Model Testin And Whatnot
cshank4
Join Date: 2003-02-11 Member: 13425Members
<div class="IPBDescription">Just a brief announcement</div> Great news. Most custom models work with 2.0!
Only problems are the grenade launcher, Marine models need to be re animated for the GL-Idle and Gl-Fire animation sequences and whatnot.
HA: Works fine, perfect timing with feet/sounds too.
Skulk: Nothings changed about the skulk, no changes needed. Dont worry about the re-orientation the model auto-matically changes to fit the wall (doesnt look as good as the skulk for some reason)
Gorge: Bile Bomb, animations need to be added. And.......... Ummm thats it I think
Lerk: Spores... Need a new animation for them.
Fade: Ummm Metabolize animations.
Onos: Every thing works fine...
MARINE buildings: Havn't tested, looks like the turret skins would need to be smaller and the likes
ALIEN Buildings: same as above.
Just announcing please dont kill me if this is already posted I'm just trying to help....
Only problems are the grenade launcher, Marine models need to be re animated for the GL-Idle and Gl-Fire animation sequences and whatnot.
HA: Works fine, perfect timing with feet/sounds too.
Skulk: Nothings changed about the skulk, no changes needed. Dont worry about the re-orientation the model auto-matically changes to fit the wall (doesnt look as good as the skulk for some reason)
Gorge: Bile Bomb, animations need to be added. And.......... Ummm thats it I think
Lerk: Spores... Need a new animation for them.
Fade: Ummm Metabolize animations.
Onos: Every thing works fine...
MARINE buildings: Havn't tested, looks like the turret skins would need to be smaller and the likes
ALIEN Buildings: same as above.
Just announcing please dont kill me if this is already posted I'm just trying to help....
Comments
you can use technically every old replacement model you got...