Ni-iv

13

Comments

  • nthngnsdnthngnsd Join Date: 2003-07-26 Member: 18442Members
    im sorry, neither seperate models nor a combo of lmg, knife AND pistol
  • armgimpeharmgimpeh Join Date: 2002-12-14 Member: 10783Members
    What's the chances of a seperate pistol model in the same vein?
  • TommyVercettiTommyVercetti Join Date: 2003-02-10 Member: 13390Members, Constellation, Reinforced - Shadow
    Ah, make the pistol draw animation changing the rifle to semi-auto mode, ya know like they do with the MP5 and just about all modern firearms.
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    n1 <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    <--- downloading it atm <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • MeLeNkOMeLeNkO Join Date: 2003-04-06 Member: 15240Members
    Wicked render hope it is as good as in-game im off to try it now if my clan server is gonna allow
  • -Drake--Drake- -dn ʎɐʍ sıɥʇ- Join Date: 2003-04-02 Member: 15125Members
    hey this model looks cool in all but i bloody h8 the idel animation where he waves the gun everwhere infront of the screen like his arm is on fire plz fix it cause i think it looks top notch
  • Major_OwnzaMajor_Ownza Join Date: 2003-08-01 Member: 18668Members
    Omg that is show awsome!

    Great job dude, I look forward to your HMG (hopefully)

    One bad thing, the muzzle flash is 1.0 so its really big.

    Converted to 2.0 hopefully sometime...
  • LockNLoadedLockNLoaded Join Date: 2002-09-05 Member: 1282Members
    god damn cant believe i missed this one out!

    An extra bump out for those who did!
  • ZyndromeZyndrome Join Date: 2003-03-28 Member: 14974Members
    Now I've seen everything.
    /me puts gun-muzzle next to head and pulls the trigger
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    edited August 2003
    i have alot of problems installing this. Can SOmeone Explain this in REAL n00b terms. Like which file exactly goes where. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    Damn i Want this gun but what do i do. I tried to install it by the directions. Im to nub
  • AkalamanaiaAkalamanaia Join Date: 2003-01-04 Member: 11833Members
    This gun is ace.Btw extrat the contents of zip enywhere,look the folder/hardrive ya extrated,ya should see folders LMG and Common,Common have the sound,LMG got the model without bayonet.
  • LockNLoadedLockNLoaded Join Date: 2002-09-05 Member: 1282Members
    edited August 2003
    <!--QuoteBegin--BigBull+Aug 10 2003, 02:40 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BigBull @ Aug 10 2003, 02:40 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i have alot of problems installing this. Can SOmeone Explain this in REAL n00b terms. Like which file exactly goes where. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    ok ill try <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> If asked to overwrite files during installation just select yes, tho make sure u back up the default files first like the readme said...

    open up the zipped folder and...

    extract the contents of <i>lmg/models</i> to ur ns <b>models</b> folder...

    extract the contents of <i>common/sound/weapons</i> to ur ns <b>sounds/weapons</b> folder...

    if u plan to use the knife+model set then u would have to read the manual he included (pretty damn cool imo)
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    REAL n00b terms. The mdl are the lmg ones right?
  • nthngnsdnthngnsd Join Date: 2003-07-26 Member: 18442Members
    edited August 2003
    *.mdl files are models, p = player, v = view, w = world
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    THanks for all your help. C:\sierra\Half-Life\ns
  • Lucid_MelodyLucid_Melody Join Date: 2003-02-20 Member: 13772Members
    Does this work with 2.0? I scanned the last few pages, but didn't find anything about it.
  • nthngnsdnthngnsd Join Date: 2003-07-26 Member: 18442Members
    yeah, it does <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • XiileXiile Join Date: 2003-02-22 Member: 13818Members
    If I wasnt in a CAL team I would sooooooooooooooooooooooooooo (two hours later) oooooooooooooooooooooooooooo get this model... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • lyndaklyndak God Join Date: 2002-11-13 Member: 8419Members, Constellation
    Extremely nice! I'd use it, but mp_consistency is far too common a command *sniff*
  • SurgeSurge asda4a3sklflkgh Join Date: 2002-07-14 Member: 944Members
    edited August 2003
    How about a knife replacement that uses that bayonet. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    EDIT: Oh silly me, it's already there!
  • EKSEKS Join Date: 2002-11-01 Member: 2790Members
    edited August 2003
    very nice moddel. But i the idle2 animation was to much, so i changed it with the idle1.

    But other that that, great work.

    EDIT:
    That made the reload animation bugged. Guess depcompiling and recompiling with milkshape is not perfect.
  • Lucid_MelodyLucid_Melody Join Date: 2003-02-20 Member: 13772Members
    Only reason I'm not usin it is because of the idle and reload, they cover way too much of the screen. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • 3ncrypted_zer03ncrypted_zer0 Join Date: 2002-12-24 Member: 11458Members
    1. LMG + Knife Combo
    1.2. Unzip ni-4.zip\lmg+knife\bayonette.cfg to [HL-Dir]\ns\bayonette.cfg .
    1.3. If you have "+popupmenu" bound to "mouse2", move it to another key.
    Alternatively you can modify bayonette.cfg and move "+bayonette" to another key of your choice.
    <span style='color:red'>1.4. Everytime you start NS and play marine you have to type "exec bayonette.cfg" in console.</span>
    If you play as alien and want the popupmenu back on right mouse button, type this in console:
    bind "mouse2" "+popupmenu"

    1.5. Press right mouse button to use the bayonette (=knife).

    Why don't u just open up ur autoexec.cfg in ur ns folder, and if u don't have 1 make an autoexec.cfg and open it with notepad then type this in: exec bayonette.cfg and save it make shur u gots every file installed.
  • nthngnsdnthngnsd Join Date: 2003-07-26 Member: 18442Members
    edited August 2003
    cuz when i tried that earlier (like 2 years ago or something) it hadn't work and i just wasn't sure if it has been fixed or not - and to be honest i ddin't care that much <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    The reload anim is messed up.
    You can see trough the arms.
  • EKSEKS Join Date: 2002-11-01 Member: 2790Members
    <!--QuoteBegin--JezPuh+Aug 18 2003, 01:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JezPuh @ Aug 18 2003, 01:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The reload anim is messed up.
    You can see trough the arms. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    that what i got after i edited them. But before it was workin perfect
  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    whoever made this i wish they could be an official member of the NS team.
  • 3ncrypted_zer03ncrypted_zer0 Join Date: 2002-12-24 Member: 11458Members
    edited August 2003
    <!--QuoteBegin--lyndak+Aug 15 2003, 06:29 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (lyndak @ Aug 15 2003, 06:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Extremely nice! I'd use it, but mp_consistency is far too common a command *sniff* <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    no it ain't <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

    the model is great.
  • nthngnsdnthngnsd Join Date: 2003-07-26 Member: 18442Members
    thanks guys

    VIPr: exess and i did the gun, just have a look at the manual
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