Question About Spot_light

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Comments

  • MooseMoose Join Date: 2003-05-13 Member: 16248Members
    Thats what it looks like Chrome <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • ShadowicsShadowics Join Date: 2002-11-07 Member: 7652Members
    Which brings up the question, would something like a zhlt_nobounce light flag be possible to tell rad to use the old system for that light. Or if it's not realistically possible for a per-light basis, having a hlrad parameter to tell it not to bounce dynamic lights?
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    Is all this really necessary? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> Why can't we just accept the light phenomen as it is *sigh*. What about a useful reflections.txt that can be specified to set the RGB reflection of a texture. So you can have a file like this:
    black 0.0 0.0 0.0
    td_metal 0.8 0.8 0.8
    alienwl3 0.7 0.9 0.3
    and so on... If you don't want the grid texture to bounce light you could add
    nos_grate2 0.0 0.0 0.0

    <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo--> thinks this is a good idea. Need more people to convince XP-Cagey to do it and pass the summer behind his screen that colors his face so blue in the dark, hehe.
    xp-cagey_face 0.0 0.0 1.0
  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin--Shadowics+Jul 16 2003, 02:23 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shadowics @ Jul 16 2003, 02:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Which brings up the question, would something like a zhlt_nobounce light flag be possible to tell rad to use the old system for that light. Or if it's not realistically possible for a per-light basis, having a hlrad parameter to tell it not to bounce dynamic lights?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    It'd be possible to do on an all dynamic lights or nothing basis like the old tools -- if you take the block of code above and set emitlight to 0 for all nonzero lightstyle entries you'd basically be done--except for the matter of changing the interface to take the new command line switch, adding the state variable, etc.

    With some tricky coding (to add lightstyle to targetname lookup) it'd be doable for a particular light name (so all lights with a given name wouldn't bounce, or all dynamic lights with a given name wouldn't bounce, or all unnamed dynamic lights dont bounce--there are a couple of ways to specify what you want, but none of them seem great).

    If you created a separate lightstyle for nobounce lights and then merged lightstyles when you were finished, it would be possible to control whether individual lights bounce. That's a pretty major overhaul to keep from hitting the limit, though.

    Those are the possibilities I see immediately; if somebody wants to try tackling this, I'm offering the 1.7p10 source now... I'm currently working on the replacement tools and don't want to spend time enhancing the old ones. The new RAD is being designed for per-light properties from the ground up (as well as per texture, per entity class, and per entity name properties ).

    <!--QuoteBegin--ChromeAngel+Jul 16 2003, 1:29 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ChromeAngel @ Jul 16 2003, 1:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->So what you're saying is to get the effect seen in ns_caged, just use old compile tools?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    <!--QuoteBegin--XP-Cagey+Jul 16 2003, 11:19 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (XP-Cagey @ Jul 16 2003, 11:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->you could use Zoner's 2.5.3 to get the old, bounceless flickering spot.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I got around to it, yeah <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    <!--QuoteBegin--NerdIII+Jul 16,2003, 2:57 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NerdIII @ Jul 16,2003, 2:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo--> thinks this is a good idea<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Hmmm.... I equate to <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo--> now?

    ego--; <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
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