Comm Chair Blocking

SillyGooseSillyGoose Join Date: 2003-03-16 Member: 14572Members, Constellation
<div class="IPBDescription">Is it an exploit?</div> Well today I was playing NS on the Carapace 2.01d server (on ns_origin) and there wasnt a comm when we needed one to secure cargo late in the game (double res point). Now we had lots of res so I put up a phase, TF, and lots of turrets and then proceeded to put one comm chair at every door so that oni would have a harder time getting through. Someone said that was exploiting, but I really dont see it as since it costs 20(?) res per comm chair and since most rooms have at least 2 entrences thats at least 40 res. I just want to know how the NS forum regs feel about this. <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->
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Comments

  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    edited September 2003
    the comm chairs have 10000 or near-to-there HP.

    <b>I disapprove of this tactic, but I am not eloquent enough to express my disagreement without resorting to personal attacks.</b>
  • TyrainTyrain Join Date: 2003-01-03 Member: 11746Members
    I can tell you that 60% will say its an exploit and the other 40% will say its a tactic. I myself feel its an exploit. A Commchair is no building that has a defence purpose. Its a commandchair! You command in it.

    There is a reason that there are no walls on the marines tech tree!
  • GoldenShadowGoldenShadow Join Date: 2002-04-21 Member: 483Members
    ON NS_mineshaft Marines relocated and holed up in the sewer hive, up on that small ledge, they put CC on the top of the ramp and the ladder so you couldn't get an onos up there without getting stuck. so we just tried to take down the CCs and they died, they bought new ones! so frustrating
  • fo_sheezy_my_neezyfo_sheezy_my_neezy Join Date: 2002-12-14 Member: 10768Members, Constellation
    edited August 2003
    if I'm not mistaken the carapace server rules say not to, and for that alone you shouldn't. I guess I'm in the 40% that say it's a tactic (though I think your ratios are quite a bit off). It costs res, it's not indestructable, and DANGIT, IT'S NOT AN EXPLOIT. Comm chairs are part of the game, it's not like you're doing something that the game designers didn't intend. If it was, there would be designated area built into the game where comm chairs can be built. AT MOST, it's lame, get your definitions right.

    EDIT:

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->ON NS_mineshaft Marines relocated and holed up in the sewer hive, up on that small ledge, they put CC on the top of the ramp and the ladder so you couldn't get an onos up there without getting stuck. so we just tried to take down the CCs and they died, they bought new ones! so frustrating <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    like I said, at most (and in this case) it's lame, like GL spam. GL spam isn't an exploit, but it IS a lame TACTIC.
  • SemperFi1SemperFi1 Join Date: 2003-02-14 Member: 13559Members
    Ohh this ones going to get ugly.

    Im kind of 50/50 on this one. I can definetly see how it can be considered cheap and an exploit. But honestly as a commander, Ill do anything to see my marines win. If blocking ladders and doorways with comm chairs helps im going to take advantage of it. Ive only used this "tactic" twice: Once on Tanith to block the ladder from Acidic to chemical transport, and once on veil when I had heavies building a TF outside pipeline, we had plenty of res and the game was over so when i saw an onos trying to come through I dropped a chair in front of him.


    I usually never have the res to do it though.
  • niaccurshiniaccurshi Join Date: 2002-12-30 Member: 11629Members, Constellation
    I think it's lame...but if a commander wants to waste like 40-80 res on a bunch of stuff I can just crawl over as a skulk, fair play to him. If he's been really silly when we clear out the minibase he's made up, we can use the CC walls to our advantage as aliens.

    -Lee
  • fo_sheezy_my_neezyfo_sheezy_my_neezy Join Date: 2002-12-14 Member: 10768Members, Constellation
    ns_mineshaft, I always block the ladders with an OC. I guess I exploit there too
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    <!--QuoteBegin--fo sheezy my neezy+Aug 31 2003, 08:37 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (fo sheezy my neezy @ Aug 31 2003, 08:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ns_mineshaft, I always block the ladders with an OC. I guess I exploit there too <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    OCs have a offensive capability, can be destroyed easilly, and are supposed to "block" areas off so marines are slowed.

