Cinema 4d Ce

MausMaus Join Date: 2002-11-03 Member: 5599Members
edited September 2003 in NS Customization
<div class="IPBDescription">covermount edition</div> This month's <a href='http://www.computerarts.co.uk' target='_blank'>Computer Arts Magazine</a> has Cinema 4D CE free on the coverdisc. It's a fully-functioning version except that renders are limited to no higher than 640x480 (ie you can use it for anything you want except pro-level work, basically).

a) Does anyone here have experience of Cinema 4D?
b) For low-poly game models?
c) Are there smd import/export plugins for it?
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Comments

  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    edited September 2003
    yes
    no (but you can model very low poly with it...for better results use truespace)
    i dont know..no
  • CrouchingHamsterCrouchingHamster Join Date: 2002-08-17 Member: 1181Members
    Never used it myself, but I've seen some really nice renders done in it. The full version seems to support all the usual file formats, I assume this one does as well?

    I'll get my copy tomorrow and have a scan at it, since it will actually run on this comp. ( still dying to try out Softimage, but not until I get a new PC )

    You can actually pick up a lot of nice toys to play with on those coverdisks. ( along with the usual selection of bizarrely useless photoshop filters.. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> )
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    edited September 2003
    cinema 4 doesnt support hdri raytracing yet.. 8.1 rocks... its faster than this lame brazil plugin for max,even with high res textures .. dukes gamepad (modelled in lightwave,rendered in cinema) got not a single texture..just procedurals.
    rendertime 1:45 seconds
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    That's not a photograph? That's damned impressive.
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    edited September 2003
    <!--QuoteBegin--Maus+Sep 4 2003, 10:45 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Maus @ Sep 4 2003, 10:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> That's not a photograph? That's damned impressive. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    not impressive...
    just cinema. ive seen waaayyy more impressing cinema stuff
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    edited September 2003
    heres my 4 min quicky joypad model... ive tried to set up a quick hdri scene.. no lights, no textures only shaders.
    40 segments hdri globe (hdri probe with 640x640 res ...bigger would look better)
    the joypad...
    the ground plane... (wood shader) 15% reflective

    ive not tweaked very much..its just a very basic test (activating raytracing,and disabled the automatic lighting)
    just hit on render..

    48 secs rendertime (2 passes)
    with a good model,and some tweaking on the set up you can get photorealism...
    this pic below is..uhm..instant render
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    omg that is NO way a render...
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    lol.. this is the gamepad in lightwave modeller
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    edited September 2003
    and this is the high dynamic range information probe used for it...
    brazil users are so pathetic... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    hdr.jpg 62.2K
  • nthngnsdnthngnsd Join Date: 2003-07-26 Member: 18442Members
    edited September 2003
    speaking of renders looking like photos:
    <img src='http://www.splutterfish.com/sf/spluttergallery/pics/32.jpg' border='0' alt='user posted image'>
    <img src='http://www.splutterfish.com/sf/spluttergallery/pics/21.jpg' border='0' alt='user posted image'>
    (by Rune Spaans, rendered in brazil)
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    edited September 2003
    <!--QuoteBegin--nthngnsd+Sep 4 2003, 11:19 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (nthngnsd @ Sep 4 2003, 11:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> speaking of renders looking like photos:
    <img src='http://www.splutterfish.com/sf/spluttergallery/pics/32.jpg' border='0' alt='user posted image'>
    <img src='http://www.splutterfish.com/sf/spluttergallery/pics/21.jpg' border='0' alt='user posted image'>
    (brazil) <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    bah..damn splutterfish propaganda
    its using textures :-/ and i bet it took 3 times longer to render this at 1024 res in brazil than in cinema..
    uhm...there u have a very expensive 3d modelling app that needs a 3rd party raytracer that only supports fake light nodes...and is slow as hell <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • Mr_HeadcrabMr_Headcrab Squee&#33;~ Join Date: 2002-11-20 Member: 9392Members, Constellation
    im starting to wish i was brittish, i need a renderer badly
  • Sentinel1Sentinel1 Join Date: 2002-11-06 Member: 7356Members
    This type of software good to practice your gaming modling in?

    I dunno too much about it, and am pretty sucky in general, would love to improve...
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    <!--QuoteBegin--[Sentinel]+Sep 4 2003, 02:02 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([Sentinel] @ Sep 4 2003, 02:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This type of software good to practice your gaming modling in?

    I dunno too much about it, and am pretty sucky in general, would love to improve... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    no ,you just learn how to waste polys <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    its easy to forgot the polycount with these <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    stick with milkshape or gmax ( even in gmax you could mess around with high polycounts..)
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    that's freaking incredible.

    I might have a chance to learn 3d modelling this semester. woooo!
  • Sentinel1Sentinel1 Join Date: 2002-11-06 Member: 7356Members
    thx sheena, I am using Milkshape atm, learned a little, need to find out how to texture ect so i can practice converting and then maybe doing my own stuff <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • CrouchingHamsterCrouchingHamster Join Date: 2002-08-17 Member: 1181Members
    While Milkshape or Gmax are good bets for low poly work, it <i>never</i> hurts to have a play around with other packages.

