Lowpoly Sentry Turret: 582 -> 363 = 62%

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Comments

  • PaqPaq Join Date: 2002-12-15 Member: 10876Members
    <!--QuoteBegin--Ollj+Apr 28 2003, 01:38 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ollj @ Apr 28 2003, 01:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I got no response and am not willing to guess around whats the error. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Hmm, ok.
    Maybe i switch the default sentry back <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
    My graphic card isn't going to like this <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    ollj, i remember Sheena had the same problem with her seige, you mightwant to look over the QC file aand make sure you've got all 3 rotate coordinates in there...
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    i have no rotation axix and no clue what this is.
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    *thinks* bone controllers for the top part of the turret, if i have your permission, i'll Karisto your model, and see if i can help...
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    *cough*

    ---------------originally had 2 bone attatchments, and 2 bone controlers.... i will post the new sentry on my website
    // 2 attachments
    $attachment 0 "Dummy04" 0.000000 0.000000 12.000000
    $attachment 1 "Dummy04" 0.000000 0.000000 0.000000

    // 2 bone controllers
    $controller 0 "Dummy02" ZR 0.000000 360.000000
    $controller 1 "Dummy04" XR -60.000000 60.000000
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    here's the zip... it includes the Texture file
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    This stupid decompiler just ate a "zr" and I leaned more about QC files.
    Nice.
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    edited April 2003
    any progress on other buildings?

    -=]EDIT[=-

    i'm jumping around screaming IM SMART!!! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • H4nDC4PdH4nDC4Pd Join Date: 2002-12-24 Member: 11500Members
    edited April 2003
    could u make low poly RTs and OC's(i know theres not much to take off but i was thinking maybe u could take those 3 tentacles or whatever they are off of it.)
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    Im not gonna cut of the basic geometry. Cutting the junctions of the 3 Turrets legs was maybe already too much.
    The OC has not much room for getting polygons chopped without loosing shape.
    Im working on the skulk right now.
  • PaqPaq Join Date: 2002-12-15 Member: 10876Members
    Thanks Delarosa, now those sentrys do rotate. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
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