gah, just updated with the new 1.1j changes. Took about an hour, after i found out i had to remove most of the structure build and cost changes, and alter around with some of the current changes. Where is a "sleep" emotion when you need it eh? my eyes cant stay open.... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
NOOOOOOOOOOoooooooooooooooo NOT THE ANNOYING CS-STYLE BHOP FIX!!!!!!!!!!11one AAARRRGGGHGHHH!!!!!
* Raw Evil has had an aneurysm
Now that I've gotten over that...
Flayra, how could you possibly implement such an ANNOYING feature into a game, i mean just coz CS does it doesn't mean it's the only way to fix something. Some things are better left in CS and nowhere else.
<!--QuoteBegin--Raw Evil+May 31 2003, 06:46 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Raw Evil @ May 31 2003, 06:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> But it _is_ what they used in CS, and it's REALLY anoying because it limits your ability to dodge! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> That might be part of the reason, skulks are supposed to own marines at melee range you know...
Why do you lot persist in posting often discussed topics in my thread <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> This thread wasnt intended for you to moan about the changes. Now stop or I shall devour you.
Anyway Flayra has now provided the specfic building costs of each structure. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Movement chamber and defense chamber cost reduced from 15 to 10 Electrical damage increased from 12 to 15 Onos cost increased from 80 to 100 Fade cost increased from 50 to 75 Alien resource tower cost reduced from 15 to 10
edit: These changes are now in the main list. Enjoy <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
SinSpawnHarbinger of SufferingJoin Date: 2002-11-12Member: 8359Members
<span style='color:orange'>Yea, Thanks Norn, your updates are very useful to read <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> thanks</span>
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> I for one don't write a lot on the forums but I read it, and I must say I don't like the taking out of bunny hopping.!!. How are we to reload and not die from a skulk at the same time. I mostly use "bunny hopping" just for that sometimes it helps sometimes it doesn't. If your gona take that out make skulks slower while attacking. O marines have nothing to do but die reloading. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> And by O i mean Or
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> Well now you ppl got me typing so I'm gona say more. I'm not sure if the severs the NS ppl use differ from :3am: sever which is the one i use. But the cost of some of the things in your list differ, like "OC's" costing 15 res 3am it's 14 res jetpack your list are 20res 3am 9res. Is that a different version of ns i've never herd of??
1: you can click the "edit" button to edit your existing post. You don't have to post a whole new one. 2: not everything you post has to go into one topic. Especially if what you're posting has nothing to do with the topic. You're allowed to start new posts <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
hey im a regular NSer from Aus in Hybrid, u may have heard of us? :\
i think ns1.1 is a whole rework, but i think the best aspect of ns atm is teamwork. it is such a great game i hope some of these changes don't make ns more rambo player based like cs.
but gw so far if u managed to make such a great game i spose i can trust you'll make it even better <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->
<!--QuoteBegin--THE-RANGER+Jun 2 2003, 04:28 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (THE-RANGER @ Jun 2 2003, 04:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> Well now you ppl got me typing so I'm gona say more. I'm not sure if the severs the NS ppl use differ from :3am: sever which is the one i use. But the cost of some of the things in your list differ, like "OC's" costing 15 res 3am it's 14 res jetpack your list are 20res 3am 9res. Is that a different version of ns i've never herd of?? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Um...yes. The current version is 1.0, or if you are running a server, 1.04. The changelog in the first page is version 1.1 which isn't released yet(<u><b>DO NOT ASK FOR RELEASE DATE</u></b>), and presumably, all costs discussed are 1.1 costs.
And if you don't like bunnyhopping "because then you can't survive when you're reloading", well, thats kinda the whole point of making you reload... see my post above. And more importantly, don't start a poll about bunnyhopping, just run a search(there is a small box low down in the forum window[if you're currently in a forum], use that if the search near the top doesn't work) and look through any of the 500 matches. You're bound to find the original topic sooner or later. Majority says Nay to bunnyhopping, and Flayra most likely wouldn't care anyway, since it doesn't fit in NS.
1.1K changelog released already! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Thanks ken for pointing this out to me on IRC. anyhow the new changes are as follows:
O Points only awarded to aliens, no marines (bug) O Marine ammo and armor upgrades back to 1.04 values (20/40/60 instead of 20/30/40) O Hive health increased from 3500 to 5500 O Increased alien resource tower health from 1500 to 2500 O Shotgun damage decreased from 16 to 15 (per pellet) O Both teams get a minimum resource flow of 1 resource point at all times (to keep a team in the game if they lose all their RTs) O Lowered bile bomb damage from 240 to 225
edit: These changes are now in the main changelog. Enjoy <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
argh! <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> I realised what i had done just after I had turned off me comp last night. I was trying to work out why it was 1.1h myself and then i came to the conclusion that through my own stupidity it must of been 1.1k
oh well. I suppose i'll just put the changes up for 1.1m, er...1.1n looks like we are running through new versions by the hour.
edit: well the 1.1m and 1.1n changes are now in place. enjoy
Can I ask of ONE tiny thing though? When you update... could you use perhaps a different colour or bold it perhaps? The list is getting hella long and if its not a pain, it would make it reading the changes real nice! Keep up the good work!
