Back To The Old Days?

DementedDemented Join Date: 2003-07-30 Member: 18573Members
<div class="IPBDescription">Cursed dc, how much I hate thee...</div> When I first started playing 2.0, I was hoping that the supeority of the D-M-S order would be dealt with once and for all. Alas, after a month of 2.0, it appears that most pub servers have decided that D-M-S is STILL the way to go. The vast majority of games I play as aliens ususally start with the team telling me to drop dcs. And for a good reason too- in pubs, the dc still reigns supreme.

While it is nowhere as cool as its cousin the sc, it provides every alien class with a choice of three upgrades, all of which are immensly useful. It is allows for both offensive and defensive play. Its inbuilt ability to heal nearby alien lifeforms is immensly useful- any skulk would testify to that. A minibase built in strategic locations allow the aliens to exert control over a large portion of the map since aliens that have participated in battle can re-engage at full efficency. This means that merely hurting an alien won't do much good for anything longer than a few seconds- the time taken for the injured alien to run to the nearest forward base and heal. You may wish to argue that the gorge fits this role well, but no gorge is willing to stay in one place for longer than a minute just to serve as a animate dc(in a pub game at least), and and do remember that a gorge is a team member and can be out to better use (not to mention that its self-defence system is not very reliable either and that it has 15% the health of a dc) I still have fond memories of those games in nancy where my team kept the entire marine team trapped hopelessly in base due to their incompetence. It would not have been possible without the help of forward dcs.

The sc restricts the aliens to ambush tactics, and most skulks fall to marines very easily in areas where scs are not present. Therefore, the alien team cannot deal with marine expansion and subsequently lose out to teched marines with their advanced toys. To make matters worse, the sc is of no real use in the endgame where mcs and dcs are undoubtly a better response to JPers or HA squads. To list only the advantages that the scs would confer to the aliens in the early game is equivalent being short-sighted, since this advantage is not an overwhelming one that makes up for the weak mid-end game.

Whilst the mc and dc offer equally attractive benefits, I must say that the dc is the better choice between the two in pub games. Any upgrade provided by the mc requires the user to have adequete skill for them to be used effectively. Pubbers usually can't control a cele skulk well- I know that for a fact because i am one. (/me hides in shame). Moreover, no one can honestly claim that the mcs teleport and energy recharge abilities can hold a candle to the dcs healing station attributes.

The dc still reigns supreme in pubs, whilst the mc, despite being hailed as the greatest chamber to grace the world of natural selection by some people, only works for some people. The sc can be left to cry like a kid without ice-cream in some dark, dank corner. That's sad. That's really sad...
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Comments

  • RueRue Join Date: 2002-10-21 Member: 1564Members
    Iv seen MC's built alot first lately because people have found the benifits of celerity, iv watched in amazment as groups of my marines are slaughtered by skulks with either silence or celerity when comming. On pub servers its really the choice of who ever gestates first unless its reasonably orgonised.
  • DementedDemented Join Date: 2003-07-30 Member: 18573Members
    Yeah silence is good.

    I have counted a grand total of 5 times in which the mc has been placed first in the servers I play on. (PAGN, Beta, Singnet etc. Never heard of them? Thats ok.)

    Few people dare to experiment, and even fewer dare to risk getting flamed.
  • XiileXiile Join Date: 2003-02-22 Member: 13818Members
    Personally...
    M-D-S.
  • WinterWinter Join Date: 2003-08-21 Member: 20042Members
    Wow I dunno where you play, but I swear 90% of the games I play, if I'm not gorge from the start, the SC is ALWAYS the first thing down. Seems n00bs are stuck on the whole cloaking thing.
  • oOtreOooOtreOo Join Date: 2003-03-28 Member: 14977Members
    M - D - S

    But depending on the ppl playing and map.. this changes ... If its a map with alot of flying space.. dc .. for regen if its a large map mc if its a map with alot of tunnels and small space sens..
  • XiileXiile Join Date: 2003-02-22 Member: 13818Members
    /me points at his sig.
    ^_^ thats where I play. Now on to the discussion...

    Movement is good for:
    - Speed (Celerity)
    - Stealth (Silence)
    - Lots of Attacking (Adrenalene)
    - Hive Teleportation (Chamber Ability)

    Defense is good for:
    - Being Able To Take More Bullets (Carapace)
    - Healing Slowly (Regeneration)
    - Teleport Back to Hive When Almost Dead (Redemption)
    - Healing Quicker (Chamber Ability)

    Sensory is good for:
    - Cloaking (Cloaking)
    - Cloaking some more (Chamber Ability)
    - Wallhack (Scent of Fear)
    - Pretty Yellow Clowdzzzz!!! (Pheremones)

    I think people get Sensory first because they want those Pretty Hovaring Yellow Clowdz of Dewm. <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
  • sawcesawce Join Date: 2002-12-14 Member: 10787Members
    I find it's best to just not argue over which chamber you want on a pub.

