Playstation 3 Specs?

LokeLoke Join Date: 2003-02-25 Member: 13988Members
<div class="IPBDescription">True or False?</div> Quote from WordofGod on Gaming-Age:


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"<b>http://www.fatbabies.com/phpbb/viewtopic.php?t=2792

Quote from Fatbabies forums:Hello,

It's the 18th of May 2003

I would like to apologise for being late with this report as I promised to publish it a couple of days ago. Legal wranglings pushed the date back.

Anyhow, I am proud to bring to you the Specs of the system which was shown to me in my behind closed doors special session with Sony at this years E3.

Without any further ramblings, let's get straight to it, here are the full specs of the prototype PS3 model which I was shown running -

Cell Chip

- MIPS VI-Subset
- 3 GHz (2.979 GHz)
- 256-bit Integer SIMD
- 256-bit Floating-Point SIMD
- 270KB Cache (165KB Instruction + 105KB Data)
- 250KB Scratch Pad RAM
- Co-Processor 1: FPX
- Floating Point Multiply Accumulator (FMAC) x 3
- Floating Point Divider (FDIV) x 3
- 90KB Cache (45KB Instruction + 45KB Data)
- Co-Processor 2: VU2
- Floating Point Multiply Accumulator (FMAC) x 5
- Floating Point Divider (FDIV) x 3
- 90KB Cache (45KB Instruction + 45KB Data)
- Vector Processing Unit: VUI
- Floating Point Multiply Accumulator (FMAC) x 9
- Floating Point Divider (FDIV) x 8
- 320KB Cache (160KB Instruction + 160KB Data)
- 7000 Dhrystone MIPS
- 60 GFLOPS
- Geometry:
- 970 Million Polygons per Second (Peak)
- 715 Million Polygons per Second (Lighting + Fog)
- 400 Million Polygons per Second (Nurbs + Ray Tracing)
- Image Processing Unit (IP1): MPEG4 Compressed Image Decoder
- 3000 Million Pixels per Second
- DMA: 25 channels

Graphics Synthesizer II (GSII)

- 400 MHz (398.647 MHz)
- 50 Pixel Pipelines
- 25.2 Gigapixels per Second (with texture)
- 11.7 Gigatexels per Second
- Point, Bilinear, Trilinear, Anisotropic Mip-Map Filtering
- Perspective-Correct Texture Mapping
- Anti-Aliasing
- Bump Mapping
- Environment Mapping
- Ray Tracing
- Parametric Modelling
- 128-bit Color (RGBA)
- 128-bit Z Buffer
- 64MB Multiported Embedded DRAM
- 370.5 Gigabytes per Second eDRAM Bandwidth (200 GB/s in each direction)
- 105 Gigabytes per Second eDRAM Texture Bandwidth
- 2100 Million Particles per Second
- Polygon Drawing Rate:
- 1.02 Billion Polygons per Second (small polygon)
- 800 Million Polygons per Second (120-pixel quad with Z and Alpha)
- 550 Million Polygons per Second (200-pixel triangle with Z and Alpha)
- 420 Million Polygons per Second (170-pixel quad with Z, Alpha, and Texture)
- 150.86 Million Sprites per Second (75 x 75 pixel sprites)

Emotion Engine II to Graphics Synthesizer Bus

- 256 Bits Wide
- 400 MHz
- 9.3 Gigabytes per Second Bandwidth

Main Memory

- 512 Megabytes RAMBUS DRAM
- 64 Bits Wide (Dual Channel 32-bit)
- 900 MHz (1800 MHz Effective)
- 7000 Megabits per Second per Pin
- 30.9 Gigabytes per Second Bandwidth

Sound Chip

- 512 Voices
- 8MB Memory
- Supports Dolby 10.1, AC3, and DTS output

Storage

- 48x DVD-ROM
- DVD-16 Disc Format (20 Gigabytes+)
- 100GB HardDrive

Connectivity

- Broadband
- Infra-red Dual shock 3 Controllers</b>"

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Source: <a href='http://forums.gaming-age.com/showthread.php?s=&threadid=38188' target='_blank'>http://forums.gaming-age.com/showthread.ph...&threadid=38188</a>

