<!--QuoteBegin--K'Ragg+Aug 31 2003, 08:33 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (K'Ragg @ Aug 31 2003, 08:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> P.S. As a sidenote, before you go around calling people names, you might want to check how long they've been playing the game. Doesn't look good for you when you joined the messageboard two days ago and I joined it ten months ago, which implies that I've been playing for ...um, most of the the non-beta time of the game, while you most likely started playing at 2.0. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Ahh!! No!!! Stop the madness!!!
<!--QuoteBegin--biggie+Aug 30 2003, 08:42 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (biggie @ Aug 30 2003, 08:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--superoperater+Aug 30 2003, 08:29 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (superoperater @ Aug 30 2003, 08:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> well, the DMS was good in the 1.x days, when sensory by itself was a useless building, but in 2.x SDM is the way to go: putting u DCs over map is futile because 2-3 marine team can cut it down, while an out-of-the-way SC can get u all the way to their CC (trust me i've done it more than a few times <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> ) And if u cant kill them just let them pass u by and hit em from behind <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> you will never compete in a clan enviroment. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Strange is it not? How he actually does compete in a clan eviroment, and yeah, I see you have been suspended.
<!--QuoteBegin--CutterJoe+Aug 30 2003, 06:03 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CutterJoe @ Aug 30 2003, 06:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--[ADEMA] Everwinter+Aug 30 2003, 06:38 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([ADEMA] Everwinter @ Aug 30 2003, 06:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Wow I dunno where you play, but I swear 90% of the games I play, if I'm not gorge from the start, the SC is ALWAYS the first thing down. Seems n00bs are stuck on the whole cloaking thing. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> HA HA HA noobs huh. Nah sensory is still viable at one hive. When i gorge i always ask what chamber to put down first. If I dont get a response its usually sensory because its good to hold choke points and to put up unseen dangers for the marines. Just because some prefer stealth doesnt make them a noob, it just makes them different from your gun ho attitude of lets get dc so we can take more bullets. If you can play a stealth game at the start you dont have to take more bullets. Just my 2 cents.
But dont get me wrong I like silence and cara as much as the next guy <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Cutting has the right idea. It is only a matter of playing styles. Some people prefer attacking them swiftly by either reducing the distance between you and the enemy as quickly as possible (celerity), or withstanding more bullets on the way to attacking the marine. However, a more radical approach is to not attack them at all. Let them come to you.
This is the thought behind having sensory first. It is a radically different playing style than "attack attack attack!!!" Instead, it actually involves THINKING and using your brain to gain the edge. Most people don't like using their brain to get the advantage, but I find it to my liking.
If you're smart enough, sensory can be far better than either defense or movement. Perhaps it won't best serve you when you run into their base and try to kill everybody, but then if NS was half-way realistic, that should never work. What should happen is that you keep marines from spreading by cloaking outside their main base by following them and attacking them from behind. However, if your method is to attack them with brute force, a good sensory chamber near their base will do the trick movement or defense will do, without a scratch on you (since they won't see until you bite).
Later in the game, this wonderful tactic becomes pretty much worthless with observatories and motion tracking. In other words, make sensory your first, and it'll do far better things than it would if it were 3rd in line.
I think Aliens should ALWAYS wait to place their chamber until they secure 2 hive, just so they know they won't need DC to break a 2 hive lockdown. But if they can control 2 hives early, then by all means go MC first
The problem there tho, is that sensory is at it's strongest the closer you are to the start of the game, and by waiting, you might as well choose a d/m setup since you'll have higher lifeforms soon anyway.
No, if you want sensory early on, it needs to be deployed as soon as possible and deployed correctly.
<!--QuoteBegin--pdub+Aug 31 2003, 05:25 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (pdub @ Aug 31 2003, 05:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> My points:
- 2.01d walking while cloaked simply rules.
- This is a teamgame, even aliens should communicate and plan their strategy.
- Doing the same strategy all the time is not a strategy.
- I'm sick of requests and demands when I'm gorge, gorges get to do whatever they want in my book, if you disagree then you should go gorge first.
- All chambers are FUN & EFFECTIVE now when used properly. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> I'll be eagerly anticipating the release of 2.1 then...
P.S Never underestimate the importance of the dcs regeneration ability.
