The "Post Your Screenshots" Thread

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Comments

  • ZaziZazi Join Date: 2002-05-26 Member: 672Members, NS1 Playtester, Contributor
    Shut it and post at my other thread you nub. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    Wow, incredible stuff guys. The talent of this mapping community never ceases to impress me.

    I'll be announcing an upcoming map "contest" of sorts in the near future. There will be ton of new amazing textures from Squeal (ns2.wad) and there may be money involved. I'll keep you posted.
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Contest, eh? Money, hmm?

    Excellence!
  • quazilinquazilin Join Date: 2002-11-25 Member: 9880Members, Contributor, NS2 Playtester, Squad Five Blue
    Holy PINK cow! <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    Oh my god!

    I mean... That sounds pretty good. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> I'm sure it'll be an interesting contest.
  • DFA_HaploDFA_Haplo Join Date: 2003-01-21 Member: 12537Members
    edited June 2003
    Mr. Flayra...sir,

    Is there any amount of begging and pleading that we could do to get you to release the ns2.wad before the release of 1.1? I mean it would be kinda nice to have a few custom maps ready for 1.1 looking fresh and new. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->


    Please, Please, Please, *Grovel* *Grovel* *Grovel*.
    Can ya huh? Can ya? Please, Please, Please. *Beg* *Beg* *Beg*




    PS. The red x's are gone (page 14) I had an ISP problem and my links were broken. Its fixed now. SEE EDIT

    [EDIT] NM there are still problems that I will have to fix later <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> [/EDIT]
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    Having already seen the cool stuff the playtesting mappers have done with it, I can't wait to see what the rest of the community does with ns2.wad. It's an amazing, amazing, amazing (I can't stress this enough) wad, and Sqeual has really outdone himself this time.

    But I'm personally a lot more curious about where that 'money' is going to come from.
  • Evil_bOb1Evil_bOb1 Join Date: 2002-07-13 Member: 938Members, Squad Five Blue
    <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> Why have we always got the impression that we're waiting for something....
  • SilverboltSilverbolt Join Date: 2003-05-23 Member: 16630Members
    All this amazing screenshots have made me take the leap and test my hand at mapping (finally). Being a total mapping n00b, I've heard that NS isn't the place to start, but seeing as it's the only HL mod I play anymore, I'm doing it anyhow. All you guys are just so great at this, any tips/pointers/things you wish you knew before you started? Hopefully, with a lot of time and patience, I'll be able to create something half as good as the stuff posted here.
  • Gimpy_Doodly_DooGimpy_Doodly_Doo Join Date: 2003-03-15 Member: 14521Members
    I want the new wad <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • DFA_HaploDFA_Haplo Join Date: 2003-01-21 Member: 12537Members
    <!--QuoteBegin--Greedo386+Jun 13 2003, 01:44 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Greedo386 @ Jun 13 2003, 01:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> But I'm personally a lot more curious about where that 'money' is going to come from. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    It's going to come from me. Since begging wont get me the new wad file early perhaps CASH will !! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    <!--QuoteBegin--Silverbolt+Jun 13 2003, 03:09 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Silverbolt @ Jun 13 2003, 03:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> All this amazing screenshots have made me take the leap and test my hand at mapping (finally). Being a total mapping n00b, I've heard that NS isn't the place to start, but seeing as it's the only HL mod I play anymore, I'm doing it anyhow. All you guys are just so great at this, any tips/pointers/things you wish you knew before you started? Hopefully, with a lot of time and patience, I'll be able to create something half as good as the stuff posted here. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I'm a n00b too. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Take one of the tutorials. Particularly one of the ones that makes a functioning ns box map for you. I don't know if you've ever mapped for anything else, but here's a personal pointer: Never Carve. Its not like Unreal. I had to completely redo the way I thought about level editing because of that. Secondly, download the "Everything you need" installer from somewhere in this forum. It makes the setup process a LOT less painful.
  • DarkhoundDarkhound Join Date: 2002-11-15 Member: 8794Members
    Here are some shots from my just-released map ns_karnak. There are lots more early shots at <a href='http://nsworld.ns-central.co.uk/Map.php?UniqueID=189' target='_blank'>NSWorld</a>. There's a download link there as well.

