Ns_nightmare

KalopsiaKalopsia Join Date: 2003-05-15 Member: 16331Members, Reinforced - Shadow
<div class="IPBDescription">My Latest Map</div> Here is a brief preview of my new upcoming natural selection map for you guys. As i mentioned some time back it is going to be a abandon city based map where aliens have already invaded the earth. This is a small screen of the ready room which is an abandon house with the wind blowing in the back ground. i dont have an eta on the map as of yet but when it is done it will be posted for you serious players. Comments please post.
Note: Only the ready room is dark, the city based environment will be day light.
<img src='http://www.members.optusnet.com.au/nambucca/ns.jpg' border='0' alt='user posted image'>
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Comments

  • Some_tall_guy1Some_tall_guy1 Join Date: 2003-05-22 Member: 16601Members
    we cant see anything
  • KalopsiaKalopsia Join Date: 2003-05-15 Member: 16331Members, Reinforced - Shadow
    what u cant see the pic, if u cant wait a while fir it to load.
  • TransmissionTransmission Join Date: 2003-03-12 Member: 14456Members
    Very creepy <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->.

    Interesting concept, can't wait for a finished product.
  • DruBoDruBo Back In Beige Join Date: 2002-02-06 Member: 172Members, NS1 Playtester
    <!--QuoteBegin--ozbirdboy+Jul 3 2003, 06:46 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ozbirdboy @ Jul 3 2003, 06:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Here is a brief preview of my new upcoming natural selection map for you guys. As i mentioned some time back it is going to be a abandon city based map where aliens have already invaded the earth. This is a small screen of the ready room which is an abandon house with the wind blowing in the back ground. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Not a bad concept, but the map itself looks like counter-strike. Keep working.
  • KalopsiaKalopsia Join Date: 2003-05-15 Member: 16331Members, Reinforced - Shadow
    im basing it around a ity location not counter strike.
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    Awesome, but I can't really see anything. Also, nice Avatar. lol
  • KalopsiaKalopsia Join Date: 2003-05-15 Member: 16331Members, Reinforced - Shadow
    thanks, that is my old avatar, my new one is up now. have a look.
  • chubbystevechubbysteve Join Date: 2002-10-14 Member: 1496Members, Constellation
    Frankly I think your marijuana av is poo and thats just my anti-cheesy-animated-gifs-stance about things. I like your sig image because it's a grade cool. Very planethalflife...
    Uh.. people are right about that screen shot:
    a) we can't see anything it's just mostly black, and a door way.
    b) it looks like counter strike
    The only way I could ever see Kharaa among here is if you explored the sewers of this city. And even then you'd have to really make an effort to make it look right among NS maps.
    It just seems more likely to expect a terrorist to come through that door, not a bunch of the TSA.
  • KalopsiaKalopsia Join Date: 2003-05-15 Member: 16331Members, Reinforced - Shadow
    well thanks you for your comments. here are a few more screens of the first hive which i think you may like. NOte that some things like the lighting and mesh across the floor may change, so tell me what you want to see and not want to see.
    Upsatirs:
    <img src='http://www.members.optusnet.com.au/nambucca/ns_2.jpg' border='0' alt='user posted image'>
    Downstairs:
    <img src='http://www.members.optusnet.com.au/nambucca/ns_3.jpg' border='0' alt='user posted image'>
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    ... It's dark. And a doorway! THAT IS LIGHT! and it looks like black mesa!

    So, ok. either post screenshots that actually show somthing, or... um... no, that's the best choice. Post screenshots that show somthing.


    And more screenies...

    I was incorrect, it appears to be some sort of haunted house. So why are the aliens trying to take over a haunted house? I can understand it fits with the title, but couldn't you come up with somthing like technohorror that would fit with the NS theme, but would still be scary? Like a haunted starship that looked like a floating house? I dunno. ^^ In addition, your architecture in the second shot (and I use that term loosly) is boxy and/or nonexistant. The hive room looks intresting, though I'd really have to see it from the floor to make a good judement on it.
  • KalopsiaKalopsia Join Date: 2003-05-15 Member: 16331Members, Reinforced - Shadow
    <!--QuoteBegin--ozbirdboy+Jul 3 2003, 05:46 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ozbirdboy @ Jul 3 2003, 05:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> As i mentioned some time back it is going to be a abandon city based map where aliens have already invaded the earth. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    shouldf have read the first post i made in this forum.
  • FieariFieari Join Date: 2002-10-22 Member: 1566Members, Constellation
    Doesn't fit the story, doesn't fit the theme, doesn't fit the feel of NS. NS is always better with lots of metal. My thought in general is, if everything is wood, why can't the aliens bite a hole through walls when they want to? Why don't grenades blast openings? Why can't the HMG shoot straight through? HL2 would be able to make this work, but not plain HL.

