Question About The Marine Jumping In 1.1i
Jojoshua
NS Guide Professor Join Date: 2002-11-02 Member: 5233Members
O Marine bunny-hopping addressed: When marines land after a jump, they are slowed down a bit (like CS), so speed can't be increased by jumping repeatedly. You can still hop to your heart's content as alien.
.....The *like CS* part scares me. Is this going to be exactly like CS where jumping isnt even going to be fun anymore or just enough so that no one can BHop?
.....The *like CS* part scares me. Is this going to be exactly like CS where jumping isnt even going to be fun anymore or just enough so that no one can BHop?
Comments
/me looks at watch to count down the hours to the playtest
But in NS it will work very well and once again increase teamplay.
I'm sure the 'elite bunnyh0pp3rs' will start flaming aannnyy minute now...
Don't worry about it.
I will be waiting patiently until then.
1.0x definately had problems with bhoping, the crouching bug and the fact that you could jump to go faster...
But why didnt the dev team fix that bug and make jumping not increase your speed?
I think that should be done, and then since bhoping, "ruins the atmosphere", a stamina bar should be put in as a compromise.
This would stop excessive jumping, but at the same time, allow jumping in combat to continue being a useful technique.
Well, if bhop must go it must go. Removing aircontrol would make leaping and lots of other stuff a lot less fun that they are now. Making you slow down after jumping sounds to me as the lesser evil of the two.
So true...
1.0x definately had problems with bhoping, the crouching bug and the fact that you could jump to go faster...
But why didnt the dev team fix that bug and make jumping not increase your speed?
I think that should be done, and then since bhoping, "ruins the atmosphere", a stamina bar should be put in as a compromise.
This would stop excessive jumping, but at the same time, allow jumping in combat to continue being a useful technique. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
But the game was supposed to reward teamplay, not individual skill levels. It's hard enough fighting high pings and low framerates without having your targets jump out of range (and that is a big jump) every time you manage to get near them.
If you don't try to bunnyhop and/or don't know how, you won't even feel the change. At all. It's not noticeable one bit, like it is in CS. You just can't bunnyhop.
You can jump once and continue running fine, jump again and you slow down for a second. So you can jump run jump again and you'll be fine. Jump then jump and you slow down.
After a few hours of playing I didn't notice it, except I couldn't bhop anymore <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->...
From Frogg2's description, that sounds fan-diddly-tastic to me!
<b>*Cheers*</b> "Flay-ra! Flay-ra! Flay-ra!" <b>*Thunderous Ovation*</b>
I will never need to ask for anything again. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
And obviously BH'ing is screwed <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
the only thing that annoyed me was the crouched b-hops. Nerf those. Leave my normal jumping alone.
"elite" = "elite" - 1
now I'm 1336 <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
Thank God BHoping is getting removed, it kills gameplay on so many levels:
Supension of Belief,
Hit box issues,
Balencing Issues,
to name a few...
Also you can't.....crawl. Like when you duck and try to crawl forwards you can't. You have to run into a duck to crawl, and then if you let go of forwards to stop crawling you can't resume.
You can still crawl backwards but its ridicuously slow.
Basically marines now have no way of being stealthy at all. That is the biggest change this patch imo.
Thank God BHoping is getting removed, it kills gameplay on so many levels:
Supension of Belief,
Hit box issues,
Balencing Issues,
to name a few... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
so the life expectancy of a FULLY trained marine over an animal acting on instict is that low huh..... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> you have to remeber these guys have been trained in all forms of combat, and yes I was in the army, and yes you do get trained to avoid (very fast i might add) fists and knifes, i saw a guy (he was chinese) dodge throwing knifes at one of our parties, was sweet <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->