Rpg Ideas?

HawkeyeHawkeye Join Date: 2002-10-31 Member: 1855Members
<div class="IPBDescription">Name your clever RPG ideas here.</div> Have any good RPG ideas? If you were to create an RPG, how would it go?

I have this one idea called "Time machine" where this one scientist discovers the formula which brilliantly describes time and space, and from that moment on, everything goes haywire. People with futuristic weapons come in from everywhere and vanish with the scientist.

Later as time passes, you find out more about the history of the time machine from the future's perspective. The world is composed of 3 major allied factions. World War 3 happens, and both sides develop bigger and better time machine technology to wipe out the other sect. In the end, it boils down into 2 ideals. Those that believe they can go in the past and change the future to avoid the entire war, and those that believe that all going into the past will do is make things worse for the future. So, the point of interest is the day the scientist finally figures out the formula for time travel.

Comments? Ideas? Criticisms?

Comments

  • CobyCoby Join Date: 2002-11-11 Member: 8210Members
  • Nil_IQNil_IQ Join Date: 2003-04-15 Member: 15520Members
    You confused me. The only RPGs I play are the BG series (i haven't completed any of em though <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> ) and Zelda: Ocarina of time. I'm on the last barrier in Gannon's castle right now <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    For one, it's Ganon, and for two, I'm guessing you have the GCN version? Also, I wouldn't post Ideas, because someone could easily take them and implement them in their game and say, "Oh, I had that idea long before you did."
  • CrystalSnakeCrystalSnake Join Date: 2002-01-27 Member: 110Members
    <!--QuoteBegin--Liku+Jun 21 2003, 08:57 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Liku @ Jun 21 2003, 08:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Also, I wouldn't post Ideas, because someone could easily take them and implement them in their game and say, "Oh, I had that idea long before you did."
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Don't worry about people stealing your ideas. If your ideas are any good, you'll have to ram them down people's throats.
    -- Howard Aiken
  • HawkeyeHawkeye Join Date: 2002-10-31 Member: 1855Members
    Well yeah, perhaps, but my head is full of ideas. I can spare to lose one or two.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    I'd like an RPG where you are a thief/criminal and will steal from people to get rich. Uhm, that might be Morrowind. But seriously, I'd like one where you really have to do something creative, like distracting someone then switching a valuable object they were guarding with a fake... or something. Hard to be specific here, but I'd like a "life of thievery" RPG with more emphasy on stealing and less on killing.
    Or perhaps an RPG that doesn't place you as the guy who savs the world (at least not until far into the game) but rather like an ordinary character. Perhaps a soldier in a king's employ? You'd spend time on guard duty (the thieves guild is planning to raid our warehouses tonight, stay sharp!), practising, being a footsoldier in a major battle etc. But most people want to be the protagonist, so I probably won't have it my way anyway. And if I got my game, I'd probably find out that it sucks. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • dr_ddr_d Join Date: 2003-03-28 Member: 14979Members
    I'd make an RPG where you played exclusively from the point of view of characters that have died in other RPGs heh.
  • GlissGliss Join Date: 2003-03-23 Member: 14800Members, Constellation, NS2 Map Tester
    <!--QuoteBegin--Coby+Jun 21 2003, 12:53 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Coby @ Jun 21 2003, 12:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> No <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    What's that supposed to mean? Why not post something you know, nice.
  • SkinnYSkinnY Join Date: 2002-11-07 Member: 7500Members
    mmorpg.. it simply owns... but not one of those "hack'slash'level'repeat" but rather one where you can get to be a political-guy if that's what you want or a Mayor of a city build by other players or merchantens and so on and so on...
  • eedioteediot Join Date: 2003-02-24 Member: 13903Members
    mmorpg of aoe2

