WTH Suicide

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Comments

  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    I wonder why this discussion continues despite mp_killdelay mentioned several times already...
  • niaccurshiniaccurshi Join Date: 2002-12-30 Member: 11629Members, Constellation
    <!--QuoteBegin--Insanity~Gizmo+Sep 19 2003, 04:09 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Insanity~Gizmo @ Sep 19 2003, 04:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Additionally, my comp seems to like to press keys randomly for no reason while I'm in a half-life game. Bad to put something important on it. o.o <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    For random key presses, I just let my fingers do the work <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    The amount of times you'll see two OC's placed at location X, then pygmy.shrew say "Oh bugger" followed by pygmy.shrew killed self ... it's painful <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    -Lee
  • Harry_S_TrumanHarry_S_Truman Join Date: 2002-11-21 Member: 9568Members
    Take out Resource For Kills and you don't need a "kill delay". Still think RFK is a poor game system that only rewards aliens that get the most kills, the exact ones that don't need it to start with.
  • Harry_S_TrumanHarry_S_Truman Join Date: 2002-11-21 Member: 9568Members
    <!--QuoteBegin--Bo Selecta+Sep 18 2003, 07:32 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bo Selecta @ Sep 18 2003, 07:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> bind mouse5 kill = no happy meal
    Sitting around & watching the progress bar inside the onos' stomach is about as exciting watching moss grow. at least give me something to look at when I'm inside of that thing. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Why should you have anything to look at? I would think it should be awful dark inside an Onos gut.
  • Harry_S_TrumanHarry_S_Truman Join Date: 2002-11-21 Member: 9568Members
    edited September 2003
    <!--QuoteBegin--GoleX+Sep 18 2003, 12:17 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GoleX @ Sep 18 2003, 12:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The worst thing I saw was a nubcake on HAMTPONS that would "retry" in console whenever I devoured him as an Onos. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I do this sometimes. There's nothing that keeps an alien player out of the game for so long. A serious imbalance issue that I feel is in the game for it's "kewl" factor.

    Either get rid of devour all together, or just make it a quick death like anything else. Taking a player out of the game for that length of time is just plain dumb.

    console:retry

    You're back in in about 10 seconds.
  • Psycho-Kinetic_Hyper-GeekPsycho-Kinetic_Hyper-Geek Join Date: 2002-11-18 Member: 9243Banned, Constellation
    I like it when marines /kill after I've devoured. I only use it to eliminate threats from HAs or hams or shotties etc and if they want to kill themselves so much the better. The sooner that marine dies the sooner I can devour someone else.
  • eVoxeVox Join Date: 2003-08-16 Member: 19840Members, Constellation
    /kill is legittimit. i think the delay is needed though. about a 3-5 sec deley is fair i think.



    if ur whole team is across the map (scrim) and 1 vanilla skulk is chomping at your base, and if the comm gets outta the chair he will die. suicide is great. <b>its almost like marine redemption</b>



    i feel cheated out of a kill AND THE RES when a skulk redeems, so dont tell tell me that having a marine suicide isnt cool.


    suicide is also very helpful with an onos around. if u press the key, u will die while in early stages of digestion; you dont have to wait, u can respawn and help your team.

    just suicide when you hear the devour noise, u get stomped, or u feel hes gonna eat u. this does have drawbacks though and <b>is risky.</b>
    i was an onos, me and my clan were on a pub. pony (now InF-pony) was marines. i would run in and stomp him, and stand their without attacking him, and watch him needlessly suicide. it was funny.

    another time, <b>i was marines and i knew an onos was about to eat me, so i pressed my suicide button. but my teammates miracleously killed the onos and i was alive, only for my suicide to (now) needlessly end my life. funny.</b>




    because of the suicide, i now rarely see the inside of a stomache. as for the onos that suicided just as u were about to kill him? he was smart, he did it so u wouldnt get the satisfaction of the kill, and so u would get **** off. an angry marine(s) doesnt preform NEARLY as well as a non-angry one. he won.
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