Maps: How Far?

Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
<div class="IPBDescription">mapping progress</div> so guys lets get serious: I want to know how far your maps are. I saw some really great screenshots and some really amazing architecture. but the only thing that is released are "funmaps" that nobody really needs. where are all the promissing projects? cause Im custom hungry and this hunger gets stronger every day...
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Comments

  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    Right now, i'm at only about 10% through my map, ns_deus (see my sig for the link). But this is 10% of EVERYTHING, mapping, textures, models and music. So it's not going too badly at all really.

    No ETA as of yet since i've got a full time job to do and other commitments, so it's not that easy to find time.
  • FamFam Diaper-Wearing Dog On A Ball Join Date: 2002-02-17 Member: 222Members, NS1 Playtester, Contributor
    Probably at about 90% with ns_thea. I just started work on it again, look for release in August (hopefully). Heres another little teaser of a work in progress room.
  • NayNay Join Date: 2002-06-09 Member: 741Members
    about 97% with ns_colony <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    I'm working on a project I must not publish pictures of for various reasons. The feedback I got so far was pretty positive.
  • DrunkenMonkeyDrunkenMonkey Join Date: 2003-05-09 Member: 16165Members, NS1 Playtester, Contributor, Constellation
    edited July 2003
    I'm very close to finish my first serious ns-map: <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=4&t=37768' target='_blank'>Ns_Ayumi</a>. All main rooms and hallways are built and the things that's left to do are some vents, and some detail work. I'm working on the ready room right now.
    But I don't feel there's and meaning of releasing it before 2.0 comes out, so I guess you have to wait a little bit longer. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Expect it to be released sometime in August...but I can't promise.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    I'm almost finished with ns_phobia (RC3), pics at my sig <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Just take a look at how many map I have to do yet:

    <img src='http://usuarios.lycos.es/mendasp/mapas/ns_phobia/overview.jpg' border='0' alt='user posted image'>

    I've been working so many time on this map... D:
  • quazilinquazilin Join Date: 2002-11-25 Member: 9880Members, Contributor, NS2 Playtester, Squad Five Blue
    Here is ns_metal, still 2 hives missing and some hallways etc. More detail, tweaking....and....lots of work.
    Something like 30% now maybe?
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    Final 2.0 Veil compile was last night, final Nothing 2.0 compile going right now, and starting final Eclipse 2.0 compile immediately afterwards.

    Look for them July 31st. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    It'll be a while before I do too much else NS-related, though - I've got Nightwatch and a commercial gig to focus on in for a little while. Things are in the works, though. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    I'm about 80% through Spirit, but I'm taking a bit of a break from it. Look for some new shots soon!
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    I've got about 90% of my level done!
    I'm doing a compile at the moment so hopefully
    I'll have pics up really really soon. But i probably wont
    realease it until 2.0!!!
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    NS_Gammu is a serious NS map and has reached a playable state, probably 80% finished. I can't post any pics for the same reason as Nem Zee.

    NS_Justice is also a serious NS map, it's layout complete but I have't put in any details yet, so there's nothing to show you.

    You can now show the completeness %age of your map on NS World. If enough mappers do this I will add completeness to the map listings pages.
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    edited July 2003
    ns_mystic is 95%, main arquitecture is done and only needs some polish and maybe updating old strcutures.

    Im testing a new lighting throughout all the map as i was told that light in Mystic sucked a bit. I think there is no point in releasing maps now as v2.0 is so near itll be stupid to then make a new build of the map just to fix the new gameplay.

    about ns_angel...im like Chrome and Nem, cant post any shots right now, and map is 20% maybe.

    EDIT: Fam that pic is SEXY.
  • NayNay Join Date: 2002-06-09 Member: 741Members
    nice thread this <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> i like seeing decent maps for once
  • SjNSjN Join Date: 2003-01-07 Member: 11983Members, Reinforced - Supporter
    edited July 2003
    <span style='color:white'>***EDITED - No funmaps, proper maps only***</span>

    *edit* btw, how do you make that map thing(*picture*)? (the ones quazilin and Mendasp posted)
  • The_Real_QuasarThe_Real_Quasar Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
    Ns senria is going to be out within 10 years, promise!
    Work progresses.
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    Hydrosity 1.0 - Complete
    Hydrosity 2.0 - 95%
    Valley Forge - 12%
    Frigid - 7%
    Attrition - 1%
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    edited July 2003
    oh guys how I love reading this serious posts. but I know not half of you can release their maps when you want to. there are 1000 different things to do...
    so we all hope for an happy end <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    <span style='color:white'>*** Please no funmaps ***</span>

    but I cant wait to see some of the real kickass maps!

