Ns: Combat Screenshot Thread

1235759

Comments

  • ElvenThiefElvenThief aka Elven Thief (ex. NS Programmer) Join Date: 2002-11-15 Member: 8754Members, Retired Developer, NS1 Playtester, Constellation
    On Flay's original thread outlining the game, I too likened it to war3 mod for cs. But I have to take that back. This is way better.
  • CronosCronos Join Date: 2002-10-18 Member: 1542Members
    W00T!!!

    An Idea of mine got implemented!!! WOOHOO!!!

    /me does victory dance

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->With regards to Rank...

    1. Private
    2. Private First Class
    3. Corporal
    4. Sergeant
    5. Lieutenant
    6. Captain
    7. Commander
    8. Major
    9. Field Marshal
    10. General

    And for aliens

    1. Hatchling
    2. Xenoform
    3. Minion
    4. Ambusher
    5. Attacker
    6. Rampager
    7. Slaughterer
    8. Eliminator
    9. Nightmare
    10. Behemoth<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=47514&hl=%EF%BF%BDentry658086&st=240' target='_blank'>Link to Evidence</a>

    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    /calms down a bit

    This looks awesome, I'll see if I can throw together a map in my spare time. Keep up the great work guys, cant wait to play it in the servers <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • JaguarJaguar Join Date: 2003-01-05 Member: 11859Members
    Question for the Playtesters and Vets:

    When you're playing as an alien, are your upgrades instantaneous, or do you have to spend time evolving?

    -Jag
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
  • MordenMorden Join Date: 2003-02-26 Member: 14045Members
    after seeing the latest screenshots in this thread.. all i can say is "Wow".
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    Some screenies from DXO

    <img src='http://www.publicreview.net/ns/ss/co_pulse0010.jpg' border='0' alt='user posted image'>

    <img src='http://www.publicreview.net/ns/ss/co_pulse0004.jpg' border='0' alt='user posted image'>

    <img src='http://www.publicreview.net/ns/ss/co_pulse0012.jpg' border='0' alt='user posted image'>
  • NeoMatrixj2NeoMatrixj2 Join Date: 2002-11-22 Member: 9638Members
    <img src='http://members.aol.com/ct2090/ns/halflife00004.jpg' border='0' alt='user posted image'>
    <img src='http://members.aol.com/ct2090/ns/halflife00009.jpg' border='0' alt='user posted image'>
    <img src='http://members.aol.com/ct2090/ns/halflife00012.jpg' border='0' alt='user posted image'>
    <img src='http://members.aol.com/ct2090/ns/halflife00013.jpg' border='0' alt='user posted image'>
  • stick100stick100 Join Date: 2002-11-17 Member: 9050Members, Constellation
    edited September 2003
    Thanks for the sticky! It kept moving around, gogo mod powers.

    Looks like someone updated the changelog with more info.

    Gogo playtester power.
  • NeoMatrixj2NeoMatrixj2 Join Date: 2002-11-22 Member: 9638Members
    yep will be updating again soon.
  • BentRingBentRing Join Date: 2003-03-04 Member: 14318Members
    Looks great....cant wait to get to try it out.
    Only question I got is will this be required to be played on different servers from the original, or will the admins be able to change on the fly?
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    Thanks for the sticky, and clearing out all the junk. Nice screens too <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • NeoMatrixj2NeoMatrixj2 Join Date: 2002-11-22 Member: 9638Members
    <!--QuoteBegin--BentRing+Sep 24 2003, 04:25 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BentRing @ Sep 24 2003, 04:25 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Only question I got is will this be required to be played on different servers from the original, or will the admins be able to change on the fly? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    read the changelog.
  • romanoromano Join Date: 2002-11-02 Member: 4296Members
    edited September 2003
    <!--QuoteBegin--BentRing+Sep 24 2003, 04:25 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BentRing @ Sep 24 2003, 04:25 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Looks great....cant wait to get to try it out.
    Only question I got is will this be required to be played on different servers from the original, or will the admins be able to change on the fly? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Should be just like CS, as soon as you switch to a co_ map, combat mode is enabled <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->. Switch back to a ns_ map, normal NS resumes.

