SidCorwid of the FreeJoin Date: 2003-01-28Member: 12903Members, Constellation
edited June 2003
<!--QuoteBegin--NightCrawler.+Jun 10 2003, 06:07 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NightCrawler. @ Jun 10 2003, 06:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> just liek you do with every model. AND IT NEVER DOES. lol then next week start a new damn model concept OVER AND OVER. DOES IT EVER END???
sid atleast contact people IF you REALLY want these modled. Cause as of right now you never model a thing. AND THESE are the things you should be practicing learning modeling on. Get off YER behind and learn to model trust me it will help a ton.
/end angry/hungry mode <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Night, have you even bothered to READ what I have posted before this page? It explains it all. And as I have said before - I AM looking into modelling - can you not read? I'm asking for tutorials so I CAN get this into the game.
P.S. I'm still looking for Boning, Animating, and Meshing tutorials - and some advice on how to get this into Half-Life would be nice.
SidCorwid of the FreeJoin Date: 2003-01-28Member: 12903Members, Constellation
...Some Tutorials would be nice and handy.... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
SidCorwid of the FreeJoin Date: 2003-01-28Member: 12903Members, Constellation
Hmm - well, as I said - I need some tutorials on how to Bone, Animate, and compile weapons. I will get this thing out! This will be the last project that gets unfinished! if anyone can point me in the right direction for the tutorials, I will have a go at this weapon. Please.
<!--QuoteBegin--Sid+Jun 12 2003, 04:40 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sid @ Jun 12 2003, 04:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Another day, another post. Does ANYONE know where I can find any tutorials on Boning, Meshing or Animating for weapons?
Thanks for your time, -Sid <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> First open the valve skeleton file what comes with your MS,or import gordon to your MS with Skeleton.You notice that the skeleton is usually in middle of the mass am i right?,well delete the skeleton and try remake it,select the Joint tool,hold it from one point to another,you should somekind of joint be made.Continue that until he's skeletoned.
1) Save the gun as a MS3d file. 2) Decompile the NS weapon model he wishes to replace. ( use the "Kratistos decompiler" option in tools/milkshape. 3) Import the smd file "Nsweapon_ref" ( say, lmg_ref or whatever ) 4) Remove the weapon from this model, now you should only have the hands. 5) Go to "merge", load the new gun into ms3d, move and scale it to fit. 6) Now assign the proper parts of this gun to the appropriate joints.
Note: If the weapon reloads say, significantly differently from the original weapon, you'll need to do a bit of animating or it'll clip through hands and look a bit odd..
These are some nice basic tutorials ( Intro to Milkshape 1-6 ) that cover most of the basics of this stuff. <a href='http://www.machinima.com/articleselected.php?value=category&id=2' target='_blank'>http://www.machinima.com/articleselected.p...e=category&id=2</a>
Edit: If the joints are the default MS size, the sheer number of joints in the hands will make it look like a garbled mess of spheres, to change this go to file > preferences > joint size, change this to something really tiny, like 0.05, this should make things a lot clearer....
<!--QuoteBegin--CrouchingHamster,HiddenElvis+Jun 13 2003, 04:21 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CrouchingHamster,HiddenElvis @ Jun 13 2003, 04:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Or alternatively, he could..
1) Save the gun as a MS3d file. 2) Decompile the NS weapon model he wishes to replace. ( use the "Kratistos decompiler" option in tools/milkshape. 3) Import the smd file "Nsweapon_ref" ( say, lmg_ref or whatever ) 4) Remove the weapon from this model, now you should only have the hands. 5) Go to "merge", load the new gun into ms3d, move and scale it to fit. 6) Now assign the proper parts of this gun to the appropriate joints.
Note: If the weapon reloads say, significantly differently from the original weapon, you'll need to do a bit of animating or it'll clip through hands and look a bit odd..
These are some nice basic tutorials ( Intro to Milkshape 1-6 ) that cover most of the basics of this stuff. <a href='http://www.machinima.com/articleselected.php?value=category&id=2' target='_blank'>http://www.machinima.com/articleselected.p...e=category&id=2</a>
Edit: If the joints are the default MS size, the sheer number of joints in the hands will make it look like a garbled mess of spheres, to change this go to file > preferences > joint size, change this to something really tiny, like 0.05, this should make things a lot clearer.... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> He wants to learn bone,animate himself,i just gave tip to bone.
<!--QuoteBegin--Destroyder121+Jun 13 2003, 10:14 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Destroyder121 @ Jun 13 2003, 10:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> He wants to learn bone,animate himself,i just gave tip to bone. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> I know, that's why I also linked to basic tutorials explaining the complete process, as well as instructions specific to an NS weapon model ( which is what he's trying to do..) <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
<!--QuoteBegin--CrouchingHamster,HiddenElvis+Jun 13 2003, 05:23 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CrouchingHamster,HiddenElvis @ Jun 13 2003, 05:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Destroyder121+Jun 13 2003, 10:14 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Destroyder121 @ Jun 13 2003, 10:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> He wants to learn bone,animate himself,i just gave tip to bone. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> I know, that's why I also linked to basic tutorials explaining the complete process, as well as instructions specific to an NS weapon model ( which is what he's trying to do..) <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Okey... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> I just read the whole post and I hope your model comes out great! I really think that you should make the stock a tiny bit longer, I just tried 'holding' it (Yes, I'm obesessed) and it really was uncomfortable. Just make the stock a tad bit longer.
