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  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    <!--QuoteBegin--a civilian+Apr 21 2003, 05:27 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (a civilian @ Apr 21 2003, 05:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--SoulSkorpion+Apr 20 2003, 01:52 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SoulSkorpion @ Apr 20 2003, 01:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If you really want to use the mousewheel to fastswitch your weapons, you have to use a script. In most other games, nextinv and lastinv work but not in NS (for some reason). You need something like this:

    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->alias weapon1 "slot1; bind mwheeldown weapon2; unbind mwheelup"
    alias weapon2 "slot2; bind mwheeldown weapon3; bind mwheelup weapon1"
    alias weapon3 "slot3; bind mwheeldown weapon4; unbind mwheelup"
    bind mwheeldown weapon2<!--c2--></td></tr></table><span class='postcolor'><!--ec2--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    If you also use the number keys to switch weapons, you'll want to rebind your number keys from slotx to weaponx.
    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->bind "1" "weapon1"
    bind "2" "weapon2"
    bind "3" "weapon3"
    bind "4" "weapon4"<!--c2--></td></tr></table><span class='postcolor'><!--ec2--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Well.... yeah, but why would anyone who uses the mousewheel to switch weapons want to use weapon buttons?
  • JowerJower Join Date: 2003-02-12 Member: 13448Members
    You could use both ?
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    edited April 2003
    <!--QuoteBegin--cri.tical+Apr 20 2003, 12:51 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (cri.tical @ Apr 20 2003, 12:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Align+Apr 19 2003, 09:54 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Align @ Apr 19 2003, 09:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--2of12[B0RG]+Apr 19 2003, 03:43 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (2of12[B0RG] @ Apr 19 2003, 03:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Now jumping is an exploit? God.... will running be next? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Are you stupid or do you just not read the forums properly? Its been clearly stated that marine hitboxes are bugged, since when they jump(and even more, crouch in mid-air), they become much harder to hit. PLUS, theres the exploit of jumping backwards so you aren't slower like you SHOULD be.
    It will all be fixed in 1.1.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    He isn't stupid. He is merely pointing out that you are a lame scrub. Quit complaining about people that are better than you and get some skill. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    /me breathes in



    /me breathes out and decides not to burn a forest with flames just because someone doesn't have the same opinion as me.(Or in this case, not seeing what is wrong, I never said I had a problem attacking jumping marines. Its hardly a "skill" spamming the jump(and even better, the crouch) button(s). And if you jump all the time when attacked by skulks(for example), you ARE exploiting the hitbox-bug, no matter what you call it.)
  • JowerJower Join Date: 2003-02-12 Member: 13448Members
    Well you gotta admit exploting is a pretty good strategy...
    hehe
  • ThinGThinG Lord of wub and vlaai Join Date: 2003-04-11 Member: 15400Members, Reinforced - Supporter
    edited April 2003
    Erm... right...

    Well I found an even better solution, refrain from playing rines at all like our dear Lord intended us all (<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->)
    So plz can the posting, and stop argueing in my thread <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Cheers <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    *thread pronounced dead
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