What do you guys think?
«1

Comments

  • PulsePulse To create, to create and escape. Join Date: 2002-08-29 Member: 1248Members, Constellation
    That sounds like it'll cost $2000.
  • FlyFlownFlyFlown Join Date: 2003-04-26 Member: 15847Members, Constellation
    false. They didn't sell enough PS2 to think they need to create a PS3.
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    <!--QuoteBegin--SiLeNcEr-7+May 25 2003, 01:32 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SiLeNcEr-7 @ May 25 2003, 01:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> That sounds like it'll cost $2000. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yup.
  • LokeLoke Join Date: 2003-02-25 Member: 13988Members
    <!--QuoteBegin--FlyFlown+May 25 2003, 04:33 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (FlyFlown @ May 25 2003, 04:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> false. They didn't sell enough PS2 to think they need to create a PS3. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    You say that 50million PS2's sold is little?
  • FlyFlownFlyFlown Join Date: 2003-04-26 Member: 15847Members, Constellation
    too little yes. They don't actually <i>need</i> to create a PS3 as their PS2 is selling that good... Don't u think?
  • LokeLoke Join Date: 2003-02-25 Member: 13988Members
    Well, the games are getting to 100% of PS2's power. So they need to a more powerful console than PS2.

    But I hope you don’t think that they just take all the money from what they earned from PS2. I think they take money from what they HAVE to. But it will not be so damn expensive to make so they need all the money from what they earned from PS2.

    But of course, this info is not official. So it can be fake.
  • DubersDubers Pet Shop Boy Edinburgh, UK Join Date: 2002-07-25 Member: 998Members
    <!--QuoteBegin--FlyFlown+May 25 2003, 09:33 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (FlyFlown @ May 25 2003, 09:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> false. They didn't sell enough PS2 to think they need to create a PS3. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I'm sorry but that is probably one of the most un thought out comments I have ever heard. How do you come to that conclusion?
  • Smoke_NovaSmoke_Nova Join Date: 2002-11-15 Member: 8697Members
    100% False.

    First off, if Sony showed them the system, he would probably have to sign an NDA - and by posting that info it would be punishable by time in jail and hefty fines.

    secondly, Sony would probably go for something a little less powerful to get more cost-efficient. 3ghz processors are like what, close to a 2, 3 grand? The PS2 also had diddly for memory...but it had a 2gb bandwidth pipe for ram transfer so it made up. And Sony would *again* include some format to make all PS games playable.

    Third, companies don't give EXCLUSIVES to one person. A magazine crew, maybe, but not a person.
  • MoquiaoMoquiao Join Date: 2003-05-09 Member: 16168Members
    nobody would have acess to that without signing a declaration saying not to talk about it.. there is a word for it but i cant htink of it..

    and also... ps2 is still selling check the figures why would they even make a new console when one is selling fast.. i mean honeslty the ps1 was d when the ps2 came out... but ps2 is selling fast still...

    i deem this FALSE to the best of my knowledge (which isnt much)
  • TenSixTenSix Join Date: 2002-11-09 Member: 7932Members
    They already built a fabrication plant for PS3 chips, I think it cost around 2 Million to build. No worry, the PS3 won't be out before 2005, by which time PCs will have annihilated anything a console could throw at them.

    3Ghz in 2005 could very well be considered slow, not to mention the number of polys video cards will be pushing by then, and hard drives? I woulnd't be surprised if we maybe saw a 1 Teraflop by the time the PS3 is released.

    Considering they have to plan all this stuff out way before even a prototype is made, then test it, then retest it, then get customer input, then develop a SDK, then get some games made for it, then test those, the technology they use will be set in stone almost a year before the frikin thing is even released!

    Until they develop a console that lets you swap out parts as easily as memory cards and still maintain compatability, then consoles will always pale compared to PCs. And really, if you could swap out parts that easy, you could do the same with a PC for 1/2 the price and twice the time. Nice trade off IMHO.
  • CForresterCForrester P0rk(h0p Join Date: 2002-10-05 Member: 1439Members, Constellation
    False. I know for a FACT (I'm not revealing how, so don't ask. You'll just have to trust me on this one) that the CELL processor is most likely NOT going to be in the PS3
  • DubersDubers Pet Shop Boy Edinburgh, UK Join Date: 2002-07-25 Member: 998Members
    <!--QuoteBegin--[WoLF]+May 25 2003, 10:40 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([WoLF] @ May 25 2003, 10:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> nobody would have acess to that without signing a declaration saying not to talk about it.. there is a word for it but i cant htink of it..

    and also... ps2 is still selling check the figures why would they even make a new console when one is selling fast.. i mean honeslty the ps1 was d when the ps2 came out... but ps2 is selling fast still...

    i deem this FALSE to the best of my knowledge (which isnt much) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    It's a non-disclosure agreement. Basically if you break it they break you. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • KenichiKenichi This is not a pie. Join Date: 2002-11-01 Member: 2941Members, NS1 Playtester
    <!--QuoteBegin--[WoLF]+May 25 2003, 06:40 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([WoLF] @ May 25 2003, 06:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> nobody would have acess to that without signing a declaration saying not to talk about it.. there is a word for it but i cant htink of it..

