Drop distance and damage

MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
<div class="IPBDescription">Should aliens be able to drop farther?</div>Ok. Question for everyone. Since aliens are 'tougher' and all that, wouldn't it make sense that they could drop a farther distance than marines before the suffer damage? How far do you think? 2x the marine distance? 3x? 5x? Or none at all?
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Comments

  • mr_Nebelmr_Nebel Join Date: 2002-01-24 Member: 36Members
    Personally I think they should be able to 3x the marine distance (bobs that is) that way they can cling to high roofs and silently drop down on an unsuspecting marine.

    Maybe only 2x for the others and for flyers of course it makes absolutely no difference really does it?
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Glad you brought that up. Personally, I think Bob should suffer absolutely no damage when falling from higher grounds.. ever. It would further compliment his wall climbing, ceiling walking nature... and make him a bit more appealing (not that he needs more appeal <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> ). It would also allow for much more dramatic ceiling attacks on marines.

    I also think that due to his immense size, that level five should take minimal damage during a fall since one of his advantages is his toughness.

    Level 3 has wings to slow his fall, so... minimal damage in falls would seem natural.

    Level 2 and 4 should at least have 2x the resitance to fall damage too... doesn't seem as logical, but leaving them at 1x might make them a bit unfavorable.

    Just my opinon. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • mr_Nebelmr_Nebel Join Date: 2002-01-24 Member: 36Members
    As a further note, if I remember correctly when you fall onto someone you receive no damage anyway so in Bobs case a direct hit from a really high roof would just be them 'cushioning' your fall.  <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    The only alien that should have any kind of increased fall distance before damage should be the crawler, otherwise its ceiling crawling ability is less useful.  The builder is fat, so it'll fall hard.  The flyer can, well, fly.  The blinker is just like any marine (well, size wize).  And the fat momma is, well, huge, and more momentum = more impulse = more hurt.  Besides, the only one that would have really evolved this ability by their nature would have been the one that routinely falls from high heights.
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Good points there Greedo.

    I think everyone here would agree that Level 1 needs at least <i>some</i> resistance to fall damage.
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    Heh. I was thinking mostly Bob the whole time, but didn't want to focus on Bob so much... but I agree with Greedo actually. Flyer should be smart enough to slow his own fall, or he gets hurt, and his reasoning for the others makes sense as well. Bob shouldn't hurt at all though. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • NecroticNecrotic Big Girl&#39;s Blouse Join Date: 2002-01-25 Member: 53Members, NS1 Playtester
    the aliens will have stronger leg muscles and legs themselves, due to chitnious stuff etc, so falling distances should be no problem.
    Im not entirely sure which line of argument is better - the big bizntach is rock hard and so doesnt care about falling or shes so big she kills herself if she falls.
    And what someone said about the levels 2/4 falling damage making them less appealing, make it so it appeals to peopel who want to do specific tasks? the builder isnt gonna be doing alot of running and jumping anyway im assuming and the "blinker" (lvl 4) is your standard attack trooper so is on blance with marines? Or maybe it could be a balance off for people who are aiming to reach top level, so until then you have faling damage?
    Maybe?
    k i'll be quiet now =p
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    I agree with Greedo. 'bout the flyer though, i think he'll have to press jump (assuming that's the fly-button) if he wants to avoid taking damage, otherwise he'll just fall like a brick.
  • Hida_TsuzuaHida_Tsuzua Lamarck&#39;s Heir Join Date: 2002-01-25 Member: 79Members, NS1 Playtester
    <!--QuoteBegin--Greedo386+Feb. 09 2002,00:28--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Greedo386 @ Feb. 09 2002,00:28)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Besides, the only one that would have really evolved this ability by their nature would have been the one that routinely falls from high heights.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    /me drops another alien off a cliff.  No sir I don't know why they would evolve to resist falling....
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    I'm following the most argumentations in here:

    Bob should, regarding his abilities and his relatively low weight withstand at least 3 times the normal marine falling distance.

    lvl 2, on the other side is a fat organic fabric on legs, so he'd withstand maximally the marines distance, if not less (three quarters, maybe?).

    lvl 3 has his wings, so that won't be much of a problem. Maybe give him twice the distance on default - the wing-membranes would slow down the fall.

    lvl 4 - this guy's supposed to be MUCH tougther than a normal human, so he should get at least 2x.

