Working Ammo Counters
Hypno
Join Date: 2003-02-25 Member: 13975Members
<div class="IPBDescription">EVIDENCE THAT THERE ARE</div> I have evidence to prove that there are working ammo counters that can count all the way
without changing back to 50(like the new m41a rifle)
Play desert crisis mod it has a pulse rifle that has a counter starting from 45 and counts all the way to 0 and if u stop at lets say 28 IT STAYS THERE till you start firing
without changing back to 50(like the new m41a rifle)
Play desert crisis mod it has a pulse rifle that has a counter starting from 45 and counts all the way to 0 and if u stop at lets say 28 IT STAYS THERE till you start firing
Comments
he did not just ger "Pwned"
- and -
he asked a Valid question for somone comming late to the scene.
The Desert Crisis team hard-coded the counter into the mod, Natural Selection hasn't done that, so you cannot do a working ammo counter without editing the code of the mod... sorry to inform you..
now just let the thread die.
without changing back to 50(like the new m41a rifle)
Play desert crisis mod it has a pulse rifle that has a counter starting from 45 and counts all the way to 0 and if u stop at lets say 28 IT STAYS THERE till you start firing <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
hahahah lol <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> that one was really funny <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
like the others sayd.. its hardcoded into the mod...
there is one in FA.... but they did that by manipulating ssome things because on the G36 in FA the see thru mags let you see how many bullets you have left (it is a nice little effect but overall useless)
and they used that to transfer it over onto an ammo counter....
At least this post was easy to read. Grammar semi-okay, and none of that pointless smiley spam either.
The only way you're gonna get working ammo counters is if Flayra adds 49 new idle .smds to the LMG, 3 to the GL, 149 to the HMG. Of course that'll never happen. Notice how large the pulse rifle .mdl and the G36E .mdls are compared to their relatively low detail. Those extra animations, and those extra skins, take up a lot of room in a hurry, and I'm not particularly keen on a 6 or 7 mb HMG model myself.
( Just a theory of course. Don't matter, because I doubt it'll happen unless the default NS weapons got some sort of ammo counter..might be impossible for all I know. My knowledge of HL engine is pretty limited to say the least.)
I've been quiet about what I'm about to say since Monsieur made his post, but I've thought about it since then and now I feel that it needs to be said. You can try to keep the forums newbie friendly, but if you create a frustrating atmosphere for the regulars, then you're going to drive them away. I had to leave for a while because this forum had turned into a newbie cesspool.
This thread should not exist. If you feel it's going to make sure that the next guy who plays Desert Crisis and comes here to try and tell us that ammo counters will work in NS will be deterred by this thread, then you're wrong. Hypno just proved you wrong, because he didn't bother to read the many many times this has been explained already. If telling someone that they made a mistake is a flame, then I'm just one big flamer. Hypno, I'm telling you right now. You messed up big time.
Err, yeah. End rant.
/me shrugs
<img src='http://hl.gamigo.de/images/smilies/standard_3d/rolleyes.gif' border='0' alt='user posted image'>
Hypno just proved you wrong, because he didn't bother to read the many many times this has been explained already. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I've been here a while, and I've yet to see any discussion about this. I just thought it was common knowledge that the ammo counter had to be coded in. I guess not everyone knows this stuff.
Still it's no reason to go friggin crazy on em.
FLF has player skins that change with different maps, it doesn't require 4 new player models for every different skin, it's just a change of skin...
First of all if we are talking about the LED on the M41a, it's not an official model so GL getting it coded in.
But even so, it won't be too bad. You will need 51 different skins for just the little counter, this can be done. (I don't think you need to reskin the entire thing for every bullet.)
None sounds particularly fun for the programmer (ie Flayra) but from a modeller's point of view the sprite option is by far the most attractive.
Not that this is anything other than hypothetical. I'm just saying.
and the cool thing is you can set them to fullbright---> glow in dark
0, 1, 2, 3, 4, 5, 6, 7, 8, and 9
I believe these can be put next to each other to form any number up to 150 <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
there is one in FA.... but they did that by manipulating ssome things because on the G36 in FA the see thru mags let you see how many bullets you have left (it is a nice little effect but overall useless)
and they used that to transfer it over onto an ammo counter.... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Ya, I was about to say.
Only reason why they could do that is because they had like 30 different frames and each frame was a new model look.
Frame one: 30 bullets
Frame two: 29 and etc
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->