The "Post Your Screenshots" Thread

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Comments

  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    Wow, that's quite impressive. It really has that rundown industrial feel to it.
  • GrizzlyGrizzly Join Date: 2003-10-27 Member: 22025Members
    thats a realy nice RR you got there, a few texture lights placed in kewl spots on the wall woud make it own
  • MidoMido Join Date: 2004-04-05 Member: 27742Members
    I like how wisely you used that texture.
    Good job.
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    mildo, looks nice, but consider assinging a value to the hera light
  • MidoMido Join Date: 2004-04-05 Member: 27742Members
    <!--QuoteBegin-amckern+Nov 14 2004, 05:59 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (amckern @ Nov 14 2004, 05:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> mildo, looks nice, but consider assinging a value to the hera light <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    WTHJWITYJEW

    Mildo?
    For the love of christ.

    Might as well replace the M with a D.


    About the hera light:
    Said and done.
  • slinkyslinky Join Date: 2004-06-30 Member: 29645Members
    <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html//emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif' /><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo--> YAR!
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    edited January 2005
    Screenshot of a marine start. Hopefully it will get me off to a good start on a new map, can't confirm it will run in to a map though.

    Picture Updated: Gamma and some lighting changed. Angle changed too.
  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    well, I was gonna get in first on the new site, but I guess thursday beat me it:)

    If only i had had pictures uploaded

    anyway, here's a bit of what I've been up to:

    <img src='http://www.confusionville.net/maps/ns_richmond_b12.png' border='0' alt='user posted image' />
    <img src='http://www.confusionville.net/maps/ns_richmond_b1d0.png' border='0' alt='user posted image' />
  • minimanminiman Join Date: 2004-01-14 Member: 25304Members
    edited January 2005
    Well, I was never the best mapper, but here we go.
    <img src='http://members.optusnet.com.au/beoneil/ns_yetagain0006.jpg' border='0' alt='user posted image' />
    <img src='http://members.optusnet.com.au/beoneil/ns_yetagain0007.jpg' border='0' alt='user posted image' />
    <img src='http://members.optusnet.com.au/beoneil/ns_yetagain0008.jpg' border='0' alt='user posted image' />
    I though it was a bit better then my 1st try mapping
    <img src='http://members.optusnet.com.au/beoneil/ns_hq0003.jpg' border='0' alt='user posted image' />
  • MidoMido Join Date: 2004-04-05 Member: 27742Members
    I could have sworn I had posted these before...
    But here is a map I was working on, not sure if I am willing to finish it -_-

    <img src='http://furiousangel.ninj4.us/ns_calistos1.jpg' border='0' alt='user posted image' />
    It's really empty I know, but it is a siege map,
    ITS ONLY SIEGE BECAUSE I CANNOT DEVOTE TIME TO AN OFFICIAL QUALITY MAP

    I do not feel like planning and setting up many months of my time to set up a large scale and quality map, and I still need practice, so I was making a siege map using that general mine/red theme...
    I posted it as a recruitment offer on metamod, they said I didnt show enough geometry, then they hired some other guy who made some bright DBZ maps with r_speeds of about 2 (meaning they were ridiculously simple)
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    edited January 2005
    @Mido (post above): Yeah that sucks. How long you been mapping tho?

    @Mido: If you're free to start mapping in Summer 2005 (possibly before) I have a mapping position you could fill for the Citadel Utopia Mod. PM ftw!

    Edit: Jump back again and remind yourself of who I am before you PM though, if you don't like my feedback methods you might not want to work on a Mod with me.

    Edit#2: Edited for clarity.
  • MidoMido Join Date: 2004-04-05 Member: 27742Members
    Crispy, it always helps to know who you're talking to <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    edited January 2005
    This is by my standards, crap and I want something helpful to change / add if you can. Based on the current way the room is (shape/space).

    Edit: Dont worry about the lighting for now, I didn't gamma correct it because its likely to change with it be under construction. Although the colours blue and white will stay.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    2nd screenshot, I know they both suck =/ hard =/
  • ChargeCharge Join Date: 2003-02-05 Member: 13144Members
    <img src='http://www.unknownworlds.com/forums/uploads/post-4-1098006216.jpg' border='0' alt='user posted image' />
    <img src='http://www.unknownworlds.com/forums/uploads/post-4-1098006477.jpg' border='0' alt='user posted image' />
    <img src='http://www.unknownworlds.com/forums/uploads/post-4-1098007242.jpg' border='0' alt='user posted image' />
    <img src='http://www.unknownworlds.com/forums/uploads/post-4-1098007409.jpg' border='0' alt='user posted image' />
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    uhm what have you been smoking Charge o.O
  • SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    OLO OMGZ DAT LOOkZ HAWT 4 SHO~~
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    <img src='http://www.unknownworlds.com/forums/uploads/post-4-1098006477.jpg' border='0' alt='user posted image' />

    the join signs are pretty horribly aligned...

    also, you have a name for this?
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--QuoteBegin-TOmekki+Jan 17 2005, 12:20 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TOmekki @ Jan 17 2005, 12:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the join signs are pretty horribly aligned...
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That and also the walls are quite flat right now, maybe you could add some detail to it with brushes? And do something about the lighting <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> noone wants to play a full bright map...
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    imo the texture on the rr walls is the work of a pure genius.
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    <!--QuoteBegin-Kouji San+Jan 16 2005, 10:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kouji San @ Jan 16 2005, 10:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-TOmekki+Jan 17 2005, 12:20 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TOmekki @ Jan 17 2005, 12:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the join signs are pretty horribly aligned...
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    That and also the walls are quite flat right now, maybe you could add some detail to it with brushes? And do something about the lighting <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> noone wants to play a full bright map... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It's not compiled <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--QuoteBegin-Olmy+Jan 17 2005, 01:04 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Olmy @ Jan 17 2005, 01:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's not compiled <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You fail at sarcasm <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    <!--QuoteBegin-Kouji San+Jan 16 2005, 11:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kouji San @ Jan 16 2005, 11:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Olmy+Jan 17 2005, 01:04 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Olmy @ Jan 17 2005, 01:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's not compiled  <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    You fail at sarcasm <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Damnit Olmy now you made me feel bad <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • PashPash Join Date: 2003-06-22 Member: 17619Members
    edited January 2005
    Ok well heres my first controbution to the post, Basic design and smoothing out done in 1 day.
    Passed onto a friend to do the texturing and lighting with this finished at the end of the second day.
    Pitty its a little high on the w_poly count (1100)

    <img src='http://tim.flowingideas.com/triplethreat/pic3.JPG' border='0' alt='user posted image' />
    <img src='http://tim.flowingideas.com/triplethreat/pic5.JPG' border='0' alt='user posted image' />
  • GrizzlyGrizzly Join Date: 2003-10-27 Member: 22025Members
    wery high r_speeds for sutch a simpel room, but a rather intresting design
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin-Pash+Jan 17 2005, 03:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pash @ Jan 17 2005, 03:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ok well heres my first controbution to the post, Basic design and smoothing out done in 1 day.
    Passed onto a friend to do the texturing and lighting with this finished at the end of the second day.
    Pitty its a little high on the w_poly count (1100)

    <img src='http://tim.flowingideas.com/triplethreat/pic3.JPG' border='0' alt='user posted image' />
    <img src='http://tim.flowingideas.com/triplethreat/pic5.JPG' border='0' alt='user posted image' /> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Remove all those needless crappy cates, you will get a much lower poly count, clean up your brushes aswell.
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    needs less crates and more shiny things on walls and ceilings;

    blue is a good color but dont overuse it.

    also if theres a better rock texture available consider changing to it.
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