    CCs on the other hand have a crapload of HP and thus cannot be destroyed easilly and have NO offensive power; they dont do any damage to anything directly


    Thus, using CCs in a non-intended way as a wall is a exploit, since you are <b>exploiting</b> the fact that they are so difficult to destroy to block off a area. The differance between a OC and CC in the middle of the hallway? a single OC cannot slow marines for very long and marines can just walk right past it no matter what they are (GLer, shotty, HA, JP... etc) but if there's a CC there the larger alien classes have a hard time moving around it, and only the high-damage-dealers can take it out quickly. couple it with some turrets behind it and its VERY hard and takes VERY long to destroy.

    exploit, 110%. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • fo_sheezy_my_neezyfo_sheezy_my_neezy Join Date: 2002-12-14 Member: 10768Members, Constellation
    take it a step further then, a wall of lame. besides the fact that they shoot you, they block off an entire hallway, aren't easy to kill, and there are no walls in the alien arsenal either. it'e like saying building 10 turret factories into a WOL is an exploit (not talking about electrifying them either). It's their res, let them do it. It's akin to med spam.
  • snozzlesnozzle Join Date: 2003-04-23 Member: 15788Members
    i believe that cal and maybe flayra have taken a stand that using a comm chair to distract offense chambers is an exploit not spamming them around the map *why would you anyways*
  • JohnnySmashJohnnySmash Join Date: 2003-08-04 Member: 18870Members
    I think most of the people that would say this is a tactic don't understand exactly what an exploit is. "It's there, so it's a viable tactic" isn't an argument that it's not an exploit. The whole point is that it's there, but it's not intended to be a viable tactic. Clearly the Comm Chair wasn't made to be a defensive wall in any way. Definately definately definately an exploit.

    -JohnnySmash
  • JohnnySmashJohnnySmash Join Date: 2003-08-04 Member: 18870Members
    <!--QuoteBegin--fo sheezy my neezy+Aug 31 2003, 10:54 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (fo sheezy my neezy @ Aug 31 2003, 10:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> take it a step further then, a wall of lame. besides the fact that they shoot you, they block off an entire hallway, aren't easy to kill, and there are no walls in the alien arsenal either. it'e like saying building 10 turret factories into a WOL is an exploit (not talking about electrifying them either). It's their res, let them do it. It's akin to med spam. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Walls of Lame are simply a bunch of static defenses put in one place. It's a tactic. The fact that they block the way doesn't matter since they'll kill you in an instant. GLs are designed to counter static defense. In any RTS you can put up a bunch of static defense to hold off the enemy, but as soon as some siege units arrive all that money goes down the drain.

    Medpack spamming would be an exploit, but it's well known and hasn't been taken out yet. This is enough proof to show that the team considers it a feature. Otherwise there'd be like a 3 second delay between med packs or such.

    -JohnnySmash
  • WinterWinter Join Date: 2003-08-21 Member: 20042Members
    Med spamming an exploit!! OMG LOL! CC spamming an exploit!! OMG LOL!!

    Jesus, come on guys.

    My suggestion is if you guys don't like it that it has so much HP, then get Flayra to lower it. That was you won't have to worry about a CC in the hallway. Sheesh.
  • HojoHojo Join Date: 2002-11-01 Member: 2558Members
    If CC spamming is an exploit, then why was the price lowered in the 2.01d patch? Why doesn't Flayra just put a limit on the number of chairs you can build? Why not change the height so aliens can jump over it? Why not weaken the chair? Why not make it so you can't build two chairs in close proximity to one another?