    lvl 5 is a little more difficult, and I'd suggest a new falling damage system for him (if possible): If the falling distance isn't very big (maybe 0,5x), his high constitution will come into play and allow him to get out there relatively unharmed. Every further inch of falling, however, will let him gain too much kinetic energy -> higher falling damage, so the damage would increase drastically. maybe make it so that his maximumdistance would be 0,75x.
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    Ok, now that the NSTR2 has been out a while (and since a whole bunch of people on IRC were talking about it), I've just revived this thread for any further comments. If no one has any, it'll just die again. So I throw this post to the wolves. Do what you will with it. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • neagneag Join Date: 2002-01-24 Member: 12Members
    Bob must be able to fall longer than in the nstr2.
  • GasfiendGasfiend Join Date: 2002-02-12 Member: 205Members
    erm, its morning time here, but i'll put in my two cents regardless.  To me, having no falling damage at all, while kinda fun, is completely unrealistic, not to mention......err unrealistic (cut me some slack, its morning time).  Here, i'll give you an example, as Necrophiliac said: "the aliens will have stronger leg muscles and legs themselves, due to chitnious stuff etc, so falling distances should be no problem."
     Now excuse me if i'm mistaken, but chitin is a sort of external, organic armor.  Saying that something with chitin will never take falling damage is like saying that if God were to push a tank over the edge of a cliff, it too would take no falling damage.  Armor does not mean falling damage is eliminated, as the contents within would still be crushed by the massive deceleration.  But what abount insects i hear you cry?  Look at the comparative masses, an ant weighs a little bit less than our 500lb buddy Bob over here.  More mass=more potential energy  more potential energy=bigger thud  bigger thud=crushed like a roach Bob.  As for "hardened muscles", i can only reply with...What??? What exatly are "hardened muscles" anyway?  Think Arnold Schwartzenager would take less damage from a 200ft drop than WeakArms Magoo over here?  I think you boys need to give the aliens falling damage potentials, heavier aliens=more falling damage.  While i can appreciate the ideas, even a common cat right up to a tiger, still doesn't much appreciate falling more than 20ft, max.  
    Gasfiend
    Brave Adventurer of Insanity and Unconciousness Inducing Brainwaves!
  • hArkhArk Join Date: 2002-01-26 Member: 92Members
    Well bob should be like a cat can fall from greater heights

    And the saying is true the bigger they are the harder thay fall
  • Shuvit_ViperShuvit_Viper Join Date: 2002-01-25 Member: 62Members
    ...with his long spikey legs he can absorb his long falls...
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    Erm... long, spikey (=pointy) legs = high pressure on impact != safe landing.
  • TraneTrane Join Date: 2002-02-01 Member: 148Members
    ummm.. well games are made to get away from reality in the first place, so why not make the aliens be able to fall unrealalisticly.  It certainly would be funner.
  • KassingerKassinger Shades of grey Join Date: 2002-02-20 Member: 229Members, Constellation
    One thing I think would be really neat would be that the lvl 5 alien used, let's say two seconds panting after a big fall (and maybe some damage) to punish falling down from great heights in a new way. Actually, panting could be used on marines and aliens to, 'cause ppl here are talking about realism, and it would be much more realistic if ppl couldn't do anything, if only for a second, 'cause they fell down to far.
  • GasfiendGasfiend Join Date: 2002-02-12 Member: 205Members
    Right, thats it...time to lay down the law, i was tired earlire, now i'm confounded by those more ignorant than I!  I'd like to address the point of spiky (long) legs absorbing the impact....lets do an experiment...smash a pencil into a hard surface, and now smash a blunt object into a hard object.  Notice a differance?  You should notice that the spiky object is now shattered and splintered while the flat object is for the most part intact.  Anyone know why?  Obviously not, so i'll lecture you.  The spiky object has a smaller surface area, as such, when it contacts with the hard surface, the kinetic energy released as a result of that contact is funneled into a surface area that is too small to contain it.  As such, the kinetic energy acts upon the sharp object, causing it to shatter as we can observe.  Meanwhile, when we look at the flat object, we see that it has a relativly high surface area for the kinetic energy to be dispersed upon.  As the kinetic energy is spread through-out a larger surface area, physical damage is reduced to the point of being negligable, thus we see that the flat object suffers no physical damage!  However, having a larger surface area usuall means that there is a higher mass involved, causing more potential energy to be converted to kintetic energy, causing more damage during the collision, but thats another another lesson for another time...
      Anyway, i really do like this new suggestion whereby the alien must pasuse for a moment to regain its breath as it were, taking minimal damage as well.  While it may be slightly unrealistic that the 500lb gorilla aliens aren't smashed to goo by their own weight falling great distances, it does add some degree of realism that the alien takes damage and must pause.  The pausing in my opinion, is a must, if followed by some laboured breathing, i think this would be great.  The marines then have a split second to realizre the danger they're in, and either spin around and hopefully kill their assailant, or run like the cowards they are!
    Yeah, i think that about covers it, ifg you guys need any more basics physics lessons, just keep posting as you've been doing, and Captain Physics will return once again to school your little punk arses in the ways of the world!
    Gasfiend
    Brave Adventurer of Mindless Insanity and Unconciousness Inducing Brainwaves!
  • KassingerKassinger Shades of grey Join Date: 2002-02-20 Member: 229Members, Constellation
    Hehe, thanks Captain Physics.  <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • liquidscriptliquidscript Join Date: 2002-01-24 Member: 35Members, Constellation
    Alright, this game is about fun, not 100% reallisticness, go play cs if this is required for you.  <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->

