<!--QuoteBegin--a civilian+Apr 21 2003, 05:27 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (a civilian @ Apr 21 2003, 05:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--SoulSkorpion+Apr 20 2003, 01:52 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SoulSkorpion @ Apr 20 2003, 01:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If you really want to use the mousewheel to fastswitch your weapons, you have to use a script. In most other games, nextinv and lastinv work but not in NS (for some reason). You need something like this:
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->alias weapon1 "slot1; bind mwheeldown weapon2; unbind mwheelup" alias weapon2 "slot2; bind mwheeldown weapon3; bind mwheelup weapon1" alias weapon3 "slot3; bind mwheeldown weapon4; unbind mwheelup" bind mwheeldown weapon2<!--c2--></td></tr></table><span class='postcolor'><!--ec2--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> If you also use the number keys to switch weapons, you'll want to rebind your number keys from slotx to weaponx. <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->bind "1" "weapon1" bind "2" "weapon2" bind "3" "weapon3" bind "4" "weapon4"<!--c2--></td></tr></table><span class='postcolor'><!--ec2--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Well.... yeah, but why would anyone who uses the mousewheel to switch weapons want to use weapon buttons?
<!--QuoteBegin--cri.tical+Apr 20 2003, 12:51 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (cri.tical @ Apr 20 2003, 12:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Align+Apr 19 2003, 09:54 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Align @ Apr 19 2003, 09:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--2of12[B0RG]+Apr 19 2003, 03:43 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (2of12[B0RG] @ Apr 19 2003, 03:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Now jumping is an exploit? God.... will running be next? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Are you stupid or do you just not read the forums properly? Its been clearly stated that marine hitboxes are bugged, since when they jump(and even more, crouch in mid-air), they become much harder to hit. PLUS, theres the exploit of jumping backwards so you aren't slower like you SHOULD be. It will all be fixed in 1.1.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> He isn't stupid. He is merely pointing out that you are a lame scrub. Quit complaining about people that are better than you and get some skill. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> /me breathes in
/me breathes out and decides not to burn a forest with flames just because someone doesn't have the same opinion as me.(Or in this case, not seeing what is wrong, I never said I had a problem attacking jumping marines. Its hardly a "skill" spamming the jump(and even better, the crouch) button(s). And if you jump all the time when attacked by skulks(for example), you ARE exploiting the hitbox-bug, no matter what you call it.)
ThinGLord of wub and vlaaiJoin Date: 2003-04-11Member: 15400Members, Reinforced - Supporter
edited April 2003
Erm... right...
Well I found an even better solution, refrain from playing rines at all like our dear Lord intended us all (<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->) So plz can the posting, and stop argueing in my thread <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Comments
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->alias weapon1 "slot1; bind mwheeldown weapon2; unbind mwheelup"
alias weapon2 "slot2; bind mwheeldown weapon3; bind mwheelup weapon1"
alias weapon3 "slot3; bind mwheeldown weapon4; unbind mwheelup"
bind mwheeldown weapon2<!--c2--></td></tr></table><span class='postcolor'><!--ec2--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
If you also use the number keys to switch weapons, you'll want to rebind your number keys from slotx to weaponx.
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->bind "1" "weapon1"
bind "2" "weapon2"
bind "3" "weapon3"
bind "4" "weapon4"<!--c2--></td></tr></table><span class='postcolor'><!--ec2--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Well.... yeah, but why would anyone who uses the mousewheel to switch weapons want to use weapon buttons?
Are you stupid or do you just not read the forums properly? Its been clearly stated that marine hitboxes are bugged, since when they jump(and even more, crouch in mid-air), they become much harder to hit. PLUS, theres the exploit of jumping backwards so you aren't slower like you SHOULD be.
It will all be fixed in 1.1.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
He isn't stupid. He is merely pointing out that you are a lame scrub. Quit complaining about people that are better than you and get some skill. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
/me breathes in
/me breathes out and decides not to burn a forest with flames just because someone doesn't have the same opinion as me.(Or in this case, not seeing what is wrong, I never said I had a problem attacking jumping marines. Its hardly a "skill" spamming the jump(and even better, the crouch) button(s). And if you jump all the time when attacked by skulks(for example), you ARE exploiting the hitbox-bug, no matter what you call it.)
hehe
Well I found an even better solution, refrain from playing rines at all like our dear Lord intended us all (<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->)
So plz can the posting, and stop argueing in my thread <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Cheers <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
*thread pronounced dead