. If you let the Marines get HA and Max upgrades, you're not playing right.

    2. If they don't have HA and full upgrades, that base will go down in no time at all if you use some teamwork.

    3. You can't possibly lose no matter what, unless you play like crap. The moment they move out you either kill them all or crush their hive, or both.And that is assuming you can't take down their base without them moving out.

    4. Tell your damn skulks to stop suiciding. They are feeding Marines res. Stupid aliens is what let Marines get away with this.


    I was *forced* to Relocate to Waste in a game recently. Had the whole team in HA with big guns. Got into waste, took it down, got the CC, and IP and armory up and capped the node. Was just thinking "This is gonna be a long game" when the hive starts going up, the whole alien team teleports in with 3-4 cows, umbra, bilebombs and fades everywhere. Base down in 30 seconds.
  • RokiyoRokiyo A.K.A. .::FeX::. Revenge Join Date: 2002-10-10 Member: 1471Members, Constellation
    Hey I thought they had tweaked MC so that it could only teleport you to completed hives?

    With even a single marine shooting at it, it should have gone down long before it was completed...
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    Nope, MC's still teleport you to any hive under attack. Splash damage from grenades hit the hive, next thing we know Cows, Fades, Lerks, Gorges, Skulks were EVERYWHERE! Game Over.
  • RokiyoRokiyo A.K.A. .::FeX::. Revenge Join Date: 2002-10-10 Member: 1471Members, Constellation
    Hmm....

    Well I guess that kinda makes hives the 40-res phase gate then... Plop one down as the rest of the team stands by the MCs... Would take some serious co-ordination to pull off so I guess the aliens should be rewarded for their efforts...

    But I don't know if I really like the idea of a gorge standing around the nearest corner undetected, plopping down down the hive and therefore having an instant access to backup... It's just too... INSTANT...

    Even phase gates and IPs take frickin ages to build...

    A freshly built hive will stay alive for atleast half a minute, and doesn't require the builder to stay alive in order to keep the teleport window open... A gorge could do a suicide run in to build it and boom insta-kharaa army in the middle of the hive room...
  • StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
    Whether you like it or not isn't the pojnt though, it works, unlike the Waste relocation against decent aliens.
  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    Acid Rocket Hive 2
    Problemed solved!
    Make it less powerful and make Hive 3 Meta alot stronger!
  • oOtreOooOtreOo Join Date: 2003-03-28 Member: 14977Members
    edited September 2003
    acid rocket hive 2 would amke the fade to goooooood... so i say no... i cant see how u cant win with map aliens having all but 1 hive unless u got sens as 2nd or .. first.. dc mc problem solved on that map...



    and use redemp onos...

    (i do mean use redemp onos when they get stuck wiht 1 hive or prepare to loose onos once and a while till there are only a few left.. not that no1 dies with redemp but it surely helps..)


    And oh do dc nar the enemy hive.. and have the onos make sneak attacks over and over hitting a turret perhaps 3 times.. all to decimate them slowly... 1 rt .. thats not alot of res to build and have gls. hmg ha..
  • TyrainTyrain Join Date: 2003-01-03 Member: 11746Members
    There are a few places on different maps were the doors are just too low and should be changed:

    engine hive, waste, various doors in veil and so on. If these "bugs" are removed I don't think adding a 4th hive is needed.
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    A. let the onos stand just around to corner for a boring watch (cloaked) to eat any marine leaving
    B. attack with pure skulrush and fade rush.
    C. while useless skulks keep anything busy let lerks spike keypoints such as a tf or IP.
    D. let them have redemp or heal depending on the situation.
    E. keep pushing and enjoy victory.
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    I love Tanith, but yes, that does seem to be a problem.
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