    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Shut_UpShut_Up Join Date: 2003-04-25 Member: 15840Members
    an rpg of where youre a fish and you eat other fishes
  • JefeJefe Join Date: 2003-04-21 Member: 15734Members, Constellation
    <!--QuoteBegin--SkinnY+Jun 21 2003, 09:17 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SkinnY @ Jun 21 2003, 09:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> mmorpg.. it simply owns... but not one of those "hack'slash'level'repeat" but rather one where you can get to be a political-guy if that's what you want or a Mayor of a city build by other players or merchantens and so on and so on... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    So, the Sims meets Sim City?
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    I'd like to see a Final Fantasy style Multiplayer RPG. not MMO, but rather with a small party of say 4 people.
  • UZiUZi Eight inches of C4 between the legs. Join Date: 2003-02-20 Member: 13767Members
    edited June 2003
    a gundam style MMORPG where you can fight in space and earth and the moon...much like gundam wing.
  • Chopper_Dave1Chopper_Dave1 Join Date: 2002-11-01 Member: 2353Members
    I'd like an RPG that sort of combined Final Fantasy Tactics with Advance Wars. You would have a squad of infantry, each with their own names, stats, and class-related skills. Battle would occur in close-combat scenarios with plenty of cover, buildings, and elevation changes (similar to battlefield in Tactis Ogre and FF Tactics). The style of the game would be cartoony and far from ultra-violent, like all the games mentioned above.

    Each class would have it's own quirks and abilities that would make them useful in different scenarios. Regular infantry, for example, would be able to move a fair amount of spaces and would have high range with their rifles (provided they have line of sight). Snipers would move slowly and would have a lone cone of fire, and would not be able to fire at a unit that is too close (or would only be able to use a weak weapon like a pistol), but when they do hit someone with their rifle they do a ton of damage. Shotgunners would be able to move a farther than regular infantry, but would only be able to damage another unit if they got super-close. Special forces could use bullet-proof shields to slowly advance troops into hostile territroy, but could only use pistols themselves. Medics could heal (and with enough EXP, revive) other troops, but have to be standing next to the character and only carry pistols. Field engineers could build and take down barriers, drop and disable mines, and more. Etc etc etc.

    I think it could be fun! =)
  • UnknownUnknown Join Date: 1970-01-01 Member:
    i would make an RPG

    with amazing graphics and an awesome engine

    running at 1,000,000,000,000,000,000,000,000 etc FPS

    and it starts with you being born

    and you have random parents

    and a completely random life

    and you have to guide your character through his life until he dies!

    would be awesome.
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    a dash of 'Oni', a sprinkling of 'Diablo' enemy quantities with a touch of 'Total War' for taste.
    Best consumed with a vintage bottle of MMORPG.


    now if that isn't a recipe for pwn I don't know what is <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • PerfectionsFlawPerfectionsFlaw Join Date: 2003-02-14 Member: 13555Members
    Something someone should try, a roleplaying game without a leveling system. That way you can actually play the role instead of demeaning yourself by attacking overgrown rats to advance your kharma and be save gold to pay for a **** poor short sword so you can move to the next area and kill overgrown insects. I have no trouble with massive multiplayer online games, it's just the ones that put RPG at the end of their name that chap my ****.

    Diablo was no RPG, mind you it was an okay game for the first I dunno two weeks. Then it became immensly boring and my life dwindled from killing lightening beasts to trying to time my 'dupes' properly so I could ponder up the loot to put in a large money sack allowing me to patrol the depths of hell whacking monsters three times my size with a shiney priceless metal. Now that is an investment worth the wait.

    Say it with me people 'Fallout 3' the only RPG I have ever played for sure was Fallout 2, the first was good but not as many options to take. I think we should swamp Black Isle studios with an ever-massing pile of fanmail and donations to get it going. I still think they should stick to their roots and keep it 2d, they've always looked good why ruin that?