    <img src='http://www.cse.psu.edu/~forney/fuel.jpg' border='0' alt='user posted image'>
    <img src='http://www.cse.psu.edu/~forney/cargo.jpg' border='0' alt='user posted image'>
    <img src='http://www.cse.psu.edu/~forney/ramp_room.jpg' border='0' alt='user posted image'>
    <img src='http://www.cse.psu.edu/~forney/engine.jpg' border='0' alt='user posted image'>
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    i say screw the money, give it to flay!
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    OMG contest? i dont want money but i think itll be a great time mapping, speacially , as greedo says, with the UBERAMAIZING ns2.wad textures.
  • RyenDeckardRyenDeckard Join Date: 2003-02-16 Member: 13621Members, Constellation
    There is already a mapping contest. It happens once a week but no money in involved you can find it <a href='http://www.mapwars.com' target='_blank'>here</a>
  • MrBenMrBen ns_eclipse, ns_veil caretaker Join Date: 2002-11-14 Member: 8575Members
    This mapping competition sounds interesting, i wish to know more and subscribe to your newsletter.
  • MorreMorre Join Date: 2003-05-26 Member: 16717Members
    edited June 2003
    Hmm. I'll post some screens of my current project. Anyway, they are all either from inside VHE or compiled without RAD (Lightning) and VIS, just BSP and CSG. Just a few rooms have been made, and they aren't even done. One last thing... don't flame me just because I'm such a mapping newbie. Map name is ns_solar14, by the way.

    EDIT: The picture doesn't seem to be working properly... cut & paste: <a href='http://www14.brinkster.com/xplosive/nomapping/ns_solar14_screens3.jpg' target='_blank'>http://www14.brinkster.com/xplosive/nomapp...14_screens3.jpg</a>

    EDIT 2: Brinkster obviously changed their rules which means you cannot access the Picture. I'll find a new host for the pic, hold on.

    EDIT 3: You can access the image by entering <a href='http://www14.brinkster.com/xplosive/nomapping' target='_blank'>No Mapping & Design Community</a> , clicking "Projects" and then the "ns_solar14" link. Original URL is still here if Brinkster makes it work again.
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    No lighthing <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • MorreMorre Join Date: 2003-05-26 Member: 16717Members
    <!--QuoteBegin--JezPuh+Jun 14 2003, 07:50 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JezPuh @ Jun 14 2003, 07:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> No lighthing <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That's right. I just said so, and I know it will look better with lightning. Don't feel like compiling it with lightning for a week or so (I'll get my a computer in a week)... takes a day to compile a map for me with lightning.
  • vegetexvegetex Join Date: 2003-06-12 Member: 17306Members
    I have a IDEA.
    Because all of you mappers are so good in all ways i thought hey why dont we all make a map <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
    now i was thinking how <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
    ive made a sort of map that is devided in like 20 bits and i want all of you class mappers to take a part and build it then I or someone else gets all the parts and compiles then we have a map. who ever wants to help me with this hope to be super ns map mail me at vegetex@home.nl hope to hear from some people <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • michaeltoemichaeltoe Join Date: 2003-04-17 Member: 15588Members
    Gah, more pics of ns_amalthea.

    I got tired of all this pic-spam... so I made thumbnails. Click on them for the larger image.

    <a href='http://peakman.virtualave.net/ns/ns_amalthea23.jpg' target='_blank'><img src='http://peakman.virtualave.net/ns/ns_amalthea23_t.gif' border='0' alt='user posted image'></a><a href='http://peakman.virtualave.net/ns/ns_amalthea16.jpg' target='_blank'><img src='http://peakman.virtualave.net/ns/ns_amalthea16_t.gif' border='0' alt='user posted image'></a>
    <a href='http://peakman.virtualave.net/ns/ns_amalthea20.jpg' target='_blank'><img src='http://peakman.virtualave.net/ns/ns_amalthea20_t.gif' border='0' alt='user posted image'></a><a href='http://peakman.virtualave.net/ns/ns_amalthea22.jpg' target='_blank'><img src='http://peakman.virtualave.net/ns/ns_amalthea22_t.gif' border='0' alt='user posted image'></a>

    ^ above are the comm/player views of an interior/exterior pair of rooms. You can't see through those window panes but they add a sense of map continuity

    <a href='http://peakman.virtualave.net/ns/ns_amalthea17.jpg' target='_blank'><img src='http://peakman.virtualave.net/ns/ns_amalthea17_t.gif' border='0' alt='user posted image'></a><a href='http://peakman.virtualave.net/ns/ns_amalthea18.jpg' target='_blank'><img src='http://peakman.virtualave.net/ns/ns_amalthea18_t.gif' border='0' alt='user posted image'></a>

    ^ shots of the very large exhaust silo... the fan at the top rotates. I intend to make an adjacent area with an exterior view of the silo.