    It might be cheap and unorthodox, but it's not an exploit. Besides, it's not difficult to counter. Just co-ordinate with your team to attack a specific cc.
  • djsic2djsic2 Join Date: 2003-02-02 Member: 12988Members
    <!--QuoteBegin--Hojo+Sep 1 2003, 12:00 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hojo @ Sep 1 2003, 12:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If CC spamming is an exploit, then why was the price lowered in the 2.01d patch? Why doesn't Flayra just put a limit on the number of chairs you can build?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I believe its an exploit... Flayra and the team doesn't catch every thing. I'm sorry its a fact, not to mention trying to combat pithy little crap like this - there's a lot of weird stuff people do in NS, but if it works to their advantage, they do it. It might be looked at and fixed in the next patch.

    Personally I hate TF farms. A terrible 1.0 tactic resurrected. They should have limited the # of turrets that can be controlled by a TF. But that's a whole other thread.

    Sorry to get off topic
  • fo_sheezy_my_neezyfo_sheezy_my_neezy Join Date: 2002-12-14 Member: 10768Members, Constellation
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If CC spamming is an exploit, then why was the price lowered in the 2.01d patch? Why doesn't Flayra just put a limit on the number of chairs you can build? Why not change the height so aliens can jump over it? Why not weaken the chair? Why not make it so you can't build two chairs in close proximity to one another?

    It might be cheap and unorthodox, but it's not an exploit. Besides, it's not difficult to counter. Just co-ordinate with your team to attack a specific cc. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    exactly. The correct thing to do is wait until a patch that would fix it. As was stated previously, medpack spamming is considered an exploit by alot of the community, but Flayra himself said that it isn't. "CC in the doorway" has been around just as long, and hey, CCs are CHEAPER, so you can see that the dev team doesn't consider it an exploit (this being said since there is NO official word on the matter from the team). Otherwise, they wouldn't have lowered the cost, or it'd be fixed.
  • SemperFi1SemperFi1 Join Date: 2003-02-14 Member: 13559Members
    <!--QuoteBegin--JohnnySmash+Aug 31 2003, 10:58 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JohnnySmash @ Aug 31 2003, 10:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think most of the people that would say this is a tactic don't understand exactly what an exploit is. "It's there, so it's a viable tactic" isn't an argument that it's not an exploit. The whole point is that it's there, but it's not intended to be a viable tactic. Clearly the Comm Chair wasn't made to be a defensive wall in any way. Definately definately definately an exploit.
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I completley understand that, but if it can be countered easily why should it be considered an exploit? It might have alot of HP, but one onos can take down a CC in about 30-60 seconds. Frankly I think its pretty cool how NS is taking on a life of its own. Its just like a RTS, people are inventing new tactics through unconventional means. Remember starcraft? Remember the Terran "supply depot defense" ?

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->then why was the price lowered in the 2.01d patch?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Not only that, but lowered the building time!
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    edited September 2003
    <!--QuoteBegin--||SemperFi||+Aug 31 2003, 11:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (||SemperFi|| @ Aug 31 2003, 11:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Remember starcraft? Remember the Terran "supply depot defense" ? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Thats a valid tactic, because it is easy to take out with SO many units. Hydras can attack it outside the marine's range (marines inside bunker thats behind the supply depots) micro the lings to attack one supply depot and keep the pressure on... more in seige tanks, use dragoons... even the defiler's ability Plauge for god's sakes!!! its so widely counterable its like a WoL in NS; it just slows you down with no real damage done if you took it down correctly.

    the command chair, however...

    Think of adding 500 more HP and 10 armor to the supply depot [and decrease build time (increasing repair rate)] and see how long the bunker behind it lasts <i>now.</i> <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • Infected_MarineInfected_Marine Join Date: 2002-12-21 Member: 11287Members
    Seeing so many people repeat their belief that CC spam is an exploit makes me glad that the only opinion that matters is the devs. No one gives the poor guys credit and think Flay and company are morons. I definitly don't condone this kind of use of CCs on servers that have rules against it, but there are servers with lots of rules just like that, no sieges, no Turret farms, no evolving, no resouce towers, no hives or no guns. Certainly the tactic is lame, and more often then not just a waste of time/resources for both teams, but to catagorize it with unintentional bugs and exploits is a slap in the face of the devs that made the game and then came out and said it wasn't an exploit.