    Anyway, I'm only ranting because for some reason I can't get any of the Half Life servers to work. All I get is Error host not responding, for every mod <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • HawkeyeHawkeye Join Date: 2002-10-31 Member: 1855Members
    <!--QuoteBegin--TheInfragableKrunk+Jun 22 2003, 04:34 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TheInfragableKrunk @ Jun 22 2003, 04:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> a gundam style MMORPG where you can fight in space and earth and the moon...much like gundam wing. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Nice. I'd play that.
  • Brave_UlyssesBrave_Ulysses Join Date: 2003-04-28 Member: 15922Members
    <!--QuoteBegin--Liku+Jun 21 2003, 02:57 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Liku @ Jun 21 2003, 02:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I wouldn't post Ideas, because someone could easily take them and implement them in their game and say, "Oh, I had that idea long before you did." <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    A bit paranoid but definitely true and <i>the</i> reason why I don't contribute my fantastic ideas to (otherwise great) threads like this.
  • Brave_UlyssesBrave_Ulysses Join Date: 2003-04-28 Member: 15922Members
    <!--QuoteBegin--PerfectionsFlaw+Jun 22 2003, 03:43 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (PerfectionsFlaw @ Jun 22 2003, 03:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Something someone should try, a roleplaying game without a leveling system. That way you can actually play the role instead of demeaning yourself by attacking overgrown rats to advance your kharma and be save gold to pay for a **** poor short sword so you can move to the next area and kill overgrown insects. I have no trouble with massive multiplayer online games, it's just the ones that put RPG at the end of their name that chap my ****.

    Diablo was no RPG, mind you it was an okay game for the first I dunno two weeks. Then it became immensly boring and my life dwindled from killing lightening beasts to trying to time my 'dupes' properly so I could ponder up the loot to put in a large money sack allowing me to patrol the depths of hell whacking monsters three times my size with a shiney priceless metal. Now that is an investment worth the wait.

    Say it with me people 'Fallout 3' the only RPG I have ever played for sure was Fallout 2, the first was good but not as many options to take. I think we should swamp Black Isle studios with an ever-massing pile of fanmail and donations to get it going. I still think they should stick to their roots and keep it 2d, they've always looked good why ruin that?

    Anyway, I'm only ranting because for some reason I can't get any of the Half Life servers to work. All I get is Error host not responding, for every mod <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    THIEF - I'd call that a true RPG because you actually sit around in shadows feeling like a Thief. You think to yourself - "now can I sneak over there without him seeing me?" instead of dumb stuff like "my sword works +2 against those sorts of creatures, so I'll use it over my +4 against humans Mace" etc.

    I know just what you mean, mate <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Dirty_Harry_PotterDirty_Harry_Potter Join Date: 2002-11-21 Member: 9500Members
    not really suitable for an RPG, since it would be very hard to implement and keep it balanced/simple, here's a concept about magic(which i'm working on right now):
    the way magicians cast spells are by drawing power from the natural presence of magic in the world, the amount of magic present is based on how many believes in, so in our world magic isn't really present, since very few believe it. Everybody can manipulate magic, however it's in such a small degree, and the very little amount of magic makes it even weaker, so it's only the Missing Sock syndrome...

    Mages learn spells by studieing(sp?) magic, but they can also learn it naturally, but the naturally learned spells are learned at a slower pace than studieing, and it has a lower spell-lvl limit.
    another way to explain it, imagine the D&D spell lvls:

    a Mage lvl X, can Naturally Learn Lvl X spells, but can study himself to Lvl X+3 spells.....

    well when a mage casts a spell it draws from his body energies, so it exhausts him - a mage can boost himself by taking energy-drinks(however at some point his body will quit...)

    Spells are split up into different categories based on their effect, and it's not something like illusion, Necromancy, Demonology etc.. i won't post them here, since i haven't completed them, and i won't say too much.

    in my concept there isn't a Fireball why? i think it's too tradional, but you can still cast a fireball, but you first have to conjure the fire, then cast the spell that will set it in motion - or you can conjure Pen by Conjuring some Plastic, Metal, and ink, then using a transform Shape spell to make it.
    ------this way i keep it open for creative soluotions, personally i would like to see my idea implemented in a RPG game, however i think it's near impossible...

    whadda ya think?
  • Dirty_Harry_PotterDirty_Harry_Potter Join Date: 2002-11-21 Member: 9500Members
    Bump

    i digged this out from my archives:

    The 10 Commandments for the sadistic GM:

