Lowpoly Sentry Turret: 582 -> 363 = 62%
Ollj
our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
<div class="IPBDescription">Without looking ugly.</div> I could scale it down to 100-200 polys but then you get a mayor loss of detail.
Good enough to publish?
What do you think?
<a href='http://www.unknownworlds.com/forums/index.php?act=Attach&type=post&id=392723' target='_blank'>okay here is the FIXED Sentry</a>
it only works with the b_sentryt model in the same directory.
<a href='http://www.unknownworlds.com/forums/index.php?act=Attach&type=post&id=376503' target='_blank'>and here is a TF</a> downscaled to almost 50%
Good enough to publish?
What do you think?
<a href='http://www.unknownworlds.com/forums/index.php?act=Attach&type=post&id=392723' target='_blank'>okay here is the FIXED Sentry</a>
it only works with the b_sentryt model in the same directory.
<a href='http://www.unknownworlds.com/forums/index.php?act=Attach&type=post&id=376503' target='_blank'>and here is a TF</a> downscaled to almost 50%
Comments
I'm sure many people with not so good machines would be pleased with that.
Release it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
so plz release <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Errors? What errors?
Errors? What errors? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
click on the "WWW" thing in your sig man, it's not going to NSRC
The file is just 10 kb big (because the texture is stored in the sentryt.mdl) and... oh did I mention that its lowpoly...
never tried ingame.
Like you guys can see, it's working awesome ingame.
Don't be fooled 'bout the skin, it's somesorta marine buildings darker skinpack (dun remember who made it or anything), but the model looks good and lowering the fps.
**but the model looks good and lowering the fps.**
lowering the fps?
**but the model looks good and lowering the fps.**
lowering the fps? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
lower # of poly on the screen = Higher FPS... (frames per second)
therefor, the turret farm taht i was in today, would have ran better if i had this model
<--- rubbish PC
Half as much polygons but you can still see all the small pipes and wires.
Due the fact tat im getting tired it looks not that good yet...
This model has 6 hitboxes missing, dont run a server with it.
Next object may be the Alien DC (the OC has not much to chop).
Keep at it ^_^
my windows ME thanks you
Anyhow, I hear grumbling about windows ME..
ME has a shoddy rep, because it is so full of garbage moneymanager proggy's..y'know how it works with explorer and systray?
It's a tarted up 98, just with lots of stuff you don't need...
Go to
<a href='http://www.pacs-portal.co.uk' target='_blank'>http://www.pacs-portal.co.uk</a>
Ditch <i>everything</i> that is not essential.
Screensavers, realdownload,whatever , ditch it if you don't need it. It'll speed yer PC up, and (especially ME) , it'll actually make it more stable in my experience..
Finally someone does something like this <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Thank you Ollj. Please do the same thing with other buildings too.
Turret farm, here i come <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Is this just a bug or is there something wrong with the low poly sentry. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
(Those sentrys are shooting at that res tower)
They look up and down correctly but dont rotate around the z axix, just staring onto one direction shooting or not.
Thats HLs revolutionary bone system, if you have not noticed, players in HL are urning their head to their looking direction.
I have no idea how why thats not working wigh the recompiled turret, could be a decompile lack.
i PMed Mojo who made building animations.
post a working one if you ever make it please <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
also is the TF linked in the first post the on mentioned above? (53%?) that has broke hitboxes?
They look up and down correctly but dont rotate around the z axix, just staring onto one direction shooting or not.
Thats HLs revolutionary bone system, if you have not noticed, players in HL are urning their head to their looking direction.
I have no idea how why thats not working wigh the recompiled turret, could be a decompile lack.
i PMed Mojo who made building animations. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Have you found the reason why those turrets doesn't rotate?
Or has Mojo answered anything?
Iam still using your low poly sentrys, because i like the better fps in front of a turret farm, but it would be nice if they would rotate as well. When they are facing at one direction all the time, i can't know, what they are shooting at and which direction are skulks coming. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->