    At the end of the day, you are still learning / practicing how to create and shape 3d objects, so it will benefit you whichever modelling software you use. Besides, some of the packages are "missing" features which others have as standard. ( Gmax for instance has no renderer.)

    Another example: A perfect torus would be a right beeyatch to model in Milkshape, but you could make them in, say Wings3d with 2 mouse clicks, export as .obj, import to Milkshape, job done.

    I know what Sheena means though, some of the packages I've played with, it's sooo tempting to just keep on hitting that smooth / subdivide button, before you know it you've got a 3000 poly handgrip for your replacement LMG...<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • CrouchingHamsterCrouchingHamster Join Date: 2002-08-17 Member: 1181Members
    Just a quick update, been playing with it all morning, it's pretty confusing to start with ( manual is 13 mb .pdf file..<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> ), but seriously powerful.

    The CE editions render quality is really good, if a bit slow on my crappy machine. There's a demo of the 8.1 version on the disk as well, but I haven't had a chance to try that yet. ( I got the "3D World" edition, rather than "Computerarts" btw, same program though. )

    While the render output <i>is</i> restricted to 640x480, if you only want a static render, you can cheat this by upping your screen res to the maximum, maximising the viewport, select "render view", then hit printscreen, now open your paint program of choice and paste this screengrab from the clipboard, crop it a bit and voila lovely render at about 1024 x 768, depending what your screenres was obviously.

    Good stuff, especially since I've been looking for a better free renderer for a while.
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    edited September 2003
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> cinema 8.1 rox <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> this one took 39 secs to render..2 passes
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    edited September 2003
    <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo--> dont ask for the polycount.. you have to see the body..lol
  • RellixRellix Join Date: 2003-02-15 Member: 13572Members, Constellation, Reinforced - Shadow
    I want to see the body!
  • nthngnsdnthngnsd Join Date: 2003-07-26 Member: 18442Members
    right, show us pls
  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    what modelling program do you recommend that i get? i want to make graphics as good as in Star Wars and Jurassic Park and other movies that looked really impressive. i can pay a lot.
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    hmm.... starwars... dunno.. lightwave...cinema....max.... and uhm.. i dont dare to say it... maya
  • CrouchingHamsterCrouchingHamster Join Date: 2002-08-17 Member: 1181Members
    edited September 2003
    <!--QuoteBegin--ViPr+Sep 6 2003, 06:02 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ViPr @ Sep 6 2003, 06:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> what modelling program do you recommend that i get? i want to make graphics as good as in Star Wars and Jurassic Park and other movies that looked really impressive. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Not as simple as that mate, those films you mention probably used at least four or five separate programs before the finished result pops up on screen.

    1) A modeller, to actually create the meshes, could use any of the ones sheena mentions, or quite a few others. ( Softimage etc. )

    2) Animation software, might be the same as the modeller, or might be another package altogether.

    3) Renderer, again might be integrated with the above 2 programs, more likely a 3rd party product though. Keep in mind movies like Toy Story or Attack of the Clones were rendered on "render farms", dozens or even hundreds of high powered boxes, doing nothing but rendering all day and night. Trying it on a home PC could take months or years to render out a few minutes of film.<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    4) Video compositing software: The programs that blend these flashy graphics with the live action elements.

    5) Final touch up / editing. Something like Afterfx, just cleaning up the images frame by frame.

    I suggest getting Milkshape or one of the low end modellers, try to create a human figure.

    After you see how difficult something as "simple" as this is, you may want to rethink your plans and set your sights a little lower until you know the basics.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->i can pay a lot.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    And you would have to, Max costs ?3000, Maya somewhere around ?10'000 if I recall correctly. My college pays ?12000 a year just for the Softimage licences.
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    hey.... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> you have taken all the fun away hamster... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    ive want to see a person spendin lots of moneeh
  • CrouchingHamsterCrouchingHamster Join Date: 2002-08-17 Member: 1181Members
    <!--QuoteBegin--sheena yanai+Sep 6 2003, 06:24 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sheena yanai @ Sep 6 2003, 06:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> hey.... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> you have taken all the fun away hamster... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Just telling it how it is..<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    I'm not making fun of the guy or anything, hell there's guys at my college who don't even understand how this stuff works..half of them think you go to right click > add cgi monster > save as or something..
  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    i think creating models is easier on the expensive software than the cheap software. and i don't want to make models that i can't keep forever because they are not portable. i think i know the basics of modelling enough even though i never tried to make a model coz i'm making a renderer and a 3d modelling university just accepted me based on that.
  • BurncycleBurncycle Join Date: 2002-11-24 Member: 9759Members, NS1 Playtester
    Sheena makes me all tingly inside <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
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