    and also... ps2 is still selling check the figures why would they even make a new console when one is selling fast.. i mean honeslty the ps1 was d when the ps2 came out... but ps2 is selling fast still...

    i deem this FALSE to the best of my knowledge (which isnt much) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    ok this is real simple. you dont design a next gen console once the previous console is dying. You take years of research and developement to not only debug the prototypes but to find the most cost effective methods to make them. it is 100% true the ps3 is in development and it has been for quite some time. Also it is true that it wont come out for a few years. It is also true that sony has previously said that it wont be released for years since the ps2 still has several more years of life left in it. Just because the ps2 is still strong is no reason to slack off on the next gen. This preplaning will put them well ahead of competition, as well as plenty of time to learn ways to reduce the cost of the system, because as was said, it sounds like it will cost 2k. With a few years to plan they can easily lower the cost and production costs.
  • BadKarmaBadKarma The Advanced Literature monsters burned my house and gave me a 7 Join Date: 2002-11-12 Member: 8260Members
    <!--QuoteBegin--TenSix+May 25 2003, 07:08 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TenSix @ May 25 2003, 07:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Teraflop. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    God what a stupid word
  • GrendelGrendel All that is fear... Join Date: 2002-07-19 Member: 970Members, NS1 Playtester, Contributor, NS2 Playtester
    FatBabies is frequently quite accurate actually, although not 100%.
  • redeemed_darknessredeemed_darkness Join Date: 2003-01-21 Member: 12565Members
    lets just face it some idiot named it
  • exoityexoity Join Date: 2003-03-17 Member: 14620Members, NS1 Playtester, Constellation
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->too little yes. They don't actually <i>need</i> to create a PS3 as their PS2 is selling that good... Don't u think?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Well you known HL1 is still off the charts and there making HL2.
  • PulsePulse To create, to create and escape. Join Date: 2002-08-29 Member: 1248Members, Constellation
    edited May 2003
    <!--QuoteBegin--exoity+May 26 2003, 04:11 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (exoity @ May 26 2003, 04:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well you known HL1 is still off the charts and there making HL2. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Thats because Valve (how do the caps go again?) is a somewhat... Charitable developer.
  • Smoke_NovaSmoke_Nova Join Date: 2002-11-15 Member: 8697Members
    Sony might be making a PS3, but I don't think they'd reveal the specs YET. Especially when the technology is still somewhat...expensive. I bet they'll pull a PS2, giving out specs that (at the time) will seem REALLY expensive (PS2 was originally going to sell for 700$) but they will delay it a little bit to bring the price down.



    TenSix, Consoles will always be better then PC's for one simple reason: Ease of use. You pop in a disc, you load the game and you play. No installing, no fooling around with save's, no nonsense. Not to mention the games will ALWAYS be 100% compatible with your friends Console, regardless. I buy a game for my PS2 and it will run on my friends PS2 with EXACTLY the same performance. PC's might be able to upgrade, but a processor and a mobo can cost up to the cost of one console. I bought my PS2 for 300$, it doubles as both a DVD player and a game system. I got my computer for about 1500$ four years ago, and now I have to upgrade it. Even if I hadn't upgraded from PSX to PS2, I could still play good games on my PSX. Now I can barely run any fun games, as they've all become extinct for low-enders.
  • LokeLoke Join Date: 2003-02-25 Member: 13988Members
    PS3 will be out in 2006. So you can't start talking about it yet, lets wait on what Sony will tell you. And like I said before, this info is NOT official. But what I think, PS3 will have something like this specs that I wrote.
  • OkaboreOkabore Join Date: 2002-11-21 Member: 9505Members
    <!--QuoteBegin--BadKarma+May 25 2003, 09:35 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BadKarma @ May 25 2003, 09:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--TenSix+May 25 2003, 07:08 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TenSix @ May 25 2003, 07:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Teraflop. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    God what a stupid word<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    And more importantly it's totaly useless.
    If a company use FLOPS then you can count on that they are using the most simple/fastest floating point operation they could find and calculated at peak performance. It's fairy dust numbers. The kind that leaves you with a sour taste in your mouth the next day wondering what the ---- you spent that money on.