    I.- "Thy
    players shall have no other GMs before thee" (Should
    they defy you, refer to number 6)
    II.- "Thy
    players shall make for themselves a carved image in the
    likeness of the GM, and they shall bow down to him and
    serve him" (if they refuse, refer to number 6)
    III.- "Thy
    players shall not take the name of the Lord the GM in
    vain" (if they refuse, refer to number 6)
    IV.-
    "Remember the Role-playing Day, and keep it
    holy" (otherwise refer to number 6)
    V.- "Thy
    PLAYERS shall honor the official playing rules, thou
    shall not honor them, for ye shall twist them on thy
    favor" (if thy players refuse or complain, or if ye
    believe they are thinking of it, refer to number 6)
    VI.-
    "Thou shall kill thy player's characters whenever
    they question thy judgement" (And if thy monster
    is defeated, refer to number 5)
    VII.-
    "Thou shall forget any and all information that
    might give the player characters an opportunity"
    (and should they complain, refer to number 6)
    VIII.-
    "Thou shall steal thy player characters favourite
    magic items whenever you feel they have an advantage over
    thy monsters" (Should they be smart or lucky, refer
    to number 5, and if still you fail, refer to number 6)
    IX.- "Thy
    Non player characters shall not bear false witness
    against your player characters, unless it suits thy needs" (such needs shall always attain to number 6)
    X.- "Thy
    players shall not covet the GM's dice (loaded is holy),
    they shall not covet the GM's position, nor anything that
    is the GM's" (Should they covet thy blood in
    vengeance for what they believe is abusing your power,
    refer to number 911)
    Finally, any confrontation or complaint (real or imagined) that is not covered by these ten holy principles shall be dealt with... well, by referring to number 6.
  • HawkeyeHawkeye Join Date: 2002-10-31 Member: 1855Members
    edited June 2003
    Mage spell categories:

    Elemental, Demonology, Necromancy, illusionary, mind-control, arcane (ancient spells left unknown as to their abilities)

    <u>Elemental</u> - The simplest form of magic to learn, yet possibly the most powerful at higher levels.
    Basic spells:
    <ul>
    <li>Flare (starting a fire from your fingertips)
    <li>Chill (dramatically reducing temperature of object to 0 C upon touch)
    </ul>
    Advanced spells:
    <ul>
    <li>Furnace (an explosion up to 10 meters in radius)
    <li>Blizzard (storm clouds circle overhead and icey hell rains down to earth)
    </ul>

    <u>Mind control</u> - The capability to shape the thoughts and visions of a single person.
    Basic spells:
    <ul>
    <li>Alter mood (change the emotional status of any one person)
    <li>Create object (create stationary object for any one person to see, but can't touch)
    </ul>
    Advanced spells:
    <ul>
    <li>Mind control (make any one person do what they are capable of)
    <li>Vision (make any one person see exactly what you want them to see)
    </ul>

    <u>Illusionary</u> - The power to alter the appearance of objects to all others through advanced mind control. Must have studied intermediate mind control spells.
    Basic spells:
    <ul>
    <li>Modify (change small trait characteristic of an object on touch)
    <li>Create object (create stationary object for all to see, but cant' touch)
    </ul>
    Advanced spells:
    <ul>
    <li>Alter (change form of any object by both sight and touch -- self included!)
    <li>Invisibility (make any object invisible for a limited amount of time)
    </ul>

    <u>Necromancy</u> - Combination of mind control and being able to contact the afterlife realms.
    Basic spells:
    <ul>
    <li>Summon spirit (allows for random spirit to enter this realm -- good/bad spirit is undetermined)
    <li>Haunt object (invites spirit to "give life" to an object -- large objects possible with more skill)
    </ul>
    Advanced spells:
    <ul>
    <li>Summon poltergeist (allows evil spirit to be summoned -- not recommended to do without mind control)
    <li>Summon Skeleton (resurrects skeleton with the spirit of the person who once possessed it)
    </ul>

