Known Issue's List
MrPink
Join Date: 2002-05-28 Member: 678Members
<div class="IPBDescription">Update?</div> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Known issues
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- Bile-bomb projectile isn't oriented properly
- Energy display for observatory is non-informative
- Armory and phase gate animations are still messed up
- VALVe Anti-Cheat support not in yet
- Armories and alien resource towers don't draw rings (collision sizes I think)
- Enforce entity limit of some kind to prevent/reduce overflows?
- Remove commander mouse-over for players (now that names always display)
- Alerts for commander aren't working
- Test demos, decide on backwards-compatibility
- Fade third-person anims are messed?
- Siege still can't hit targets in range of an observatory
- Timer on scoreboard is ugly
- Blink still needs to be fixed
- Fade is missing his 2nd hive ability (unannounced)
- Stomp sound is placeholder
- Minimap still needs fixes and improvements
- Placeholder HUD sprites for stomp, devour and death-by-electricity
- Walking speeds are messed up for some classes
- You may have to aim down or crouch to get devour to work
- RESEARCH_HEALTH is still available after researching it<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I was hoping that perhaps we could get an update on which of these have been taken care of, and which remain? The only one I know can be taken off the list is the fade 2nd hive ability.
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- Bile-bomb projectile isn't oriented properly
- Energy display for observatory is non-informative
- Armory and phase gate animations are still messed up
- VALVe Anti-Cheat support not in yet
- Armories and alien resource towers don't draw rings (collision sizes I think)
- Enforce entity limit of some kind to prevent/reduce overflows?
- Remove commander mouse-over for players (now that names always display)
- Alerts for commander aren't working
- Test demos, decide on backwards-compatibility
- Fade third-person anims are messed?
- Siege still can't hit targets in range of an observatory
- Timer on scoreboard is ugly
- Blink still needs to be fixed
- Fade is missing his 2nd hive ability (unannounced)
- Stomp sound is placeholder
- Minimap still needs fixes and improvements
- Placeholder HUD sprites for stomp, devour and death-by-electricity
- Walking speeds are messed up for some classes
- You may have to aim down or crouch to get devour to work
- RESEARCH_HEALTH is still available after researching it<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I was hoping that perhaps we could get an update on which of these have been taken care of, and which remain? The only one I know can be taken off the list is the fade 2nd hive ability.
Comments
I like to keep updated (who doesn't?), not only that it is a good reference to how far along development of 1.1 is