Jp Fix

2

Comments

  • Lightning_BlueLightning_Blue Sunny Domination Join Date: 2002-12-11 Member: 10647Members, Constellation, Reinforced - Silver
    So far I'm running it on the default settings on a linux server and it seems to work fine <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • CrashCrash Join Date: 2002-11-01 Member: 3395Members, Constellation
    I run this mod with both CVARs set at 142 (1000 divided by 7 roughly). This feels the most 'normal' to me. I installed this plugin as a way to allow low end users to be able to jetpack and it seems to work OK. It just feels more sluggish than standard flight though. Without the plugin its fairly easy (on a decent PC) to zoom around big open maps and stay airbourne for ages. With the plugin, movements are slower, almost as if friction is acting on you more or something.
  • DarkFrostDarkFrost Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
    i still say its a combination of the speed marines can get the tech for JP and the FPS not just one or the other.
  • Lightning_BlueLightning_Blue Sunny Domination Join Date: 2002-12-11 Member: 10647Members, Constellation, Reinforced - Silver
    If jetpack research time was doubled or tripled that would help too.
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    good work, I think you will make LB and many of the people **** w/ JP's on Nano happy <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->


    it's nice to see a little tweak for 1.04 that many people have wanted <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • clamatiusclamatius Join Date: 2003-03-27 Member: 14948Members, Constellation
    Crash: With recharge rate greater or equal to discharge rate, I would think it would be possible to still fly more-or-less indefinitely with a high enough frame rate. You might still see the early appearance of the Hive-Killing Giant Death Bees ™ (aka JP/HMGers), so watch out. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Lightning Blue & DarkFrost: are you still seeing early JP/HMG wins? If not, I'm not sure it's necessary to change anything else like research time, etc. After all, if it ain't broke, don't fix it, as the saying has it.
  • Lightning_BlueLightning_Blue Sunny Domination Join Date: 2002-12-11 Member: 10647Members, Constellation, Reinforced - Silver
    I havn't noticed yet, will keep you informed.

    (I do know a JP rush was attempted on powersilo and 4 outta 5 went splat) <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • clamatiusclamatius Join Date: 2003-03-27 Member: 14948Members, Constellation
    edited June 2003
    Sounds like the settings are at least close to right then - it should be tempting to try the JP/HMG tactic, but somehow just not quite work. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Lightning_BlueLightning_Blue Sunny Domination Join Date: 2002-12-11 Member: 10647Members, Constellation, Reinforced - Silver
    edited June 2003
    After an actual test, it was found that 300 discharge and 200 recharge allowed infinite hovering at 60 FPS.

    Set it to 500 discharge and 150 recharge and it seems to have fixed it for all but 100 FPS users.

    More jumpjet instead of jetpack <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    edited June 2003
    personally I like jetpacks as jump packs, becuase it enables jumping to avoid aliens to the extreme, becuase you jump about 10 feet and come down and do it again, but it's still very easily counterable, but enables you to avoid aliens for the most part, moreover it's easier to do that jping @ 60 mph and doing a ninety degree turn while flying.


    [edit]
    when I connected to nano I noticed the plugin was on, but I didn't notice it when I was in game with a JP, so I like it becuase I definetly ran out of fuel alot faster, but JP's were still one of the viable strats
    [/edit]
  • clamatiusclamatius Join Date: 2003-03-27 Member: 14948Members, Constellation
    After playing on Nano, I'm pretty sure that LB is right.

    With 500 discharge and 150 recharge, the JP is still pretty damn useful (especially if you don't suck at flying as badly as I do, I'm awful) but apparently devoid of infinite-hovering death-bee syndrome. Having said that, I only get about 75fps usually, so maybe with 100fps you can still hover infinitely. One of you high fps guys should go try it out on nano and report back. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • BryBry Join Date: 2003-01-23 Member: 12609Members
    nice jp fix imo got it runnign on my server
    195.149.21.203:27015

    Running mainly custom maps from Liku's Map pack and an assortment of plugins


    I was always getting unlimited fuel with 100fps and now i dont and tbh it ruins custom maps like siege, missilecommand (vairants) nomblizkikko4 etc coz of jp hmg rush. So no marines are using HA or JP in very strong groups which is great mroe teamwork and more chance for aliens <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • SoopaFlyYTSoopaFlyYT Join Date: 2002-12-02 Member: 10382Members
    GOOD JOB!

