Cs/ns

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Comments

  • DarkhunterDarkhunter Join Date: 2002-02-03 Member: 158Members
    don't mention the word cs... ughhh
  • FragHaus_JabrimFragHaus_Jabrim Join Date: 2002-02-01 Member: 145Members
    Cs...Cs!  <!--emo&:angry:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/mad.gif" border="0" valign="absmiddle" alt=':angry:'><!--endemo-->
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    hmm i've been playing cs for a year now and i can't really blame him for not liking cs, i was pretty rabit but now i'm losing interest i only continue cuz i'm in a clan but once ns starts off and i find some decent servers i'll say goodbye to cs for good.
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    Let there be no CS bashing here. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    CS is an amazing game, and one that has profoundly influenced gamers and game developers forever more.  I doubt NS will hurt the popularity of CS at all, nor would I wish it to.  When it comes right down to it, NS players and CS players are the same people, so any quality gaming experience any HL mod-maker creates will likely help the popularity of all HL mods.

    Great comments Bilko, welcome.
  • Sgt_Bilko1Sgt_Bilko1 Join Date: 2002-02-02 Member: 150Members
    CS, the game, is in itself a revolutionary step forward in design and implementation of a multiplayer 3d shooter.. I totally agree with its current and potential future impact on 3d shooters for years to come. Any developer in his right mind, if developing a 3d shooter, will compare/contrast his/her game to CS, if not for practical purposes just for a dissenting perspective. My problem is with the community.

    I found it hilariously funny and extremely disturbing to see the CS retail box sitting on my 9 year old cousins computer desk with links to CS cheating sites written down next to it. I can only picture how many little ones like my cousin are out doing this.

    The funny part was watching a 9 year old try to play CS with little game play experience. The disturbing part was when I asked him why he played using cheats he said it just made the game more fun to play. He didn't even consider how many games of CS he had ruined for other people using his cheats, or how many people he may have angered by using them. He simply used them to have more fun seemingly oblivious to the fact that he was ruining other peoples fun to have more fun himself. I contribute most of this to the fact that he's 9, and may not have a good understanding of these concepts yet, but the situation speaks for what over saturation can do to games.

    Granted this is a secluded "case study" and may not hold much bearing, but if he bought CS I'm sure other 9 year olds did too.
  • Silver_FoxSilver_Fox Spammer Join Date: 2002-01-24 Member: 34Members, NS1 Playtester, Contributor
    well, thats bad parenting ... doesnt CS come with a MA or Teen rating?

    =X

    anyway ... thats beside the point.  I feel the <b>exact</b> same way you do Bilko.  I love CS, and I'll probably still play the damn thing, but its probably going to be very limited game play and mostly at LAN parties.  Where I can see if little bastages/bastagets are cheating or not ...
  • Relic25Relic25 Pixel Punk Join Date: 2002-01-24 Member: 39Members, Retired Developer, NS1 Playtester, Contributor
    I'll just toss this out, since everyone else seems to be weighing in.

    I used to play CS a lot (from beta 4? to 6), but almost always in LAN games with friends and co-workers.  At the time, we only had an ISDN connection at work and I was in dialup hell at home, so playing on-line was a rare and usually miserable experience.  To this day, I still don't play anything on-line, despite having really decent cable and DSL connections.

    We stopped playing CS at work for 2 reasons.  The first was that our best player was simply more interested in playing online, since he could easily find a server with a good ping and just humiliate the other players.  He could only get a good connection from home (he's got cable too), so he stopped playing at work, and the friends he would bring in to play LAN games began frequenting his house instead of our office.

    The second reason was really the more important reason why we stopped playing.  As good and (at the time) unique as CS was, it dawned on us that we, frankly, weren't having fun playing it.  It was a completely different feeling to play CS than it was (and is) playing good old HLDM.  I found myself experiencing more anger and frustration than a fun, carefree good time.  When we play HLDM, we all laugh, wisecrack, and don't particularly care too much when we get fragged.  When we played CS, there was more bitterness and profanity, and we all got genuinely upset when we lost.  A good deal of this is simply due to the different nature of the games.  HLDM is fast-paced and fantastic while CS is more deliberate.  The pacing, setting, and play is just more serious and tense.  There is more emotional investment somehow when the rounds are longer and you have to 'work' for rewards.  Spending 4 minutes being perfectly careful and strategic and suddenly losing it all because of another player's random, lucky headshot is not an enjoyable experience, to put it lightly.  Being plugged right off the bat is not a good time either, since you often have to wait so long to play again, although you were able to freely spectate then.

    Hopefully, NS will be just as deliberate, more atmospheric, and more conducive to team play and stretegy then CS, while being just as fast, intense, and fun as HLDM due to the great choice of playing styles in the 2 team options.  Even the commander (RTS) should be a unique and enjoyable experience.  When I first joined the NS community, I could tell very quickly that the designers (due props, Flayra) were being extraordinarily smart in avoiding the aggravating pitfalls that CS had, while embracing the successful aspects of CS, HLDM, and other mods.



    <!--EDIT|Relic25|Feb. 04 2002,22:29-->
  • Bob_the_AlienBob_the_Alien Join Date: 2002-01-30 Member: 135Members
    Im home all day (who would have figured?) and it seems the only way to avoid cheating is to play before 1:00 PM because I live on the west coast and east coast schools get out at 3:00. There is about a 90% raise in cheating after that time (go figure). But it only seems to happen on cs. I have actually seen people in game (cs) ask for good cheats, of course they get cussed out many times. My theory is this is because of the pleathora of cheats on the consoles and single player CPU games, when the lil tykes graduate to multi player FPS's they think its perfectly acceptable to cheat. Now banning them all seems like a good idea right? wrong, Most of them play before dady or momy come home from work on there CD key and it ends up hurting innocent gamers. I think the only way for NS to avoid this is to NEVER get bundled on with another HL product (like TFC 2) I have only seen one cheat the entire time I have played Firearms and none on Day of defeat (well there was a spec hacker but I had a hay day with him playing as a sniper :D, I think he had a 1-34 ratio from it and left).
  • InfinityInfinity And beyond&#33; Join Date: 2002-01-25 Member: 50Members
    if anybody wanna see the REALLY old version of cs, mail meh, ill send it then... 1.0 is pretty cool <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    i still have beta 7.0 on cd or 7.1 dunno exactly
    Fact is i totally agree with relic.
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