*Hands supernorn a cookie and pats him on the head* GJ. Although shouldnt the costs be a bit different? I tot Fade cost would be raised from <b>55</b> to 70, not 50 to 70. Or OCs. Shouldnt they be 14 to 10? Not 15?
And to you people still not getting it This is a discussion about 1.1 Many of the changes are from 1.1 TO 1.1 ( I know it's odd ) There are several versions of 1.1
Now that you don't drop weapons on death, can you drop them just before you die? <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> Like if i try to throw my welder or HMG to another player, will it just disappear, or has dropping weapons been disabled entirely? or what happens if i want to switch weapons with another one that the comm has dropped in base?
<!--QuoteBegin--lostinms+May 26 2003, 10:14 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (lostinms @ May 26 2003, 10:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It seems to me that they are making it easier for Marines to win now. I 've been on several servers where marines domniate the map and the guys on the alien team were no pushover's. I beleive that web needs to remain a hive 2 ability due to the jetpackers. I also didn't see anything about cost of jetpacks plus the cost to research them. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Not really, if you read the whole thing they increased hive health, that combined with spores as lerks first hive ability will make it pretty challenging for a jp'er or even 2 to take down a hive midgame. Seems to me they are encouraging sieges more by decreased research times, costs and faster locking which imo is better as it requires more skill to keep a siege up against a concerted alien attack then random jp rusher popping in and downing a hive. Well, I should say *will have used to* anyway <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> Well i just wanted to add THX NORN.!. Yeah I should have put my other crap on a diff post but I was here reading it and like I said I don't write a lot so I didn't think about it. THX again. and yes I'm talking about 1.4 <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
<!--QuoteBegin--AIRinc.F|aReZ+Jun 3 2003, 05:44 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (AIRinc.F|aReZ @ Jun 3 2003, 05:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> *Hands supernorn a cookie and pats him on the head* GJ. Although shouldnt the costs be a bit different? I tot Fade cost would be raised from <b>55</b> to 70, not 50 to 70. Or OCs. Shouldnt they be 14 to 10? Not 15? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> That's what i was talking about too. But for me it's fade-54 res <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
Sweet.. thx Norn. Now that I've read about it.. I MUST HAVE IT. Just release it and back away.. or the cute little gorgy gets it! <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
Hm seems like NS 1.1 will turn out to become a really differnt game. Dont know if I will like it or not <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->. Well we will see. My question is ... what about fixing the bug, that in some areas you cant upgrade your buildings? ... in eclipse hive for example ... or right behind computer core. Did I overread it ? <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
dont ask me where 1.1o is, i have no idea, but 1.1p is ready! woohoo!
here are the changes:
O Removed health upgrade O Heavy armor is now immune to spores (the model has a gas mask anyways) O Offense chambers increased to 10 points (health is 1200) O Electrified structures are still being killed by groups of coordinated hive-1 alien. Increased damage to 30, and max targets to 3. O Increased phase gate health from 2000 to 3000 O Changed onos ability ordering back to gore -> stomp -> devour -> charge O Put marine resources for kills back in. The marine sound is placeholder. Play rising numeric effect at point kill was scored. O Changed handicapping to reduce damage done instead of affecting resources (means build orders and tech are the same, but battles are harder for handicapped teams). Handicapping only takes effect in tournament mode. I hope someone gets around to testing this soon, perhaps between the PTs and Vets (vets with a mp_team2handicap of .7 or so?). O Marine resource tower cost lowered from 20 to 15 O Lowered bile bomb damage from 225 to 200
<!--QuoteBegin--supernorn2000+Jun 7 2003, 04:56 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (supernorn2000 @ Jun 7 2003, 04:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> O Offense chambers increased to 10 points (health is 1200) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Im not sure if I understand this statement. Offenche chamber health increased 10 points? or how many res it takes to get one?
Comments
* Raw Evil has had an aneurysm
Now that I've gotten over that...
Flayra, how could you possibly implement such an ANNOYING feature into a game, i mean just coz CS does it doesn't mean it's the only way to fix something. Some things are better left in CS and nowhere else.
That might be part of the reason, skulks are supposed to own marines at melee range you know...
This thread wasnt intended for you to moan about the changes. Now stop or I shall devour you.