    I just added this plugin to the Punk A$$ Fraggers NS Server (198.172.110.212:27015) and I also added it to the <a href='http://ns.punkassfraggers.com/plugins/index.shtml' target='_blank'>Server Plugins Page</a> on our site.

    GG
  • clamatiusclamatius Join Date: 2003-03-27 Member: 14948Members, Constellation
    To LB and other clan server admins - if you can convince another clan to have a match with JPN running, I'd be really interested to know the results.

    Hell, I'd be really interested in spectating or seeing a demo. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • clamatiusclamatius Join Date: 2003-03-27 Member: 14948Members, Constellation
    Uploaded v0.03, which is another slight tweak.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    <ul>
    <li>Upped default settings to 550 discharge, 150 recharge
    <li>Added more sanity checking to code, just to be on the safe side
    <li>Made documentation somewhat clearer
    </ul>
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
  • BonelessBoneless Join Date: 2002-09-03 Member: 1270Members
    Aren't the new defaults a bit radical?

    BTW still reports version 0.02 <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • Lightning_BlueLightning_Blue Sunny Domination Join Date: 2002-12-11 Member: 10647Members, Constellation, Reinforced - Silver
    Updated.

    Will keep you informed on any trouble.
  • clamatiusclamatius Join Date: 2003-03-27 Member: 14948Members, Constellation
    Thanks BoNeLeSS - I spaced and totally missed it. I'm going to blame lack of sleep, as usual. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    You can fix the version # for people filtering on it by just changing the value of the cvar to the correct one (0.03).

    If people care enough about it, I can make v0.04 which just updates the version #.
  • RoobubbaRoobubba Who you gonna call? Join Date: 2003-01-06 Member: 11930Members, Reinforced - Shadow, WC 2013 - Shadow
    There is a problem for high ping + high fps users.
    They fly very high, then can't control how fast they come down (because thrust is large on high fps), and end up dying a LOT...

    I've had to remove it from the server as I have a few regulars having these difficulties (and many others aren't taken with the plugin)
    Sorry, it's a good idea but the thrust is the key part of it I'm afraid <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

    Keep on working on those plugins though it's a real asset to the community!
  • clamatiusclamatius Join Date: 2003-03-27 Member: 14948Members, Constellation
    It may be possible to cap fall-rate (jetpack emergency thruster?), which would fix the problem you're describing and effectively enforce "gentle" landings while using the jetpack.

    As for fixing the thrust problem all the way, I don't think it's really doable from a metamod, because the jetpack seems to generate sideways thrust as well as vertical. I could be wrong on that, but that's how it seems to me at the moment. Maybe (but just maybe) there's a way of making it so that the thrust vs. framerate issue is fixed for vertical movement only. However, that might make the jetpack movement seem kinda weird.

    Unfortunately, I'm about to go on holiday to the east coast for a week and won't have internet access from a machine I can develop on.

    Anyway, thanks for the feedback, Roo - have other server admins had similar issues? I'll try to keep an eye on the forums while I'm away, and if other people are having the same kind of issues maybe I can come up with a fix.
  • Lightning_BlueLightning_Blue Sunny Domination Join Date: 2002-12-11 Member: 10647Members, Constellation, Reinforced - Silver
    Yeah, I've noticed HA being used more. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • clamatiusclamatius Join Date: 2003-03-27 Member: 14948Members, Constellation
    IMHO, that's not a bad thing. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • PetitMortePetitMorte Join Date: 2002-11-06 Member: 7232Members
    This plugin sounds great.

    Just a quick question... Does this stop the Hover scripts from working?
  • clamatiusclamatius Join Date: 2003-03-27 Member: 14948Members, Constellation
    edited June 2003
    I don't know for sure, because I don't have those scripts. However, with the settings at 550/150, I would be surprised if a hover script worked.
  • CheesyPetezaCheesyPeteza Join Date: 2002-11-24 Member: 9784Members, NS1 Playtester, Constellation
    Our server has been crashing on and off. Managed to pin it down to around the time when marines get jet packs.