    Flay also mentioned that he's going to try to allow server operators to set the maxplayers for each map in the maplist.txt. This would allow operators to keep combat maps in the rotation, while keeping the combat player numbers down (it gets really crazy 12v12 in such a small map) and keeping a high maxplayers number for normal NS play. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    ie:
    ns_eclipse maxplayers 24
    co_angst maxplayers 12
    ns_tanith maxplayers 24
    etc...

    <b>Note:</b> No I didn't mention I'm doing this, it's not that easy. I will make it easy for server ops to configure Combat to kick in for low player numbers if they want though, or to keep it always on or never on.
  • snozzlesnozzle Join Date: 2003-04-23 Member: 15788Members
    last picture
    <img src='http://www.publicreview.net/ns/ss/d1.jpg' border='0' alt='user posted image'>
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    So when is this going to be released... /drools
  • TyrainTyrain Join Date: 2003-01-03 Member: 11746Members
    <!--QuoteBegin--Forlorn+Sep 24 2003, 12:17 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Sep 24 2003, 12:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So when is this going to be released... /drools <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    *aims at ns.org frontpage*

    2.1?
  • Owl_Force_OmegaOwl_Force_Omega Join Date: 2003-02-26 Member: 14048Members
    <!--QuoteBegin--romano+Sep 24 2003, 05:06 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (romano @ Sep 24 2003, 05:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Flay also mentioned that he's going to try to allow server operators to set the maxplayers for each map in the maplist.txt. This would allow operators to keep combat maps in the rotation, while keeping the combat player numbers down (it gets really crazy 12v12 in such a small map) and keeping a high maxplayers number for normal NS play. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    ie:
    ns_eclipse maxplayers 24
    co_angst maxplayers 12
    ns_tanith maxplayers 24
    etc... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    So what happens when you change from 24-player Eclipse to 12-player Angst? Does it just kick a random 12 people? Or the last 12 to join the server?

    That seems annoying and stressful. I love the idea of this new play mode, but it would annoy me to get kicked when maps change.
  • Ph0enixPh0enix Join Date: 2002-10-08 Member: 1462Members, Constellation
    <!--QuoteBegin--Owl Force Omega+Sep 24 2003, 02:59 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Owl Force Omega @ Sep 24 2003, 02:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--romano+Sep 24 2003, 05:06 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (romano @ Sep 24 2003, 05:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Flay also mentioned that he's going to try to allow server operators to set the maxplayers for each map in the maplist.txt.  This would allow operators to keep combat maps in the rotation, while keeping the combat player numbers down (it gets really crazy 12v12 in such a small map) and keeping a high maxplayers number for normal NS play. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    ie:
    ns_eclipse  maxplayers 24
    co_angst    maxplayers 12
    ns_tanith    maxplayers 24
    etc... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    So what happens when you change from 24-player Eclipse to 12-player Angst? Does it just kick a random 12 people? Or the last 12 to join the server?

    That seems annoying and stressful. I love the idea of this new play mode, but it would annoy me to get kicked when maps change. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I think the idea is that for instance in your example it would simply skip past the angst map to tanith.
  • eagleceaglec Join Date: 2002-11-25 Member: 9948Members, Constellation
    <!--QuoteBegin--Owl Force Omega+Sep 24 2003, 01:59 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Owl Force Omega @ Sep 24 2003, 01:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So what happens when you change from 24-player Eclipse to 12-player Angst? Does it just kick a random 12 people? Or the last 12 to join the server?

    That seems annoying and stressful. I love the idea of this new play mode, but it would annoy me to get kicked when maps change. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    It's part of the Half-Life mapcycle all ready

    You can set parameters to take effect as a map loads. Specifically maxplayers and minplayers. However they act a little differently to in the server.cfg and if the number of players is over the max or under the min the map is skipped.
  • AphonAphon Join Date: 2002-12-04 Member: 10442Members
    <!--QuoteBegin--Roger Dodger+Sep 23 2003, 07:38 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Roger Dodger @ Sep 23 2003, 07:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Stuff ricky, leaves a spot on the NS:C servers for more appreciative ppl to play.