    As for this
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->- 256-bit Integer SIMD
    - 256-bit Floating-Point SIMD
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->Can anyone tell me what they are talking about? The only SIMD I know of is Single Instruction stream Multiple Data stream and though I would guess that you could say that some grafic cards work on the SIMD principle 256 bit seems a bit much.
  • PulsePulse To create, to create and escape. Join Date: 2002-08-29 Member: 1248Members, Constellation
    <!--QuoteBegin--SmokeNova+May 26 2003, 06:33 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SmokeNova @ May 26 2003, 06:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> TenSix, Consoles will always be better then PC's for one simple reason: Ease of use. You pop in a disc, you load the game and you play. No installing, no fooling around with save's, no nonsense. Not to mention the games will ALWAYS be 100% compatible with your friends Console, regardless. I buy a game for my PS2 and it will run on my friends PS2 with EXACTLY the same performance. PC's might be able to upgrade, but a processor and a mobo can cost up to the cost of one console. I bought my PS2 for 300$, it doubles as both a DVD player and a game system. I got my computer for about 1500$ four years ago, and now I have to upgrade it. Even if I hadn't upgraded from PSX to PS2, I could still play good games on my PSX. Now I can barely run any fun games, as they've all become extinct for low-enders. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    PC's will always be better for than consoles for many reasons, one of the biggest ones being mod support (I don't think I need to go into that one <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> ), one of the others being that the PC gets just plain better games than consoles do, even if a port is made it still sucks in comparison to the PC version. Not only that, but the next version of Windows will emulate the console "pop in a disc and play" ease of use, and they <i>might actually get it right!</i> A few years ago PCG had a "State of the PC union" Article with over a hundred completly valid reasons that the PC market is still going strong and the huge advantages it has over consoles, 95% of which still stand. Aside from that, I'm afraid of what Longhorn (code name of the new version of windows coming in 04) will do to online gaming, imagine the influx of retards that we will get because they can all suddenly be able to play a game without installing it (which is too much for most of them), its going to be horrible! Unless of course the PS3 comes in and destroys the PC market and we all end up playing crappy fighting games with a 14 button gamepad for the rest of our miserable lives that is.
  • CForresterCForrester P0rk(h0p Join Date: 2002-10-05 Member: 1439Members, Constellation
    One reason that a console is better than a PC: Ease of development. It's MUCH easier to design a game that works on only one platform than it is to design a game that has to work across a multitude of platforms.
  • LokeLoke Join Date: 2003-02-25 Member: 13988Members
    <!--QuoteBegin--CForrester+May 26 2003, 05:00 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CForrester @ May 26 2003, 05:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> One reason that a console is better than a PC: Ease of development. It's MUCH easier to design a game that works on only one platform than it is to design a game that has to work across a multitude of platforms. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Uh? Console games are much more harder to than PC games, that why consoles games have more quality than PC games. Of course some of the PC games have good quality, just look at Half-Life II but consoles will always have the best games to give.
    But games like Soldier of Fortune have NO quality. Why do they just develop games like that? And I hate when they port games to the consoles, must be the worst about consoles. I mean, look at SOF to PS2.
  • GadzukoGadzuko Join Date: 2002-12-26 Member: 11556Members, Constellation
    Another thing here: the pro-console guys are all ignoring the other things you can do with a PC. Like, say, log on to these forums, or write that paper that's due in 3 hours, or send an IM to your friend halfway across the globe. That's just barely scratching the surface, so anyone who complains that "PC's cost more and I have to upgrade" isn't taking everything into consideration.
  • OttoDestructOttoDestruct Join Date: 2002-11-08 Member: 7790Members
    One word. Mp3. Computer pwnz j00.
  • AllUrHiveRblong2usAllUrHiveRblong2us By Your Powers Combined... Join Date: 2002-12-20 Member: 11244Members
    is Mp3 even technically a word?
  • LokeLoke Join Date: 2003-02-25 Member: 13988Members
    <!--QuoteBegin--OttoDestruct+May 26 2003, 12:29 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (OttoDestruct @ May 26 2003, 12:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> One word. Mp3. Computer pwnz j00. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Same with the PS2.
  • FireStormFireStorm Join Date: 2002-11-06 Member: 7390Members
    My PC is still better than that... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • ZelZel Join Date: 2003-01-27 Member: 12861Members
    its nice that consoles are a medium where everyone's ios the same specifications, the software developer doesnt ahve to worry about strange brand video cards and such. apple goes the same way. all them fruity boxes are the same, and yes, this makes their programs more stable, BUT, you are limited to programs made by them, this increases the price and reduces the choices. consoles work similarly, you cant play NS on it and you never will be able to, but i can run NS on a dozen different kinds and prices of PC's.

    theyre jsut different, man, no argument about it.
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