    <u>Demonology</u> - Requirement are knowing the advanced Necromancy spells. Summons other-worldly creatures to do your bidding.
    Basic spells:
    <ul>
    <li>Summon Imp (invites spirit to inhabit a decapitated head -- grows small feet and hands and serves you)
    <li>Sever Link (all demons hold link to afterlife realm.. the better this skill the easier it is to summon demons/spirits)
    </ul>
    Advanced spells:
    <ul>
    <li>Summon Demon (NOT recommended without mind control -- for advanced mages only)
    <li>Open portal (allows you to transport between worlds -- mind you it allows anything to come through as well.. advanced mages only!)
    </ul>


    <u>Arcane</u> - The spells arcane can do are yet unknown, but what is known is that they wiped out all mages. All is left are scrolls of this dead mage category. The potential for these spells are to trigger events on the global scale.
    Basic spells:
    Unknown
    Advanced spells:
    Unknown

    You'd find out more about arcane as you play through the game. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    Neat huh?
  • Dirty_Harry_PotterDirty_Harry_Potter Join Date: 2002-11-21 Member: 9500Members
    i've split spells up after their effect...

    Time/space Manipulation:
    Haste,
    Slow,
    Telekinesis,
    Freeze Space(note that aging/decompile process still takes place),
    Freeze Space+Time,
    Teleport,
    Timeport (but one cannot change a flow of time he knows ex. you cannpt try to save your loved one, or prevent certain disasters as soon as you know it...),
    Dimensional Gate...

    Conjuration:
    Conjure Element(not a monster but the element...),
    Conjure Known Material,
    Conjure Body(this body is without a soul, but this can be changed by another spell)

    Physical Manipulations:
    Change specific-material to specific-Material,
    Change Shape on specific-Material,
    Grow Limb/remove Limb(this can both be sed for advanced healing. or to give oneself an advantage ex. grow a pair of wings..)
    (healing spells - not 100% sure)

    as i've said you can't find a Fireball spell or similar - but you can conjure Fire, and then use another spell to set it in motion(not sure if telekinesis is going to fill that function....)
    and note: i'm not finished....
    i haven't set any lvls for them yet - but i think i'll avoid the whole lvl system totally (no lvl for characters or for spells) instead i will set certain "requirements" for them, though you can still cast spells which you don't have the requirements to - but this can be risky....
  • HawkeyeHawkeye Join Date: 2002-10-31 Member: 1855Members
    Well I think there should be requirements. I think summoning things should be very taxing on a mage (until he gets more experienced).
    While using elemental would be easy on a mage, summoning say, a car, would be very draining (kind of limits what mages are capable of.. instead of being able to summon anything they want easily).
  • Dirty_Harry_PotterDirty_Harry_Potter Join Date: 2002-11-21 Member: 9500Members
    in my magic system - you can't summon specific items complete, you have to summon every bit and piece yourself... so for a mage to constuct a car would take time

    and the way mages learn in my system is, they learn spells naturally, which is a the natural way and is pretty stable(you're almost secure that these spells won't backfire somehow, be it drain or just a plain screwup. but you can also study yourself to a spell - and every spells you can study yourself to - but a apprientince wouldn't exactly have an easy time trying to cast a dimension Gate(which is one of the most powerfull spells there is going to be), also when a mage casts a Studied spell - he will have to say mumbo jumbo, and make certain arm movements - but naturally learn spells can be done be sheer force of will...

    the drain that comes with casting a spell - takes on his physical energy( this means he can boost himself to cast lots of spells by consuming energyzing stuff), but when casting a paticular powerful spell it can also hurt his body with open injuries.....

    the drain is based firstly upon the spell, but if the mage doesn't have the requirements that would allow him to cast it naturally, it adds to the drain....
  • HawkeyeHawkeye Join Date: 2002-10-31 Member: 1855Members
    I think that spells should vary easily when you try different things.
    Supposing you had to say "Alacaster Pyro" to shoot fire from the palm of your hands, and instead you said "Alacoster Pyro," the effect is that something random happens resulting in fire. This is how mages learn new spells.. trial and error. The ones that live (from not doing something terribly stupid), are the advanced mages capable of having a learning curve as to how to modify spells to their liking. It would also be much more complicated than just saying something, otherwise an amateur mage could do the same if he knew what to say.
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