Anyway Flayra has now provided the specfic building costs of each structure. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Movement chamber and defense chamber cost reduced from 15 to 10
Electrical damage increased from 12 to 15
Onos cost increased from 80 to 100
Fade cost increased from 50 to 75
Alien resource tower cost reduced from 15 to 10
edit: These changes are now in the main list. Enjoy <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
thanks for keeping this up-to-date.
2: not everything you post has to go into one topic. Especially if what you're posting has nothing to do with the topic. You're allowed to start new posts <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
i think ns1.1 is a whole rework, but i think the best aspect of ns atm is teamwork. it is such a great game i hope some of these changes don't make ns more rambo player based like cs.
but gw so far if u managed to make such a great game i spose i can trust you'll make it even better <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->
Um...yes. The current version is 1.0, or if you are running a server, 1.04.
The changelog in the first page is version 1.1 which isn't released yet(<u><b>DO NOT ASK FOR RELEASE DATE</u></b>), and presumably, all costs discussed are 1.1 costs.
And if you don't like bunnyhopping "because then you can't survive when you're reloading", well, thats kinda the whole point of making you reload... see my post above.
And more importantly, don't start a poll about bunnyhopping, just run a search(there is a small box low down in the forum window[if you're currently in a forum], use that if the search near the top doesn't work) and look through any of the 500 matches. You're bound to find the original topic sooner or later.
Majority says Nay to bunnyhopping, and Flayra most likely wouldn't care anyway, since it doesn't fit in NS.
Thanks ken for pointing this out to me on IRC.
anyhow the new changes are as follows:
O Points only awarded to aliens, no marines (bug)
O Marine ammo and armor upgrades back to 1.04 values (20/40/60 instead of 20/30/40)
O Hive health increased from 3500 to 5500
O Increased alien resource tower health from 1500 to 2500
O Shotgun damage decreased from 16 to 15 (per pellet)
O Both teams get a minimum resource flow of 1 resource point at all times (to keep a team in the game if they lose all their RTs)
O Lowered bile bomb damage from 240 to 225
edit: These changes are now in the main changelog. Enjoy <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
I realised what i had done just after I had turned off me comp last night. I was trying to work out why it was 1.1h myself and then i came to the conclusion that through my own stupidity it must of been 1.1k
oh well. I suppose i'll just put the changes up for 1.1m, er...1.1n looks like we are running through new versions by the hour.
edit: well the 1.1m and 1.1n changes are now in place. enjoy
Can I ask of ONE tiny thing though? When you update... could you use perhaps a different colour or bold it perhaps? The list is getting hella long and if its not a pain, it would make it reading the changes real nice! Keep up the good work!
GJ. Although shouldnt the costs be a bit different? I tot Fade cost would be raised from <b>55</b> to 70, not 50 to 70. Or OCs. Shouldnt they be 14 to 10? Not 15?
And to you people still not getting it
This is a discussion about 1.1
Many of the changes are from 1.1 TO 1.1 ( I know it's odd )
There are several versions of 1.1
I don't lookforward to being annoyed because "I didn't throw my HMG at the last second"
Not really, if you read the whole thing they increased hive health, that combined with spores as lerks first hive ability will make it pretty challenging for a jp'er or even 2 to take down a hive midgame. Seems to me they are encouraging sieges more by decreased research times, costs and faster locking which imo is better as it requires more skill to keep a siege up against a concerted alien attack then random jp rusher popping in and downing a hive. Well, I should say *will have used to* anyway <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
GJ. Although shouldnt the costs be a bit different? I tot Fade cost would be raised from <b>55</b> to 70, not 50 to 70. Or OCs. Shouldnt they be 14 to 10? Not 15? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> That's what i was talking about too. But for me it's fade-54 res <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
here are the changes:
O Removed health upgrade
O Heavy armor is now immune to spores (the model has a gas mask anyways)
O Offense chambers increased to 10 points (health is 1200)
O Electrified structures are still being killed by groups of coordinated hive-1 alien. Increased damage to 30, and max targets to 3.
O Increased phase gate health from 2000 to 3000
O Changed onos ability ordering back to gore -> stomp -> devour -> charge
O Put marine resources for kills back in. The marine sound is placeholder. Play rising numeric effect at point kill was scored.
O Changed handicapping to reduce damage done instead of affecting resources (means build orders and tech are the same, but battles are harder for handicapped teams). Handicapping only takes effect in tournament mode. I hope someone gets around to testing this soon, perhaps between the PTs and Vets (vets with a mp_team2handicap of .7 or so?).
O Marine resource tower cost lowered from 20 to 15
O Lowered bile bomb damage from 225 to 200
O Offense chambers increased to 10 points (health is 1200)
<!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Im not sure if I understand this statement. Offenche chamber health increased 10 points? or how many res it takes to get one?
Maybe I just cant read.