<!--QuoteBegin--Stoneburg+Aug 30 2003, 09:19 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Stoneburg @ Aug 30 2003, 09:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I agree that D is the best of the TWO first chambers. Definetely. But as a first chamber, it hardly gives any benefits, especially compared to M. So the only reason to drop D *first* is if you don't expect to get a second chamber. Since Aliens can almost always ecpect to get a second hive up, the vital D is changed for the powerful boosts of M. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> If you don't expect a second chamber, you're expecting to lose. Letting marines lock down two hives is a very bad idea that will usually mean you lose the last hive too.
There is a different, and very good, reason to use D/M/S instead of the usually superior M/D/S: if there are some silly gorges who, after getting movement first, are planning to drop sens second as soon as the second hive goes up. If the marines get one hive and you're stuck with a sens/mov combination, that's very bad. So, def first is a counter for aliens who like to damage their own team by going sensory second after getting movement first (if there's one absolute worst upgrade decision for the aliens, sensory second has to be it).
Comments
Ahh!! No!!! Stop the madness!!!
And if u cant kill them just let them pass u by and hit em from behind <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
you will never compete in a clan enviroment. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Strange is it not? How he actually does compete in a clan eviroment, and yeah, I see you have been suspended.
HA HA HA noobs huh. Nah sensory is still viable at one hive. When i gorge i always ask what chamber to put down first. If I dont get a response its usually sensory because its good to hold choke points and to put up unseen dangers for the marines. Just because some prefer stealth doesnt make them a noob, it just makes them different from your gun ho attitude of lets get dc so we can take more bullets. If you can play a stealth game at the start you dont have to take more bullets. Just my 2 cents.
But dont get me wrong I like silence and cara as much as the next guy <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Cutting has the right idea. It is only a matter of playing styles. Some people prefer attacking them swiftly by either reducing the distance between you and the enemy as quickly as possible (celerity), or withstanding more bullets on the way to attacking the marine. However, a more radical approach is to not attack them at all. Let them come to you.
This is the thought behind having sensory first. It is a radically different playing style than "attack attack attack!!!" Instead, it actually involves THINKING and using your brain to gain the edge. Most people don't like using their brain to get the advantage, but I find it to my liking.
If you're smart enough, sensory can be far better than either defense or movement. Perhaps it won't best serve you when you run into their base and try to kill everybody, but then if NS was half-way realistic, that should never work. What should happen is that you keep marines from spreading by cloaking outside their main base by following them and attacking them from behind. However, if your method is to attack them with brute force, a good sensory chamber near their base will do the trick movement or defense will do, without a scratch on you (since they won't see until you bite).
Later in the game, this wonderful tactic becomes pretty much worthless with observatories and motion tracking. In other words, make sensory your first, and it'll do far better things than it would if it were 3rd in line.
My preference? S M D.
No, if you want sensory early on, it needs to be deployed as soon as possible and deployed correctly.
- 2.01d walking while cloaked simply rules.
- This is a teamgame, even aliens should communicate and plan their strategy.
- Doing the same strategy all the time is not a strategy.
- I'm sick of requests and demands when I'm gorge, gorges get to do whatever they want in my book, if you disagree then you should go gorge first.
- All chambers are FUN & EFFECTIVE now when used properly.
- 2.01d walking while cloaked simply rules.
- This is a teamgame, even aliens should communicate and plan their strategy.
- Doing the same strategy all the time is not a strategy.
- I'm sick of requests and demands when I'm gorge, gorges get to do whatever they want in my book, if you disagree then you should go gorge first.
- All chambers are FUN & EFFECTIVE now when used properly. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I'll be eagerly anticipating the release of 2.1 then...
P.S Never underestimate the importance of the dcs regeneration ability.
If you don't expect a second chamber, you're expecting to lose. Letting marines lock down two hives is a very bad idea that will usually mean you lose the last hive too.
There is a different, and very good, reason to use D/M/S instead of the usually superior M/D/S: if there are some silly gorges who, after getting movement first, are planning to drop sens second as soon as the second hive goes up. If the marines get one hive and you're stuck with a sens/mov combination, that's very bad. So, def first is a counter for aliens who like to damage their own team by going sensory second after getting movement first (if there's one absolute worst upgrade decision for the aliens, sensory second has to be it).