Alien in warehouse screenshot
Flayra
Game Director, Unknown Worlds EntertainmentSan Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
<div class="IPBDescription">Just a quick shot</div>Hey everyone,
I was playing around with the new commander mode and thought Merk's new warehouse looked especially cool from on high.
That red blip is drawn for the commander because there is an alien nearby that no one is looking at.
There is a player standing on a crate firing his machine gun...the wrong way. This is one way we're hoping to promote listening to your commander. He may know something you don't!
I was playing around with the new commander mode and thought Merk's new warehouse looked especially cool from on high.
That red blip is drawn for the commander because there is an alien nearby that no one is looking at.
There is a player standing on a crate firing his machine gun...the wrong way. This is one way we're hoping to promote listening to your commander. He may know something you don't!
This discussion has been closed.
Comments
But one question, is that blip just in the center of the screen to warn the commander, or actually pointing out where the alien is?
* notices the huge open area on the minimap *
[edit] There are bits of that shot where I can't tell if it's part of the the map or part of the HUD. But then i'm tired, it's late. [/edit]
These blips are only drawn for the commander and they're ONLY drawn when they are close to a marine (say, around 10 feet).
<!--EDIT|Flayra|Feb. 08 2002,18:34-->
a- The NSTR2
b- How the heck does the new commander mode work? <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
If this is true, this is going to suck really bad. The aliens wouldn't be able to set up ambushes or anything of the sort.
I have an inkiling of a suspision that the red blip was manually put there to hide the new alien models!
[EDIT]
I just read Flayra's edit and I stil think it would be unfair for the aliens if the commander could warn marines that an ambush was coming, even if it was only 10 feet (grr, stupid imperial) away.
[/EDIT]
--Scythe--
<a href="mailto:the_only_scythe@yahoo.co.uk">the_only_scythe@yahoo.co.uk</a>
Scythe - The aliens are only visible to the commander as a red blip when they get close to the marine, about 10 feet.
Wow, I wasn't prepared for that... almost spilled my drink. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Now, my only question is: Is the red blip the tiny red dot, or the glowy red dot? <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Or have I said too much......?
Don't let your expectations rise <i>too</i> high, as the new method is still not 100% user-friendly, but then this isn't what the HL engine was designed for, and this is probably the best method we're going to get. The pros of this method over the last one *greatly* exceed the cons <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
<!--EDIT|Moleculor|Feb. 08 2002,20:52-->
At least, I know how one potential implementation worked. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Am i even close?
Am i even close?<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
That's what it was! The NULL was used on the top of the cieling brushes to allow the commander to see thru, and the func_illusionaries were used to give the walls around rooms/corridors the illusion of thickness/depth.
*slurp*
*swallow*
er....nice
*drool some more*
Neat pic there Flayra.
BTW, this is my 100th post <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->