And to get off topic a TINY bit in this ONE post (no one else reply to it), I've looked at the times some of ya guys post, and DAMN! When the hell do you get sleep dudes!? 12:00 - 5:00 in the morning!? Jesus crist...sid is normal though lol.
Hope your model turns out great! "Happy Modeling!" (BTW I know NOTHING about modeling, so I'm just gonna not say anything...)
SidCorwid of the FreeJoin Date: 2003-01-28Member: 12903Members, Constellation
<!--QuoteBegin--CrouchingHamster,HiddenElvis+Jun 13 2003, 03:21 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CrouchingHamster,HiddenElvis @ Jun 13 2003, 03:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 4) Remove the weapon from this model, now you should only have the hands. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> ...How do I remove the gun model from the hands?
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->...How do I remove the gun model from the hands?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Comments
sid atleast contact people IF you REALLY want these modled. Cause as of right now you never model a thing. AND THESE are the things you should be practicing learning modeling on. Get off YER behind and learn to model trust me it will help a ton.
/end angry/hungry mode <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Night, have you even bothered to READ what I have posted before this page? It explains it all. And as I have said before - I AM looking into modelling - can you not read? I'm asking for tutorials so I CAN get this into the game.
P.S. I'm still looking for Boning, Animating, and Meshing tutorials - and some advice on how to get this into Half-Life would be nice.
Thanks for your time,
-Sid
Thanks for your time,
-Sid
Thanks for your time,
-Sid <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
First open the valve skeleton file what comes with your MS,or import gordon to your MS with Skeleton.You notice that the skeleton is usually in middle of the mass am i right?,well delete the skeleton and try remake it,select the Joint tool,hold it from one point to another,you should somekind of joint be made.Continue that until he's skeletoned.
1) Save the gun as a MS3d file.
2) Decompile the NS weapon model he wishes to replace. ( use the "Kratistos decompiler" option in tools/milkshape.
3) Import the smd file "Nsweapon_ref" ( say, lmg_ref or whatever )
4) Remove the weapon from this model, now you should only have the hands.
5) Go to "merge", load the new gun into ms3d, move and scale it to fit.
6) Now assign the proper parts of this gun to the appropriate joints.
Note: If the weapon reloads say, significantly differently from the original weapon, you'll need to do a bit of animating or it'll clip through hands and look a bit odd..
These are some nice basic tutorials ( Intro to Milkshape 1-6 ) that cover most of the basics of this stuff.
<a href='http://www.machinima.com/articleselected.php?value=category&id=2' target='_blank'>http://www.machinima.com/articleselected.p...e=category&id=2</a>
Edit: If the joints are the default MS size, the sheer number of joints in the hands will make it look like a garbled mess of spheres, to change this go to file > preferences > joint size, change this to something really tiny, like 0.05, this should make things a lot clearer....
1) Save the gun as a MS3d file.
2) Decompile the NS weapon model he wishes to replace. ( use the "Kratistos decompiler" option in tools/milkshape.
3) Import the smd file "Nsweapon_ref" ( say, lmg_ref or whatever )
4) Remove the weapon from this model, now you should only have the hands.
5) Go to "merge", load the new gun into ms3d, move and scale it to fit.
6) Now assign the proper parts of this gun to the appropriate joints.
Note: If the weapon reloads say, significantly differently from the original weapon, you'll need to do a bit of animating or it'll clip through hands and look a bit odd..
These are some nice basic tutorials ( Intro to Milkshape 1-6 ) that cover most of the basics of this stuff.
<a href='http://www.machinima.com/articleselected.php?value=category&id=2' target='_blank'>http://www.machinima.com/articleselected.p...e=category&id=2</a>
Edit: If the joints are the default MS size, the sheer number of joints in the hands will make it look like a garbled mess of spheres, to change this go to file > preferences > joint size, change this to something really tiny, like 0.05, this should make things a lot clearer.... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
He wants to learn bone,animate himself,i just gave tip to bone.
I know, that's why I also linked to basic tutorials explaining the complete process, as well as instructions specific to an NS weapon model ( which is what he's trying to do..) <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
I know, that's why I also linked to basic tutorials explaining the complete process, as well as instructions specific to an NS weapon model ( which is what he's trying to do..) <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Okey... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
And to get off topic a TINY bit in this ONE post (no one else reply to it), I've looked at the times some of ya guys post, and DAMN! When the hell do you get sleep dudes!? 12:00 - 5:00 in the morning!? Jesus crist...sid is normal though lol.
Hope your model turns out great! "Happy Modeling!" (BTW I know NOTHING about modeling, so I'm just gonna not say anything...)
-Sid
4) Remove the weapon from this model, now you should only have the hands.
<!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
...How do I remove the gun model from the hands?
carefully <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->