    ...
    <a href='http://mapping_grunt.tripod.com' target='_blank'>if you WANT to exspect something click here... but dont exspect anything at all <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--></a>
    (sorry guys but it is a german hp)
  • RPG_JssmfulhudRPG_Jssmfulhud Join Date: 2002-11-02 Member: 4006Members
    Well, I've been working on my NS_Deep for quiet some time, but work has stalled now, I'm afraid... I'll have to concentrate and get my energy back. Would love to post screenshots, but the compiling time is eating me alive... Can't even get myself to press the compile button... Would take a day... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

    Anyway, the map is about 75% done, if anybody cares...
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--QuoteBegin--SjN+Jul 13 2003, 04:02 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SjN @ Jul 13 2003, 04:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> my first ns map, fun_glass will be released this or next week. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I'm pretty sure that this thread is intended for serious maps only.
  • SjNSjN Join Date: 2003-01-07 Member: 11983Members, Reinforced - Supporter
    edited July 2003
    <!--QuoteBegin--Insane+Jul 13 2003, 01:51 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Insane @ Jul 13 2003, 01:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--SjN+Jul 13 2003, 04:02 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SjN @ Jul 13 2003, 04:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> my first ns map, fun_glass will be released this or next week. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I'm pretty sure that this thread is intended for serious maps only. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    !@#

    *Insane*
    I just felt like posting the progress of my map.
    well, maybe it's a fun map. but, it's also serious <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    edited July 2003
    Nothing to see here.
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    NS_Altair about 35-40% complete. I have a bit more than 1/3 of the archetechture done and some detail work. Working on adding more routs, vents, and weldables.
  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin--SjN+Jul 13 2003, 09:02 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SjN @ Jul 13 2003, 09:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->*edit* btw, how do you make that map thing(*picture*)? (the ones quazilin and Mendasp posted)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Check the Mapping Forum FAQ, attachment in the third post -- those pictures are dev overviews normally used for HLTV.

    I haven't worked on my NS map in a month or so (it's in a holding pattern while I work on the new tools). It's currently around 40% finished.
  • DroggogDroggog Random Pubber Join Date: 2002-11-01 Member: 3293Members, Constellation
    <!--QuoteBegin--ChromeAngel+Jul 13 2003, 02:44 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ChromeAngel @ Jul 13 2003, 02:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I can't post any pics for the same reason as Nem Zee.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    You guys have the 2.0 new textures hmm ? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    My map is about 30% done (layout is finished, all rooms are there, basic lightning, almost no details yet). I can't post screenshots cause i don't want to post crap.
    Just to say there is another serious map growing here, in a year or two i may be releasing it <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    WHO CHANGES MY THREAT??? FAM? WTH...

    never played the map, hm?
    I take this for an personal attack at my person <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->

    @blueman: do you now know what causes your maps to crash on some machines? I will try it again... plz fix it because the screenshots look NICE!!!
    ok guys I will give you a deadline. in one week all your maps are at least in beta stage! or I will <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> some buts off!

    just kidding <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
    but I start feeling to cry because all the cool maps take so terrible long.
    *thinksaboutit*
    ...
    *cries*
  • oOTOooOTOo Join Date: 2003-04-11 Member: 15401Members
    NS_Subway (temp name) is 80% finished.

    RR: 100%
    CC: 100%
    2/3 hives: 100%.

    Mainly NS.wad textures at the moment + some customs in a close future.
  • MooseMoose Join Date: 2003-05-13 Member: 16248Members
    ns_Reactor 70% completed.
    ns_Rust 50% completed.
  • DFA_HaploDFA_Haplo Join Date: 2003-01-21 Member: 12537Members
    ns_tempku 50% . I lost some motivation because the "post your screenshots thread" died out for awhile. So until the creative juices start flowing again...

    I really want to have it done before 2.0 , because once 2.0 is released Im probably scrap tempku and start all over again with the great new textures. I mean who's gonna want to look at an out dated map <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> Not to mention people will be busy playing the new maps , and most of the custom stuff will be shelved until everyone gets bored of the 2.0 maps. Just my opinion though.
  • Some_tall_guy1Some_tall_guy1 Join Date: 2003-05-22 Member: 16601Members
    Well I'm about 20% dont the my map. I've got the marine spawn and most of the way to one of the hives almost done, and that hive is also done.
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    <!--QuoteBegin--blueman+Jul 13 2003, 03:10 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (blueman @ Jul 13 2003, 03:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Im testing a new lighting throughout all the map as i was told that light in Mystic sucked a bit. I think there is no point in releasing maps now as v2.0 is so near itll be stupid to then make a new build of the map just to fix the new gameplay.
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    No Blueman! Mystic is ace! go ahead with a new build so we can test it again! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
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