WTH Suicide

Pvt_W_HudsonPvt_W_Hudson Join Date: 2003-09-16 Member: 20912Members
<div class="IPBDescription">Be a sport and die...</div> Hi all,

Just got of a ffa server last night with mixed emotions.
I played as marine and something happend which really pis... me off.
During a fierce battle with a Onos we finally got it cornered and thought we had it. But the guy choose to kill himself just before we did <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->

What is that? I am sure that it was not something the NS team origally had in mind as a part of the game.

I also read the Rambo guide where the same "tactics" was suggested. And yes you will deprive someone of the kill and therefore the resource points.

But hey! Play it like it should be played... and die.

Well just my thoughts. I am new to this and have no idea if it is something that is accepted. But I really hope that it is not!
«13

Comments

  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    This is why the kill delay was instituted. It's a server-set variable that defines the number of seconds between typing "kill" and actually dying. It's not a perfect system, but it's a band-aid for an unavoidable issue.
  • criticaIcriticaI Join Date: 2003-04-07 Member: 15269Banned, Constellation
    edited September 2003
    Its not accepted by most people... But don't just follow the crowd on these forums. They liberally apply the title "exploit" to more things than we could ever count.

    I think that /kill-ing yourself is perfectly legitimate but I generally don't do it because of the way that people respond to it.

    P.S. Welcome to the forums <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • Pvt_W_HudsonPvt_W_Hudson Join Date: 2003-09-16 Member: 20912Members
    OK cri.tical, now you got me confused.

    How can an exploit that the NS team have made an effort to combat by the "kill delay" be "perfectly legitimate " as you put it?

    To me the kill delay proves that it is an exploit. And in my book that means cheating.
  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    <!--QuoteBegin--Pvt. W. Hudson+Sep 18 2003, 02:31 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pvt. W. Hudson @ Sep 18 2003, 02:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> OK cri.tical, now you got me confused.

    How can an exploit that the NS team have made an effort to combat by the "kill delay" be "perfectly legitimate " as you put it?

    To me the kill delay proves that it is an exploit. And in my book that means cheating. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    And in my book

    It's just a game. You should of been faster to reach him.
    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • criticaIcriticaI Join Date: 2003-04-07 Member: 15269Banned, Constellation
    <!--QuoteBegin--Pvt. W. Hudson+Sep 18 2003, 03:31 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pvt. W. Hudson @ Sep 18 2003, 03:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> OK cri.tical, now you got me confused.

    How can an exploit that the NS team have made an effort to combat by the "kill delay" be "perfectly legitimate " as you put it?

    To me the kill delay proves that it is an exploit. And in my book that means cheating. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    If you can beat the server's kill delay then everything is perfectly fair IMO. It would only be lame if there were no kill delay at all.
  • WolfWingsWolfWings NS_Nancy Resurrectionist Join Date: 2002-11-02 Member: 4416Members
    <!--QuoteBegin--coil+Sep 17 2003, 11:04 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coil @ Sep 17 2003, 11:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This is why the kill delay was instituted. It's a server-set variable that defines the number of seconds between typing "kill" and actually dying. It's not a perfect system, but it's a band-aid for an unavoidable issue. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I still don't get why you don't do a 'permenant' fix to this problem...

    Just track the last enemy to damage the player, and if they suicide, BAM, that person gets the RFK. It's simple, unobtrusive, and solves the problem.

    And I'm sorry, if someone is 'killing' themselves before even being wounded, is it really a loss? They're not likely to do that much damage. :-)
  • NefilimNefilim Join Date: 2003-08-09 Member: 19222Members, Constellation
    Tribes 2 added an insane amount of respawn lag if you commit suicide. Hence, unless you wanted to wait 45 seconds over normal respawn time to start playing again, you would just have to die the old fashion way.
  • zoddtheimmortalzoddtheimmortal Join Date: 2003-07-23 Member: 18363Members
    maybe if the game had abuilt in "/stuck" command. we wodnt need that "/kill" command anymore
  • CragzCragz Join Date: 2003-09-10 Member: 20711Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Tribes 2 added an insane amount of respawn lag if you commit suicide. Hence, unless you wanted to wait 45 seconds over normal respawn time to start playing again, you would just have to die the old fashion way.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    If it wasn't for the fact you occasionally have to kill yourself when completely and utterly stuck, I'd say that was one hell of a way around this problem <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Pvt_W_HudsonPvt_W_Hudson Join Date: 2003-09-16 Member: 20912Members
    edited September 2003
    Wolfwings and Nefilim.... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Now you are talking. Both suggestions sounds good to me.