    Oh yeh how do the scans work?? are they a one time thing then u rely on MT?? Does it cost exp to make a scan??
    Do the rines start with full ammo for their weap?? And is the only way to get more ammo to use ur gained exp or die??

    - RD <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    set mp_killdelay (or whatever the server setting is) to something like 30seconds, and you can abuse it all you want.
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    <!--QuoteBegin--eaglec+Sep 24 2003, 11:32 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (eaglec @ Sep 24 2003, 11:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Owl Force Omega+Sep 24 2003, 01:59 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Owl Force Omega @ Sep 24 2003, 01:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So what happens when you change from 24-player Eclipse to 12-player Angst? Does it just kick a random 12 people? Or the last 12 to join the server?

    That seems annoying and stressful. I love the idea of this new play mode, but it would annoy me to get kicked when maps change. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    It's part of the Half-Life mapcycle all ready

    You can set parameters to take effect as a map loads. Specifically maxplayers and minplayers. However they act a little differently to in the server.cfg and if the number of players is over the max or under the min the map is skipped. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    This needs to be in bold somewhere. Good to hear.
  • MagiTekMagiTek Join Date: 2002-11-02 Member: 5057Members
    <!--QuoteBegin--Forlorn+Sep 24 2003, 11:17 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Sep 24 2003, 11:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So when is this going to be released... /drools <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Halloween would be nice... the 1 year anniversary of NS <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • DeronokDeronok Join Date: 2003-03-17 Member: 14613Members
    <!--QuoteBegin--Owl Force Omega+Sep 24 2003, 08:59 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Owl Force Omega @ Sep 24 2003, 08:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--romano+Sep 24 2003, 05:06 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (romano @ Sep 24 2003, 05:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Flay also mentioned that he's going to try to allow server operators to set the maxplayers for each map in the maplist.txt.  This would allow operators to keep combat maps in the rotation, while keeping the combat player numbers down (it gets really crazy 12v12 in such a small map) and keeping a high maxplayers number for normal NS play. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    ie:
    ns_eclipse  maxplayers 24
    co_angst    maxplayers 12
    ns_tanith    maxplayers 24
    etc... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    So what happens when you change from 24-player Eclipse to 12-player Angst? Does it just kick a random 12 people? Or the last 12 to join the server?

    That seems annoying and stressful. I love the idea of this new play mode, but it would annoy me to get kicked when maps change. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I -think- this means if the # of players is low it'll goto a co_ map but if it's high it'll goto an ns_ map.
  • stick100stick100 Join Date: 2002-11-17 Member: 9050Members, Constellation
    edited September 2003
    <!--QuoteBegin--Deronok+Sep 24 2003, 02:22 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Deronok @ Sep 24 2003, 02:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I -think- this means if the # of players is low it'll goto a co_ map but if it's high it'll goto an ns_ map. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    This would be useful small games as they just get silly.

    However I have a feeling that combat will become very popular and we will begin to see larger combat maps. And we will most likely see the majority of servers as "NS 2.1 Combat" and "NS 2.1 Classic" Servers that will stay with thier respective modes no matter how many players are on. However I think that the above would be very useful for "general NS" servers.
  • DarkDudeDarkDude Join Date: 2003-08-06 Member: 19088Members
    I'm guessing that this will be a player/server side download once it comes out, so any idea on how big it will be?
  • DarkDudeDarkDude Join Date: 2003-08-06 Member: 19088Members
    edited September 2003
    <!--QuoteBegin--Flayra+Sep 24 2003, 12:41 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flayra @ Sep 24 2003, 12:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Shot #4 <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Also on this pic screen there seems to be a new marine skin. (look to the right of the normal marines) Looks kinda like an uber marine or something... Am I just seeing things or are there gonna be different skins for the marines as they advance through the levels?

    *Edit* Screen not showing up, go back to the 9th page of the thread and look at Flayra's "Shot #4" to see what I'm talking about. *Edit*
Sign In or Register to comment.