    <a href='http://peakman.virtualave.net/ns/ns_amalthea15.jpg' target='_blank'><img src='http://peakman.virtualave.net/ns/ns_amalthea15_t.gif' border='0' alt='user posted image'></a><a href='http://peakman.virtualave.net/ns/ns_amalthea21.jpg' target='_blank'><img src='http://peakman.virtualave.net/ns/ns_amalthea21_t.gif' border='0' alt='user posted image'></a>
    <a href='http://peakman.virtualave.net/ns/ns_amalthea24.jpg' target='_blank'><img src='http://peakman.virtualave.net/ns/ns_amalthea24_t.gif' border='0' alt='user posted image'></a><a href='http://peakman.virtualave.net/ns/ns_amalthea19.jpg' target='_blank'><img src='http://peakman.virtualave.net/ns/ns_amalthea19_t.gif' border='0' alt='user posted image'></a>

    ^ more images from around the level
  • NazulNazul Join Date: 2002-11-17 Member: 9052Members
    i like it vewy much
    implent more of those "glasses" ( yellow ones <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> )
    that looks cool and marks UR map
  • DarkhoundDarkhound Join Date: 2002-11-15 Member: 8794Members
    Pic spam? This IS a thread specifically for pictures, after all.
  • michaeltoemichaeltoe Join Date: 2003-04-17 Member: 15588Members
    I'm on dialup.

    thumbnails = good
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    man.. i love those big yellow light/window type things.. it makes it seem like the room is far more open than it might really be. it's almost as if it's an outdoor man, yet still confined as it should be. amazing. i likes it much i does.

    and i also find this contest interesting... i more-than likely won't win, but i can still have fun trying.

    some stuff i've been doing.

    <a href='http://www.angelfire.com/anime2/belgarion115/images/hl/MyMaps/masher0000.jpg' target='_blank'>masher 1</a>

    <a href='http://www.angelfire.com/anime2/belgarion115/images/hl/MyMaps/masher0001.jpg' target='_blank'>masher 2</a>

    <a href='http://www.angelfire.com/anime2/belgarion115/images/hl/MyMaps/genroom20002.jpg' target='_blank'>Generator Room 1</a>

    <a href='http://www.angelfire.com/anime2/belgarion115/images/hl/MyMaps/genroom20003.jpg' target='_blank'>Generator Room 2</a>

    Belg
  • WarpZoneWarpZone Join Date: 2002-11-03 Member: 6264Members
    I don't have a coherent level theme yet, so I'm just putting together some random rooms to see if anything inspires me. Anywho, here's a cargo bay! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> In the center, if you squint, you can see tracks with cranes mounted on them for loading and unloading cargo. That window in the upper-left corner is the bay's control booth. The airlock's visible in the far back of the room. Behind that convenient metal outcropping is a resource node, and above the pipes, you can see a vent. (Don't worry, there's some clip brushes over the pipe so skulks can get up there without too much hassle. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> ) I'm thinking about having this room be a lot darker at the outset (particularly just above the loading rails, so skulks can hide,) and then having a cable that can be welded to restore power to the lights. What do you think? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    you know, i've only had a sort-of-idea for a map once, and that failed horribly. i just sorta map every once ina while and only a room or so at a time. just an idea here and one there. sometimes i get inspired and make something worthwhile, but the w_polies are usually too high. ^_^

    Belg
  • WarpZoneWarpZone Join Date: 2002-11-03 Member: 6264Members
    Yeah, same here. I've been using the majestic textures a lot lately... one of these days, I'm just gonna go nuts and copy and paste all my maps together. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • Grizzly_TankGrizzly_Tank Join Date: 2003-03-13 Member: 14472Members
    early pic of some ns mapp i made i think it got deleted when i re-installd ns
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