    And many people believe it is an exploit because it can be used to advantage. If that is the case, and if that is the reason they object to it, then they should consider killing opponents and exploit too. I applaude a commander when ever I see them do something unorthadox and succeed. It actually takes skill and thinking to use something in a new way that helps, and there is a reason it helps against mindless frag seeking players.

    Unfair? I dare any one to recall a time when CC spam gave the marines an <i>Unfare</i> advatage. If they had the rez to burn they already had an advantage. Sure it is annoying, but only weak people who are unable to deal with it would consider it unfair. If you think it's unfair then you <u>already</u> have a problem.
  • KadreallostKadreallost Join Date: 2003-01-23 Member: 12633Members
    This is much like the arguement over weather blocking doors and elivators with chambers was an exploit or a tactic, I believe it was ruled as a tactic since in movies and stuff alein sludge can over grow doors and elivators rendering them inoperable, besides you can just buy a siege and it fixes the problem fairly quickly.
    I guess I'm one that would say it's a tactic, in a real life situation if marines are capable of making a wall of nano plate that can block things they would do just that, even if that isn't the primary purpose of the structure.
  • TyrainTyrain Join Date: 2003-01-03 Member: 11746Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Things that have been discussed and will not be going into NS for gameplay or story reasons:
    Constructable walls

    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Why add a wall if there is a CC already he?
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I completley understand that, but if it can be countered easily why should it be considered an exploit? It might have alot of HP, but one onos can take down a CC in about 30-60 seconds. Frankly I think its pretty cool how NS is taking on a life of its own. Its just like a RTS, people are inventing new tactics through unconventional means. Remember starcraft? Remember the Terran "supply depot defense" ? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Any remember the infamous Zileas? Hehe flying Reavers. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • RoCkIn_RiCkYRoCkIn_RiCkY Join Date: 2003-08-28 Member: 20306Members
    I've had enough of people crying "OMG EXPLIOTERSS!!!!!!!! KICK EM KICK EM" in every game I play. This is another example of people getting mad and angry because they can't get their own way. CC costs 25 res I believe, which means the resources aren't being spent on something else - there is a counter there (hint hint). If the admins of that server object to it then simply don't do it... Most people I asked about what's wrong with it simply reply "it's lame", or "it's an exploit" but don't give any proper reasoning whatsoever.

    What the frick does "it's an exploit" mean anyway? Exploiting what? Exploiting a bug you say? How is this a bug when the game allows you to place a cc anywhere you want? /sigh

    If the devs fix this in the next patch than fair enough, it's up to them... For now it should be available for everyone to use without others whining and crying.
  • TeoHTeoH Join Date: 2002-12-30 Member: 11640Members
    <!--QuoteBegin--djsic2+Sep 1 2003, 12:27 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (djsic2 @ Sep 1 2003, 12:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I believe its an exploit... Flayra and the team doesn't catch every thing. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Woa hold on there, you mean you can drop a CC anywhere on the map? Amazing, who'd have thought it. I mean, if it were possible i would have expected it to have been done to death by everyone and their grandma since the days of 1.0x or something.

    Oh wait...


    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    If the devs fix this in the next patch than fair enough
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Tell me, what exactly do you mean by "fix"?
  • RoCkIn_RiCkYRoCkIn_RiCkY Join Date: 2003-08-28 Member: 20306Members
    <!--QuoteBegin--TeoH+Sep 1 2003, 05:55 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TeoH @ Sep 1 2003, 05:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    If the devs fix this in the next patch than fair enough
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Tell me, what exactly do you mean by "fix"? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yeah ok, maybe I worded it wrong. There's nothing wrong with it full stop... By "fix" I meant "remove it from the game". Of course it doesn't have to, because it's a legit tactic, and believe the devs have said this anyway?
  • SlayerOfSkulksSlayerOfSkulks Join Date: 2003-06-23 Member: 17634Members
    <!--QuoteBegin--Tyrain+Sep 1 2003, 03:32 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tyrain @ Sep 1 2003, 03:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> A Commchair is no building that has a defence purpose. Its a commandchair! You command in it.