    It doesn't look... bad... per say. It just doesn't fit, I don't think. It would fit into CS or TFC rather well though. Terrestrial modern buildings are all the rage there. But NS is supposed to be the future... if this is earth, I'd think it would look like Corsucant in NS's timeline. Really...
  • KalopsiaKalopsia Join Date: 2003-05-15 Member: 16331Members, Reinforced - Shadow
    i was trying to make my map stand out by making it different. The textures on the outside of the building are bricks so aliens cannot bite trough it. Who cares if it isnt metal, it is different.
  • KalopsiaKalopsia Join Date: 2003-05-15 Member: 16331Members, Reinforced - Shadow
    edited July 2003
    outside:
    <img src='http://www.members.optusnet.com.au/nambucca/ns_4.jpg' border='0' alt='user posted image'>
  • SjNSjN Join Date: 2003-01-07 Member: 11983Members, Reinforced - Supporter
    I think it's beautiful! good job!
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    I love the concept, ignore the people trying to put it down man. I'll beta test this on my server anytime if you want, just drop me a line <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    No, really it does look like a CS or DoD map. That is just because there are more similarities in the texturing. If you could incorporate some NS textures, futurisitc devices and - most important - infestation it would be rather cool. To be honest I recently dreamt I were an NS alien in an old wracky house with a hive. Maybe that was your inspiration, too. Well, it was quite a funny feeling so if it doesn't become a serious map after all it will be a funny map. At least the TSA are somewhat earthbound and all TSA players will like the difference.
    erm...about the architecture: It looks like 'Vampire Slayer HL'. The roof doesn't even stand off the walls, no furniture, no scary atmosphere. Post some new screens when you have the house finished. Atm it looks *bad*!
    So don't keep up the bad work. Try something better.
  • FaT_CaMFaT_CaM Join Date: 2003-04-11 Member: 15394Members
    Yeah I can tell it will be good, try not to make it like 'a city' try to make it more like closed alleys and some open buildings. Take a loot at UT's DOM-Condemned, that might be a good reference.

    Do u use worldcraft btw?
  • KalopsiaKalopsia Join Date: 2003-05-15 Member: 16331Members, Reinforced - Shadow
    i dont have ut so i cant check that up but thanks anyway. and yes i do use worldcraft.
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    edited July 2003
    This <i>really</i> looks like a CS/DoD map. Many people have said this - its probably due to the texturing of the map. Your map, although a good concept that could possibly work in NS, is not currently fitting the NS-theme. I know you want your map to stand out and to be different, but you have to take this in a new direction. If you somehow managed to make the house feel more futuristic that would be a step in the right direction. You put your map on these forums for feedback - the next step is not to ignore what everyone tells you.


    *edit* Also, you would end up having to make it like other mapper's layouts. You cannot have one building, and expect your map to be enjoyed. Marines would be able to seige everything from thier spawn - not to mention commander-mode problems with having two floors.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    its the damn texturing!
    the idea itself is not bad. I thought about making a map where marines have to free a cityarea from the khaara. a good example for futuristic city design is the hl mod "public enemy". this would be cool´. maybe you know "final fantasy the movie" with its abandon and detroyed environment where the marines seemed to have some disadvantages.
    but at least I would say you play final fantasy 7 (maybe you know it). the "steam punk" design that combines victorian- and modern time is still one of the greatest ever seen! maybe the house should look more "used". add some sort of machines, the wooden walls half covert with metal plates, floor iluminated by integrated lights, steam coming from pipes beneath the floor, etc.
    with this ideas in mind the map could get a unique touch, maybe it wont get official but which maps will? at least the idea with the hive in the house is really evil. EEEEEEEEEEEVVVVVVVIIIIILLLLLLL!!!
    think about some kind of bunker for people to hide when aliens atacked. and in this bunker is the first hive <!--emo&::marine::--><img src='http://www.natural-selection.org/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo--> this would be evil in the positiv way <!--emo&:p--><img src='http://www.natural-selection.org/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • KalopsiaKalopsia Join Date: 2003-05-15 Member: 16331Members, Reinforced - Shadow
    <!--QuoteBegin--SentrySteve+Jul 4 2003, 07:37 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SentrySteve @ Jul 4 2003, 07:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You cannot have one building, and expect your map to be enjoyed. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    this was just going to be one of three hives. The other two would be located in an underground subway and a underground sewer system What do you think of these locations, if not where would they look good ?
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    This looks like a Vampire Slayer map.