    I think bob should be able to fall at least three times as far as a marine.  How big can he possibly be, he's smaller than a crouching marine.  Cats can fall from a couple stories high and land on their feet perfectly.
  • InfinityInfinity And beyond&#33; Join Date: 2002-01-25 Member: 50Members
    that makes bob seem more like an alien from avp... they too dont have fall damage and are fast... and can drop down from ceiling to kill an unsupecting marine group
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    Well it ain't an alien from aliens, but I have to say that playing Bob is not going to be fun if dropping from the ceiling of a normally sized hallway knocks off health.
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    indeed  Molec, besides that pausing stuff sucks, bah if you're bob and want to attack a marine from above, but you miss him and land on the floor, recieving lots of damage, and then you have to wait a few second(&#33<!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo--> to be able to finish the attack. You can see that the marine will have no problems killing that bob, besides what if you lag and want to jump a marine, every time you miss him cuz of the lag, every time you have to wait a few secs to be able to move again.
  • GasfiendGasfiend Join Date: 2002-02-12 Member: 205Members
    Uh huh, and alternativly, you can not have the pause that i liked so much, still lag, miss your target, and get shot anyway.  Or as you guys would like it, the alien drops, and the marine dies, he doesn't know why, but guess what, he's back at the respawn point...sounds pretty fun to me.......Now i do agree that bob should be able to fall large distances, and i think that the aliens should indeed be able to fall larger distances than the humans, but just not overboard, if you make the aliens like those from avp, then you're gonna die, just trust me,it'll involve a knife and much blood.  Not to mention, i hate CS, and the falling system thats so "realistic" frankly...sucks a big one.  Don't get me started, it may only be the morning, but i'm still.....umm.......knife and much blood.
    Gasfiend
    Brave Adventurer of Mindless Insanity and Unconciousness Inducing Brainwaves!
  • KassingerKassinger Shades of grey Join Date: 2002-02-20 Member: 229Members, Constellation
    You're right that panting might be the thing for Bob...

    But what about the other aliens? Instead of losing lots of health when the fall down the lose a bit health and start panting for 1,5 sec so the marines can toast 'em in the meat time. An alternative to big health punishments. <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • RomothecusRomothecus Join Date: 2002-03-02 Member: 262Members
    <!--QuoteBegin--Gasfiend+Feb. 28 2002,15:53--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Gasfiend @ Feb. 28 2002,15:53)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Right, thats it...time to lay down the law, i was tired earlire, now i'm confounded by those more ignorant than I!<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Your physics is correct, but you need some lessons in Materials Science.  <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
    I'll explain by analogy... suppose you drop a 1 lbs orange from a 2nd story ledge, as well as a 1 lbs brick.  What's going to happen?  The brick is going to break into multiple pieces, while the orange is going to be merely bruised.
    The difference results from the way in which the 2 items are constructed.  Brick is hard, but not flexible... you can crack it easily.  An orange, on the other hand, is the perfect, natural container.  It can deform and absorb a LOT of force, because it has great flexibility.
    Thus, compare bones and chitin.  Bones break... chitin doesn't.  It might bruise and lose a small amount of functionality, but it's going to be pretty much intact.  Therefore, aliens should have much less falling damage, assuming they don't have rigid bone structures, but rather, organically woven armored exoskeletons.