    In this game where resource points is so important it should be permanently fixed.

    PS. To Paranoia-2MB: Go to bed <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • Pvt_W_HudsonPvt_W_Hudson Join Date: 2003-09-16 Member: 20912Members
    <!--QuoteBegin--Cragz+Sep 18 2003, 05:49 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cragz @ Sep 18 2003, 05:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If it wasn't for the fact you occasionally have to kill yourself when completely and utterly stuck, I'd say that was one hell of a way around this problem <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I do not want to sound like a smarta.. But the ffs servers I have played on have a /stuck command. I have used it and it works.
  • NefilimNefilim Join Date: 2003-08-09 Member: 19222Members, Constellation
    He meant built-in as in coming with vanilla NS. The /stuck is a server plugin.

    As for the extreme time penalty, I think 30 seconds would be a pretty fair deal when you're on the other side of the map, down to 8 health, and have absolutely no ammo left. It's shorter than a walk back to base, saves 4 res for your team on medpacks, and denies aliens a possible 2-3 res when finding your wounded ****.
  • instantinstant Join Date: 2003-06-19 Member: 17500Members
    Your annoyed that you mist out on killing an onos? It's dead whats the difference? You can do that in any game, get on with your life.
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    <!--QuoteBegin--WolfWings+Sep 18 2003, 04:21 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (WolfWings @ Sep 18 2003, 04:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--coil+Sep 17 2003, 11:04 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coil @ Sep 17 2003, 11:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This is why the kill delay was instituted.  It's a server-set variable that defines the number of seconds between typing "kill" and actually dying.  It's not a perfect system, but it's a band-aid for an unavoidable issue. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I still don't get why you don't do a 'permenant' fix to this problem...

    Just track the last enemy to damage the player, and if they suicide, BAM, that person gets the RFK. It's simple, unobtrusive, and solves the problem.

    And I'm sorry, if someone is 'killing' themselves before even being wounded, is it really a loss? They're not likely to do that much damage. :-) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Er? What if the alien runs away and somehow dies? The 3 sec kill delay is the best answer for this.
  • Pvt_W_HudsonPvt_W_Hudson Join Date: 2003-09-16 Member: 20912Members
    <!--QuoteBegin--instant_au+Sep 18 2003, 06:27 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (instant_au @ Sep 18 2003, 06:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Your annoyed that you mist out on killing an onos? It's dead whats the difference? You can do that in any game, get on with your life. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> Erm... easy now instant_au.

    My life is getting on just fine thanks. Im not sitting here whining about a missed kill. What do you think!
    All Im saying is that I think it ruins what was origally the idea with the rp in NS.
  • niaccurshiniaccurshi Join Date: 2002-12-30 Member: 11629Members, Constellation
    Why moan? At the end of the day it would have just been 1-3 resource points, and you've still got a dead onos. If he was a better onos, even though he was cornered, he might have got away.

    I personally (and proudly) use /kill...but only as a marine, as using it as an alien seems a bit...silly. As marines however, it kind of makes sense to me, AND with the kill delay is something that you can see as almost realistic (like taking a suicide pill and having to wait a little while for it to work). Afterall, if a marine really is in complete danger, going to die with no support...5 skulks coming around the corner...wouldn't he choose suicide over his limbs being torn apart?

    I mostly only use /kill against onos however...they seem to see it fit to devour a lot, so a /kill before they get the chance puts pay to their plans. The onos then learns and instead of devouring me, he just gores me. The idiots of course whine that I'm not letting them keep me in their belly for hours on end, despite how many times I tell them that goring me would kill me regardless of me pressing /kill or not.