    Whenever somebody asks, I say I dont care, just get 3 of whatever you decide on up as soon as possible. I'd rather have 3 of one chamber I don't like (personally, this is just my style of play, but I dislike movement first), and get the benefits from them right away, rather than go through a 5 minute arguement to decide what we all want.

    I just choose an upgrade I like from each chamber, and use it. I find they all have benefits early, mid, and late game. I don't get how people say Sensory chambers do not have benefit mid-late game. Scent of fear is probably one of my most used upgrades. Personally, I'd take it over silence, or celerity any day.

    I guess it all boils down on the style of play for each person.

    Just my two cents.
  • biggiebiggie Join Date: 2003-08-29 Member: 20354Members
    Demented you must play on some really newbie servers because I would think everyone knows its MDS by now.
    Movement gives you 3 USEFULL upgrades at start; Silence and Celerity for Skulks, and Adrenaline for Gorges and Lerks.
    Defence on the other hand gives you 1 slightly usefull upgrade at the START, Carapace. Theres no idea getting Regen for Skulks or Gorges.
    This is just the way it's in matches right now.
  • biggiebiggie Join Date: 2003-08-29 Member: 20354Members
    Actually, you can get some nice results with Sensory on ns_caged providing you play it right, aka denying the Marines any hives and stopping their (stupid) relocation to the double res.
  • GeronimoGeronimo Join Date: 2002-12-18 Member: 11056Members
    Problem with SCs is that aliens need marines to come to them, not the other way around, and if the maines can secure a hive and a dualres before a load of SCs are up, phasegates/MT makes SCs useless...
  • MintmanMintman Join Date: 2003-05-30 Member: 16866Members
    My person preference at the moment (and what we see most of on our server) is MDS. Though I would take any combination on a pub because variety is the spice of life and all that. All chambers being viable (though not completely equally) is a testament to the dev team, pts and vets. Thanks very much for that one <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Also I try not to get that first upgrade down straight away because chambers can be used to counter the initial marine movements:

    Shotty rush - Sensory - How can you shoot what you can't see?
    Two hive lock down - Defence - Caraponce and regen for sustained and prolonged base attacks
    Res rush - Movement - Cut down the time between munching res, silence to ambush them or adrenaline for constant biting
  • bigbadbunnybigbadbunny Join Date: 2002-11-05 Member: 7142Members
    /me plays M-D-S <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
    /me likes S-M-D <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
    edited August 2003
    Never even heard of people prefering D-M-S before, have no idea what obscure server you found. D-M-S would be good (actually the best) if you thought you were going to get two hives locked down (say they relocate successfully to one hive and are already in the other with some Marines).

    Where I play it's M first by default, S first for fun and D first... almost never.


    edit: And yes! S-M-D is by far the most fun one <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    It's usualy M's first, and then D's. However, with 2.01, Sensories will be even more useful, but the amount of res you need to spend spreading a network for sc's to always be cloaked doesn't really pay off in the end.
  • superoperatersuperoperater Join Date: 2003-08-22 Member: 20074Members
    well, the DMS was good in the 1.x days, when sensory by itself was a useless building, but in 2.x SDM is the way to go: putting u DCs over map is futile because 2-3 marine team can cut it down, while an out-of-the-way SC can get u all the way to their CC (trust me i've done it more than a few times <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> )
    And if u cant kill them just let them pass u by and hit em from behind <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • biggiebiggie Join Date: 2003-08-29 Member: 20354Members
    <!--QuoteBegin--superoperater+Aug 30 2003, 08:29 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (superoperater @ Aug 30 2003, 08:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> well, the DMS was good in the 1.x days, when sensory by itself was a useless building, but in 2.x SDM is the way to go: putting u DCs over map is futile because 2-3 marine team can cut it down, while an out-of-the-way SC can get u all the way to their CC (trust me i've done it more than a few times <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> )
    And if u cant kill them just let them pass u by and hit em from behind <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    you will never compete in a clan enviroment.
  • KRaggKRagg Join Date: 2002-11-15 Member: 8832Members
    As someone who ends up gorging a lot just because I want it done right, I'm very, very apprehensive about dropping a movement early. If I'm staying gorge, I'm either 1) building res nodes or 2) building static defenses, and movement is the only chamber which does nothing to help my offense chambers.
  • biggiebiggie Join Date: 2003-08-29 Member: 20354Members
    Yeah man, that's the way to do it! Only a gorge who helps himself is good. If you dare to help your team with an MC, you are a noob!

    [/sarcasm]
  • Big_Chief_Brown_BottomBig_Chief_Brown_Bottom Join Date: 2003-01-22 Member: 12584Members
    defence is still the best chamber. why? because if defence isn't one of your first TWO chambers your team is going to lose. ever tried dcs last? you won't get the chance cause you'll lose beforehand
  • StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
    I agree that D is the best of the TWO first chambers. Definetely. But as a first chamber, it hardly gives any benefits, especially compared to M. So the only reason to drop D *first* is if you don't expect to get a second chamber. Since Aliens can almost always ecpect to get a second hive up, the vital D is changed for the powerful boosts of M.
  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    Defense works best for the higher level aliens, sensory works best for the lower, but movement provides benefits to all of the lifeforms. Even with the cloaking improvement, SC isn't as useful as MC, IMO. M/D/S gives the smoothest ride.
  • SimonSSimonS Join Date: 2003-08-27 Member: 20263Members
    Servers I usually go in are D-S-M , Which sucks...
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    edited August 2003
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The sc restricts the aliens to ambush tactics, and most skulks fall to marines very easily in areas where scs are not present. Therefore, the alien team cannot deal with marine expansion and subsequently lose out to teched marines with their advanced toys.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    In 2.01d, you can be cloaked while walking. Basically, you can walk into almost any marine base and go up to your meal and chomp away.