    Of course, if you drop an orange from the sixth floor, it pretty much busts open on contact with the cement below.  So yes, there is a limit.
  • GasfiendGasfiend Join Date: 2002-02-12 Member: 205Members
    well, i finally see someone has come to challenge my almighty grip on this thread! Alright, well while you raise very good points on chitin/bone reactions to falling large distances, you fail to address the point that the aliens  will not have chitin rather than bones.  Seeing as the aliens will land on their feet, the external chitin armor does very little, as the shock of them landing, will be more than enough to crush the bones within the creature, thus rendering chitin armor rather useless, as the key points that need to be evolved are probably the legs and internal bodily structure, so that the creature can withstand the rapid deceleration and the sheer force of impact incured by falling coupled with its own weight.  Unless the creature falls on its back, it's going to sustain rather demobilizing injuries.  Assuming of course that the alien does manage to fall on its back however, the severe problem of its spine breaking like a window pane exposed to the gravitational effects of a neutron star is however, still present.  So lets see...i suppose if the creature was a boneless bag of flesh, then it'd be able to withstand the fall, assuming it had chitin exoskeletal features.  The main problem with this being that now the creature can't move under its own power, or at least look like the aliens the team has produced...so realism over fun....i think i'll take fun, but i still think that there should either be a short pause or minor damage penalties for the aliens falling distances that are too large for them.
    Gasfiend
    Brave Adventurer of Mindless Insanity and Unconciousness Inducing Brainwaves!
  • Sgt_Bilko1Sgt_Bilko1 Join Date: 2002-02-02 Member: 150Members
    A long time ago my idiot friend had a great idea that if he jumped off the lower roof if his house with a bed sheet for a parachute he could just glide to safety. Well, lets just say he wasn't the sharpest knife in the drawer and he soon leaned that high places + falling + idiocy = weeks of pain.

    In any case, when we were younger my friend also decided that it would be fun to take his 2 year old cat and toss it off the 2nd story balcony. In a screeching ball of fur it twisted and turned to finally land on its feet (like all cats do) after a 20-30 foot drop, halted for a second to figure out why it had just seen the world from the whole new and interesting perspective of flight, and scampered off around the house.

    Physics and material structure are a great basis for discussion, but you need analyze the combination of those two aspects going on here that allows these things to happen. The cat has a bone structure, and so does my buddy. They both have a soft surface skin of different thickness. Although, because of the weight compared to the surface area of impact to absorb the energy (2 legs vs. 4 legs) the weight of the person/animal (It takes a different amount of free fall time for each object to reach maximum velocity) , as well as the cat and human being built completely different anatomically (muscles, tendons,  bone joints), one takes the impact completely different then the other. One without damage the other with an extreme amount of damage.

    Although, then you can have to analyze the way the two objects fell and the surface they fell on. You can trip and break your leg, or fall 10,000ft out of the sky and walk away from it depending on what you land on and how you land. (Yeah it actually happened in the news 10 or so years ago)

    It simply comes down to the anatomical build the developer chooses to select for the alien. Or you could just do this the easy way and add falling damage and a designated height for everyone =p
  • JedisarJedisar Join Date: 2002-03-03 Member: 264Awaiting Authorization
    <!--QuoteBegin--Gasfiend+Mar. 03 2002,20:25--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Gasfiend @ Mar. 03 2002,20:25)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->well, i finally see someone has come to challenge my almighty grip on this thread! Alright, well while you raise very good points on chitin/bone reactions to falling large distances, you fail to address the point that the aliens  will not have chitin rather than bones.  Seeing as the aliens will land on their feet, the external chitin armor does very little, as the shock of them landing, will be more than enough to crush the bones within the creature, thus rendering chitin armor rather useless, as the key points that need to be evolved are probably the legs and internal bodily structure, so that the creature can withstand the rapid deceleration and the sheer force of impact incured by falling coupled with its own weight.  Unless the creature falls on its back, it's going to sustain rather demobilizing injuries.  Assuming of course that the alien does manage to fall on its back however, the severe problem of its spine breaking like a window pane exposed to the gravitational effects of a neutron star is however, still present.  So lets see...i suppose if the creature was a boneless bag of flesh, then it'd be able to withstand the fall, assuming it had chitin exoskeletal features.  The main problem with this being that now the creature can't move under its own power, or at least look like the aliens the team has produced...so realism over fun....i think i'll take fun, but i still think that there should either be a short pause or minor damage penalties for the aliens falling distances that are too large for them.
    Gasfiend
    Brave Adventurer of Mindless Insanity and Unconciousness Inducing Brainwaves!<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    I think the Leg armor of a Bob would be more adapted to falling, since they would most likely fall a lot while they are young, just learning how to climb.
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