hey this model looks cool in all but i bloody h8 the idel animation where he waves the gun everwhere infront of the screen like his arm is on fire plz fix it cause i think it looks top notch
i have alot of problems installing this. Can SOmeone Explain this in REAL n00b terms. Like which file exactly goes where. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
This gun is ace.Btw extrat the contents of zip enywhere,look the folder/hardrive ya extrated,ya should see folders LMG and Common,Common have the sound,LMG got the model without bayonet.
<!--QuoteBegin--BigBull+Aug 10 2003, 02:40 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BigBull @ Aug 10 2003, 02:40 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i have alot of problems installing this. Can SOmeone Explain this in REAL n00b terms. Like which file exactly goes where. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> ok ill try <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> If asked to overwrite files during installation just select yes, tho make sure u back up the default files first like the readme said...
open up the zipped folder and...
extract the contents of <i>lmg/models</i> to ur ns <b>models</b> folder...
extract the contents of <i>common/sound/weapons</i> to ur ns <b>sounds/weapons</b> folder...
if u plan to use the knife+model set then u would have to read the manual he included (pretty damn cool imo)
yeah, it does <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
If I wasnt in a CAL team I would sooooooooooooooooooooooooooo (two hours later) oooooooooooooooooooooooooooo get this model... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
How about a knife replacement that uses that bayonet. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Only reason I'm not usin it is because of the idle and reload, they cover way too much of the screen. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
1. LMG + Knife Combo 1.2. Unzip ni-4.zip\lmg+knife\bayonette.cfg to [HL-Dir]\ns\bayonette.cfg . 1.3. If you have "+popupmenu" bound to "mouse2", move it to another key. Alternatively you can modify bayonette.cfg and move "+bayonette" to another key of your choice. <span style='color:red'>1.4. Everytime you start NS and play marine you have to type "exec bayonette.cfg" in console.</span> If you play as alien and want the popupmenu back on right mouse button, type this in console: bind "mouse2" "+popupmenu"
1.5. Press right mouse button to use the bayonette (=knife).
Why don't u just open up ur autoexec.cfg in ur ns folder, and if u don't have 1 make an autoexec.cfg and open it with notepad then type this in: exec bayonette.cfg and save it make shur u gots every file installed.
cuz when i tried that earlier (like 2 years ago or something) it hadn't work and i just wasn't sure if it has been fixed or not - and to be honest i ddin't care that much <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
<!--QuoteBegin--JezPuh+Aug 18 2003, 01:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JezPuh @ Aug 18 2003, 01:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The reload anim is messed up. You can see trough the arms. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> that what i got after i edited them. But before it was workin perfect
<!--QuoteBegin--lyndak+Aug 15 2003, 06:29 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (lyndak @ Aug 15 2003, 06:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Extremely nice! I'd use it, but mp_consistency is far too common a command *sniff* <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> no it ain't <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Comments
<--- downloading it atm <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Great job dude, I look forward to your HMG (hopefully)
One bad thing, the muzzle flash is 1.0 so its really big.
Converted to 2.0 hopefully sometime...
An extra bump out for those who did!
/me puts gun-muzzle next to head and pulls the trigger
ok ill try <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> If asked to overwrite files during installation just select yes, tho make sure u back up the default files first like the readme said...
open up the zipped folder and...
extract the contents of <i>lmg/models</i> to ur ns <b>models</b> folder...
extract the contents of <i>common/sound/weapons</i> to ur ns <b>sounds/weapons</b> folder...
if u plan to use the knife+model set then u would have to read the manual he included (pretty damn cool imo)
EDIT: Oh silly me, it's already there!
But other that that, great work.
EDIT:
That made the reload animation bugged. Guess depcompiling and recompiling with milkshape is not perfect.
1.2. Unzip ni-4.zip\lmg+knife\bayonette.cfg to [HL-Dir]\ns\bayonette.cfg .
1.3. If you have "+popupmenu" bound to "mouse2", move it to another key.
Alternatively you can modify bayonette.cfg and move "+bayonette" to another key of your choice.
<span style='color:red'>1.4. Everytime you start NS and play marine you have to type "exec bayonette.cfg" in console.</span>
If you play as alien and want the popupmenu back on right mouse button, type this in console:
bind "mouse2" "+popupmenu"
1.5. Press right mouse button to use the bayonette (=knife).
Why don't u just open up ur autoexec.cfg in ur ns folder, and if u don't have 1 make an autoexec.cfg and open it with notepad then type this in: exec bayonette.cfg and save it make shur u gots every file installed.
You can see trough the arms.
You can see trough the arms. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
that what i got after i edited them. But before it was workin perfect
no it ain't <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
the model is great.
VIPr: exess and i did the gun, just have a look at the manual