    EDIT: MCs are the best all around. They give great bonuses to small aliens and still great for big evolutions. While DC is great for large evolutions, its a waste for small evolutions. Sensory has no real use for large evolutions...
  • DoppleDopple Join Date: 2002-12-31 Member: 11698Members
    <!--QuoteBegin--ZERG!!+Aug 30 2003, 07:54 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZERG!! @ Aug 30 2003, 07:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The sc restricts the aliens to ambush tactics, and most skulks fall to marines very easily in areas where scs are not present. Therefore, the alien team cannot deal with marine expansion and subsequently lose out to teched marines with their advanced toys.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    In 2.01d, you can be cloaked while walking. Basically, you can walk into almost any marine base and go up to your meal and chomp away.

    EDIT: MCs are the best all around. They give great bonuses to small aliens and still great for big evolutions. While DC is great for large evolutions, its a waste for small evolutions. Sensory has no real use for large evolutions... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Assuming, of course, that the marines are too stupid to build an obs.

    Which isn't usually the case.

    BTW, MC forever. That is all.
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Assuming, of course, that the marines are too stupid to build an obs.

    Which isn't usually the case.

    BTW, MC forever. That is all. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Yes, of course... which is why I said "most" marine bases. You will usually not find an Obs everywhere, but people will probably catch on to the new cloaking and be forced to build obs everywhere which will cost them ungodly res over weapon/armor upgrades... yeah, balance issue/whole other issue. Meh. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • XodlikeXodlike Join Date: 2003-06-03 Member: 16985Members
    ppl like dc because of regen and i dont blame em i cant fight for to long as an onos with out regen or theyll kill me SO FAST
  • xioutlawixxioutlawix Join Date: 2002-11-05 Member: 7118Members, Constellation
    When me and my clan play we always have fun with sensory up, because rather than put the sensories near our hives a-la pub play, we usually put them at forward positions by the marines base or their closest/most likely res points. Having a chamber that lets you walk around full speed invisibly is a godsend as far as I'm concerned, except most pubbers seem to be in the mentality that dropping only three of said chamber in an already fortified area is sufficient, but soon as we get the res flow going there'll usually be a dedicated gorge or two sensoring up the map. The cloak-walk of 2.01d has also helped it become a slightly more offensive chamber.
    As for the observatories, they're expensive lil things, especially when you actually speak to your teammates and organize hits on them <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • KaMiKaZe1KaMiKaZe1 Join Date: 2002-11-18 Member: 9196Members
    I usually see M-D-S or S-D-M. Defense chambers are still completely necessary for Onos to be of much use, so they have to be up with the second hive at least.
  • CutterJoeCutterJoe Join Date: 2002-12-30 Member: 11594Members, Constellation
    <!--QuoteBegin--[ADEMA] Everwinter+Aug 30 2003, 06:38 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([ADEMA] Everwinter @ Aug 30 2003, 06:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Wow I dunno where you play, but I swear 90% of the games I play, if I'm not gorge from the start, the SC is ALWAYS the first thing down. Seems n00bs are stuck on the whole cloaking thing. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    HA HA HA noobs huh. Nah sensory is still viable at one hive. When i gorge i always ask what chamber to put down first. If I dont get a response its usually sensory because its good to hold choke points and to put up unseen dangers for the marines. Just because some prefer stealth doesnt make them a noob, it just makes them different from your gun ho attitude of lets get dc so we can take more bullets. If you can play a stealth game at the start you dont have to take more bullets. Just my 2 cents.

    But dont get me wrong I like silence and cara as much as the next guy <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • KRaggKRagg Join Date: 2002-11-15 Member: 8832Members
    <!--QuoteBegin--biggie+Aug 30 2003, 09:07 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (biggie @ Aug 30 2003, 09:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yeah man, that's the way to do it! Only a gorge who helps himself is good. If you dare to help your team with an MC, you are a noob!

    [/sarcasm] <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yes, spending your res to lock down areas or get res nodes through most of the game is very selfish, I see that now. Thanks for pointing out this major flaw in my gameplay, I'll immediately correct my behaviour by only saving to Onos instead of being so selfish with my res.


    P.S. As a sidenote, before you go around calling people names, you might want to check how long they've been playing the game. Doesn't look good for you when you joined the messageboard two days ago and I joined it ten months ago, which implies that I've been playing for ...um, most of the the non-beta time of the game, while you most likely started playing at 2.0.
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