    -Lee
  • pilsypilsy Join Date: 2003-09-18 Member: 20980Members
    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> in my books, if this game annoys you so much, then quit... get a life and stay away from it

    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> theres a general rule, you get **** at the game, just leave the server and go to another, there are plenty more servers around...
    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    think of it as being cornered and instead of being murdered you turn the gun on your self.
    Or in this case the tenticles that contain a nerve agent for quick death.
    If they can beat the delay, its legit.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    The killdelay was introduced for a reason, and so far I have never seen anyone able to beat the system if the server admins don't let them. If set at fifteen, it isn't useful in combat, as battles are rarely longer than that. And imagine an Onos that is trapped, uses kill, then miraculously gets out alive only to have ten mouse-cable-biting filled seconds left to live. He will NEVER use kill that way again. No, a long killdelay is the way to go for server admins that are concerned about llamas.

    Also, suiciding with a delay to avoid devour wouldn't teach me a lesson, ever. Imagine this:

    lolfighter evolves to Onos
    lolfighter runs into an otherwise empty room with four marines in it
    marines hit their kill key
    lolfighter runs out again
    four marines commit suicide simultaneously due to clever trick by lolfighter (shameless plug here)
    server crashes due to spam of ROFL!!!!11!1 in the chat

    Remember that the suicide countdown is cancelled once you're in mah belleh, so suiciding just before I get you won't do the trick. You'll have to do it in advance. But go ahead, you'll make it possible for me to pull this off. Feel free to make my day.
  • JummehJummeh Join Date: 2003-04-07 Member: 15276Members
    pilsy that is such a weak way of dealing with things. If everything in life that was slightly annoying means that you quit, my my that means you are a loser (in my books at least)

    It is annoying that some people does kill just before they get devoured. This upsets the game mechanics where the onos was supposed to get however much HP by devouring you, it was meant to keep you out of the game for 30 secs or something and that the onos loses out on the 1-3 rfk bonus. If you think thats fair then you are misguided.

    But I feel there should be some kind of inbuilt penalty for suiciding. The only real downside to this is if you got yourself well and truly stuck that even /stuck doesn't get you out. However that heppens so rarly that it shouldn't become a problem.
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    <!--QuoteBegin--Nefilim+Sep 18 2003, 09:47 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nefilim @ Sep 18 2003, 09:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Tribes 2 added an insane amount of respawn lag if you commit suicide. Hence, unless you wanted to wait 45 seconds over normal respawn time to start playing again, you would just have to die the old fashion way. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That still wouldn't help as the Onos devour is much longer or nearly as long as it. Only reason people types kill is because being digested is so unbelievable boring....
  • JummehJummeh Join Date: 2003-04-07 Member: 15276Members
    I wish marines could see out of the onos' belly maybe through a translucent sprite or someting. This way its less boring and also it can give the marines somr intel if the onos runs back to the hive with the marine in its belleh!
  • FrikkFrikk Join Date: 2002-11-01 Member: 3164Members, Constellation
    <!--QuoteBegin--zoddtheimmortal+Sep 18 2003, 10:43 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (zoddtheimmortal @ Sep 18 2003, 10:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> maybe if the game had abuilt in "/stuck" command. we wodnt need that "/kill" command anymore <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    /stuck is too easily exploited. /stuck can get you into different places in maps, like the under the grating in ns_nothing, where all kill can do is to kill yourself. I'll take an exploit where you kill yourself over an exploit where you can get where you can't be touched. Also, /stuck doesn't work 100% of the time. There's still going to be that 1 instance where if you don't leave /kill in you're going to have to totally reconnect to the server.
  • nojmasternojmaster Join Date: 2003-06-05 Member: 17027Members
    As a rine, if i get stomped and it looks like the onos is gonna get me, im suiciding. Its the only decent "counter" rines have got against Stomp (which should be hive 3 or HA should be immune!). Also, if i've got low HP/ammo and im in the middle of nowhere, suiciding saves the comm the res of a couple of medpacks and some skulk doesn't get any res out of me.
  • LoRDxDeMoNLoRDxDeMoN Join Date: 2003-03-17 Member: 14636Members
    <!--QuoteBegin--lolfighter+Sep 18 2003, 08:26 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (lolfighter @ Sep 18 2003, 08:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Remember that the suicide countdown is cancelled once you're in mah belleh, so suiciding just before I get you won't do the trick. You'll have to do it in advance. But go ahead, you'll make it possible for me to pull this off. Feel free to make my day. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    the few times i've done it, i died INSIDE an onos (server i play on has a 10sec delay) after he devoured me.
  • NefilimNefilim Join Date: 2003-08-09 Member: 19222Members, Constellation
    <!--QuoteBegin--XCan+Sep 18 2003, 08:34 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (XCan @ Sep 18 2003, 08:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Nefilim+Sep 18 2003, 09:47 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nefilim @ Sep 18 2003, 09:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Tribes 2 added an insane amount of respawn lag if you commit suicide. Hence, unless you wanted to wait 45 seconds over normal respawn time to start playing again, you would just have to die the old fashion way. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    That still wouldn't help as the Onos devour is much longer or nearly as long as it. Only reason people types kill is because being digested is so unbelievable boring.... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    If that's the case, then we could just add a minigame like Pong or Space Invaders while in an onos' stomach.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    <!--QuoteBegin--LoRDxDeMoN+Sep 18 2003, 04:57 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (LoRDxDeMoN @ Sep 18 2003, 04:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--lolfighter+Sep 18 2003, 08:26 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (lolfighter @ Sep 18 2003, 08:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Remember that the suicide countdown is cancelled once you're in mah belleh, so suiciding just before I get you won't do the trick. You'll have to do it in advance. But go ahead, you'll make it possible for me to pull this off. Feel free to make my day. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    the few times i've done it, i died INSIDE an onos (server i play on has a 10sec delay) after he devoured me. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Damn, I'll have to check on that. Being devoured was supposed to block F4 and cancel the suicide countdown.