    C'mon!! BETA, i wanna play
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    In case you want your map to be in with a chance to become official in the future there's a few points you need to address.

    1) Backstory: The map shouldn't be set on Earth. The Kharra bacterium has only so far been encountered in the Ariadne Arm of the galaxy. The city idea is still possible, but just on another planet.

    2) Theme: You really need to be using NS textures, or at least making the majority of the textures in your map. Custom textures are fine as long as you still have the "feel" of NS in your map. Anyway, whether or not you want it to be official, it would look far better with more grungy metal textures anyway, I don't think they would still be using brick that far into the future.

    3) Outdoor areas: It seems to me that you are planning to have a reasonable amount of outdoors in your map. These are a no-no in NS for various reasons (although small amounts are fine, e.g. ns_tanith).

    If you're not planning a map intended for offical consideration, then there's no real need to worry about the above points, it's your map afterall. (Although I still feel that point 2 should be taken into account, just to make you map look more sci-fi etc.)

    Good luck with this, I like the idea of an invaded city. Thinking outisde the box is a good thing, usually. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Let's hope you can pull it off.
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    <!--QuoteBegin--ozbirdboy+Jul 5 2003, 05:34 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ozbirdboy @ Jul 5 2003, 05:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The other two would be located in an underground subway and a underground sewer system What do you think of these locations, if not where would they look good ? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Those are a lot better ideas than a house, I think. You could probably use some NS textures, and have the dark, scary atmosphere that many other NS maps have. I still think your biggest problem is that house - its not NS at all, and I have no idea how one would make a house seem like it fits into NS. The Underground Sewer System/Subway has a lot of leeway there, so you could make that look more like NS than a house.
  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    I like the idea, I think all you people need to stop breaking this guys Balls!
    Here is my ideas to help make this more excepted!

    Not Earth, say a inner world called Eden or something, very close to earth only a few light years away!
    Don't use Brick textures or clasic house designs, this is the 23rd century remember, so use alot of Metal and concreet, it will give the more future look.
    Destruction everywhere, don't forget, they have invaded the Human worlds, humans wouldn't give it up with out a fight.
    Make it a darker map, and focus mostly indoors, add rain or thunder, to give the feeling of a doomed world!

    Ignor all these jerks who say it sucks.. or stupid, listen to the people who have ideas to help make it better, but arn't saying your map is crap!

    Keep it comming, looks awesome!
  • KalopsiaKalopsia Join Date: 2003-05-15 Member: 16331Members, Reinforced - Shadow
    well im more focused on getting the layout of the map rather then what it looks like at this stage. i am going to incorporate smoke, smoke everywhere to prevent wide open areas, but im also try to focus the level around dark alleyways, it will have screams coming from cellars and some other little secrets. i will be using alot more alien textures but not at this current stage as i dont see the need for it as of yet until i reach the conclusion of my map. thank you for all your comments as i have taken them all into consideration and this will form the design and texturing of my map. i would like see my map be put into the game as it will make a different style of gameplay. i know alot of people dont like it because they like to stick with tradition but to all of those who like it thank you for the support.

    Now moving right long , i saw it mentioned that the textures arent good and i need to change them quite alot. As i am not anygood at texturing i would like to put out an advertisement to anyone who is really experienced at creating textures to contribute to the design of this map. Credits will be marked and you will be apart of ns history to be known as the people who changed it's direction. If you think you would like to contribute to this map then please PM me and please show me a few samples of what your current skills are.
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    I think it's a little early to be saying that your map will change the direction of NS. I thought Flayra was the one deciding on those sorts of things.
  • KalopsiaKalopsia Join Date: 2003-05-15 Member: 16331Members, Reinforced - Shadow
    not in that direction, what i meant was it might start to inspire people to start to design their own city based map.
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    Hey, don't give up, just keep working at it, while those that say it does look a little too much like a DoD or CS map are right, the concept is AMAZING man, and your only showing us rough stuff. I'm sure that by the time your done, it will kick **** <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
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