    I have had to remove the plugin I'm afraid. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • Garet_JaxGaret_Jax Join Date: 2003-02-23 Member: 13870Members, Constellation
    didnt choose A-level physics so havent got a bloody clue WTH u lot r talkin about...

    ...but appreciate Roob takin it off his server (its the best UK server <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> ) - the metamod is a great idea if u on p2Ghz ADSL, but not if, like me, u r on p450 voodoo 2 56k!
  • clamatiusclamatius Join Date: 2003-03-27 Member: 14948Members, Constellation
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    The young lieutenant was tugging uneasily at his stiff collar in the austere waiting room when the General's booming
    voice nearly punctured his right eardrum.

    "In!"

    "Sir, I'm afraid the new economy jetpacks you ordered have caused a few... accidents... in the field," he stammered.

    "How many is a few, Lieutenant?" snarled the General, beet-red as usual.

    "Eight - eight hundred and seventy-two, sir." whispered the lieutenant.

    "EIGHT HUNDRED AND SEVENTY-TWO!?!" bawled the General, already on his feet and leaning onto the lieutenant's face.  "Do
    something about it!"

    "How about an emergency thruster, General?  That way they wouldn't fall quite as fast if they ran out of fuel?"

    "Which is cheaper, more training for the damnfool idiots or the thruster?" came the reply.

    "The thruster, I think, sir."

    "Do it, lad.  And get those new 2.0 jumppacks out as soon as you can!"

    The lieutenant practically ran out of the office, his brain already buzzing with schematics.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    JPN v0.04 is now available <a href='http://sourceforge.net/project/showfiles.php?group_id=76903' target='_blank'>here</a>. The change in this version is the addition of a new server variable, jpn_jp_maxfall, which controls the max fall rate for jetpack users. The default setting should remove falling damage entirely - the more you raise it, the less the "emergency thrusters" will work.
  • saubloedsaubloed Join Date: 2002-11-02 Member: 3996Members
    <!--QuoteBegin--clamatius+Jul 13 2003, 08:33 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (clamatius @ Jul 13 2003, 08:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> JPN v0.04 is now available <a href='http://sourceforge.net/project/showfiles.php?group_id=76903' target='_blank'>here</a>. The change in this version is the addition of a new server variable, jpn_jp_maxfall, which controls the max fall rate for jetpack users. The default setting should remove falling damage entirely - the more you raise it, the less the "emergency thrusters" will work. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    And where is the sourcecode?
    Why do you not include it?
    Is it possible at all to get the sourcecode of each of your versions in CVS?
  • clamatiusclamatius Join Date: 2003-03-27 Member: 14948Members, Constellation
    Instructions for downloading either WhichBot or JPN are <a href='http://sourceforge.net/cvs/?group_id=76903' target='_blank'>here</a>, linked to from the download page. You can even browse the source code directly from the CVS browser on that page.

    As to why I don't just source code - well, 99.9% of users don't care, so there's no point cluttering the distributable. For the rest, if they can't even use anonymous CVS they probably can't modify the code anyway.
  • saubloedsaubloed Join Date: 2002-11-02 Member: 3996Members
    <!--QuoteBegin--clamatius+Jul 13 2003, 03:36 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (clamatius @ Jul 13 2003, 03:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Instructions for downloading either WhichBot or JPN are <a href='http://sourceforge.net/cvs/?group_id=76903' target='_blank'>here</a>, linked to from the download page. You can even browse the source code directly from the CVS browser on that page.

    As to why I don't just source code - well, 99.9% of users don't care, so there's no point cluttering the distributable. For the rest, if they can't even use anonymous CVS they probably can't modify the code anyway. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Ok i know that.
    But i think you forgot to save the sourcecode from Version 0.01 - 0.03 and if that is true you hurt the BSD License I think.

    Why you cant just zip the sourcecode for every version. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
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