BTW, this is my 1815th post. <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
Mmmmm Tech-ilicious.... And just when I went out on a spending spree for new PC games, it looks like I'll have plenty of other stuff to do.
At least there's no risk of getting bored <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Nice job Flayra, glad you finally got commander mode working.
And, a comment: in HL, if you are inside a brush, you cannot see any entities -- peoples, func_walls, etc. So unless the NS team has hax0red HL, it has to be done some other way... we're all so curious, even non-mappers!
*Jumps up and down* I <b>sorta</b> know, but I was sworn to keep it locked in a safe gaurded by a horde of Bob's. And you are right, it isnt inside a brush Ill say that much <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> I know NAME-HIDDEN-FOR-PRIVACY was off writing a tutorial on how to implement the new commander mode recently. P.S - Still lov the screenshot, although there is something a little wrong with it, Im just going to say the wall looks a little flat from the top view <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
Ah, so the Spirit of Halflife code that let entities be seen when you're outside a level or inside a brush didn't work with the commander mode, eh? Ah well. Can that still go in though? <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
<!--QuoteBegin-SjN+Aug 22 2004, 02:43 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SjN @ Aug 22 2004, 02:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I can't see the pic D: <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Congratulations! You are an idiot!
Hahahaha, you idiot. This is the most spectacular case of threadcromancy ever. Just how do you bump a thread that's <i>two and a half years old?</i> I didn't think it was possible.
Comments
BTW, this is my 1815th post. <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
<!--EDIT|Moleculor|Feb. 09 2002,22:16-->
At least there's no risk of getting bored <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Nice job Flayra, glad you finally got commander mode working.
And, a comment: in HL, if you are inside a brush, you cannot see any entities -- peoples, func_walls, etc. So unless the NS team has hax0red HL, it has to be done some other way... we're all so curious, even non-mappers!
-Jacius
P.S - Still lov the screenshot, although there is something a little wrong with it, Im just going to say the wall looks a little flat from the top view <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
Because you're not.
And all I can say is that I hope a bunch of people who have started optimizing their maps for the current commander mode aren't thoroughlly p-o'd.
hint "Feb 10 2002"
Congratulations! You are an idiot!
Just how do you bump a thread that's <i>two and a half years old?</i> I didn't think it was possible.
Locked since the main point of this thread, the picture cant even bee seen anymore.