The "Post Your Screenshots" Thread

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Comments

  • LocknutLocknut Join Date: 2003-11-03 Member: 22282Members
    <!--QuoteBegin--enf0rcer+Nov 3 2003, 08:54 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (enf0rcer @ Nov 3 2003, 08:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i think if you're going to use a bright color like orange you should match either with lighting or another color source. Otherwise it'll stick out like a sore thumb against all that grey. I think you could scale it down a bit too since large areas can look unattractive without detailed architecture. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The orange is used in and around the cargo storage area. (MStart)
    The big orange thing to the right is a storage bin.
    Most of the level will not have any orange at all.

    <img src='http://ice.prohosting.com/locktexs/NSANDRO2.jpg' border='0' alt='user posted image'>
  • UKchaosUKchaos Join Date: 2002-08-10 Member: 1132Members
    Couple of shots of the combat map ive recently started.

    <img src='http://www.planethalflife.com/si/pika/chaos/ns_ukchaos1.jpg' border='0' alt='user posted image'>

    <img src='http://www.planethalflife.com/si/pika/chaos/ns_ukchaos2.jpg' border='0' alt='user posted image'>
  • nightdragonnightdragon Join Date: 2003-01-05 Member: 11848Members, Constellation
    Thats really cool <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    ND
  • LocknutLocknut Join Date: 2003-11-03 Member: 22282Members
    Very nice UKchaos.
    I like it all except for the blue "lozenge" light.
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    Shoot_me, you have to many lightning in your map, it goes from blue to red.
    Reminds me of a disco <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • UKchaosUKchaos Join Date: 2002-08-10 Member: 1132Members
    edited November 2003
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> like it all except for the blue "lozenge" light<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Is it the shape or the fact that its blue that bothers you?

    I only used it cause it was part of that texture set <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • Shoot_meShoot_me Join Date: 2002-11-15 Member: 8696Members
    maybe. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    that looks really nice UKChaos.
  • Shoot_meShoot_me Join Date: 2002-11-15 Member: 8696Members
    So, something more along the lines of this:
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    Yay, I like that better than the old one.
  • LocknutLocknut Join Date: 2003-11-03 Member: 22282Members
    <!--QuoteBegin--UKchaos+Nov 4 2003, 03:40 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (UKchaos @ Nov 4 2003, 03:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> like it all except for the blue "lozenge" light<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Is it the shape or the fact that its blue that bothers you?

    I only used it cause it was part of that texture set <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I guess I just don't like that texture,..
    It seems like you have a white/yellow lighting theme going on, the blue seems out of place, at least to me anyway.
  • Shoot_meShoot_me Join Date: 2002-11-15 Member: 8696Members
    Docking control room (didn't adjust for gama):
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin--Shoot_me+Nov 4 2003, 11:04 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shoot_me @ Nov 4 2003, 11:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So, something more along the lines of this: <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    looking good. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> I like the blue lighting <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • Shoot_meShoot_me Join Date: 2002-11-15 Member: 8696Members
  • Shoot_meShoot_me Join Date: 2002-11-15 Member: 8696Members
    I'm trying to keep the r_rates as low as possible, but I get the feeling that I might be keeping my map a little too simplistic...
  • BrodinBrodin Join Date: 2003-10-13 Member: 21655Members
    Well simple can be a good thing too <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    only problem I see is that at the moment it looks like a shooting gallery for any poor skulks caught in that room when the marines enter the door.
  • Shoot_meShoot_me Join Date: 2002-11-15 Member: 8696Members
    I.. Hate... Pipes...

    Yeah, I might try to add some hiding places, but I'm still not sure how to do so without adding too much to the r_speeds and keeping with the theme.
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    Those pipes look cool....just turn down the red a little, colors like that are better as accents than main hallway colors... especially with normal colored rooms in full view. Don't take it out... just make it a little more subtle.
  • Shoot_meShoot_me Join Date: 2002-11-15 Member: 8696Members
    Yeah, I'm still "tweaking" the light. I'm still used to setting light values for a Torque game engine rad compiler... But there will be more "normal" lighting in there soon. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> I just need to lower the light value again for the glowing sfx texture for the panel on that wall. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members
    Medical sector
    <img src='http://torment.wz.cz/NS/ns_hulk0067.jpg' border='0' alt='user posted image'>
    <img src='http://torment.wz.cz/NS/ns_hulk0068.jpg' border='0' alt='user posted image'>

    Corridor
    <img src='http://torment.wz.cz/NS/ns_hulk0069.jpg' border='0' alt='user posted image'>

    Crew sector
    <img src='http://torment.wz.cz/NS/ns_hulk0070.jpg' border='0' alt='user posted image'>
    <img src='http://torment.wz.cz/NS/ns_hulk0071.jpg' border='0' alt='user posted image'>
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Intersting choice of textures. I always imagined a medical area to be a bit brighter.
  • sk84zer0sk84zer0 Join Date: 2003-06-18 Member: 17478Members
    wow looks great, both of yours is awsome looking
  • oOTOooOTOo Join Date: 2003-04-11 Member: 15401Members
    edited November 2003
    Hey, interesting pics Mr Rendy, it looks nice in my opinion. Don't change anything. Reminds me Nancy and Agora.

    edit : orthographic corrections
  • Jeb_RadecJeb_Radec Join Date: 2002-08-09 Member: 1128Members
    its so sad so few of these maps ever see the light of day <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> I think mappers should release versions of their maps intended for other mappers so we can all have a look, while non mappers might not be able to appricate an unfinished map, other mappers still could.
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    i've been toying with the idea of releasing bsps of just a room with an info_player_start, problem is you already have to have web hosting to do it. It would be cool since things like wolfwings 4 billion entity door of doom don't really come across well in a screenshot.
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    free hosting by me

    just email me at amckern@yahoo.com, and i'll set u up

    also screen shots can look ****, unless u got the ambince to go with it

    amckern
  • MrBenMrBen ns_eclipse, ns_veil caretaker Join Date: 2002-11-14 Member: 8575Members
    <img src='http://c4software.net/mrben/images/ns0013.jpg' border='0' alt='user posted image'>
    <img src='http://c4software.net/mrben/images/ns0004.jpg' border='0' alt='user posted image'>
    <img src='http://c4software.net/mrben/images/ns0008.jpg' border='0' alt='user posted image'>
  • BrodinBrodin Join Date: 2003-10-13 Member: 21655Members
    That is SWEET! nice work
  • HyperionHyperion Hyperion2010 Join Date: 2003-10-06 Member: 21477Members
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