Back To The Old Days?
Demented
Join Date: 2003-07-30 Member: 18573Members
<div class="IPBDescription">Cursed dc, how much I hate thee...</div> When I first started playing 2.0, I was hoping that the supeority of the D-M-S order would be dealt with once and for all. Alas, after a month of 2.0, it appears that most pub servers have decided that D-M-S is STILL the way to go. The vast majority of games I play as aliens ususally start with the team telling me to drop dcs. And for a good reason too- in pubs, the dc still reigns supreme.
While it is nowhere as cool as its cousin the sc, it provides every alien class with a choice of three upgrades, all of which are immensly useful. It is allows for both offensive and defensive play. Its inbuilt ability to heal nearby alien lifeforms is immensly useful- any skulk would testify to that. A minibase built in strategic locations allow the aliens to exert control over a large portion of the map since aliens that have participated in battle can re-engage at full efficency. This means that merely hurting an alien won't do much good for anything longer than a few seconds- the time taken for the injured alien to run to the nearest forward base and heal. You may wish to argue that the gorge fits this role well, but no gorge is willing to stay in one place for longer than a minute just to serve as a animate dc(in a pub game at least), and and do remember that a gorge is a team member and can be out to better use (not to mention that its self-defence system is not very reliable either and that it has 15% the health of a dc) I still have fond memories of those games in nancy where my team kept the entire marine team trapped hopelessly in base due to their incompetence. It would not have been possible without the help of forward dcs.
The sc restricts the aliens to ambush tactics, and most skulks fall to marines very easily in areas where scs are not present. Therefore, the alien team cannot deal with marine expansion and subsequently lose out to teched marines with their advanced toys. To make matters worse, the sc is of no real use in the endgame where mcs and dcs are undoubtly a better response to JPers or HA squads. To list only the advantages that the scs would confer to the aliens in the early game is equivalent being short-sighted, since this advantage is not an overwhelming one that makes up for the weak mid-end game.
Whilst the mc and dc offer equally attractive benefits, I must say that the dc is the better choice between the two in pub games. Any upgrade provided by the mc requires the user to have adequete skill for them to be used effectively. Pubbers usually can't control a cele skulk well- I know that for a fact because i am one. (/me hides in shame). Moreover, no one can honestly claim that the mcs teleport and energy recharge abilities can hold a candle to the dcs healing station attributes.
The dc still reigns supreme in pubs, whilst the mc, despite being hailed as the greatest chamber to grace the world of natural selection by some people, only works for some people. The sc can be left to cry like a kid without ice-cream in some dark, dank corner. That's sad. That's really sad...
While it is nowhere as cool as its cousin the sc, it provides every alien class with a choice of three upgrades, all of which are immensly useful. It is allows for both offensive and defensive play. Its inbuilt ability to heal nearby alien lifeforms is immensly useful- any skulk would testify to that. A minibase built in strategic locations allow the aliens to exert control over a large portion of the map since aliens that have participated in battle can re-engage at full efficency. This means that merely hurting an alien won't do much good for anything longer than a few seconds- the time taken for the injured alien to run to the nearest forward base and heal. You may wish to argue that the gorge fits this role well, but no gorge is willing to stay in one place for longer than a minute just to serve as a animate dc(in a pub game at least), and and do remember that a gorge is a team member and can be out to better use (not to mention that its self-defence system is not very reliable either and that it has 15% the health of a dc) I still have fond memories of those games in nancy where my team kept the entire marine team trapped hopelessly in base due to their incompetence. It would not have been possible without the help of forward dcs.
The sc restricts the aliens to ambush tactics, and most skulks fall to marines very easily in areas where scs are not present. Therefore, the alien team cannot deal with marine expansion and subsequently lose out to teched marines with their advanced toys. To make matters worse, the sc is of no real use in the endgame where mcs and dcs are undoubtly a better response to JPers or HA squads. To list only the advantages that the scs would confer to the aliens in the early game is equivalent being short-sighted, since this advantage is not an overwhelming one that makes up for the weak mid-end game.
Whilst the mc and dc offer equally attractive benefits, I must say that the dc is the better choice between the two in pub games. Any upgrade provided by the mc requires the user to have adequete skill for them to be used effectively. Pubbers usually can't control a cele skulk well- I know that for a fact because i am one. (/me hides in shame). Moreover, no one can honestly claim that the mcs teleport and energy recharge abilities can hold a candle to the dcs healing station attributes.
The dc still reigns supreme in pubs, whilst the mc, despite being hailed as the greatest chamber to grace the world of natural selection by some people, only works for some people. The sc can be left to cry like a kid without ice-cream in some dark, dank corner. That's sad. That's really sad...
Comments
I have counted a grand total of 5 times in which the mc has been placed first in the servers I play on. (PAGN, Beta, Singnet etc. Never heard of them? Thats ok.)
