Ns_nova

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Comments

  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
  • marcosmarcos Join Date: 2002-06-26 Member: 825Members
    Looking very good there! But I will suggest scaling those light_spots down alittle. It seems rather unatural that so small spots can cast so big and bright light. And maybe do something with those "supporters" on the texture you got on the wall. Maybe make them stick out alittle and add some lights.
    something like this (sorry to post my own work in your topic tho)
    left and right
    <img src='http://www.home.no/markus-l/ns_sanitarus9.jpg' border='0' alt='user posted image'>
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    Looking very nice marcos <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
    About the lights, I know their range and brightness is slightly far-fetched, but it's not too unbelievable. Let's just say future technology allows it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    That said, the upper ceiling area needs windows, detail etc. and naturally more lights will be added as the room nears finality <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • bull3tbull3t Join Date: 2003-08-10 Member: 19347Members
    Very nice map. I love it
  • venomusvenomus Join Date: 2002-11-16 Member: 8951Members
    This is a good start. But somehow I think the shadows need to be made a bit more ... shadowy. Maybe decrease the brightness of the white and yellow lighting.
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    Decreasing the light brightness wouldn't darken the shadows, I'd have to further ramp up the gamma. It's at 1.7, with the -gamma switch and the light intensity values finely tuned. It looks darker in-game too, but you'll just have to take my word for it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • ThinGThinG Lord of wub and vlaai Join Date: 2003-04-11 Member: 15400Members, Reinforced - Supporter
    I daresay that's some fine mapping Tequila old chap <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Might I suggest a secret room with a piggy dancing in a mini skirt, old fellow?

    I look forward to doing battle with you once again old man,

    untill then tip tip cheerio <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    Right, the readyroom is now complete <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    Work begins on the marine start tommorow <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    I got the skybox from Crinity's site, it really gives the room depth <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    That's all for now folks <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    Move the blackness in the random team door DOWN, so it looks like a pit. Currently, the fact you're using a black texture brush is painfully apparent.
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    Purdy sky. Looks nice. Work on something useful now ;d
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    Consider it done Redford, good idea <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • SmithySmithy Join Date: 2003-01-14 Member: 12277Members
    Im a player... Not a mapper... From my point of view its looking great. Keep up the good work!
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    Cheers, marine start is only at the geometry stage at the moment, but it's going well, I should have some screens up soon <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    I don't mind the blackness. I considered your RR theme that the join areas are black (like the infestation texture with the black background). It has it's good sides that there is black. For example you don't feel like being teleported from a pit to somewhere else, the ready room looks more ready roomish and not like part of the actual map. At least it does not look n00bish <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    Cheers, I've changed the Random Team so it's now a black pit-o-random-blackness <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    Well, what I think maybe you could do is extend the join portals a bit more. Tiny rooms arent really that...sexy.

    Maybe have the alien portal twist down so you *slide* down it, into the dark portal? Gotta make joining teams fun, dont forget.

    If I ever make a map I'm going to have trigger push (Or whatever, I dont know hammer worth a shizz) and when you step into the portal, it throws you up into the team.

    Was going to say the same thing that Redford pointed out about the random team...but he got to it first. Maybe take a lesson from hera and make a large bright light? Map looks great anyways, GOOD LUCK I DO WANNA SEE IT !!
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    Thanks for the comments <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
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