    There is a reason that there are no walls on the marines tech tree! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    You could turn that around, and say the reason there are no walls in the marine tech tree is because the CC does the job.

    Me, I'd just point out two things... 1, it does just as good a job blocking marines IN as blocking aliens OUT, and two, it blocks offensive fire, meaning it's usually fairly safe for some of the smaller units the destroy it, without fear of marines/turrets shooting them over the top. Sure, it takes time, but that's time that a clever gorge can be building up some chambers just outside, making the base rush that much more easy when it comes... and it will come, you better believe it.
  • Ph0enixPh0enix Join Date: 2002-10-08 Member: 1462Members, Constellation
    When you look at the big picture, I fail to see the problem with this. The times i've seen it used we're either when:

    1) The marines just delayed the inevitable i.e. they lost or was otherwise a waste of res
    2) The marines were winning happily and made life easy for themselves.

    Even if, in this magical game once upon a time, the comm built two CCs that blocked an onos and was critical in the development of the game, he could have dropped some weapons to kill the onos instead. Or some mines to the same effect. Or got an armour/weapon upgrade. It's just spending res in a different way to get the same effect.

    It's the same rational as medpacks. A comm can spam medpacks in a certain situation, and sometimes the marines all die and the outpost/base/RT/wotever gets eaten and it's a waste of res and other times it saves the day. The same with CCs.

    I also would like to add I see scenario 1 a <b>lot</b> more then 2.
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    <!--QuoteBegin--Hojo+Sep 1 2003, 12:00 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hojo @ Sep 1 2003, 12:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If CC spamming is an exploit, then why was the price lowered in the 2.01d patch? Why doesn't Flayra just put a limit on the number of chairs you can build? Why not change the height so aliens can jump over it? Why not weaken the chair? Why not make it so you can't build two chairs in close proximity to one another?

    It might be cheap and unorthodox, but it's not an exploit. Besides, it's not difficult to counter. Just co-ordinate with your team to attack a specific cc. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    50 res can effectively block the aliens level 5 from entering your base, it can be welded easily and be replaced easily
  • KRaggKRagg Join Date: 2002-11-15 Member: 8832Members
    To exploit, in the base term, means to "take advantage of".

    However, in relation to games, It is quite often refered to taking advantage of something unfairly. Of course, now it is injected with some subjectivity because what *is* unfair?

    The commander chair is a good example. Due to its nature, it has to be able to sustain a large amount of damage, and thusly an unbuilt or built comm chair has to have a lot of HP. There's no problem with this in and of itself, and it's pretty obvious why you'd want the chair to have so much hp when aliens swarm in and starts to chew on everything.

    Now, the issue of whether it is exploiting or not arises when you take advantage of the huge amount of hp on one of these things to build walls. Clearly, it was not the original intent. I'll refrain from commenting on whether it was attempted fixed or not in 2.0, other than citing that the HP bug where CC's started with full hp was fixed, and perhaps it was thought this was enough to counter this use of CC's.

    I am not sure I'd call it an exploit, tho. It's more akin to a cheese, which is another popular game term which indicates it's an unfair or bad form tactic, but without acknowledging whether or not it was an intentional feature from the developers side.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    You dont need more than one cc per location (as long as the other one is not diing) and ns maps are not meant to get its hallways blocked by walls of structures that ONLY have high hitpoints.

    A more problematic case is walls of electrified turret factories, rarely used because it rarely makes sense BUT ~3 electrified turret factories in one location seems absolutely legal.
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