    <!--QuoteBegin--nojmaster+--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (nojmaster)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    As a rine, if i get stomped and it looks like the onos is gonna get me, im suiciding. Its the only decent "counter" rines have got against Stomp (which should be hive 3 or HA should be immune!).<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Immunity is a bad solution, the two purposes of stomp are to prevent vanilla marines from running and to prevent heavies from shooting. Moving it to hive three would be even worse, as testing during the beta stages showed that Onos with charge at hive two were WAY overpowered.
  • FrikkFrikk Join Date: 2002-11-01 Member: 3164Members, Constellation
    AFAIK it blocks it if you try and suicide while inside the Onos. If you start it while outside you will die when the countdown runs out, whether you are inside the beast or outside staring him in the face.
  • JummehJummeh Join Date: 2003-04-07 Member: 15276Members
    I feel suiciding before getting devoured is a really bad. It should be classed in the same catergory as building outside the map and res towers falling through the grating.

    It breaks the game mechanics as it was meant to happen, you are SUPPOSED to be taken out of the game for a while and give the onos some health and res. I just wish server admins kick and ban these people. Devour is not over-powered, you have to actually get to the marine, devour him and some how run away w/o getting killed. Even then sometimes its not 100% fool proof, and its a choice of whether to gore or devour.
    This is why either it should fix suicide by giving the onos the devour kill without the wait, so he can just go and devour someone else. Or if someone gets devoured, stop the kill count down and prevent them from suiciding. Remember if you are being devoured, that onos cannot devour anybody else.
  • WolfWingsWolfWings NS_Nancy Resurrectionist Join Date: 2002-11-02 Member: 4416Members
    <!--QuoteBegin--MrMojo+Sep 18 2003, 04:00 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MrMojo @ Sep 18 2003, 04:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Er? What if the alien runs away and somehow dies? The 3 sec kill delay is the best answer for this. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Not really. It's very, VERY rare that you'd escape from a combat, and kill yourself out of the blue.

    If you do it on accident, I'm sorry, give the other team credit for gunning for you before you ran away and fell into the pit when trying to pull some stupid acrobatics as a 'shortcut' across it.

    If you fell for the old 'trash compactor with the elevator' ploy of Marines, they earned those res still, especially if you're an onos.

    If you did it to change classes to get to switch your upgrades... sorry, deal. They get a res or two out of your 'urgency' to switch now instead of later. **** to get some way to 'regress' evolutions, and then realize that it will often be a tossup between spending 2 res to 'devolve' each upgrade, so 2-6, or give the marines 1-3 res to reset them all with a /kill.

    Any kind of 'kill delay' is open to exploits, as it fundamentally breaks the concept of RFK. If you want, then have healing up to 100% 'clear' the last damaged flag, I can agree to that. If you are, effectively, newly spawned, you can kill yourself freely, as you still get to wait on the respawn queue regardless.

    But in general, if they managed to find you and splatter you a bit against the walls and you take some 'suicide pill' they earned the res. :-P
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