Few people dare to experiment, and even fewer dare to risk getting flamed.
M-D-S.
But depending on the ppl playing and map.. this changes ... If its a map with alot of flying space.. dc .. for regen if its a large map mc if its a map with alot of tunnels and small space sens..
^_^ thats where I play. Now on to the discussion...
Movement is good for:
- Speed (Celerity)
- Stealth (Silence)
- Lots of Attacking (Adrenalene)
- Hive Teleportation (Chamber Ability)
Defense is good for:
- Being Able To Take More Bullets (Carapace)
- Healing Slowly (Regeneration)
- Teleport Back to Hive When Almost Dead (Redemption)
- Healing Quicker (Chamber Ability)
Sensory is good for:
- Cloaking (Cloaking)
- Cloaking some more (Chamber Ability)
- Wallhack (Scent of Fear)
- Pretty Yellow Clowdzzzz!!! (Pheremones)
I think people get Sensory first because they want those Pretty Hovaring Yellow Clowdz of Dewm. <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
Whenever somebody asks, I say I dont care, just get 3 of whatever you decide on up as soon as possible. I'd rather have 3 of one chamber I don't like (personally, this is just my style of play, but I dislike movement first), and get the benefits from them right away, rather than go through a 5 minute arguement to decide what we all want.
I just choose an upgrade I like from each chamber, and use it. I find they all have benefits early, mid, and late game. I don't get how people say Sensory chambers do not have benefit mid-late game. Scent of fear is probably one of my most used upgrades. Personally, I'd take it over silence, or celerity any day.
I guess it all boils down on the style of play for each person.
Just my two cents.
Movement gives you 3 USEFULL upgrades at start; Silence and Celerity for Skulks, and Adrenaline for Gorges and Lerks.
Defence on the other hand gives you 1 slightly usefull upgrade at the START, Carapace. Theres no idea getting Regen for Skulks or Gorges.
This is just the way it's in matches right now.
Also I try not to get that first upgrade down straight away because chambers can be used to counter the initial marine movements:
Shotty rush - Sensory - How can you shoot what you can't see?
Two hive lock down - Defence - Caraponce and regen for sustained and prolonged base attacks
Res rush - Movement - Cut down the time between munching res, silence to ambush them or adrenaline for constant biting
/me likes S-M-D <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Where I play it's M first by default, S first for fun and D first... almost never.
edit: And yes! S-M-D is by far the most fun one <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
And if u cant kill them just let them pass u by and hit em from behind <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
And if u cant kill them just let them pass u by and hit em from behind <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
you will never compete in a clan enviroment.
[/sarcasm]
In 2.01d, you can be cloaked while walking. Basically, you can walk into almost any marine base and go up to your meal and chomp away.
EDIT: MCs are the best all around. They give great bonuses to small aliens and still great for big evolutions. While DC is great for large evolutions, its a waste for small evolutions. Sensory has no real use for large evolutions...
In 2.01d, you can be cloaked while walking. Basically, you can walk into almost any marine base and go up to your meal and chomp away.
EDIT: MCs are the best all around. They give great bonuses to small aliens and still great for big evolutions. While DC is great for large evolutions, its a waste for small evolutions. Sensory has no real use for large evolutions... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Assuming, of course, that the marines are too stupid to build an obs.
Which isn't usually the case.
BTW, MC forever. That is all.
Which isn't usually the case.
BTW, MC forever. That is all. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Yes, of course... which is why I said "most" marine bases. You will usually not find an Obs everywhere, but people will probably catch on to the new cloaking and be forced to build obs everywhere which will cost them ungodly res over weapon/armor upgrades... yeah, balance issue/whole other issue. Meh. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
As for the observatories, they're expensive lil things, especially when you actually speak to your teammates and organize hits on them <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
HA HA HA noobs huh. Nah sensory is still viable at one hive. When i gorge i always ask what chamber to put down first. If I dont get a response its usually sensory because its good to hold choke points and to put up unseen dangers for the marines. Just because some prefer stealth doesnt make them a noob, it just makes them different from your gun ho attitude of lets get dc so we can take more bullets. If you can play a stealth game at the start you dont have to take more bullets. Just my 2 cents.
But dont get me wrong I like silence and cara as much as the next guy <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
[/sarcasm] <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Yes, spending your res to lock down areas or get res nodes through most of the game is very selfish, I see that now. Thanks for pointing out this major flaw in my gameplay, I'll immediately correct my behaviour by only saving to Onos instead of being so selfish with my res.
P.S. As a sidenote, before you go around calling people names, you might want to check how long they've been playing the game. Doesn't look good for you when you joined the messageboard two days ago and I joined it ten months ago, which implies that I've been playing for ...um, most of the the non-beta time of the game, while you most likely started playing at 2.0.