Cheating, Bigger Problem Than We Thought?
XCan
Join Date: 2002-11-03 Member: 5904Members, Constellation
Everywhere in the forum you would hear how the marines are superior to the aliens because the the marines use ranged weapon. I myself have complained too. So this was a regular day on a server I use to play on, as usual the aliens were beaten to pulps by the marines. When suddenly the admin said that he was installing CD and would like to reboot the server. WTH I thought and left the server to dl CD which I didn't have anyway. After a while the server fired up and some people joined (mostly clan-folks since CD is required by the swedish clans anyway). The aliens won 2 straight rounds and the marines won the next one after. At first I thought, bah noob marines. Days pasted, and I was still amazed that the aliens actually had a chance, especially the uncarapaced skulks were *gasp* killing marines.
So it made me think, is cheating more of a problem than we thought? I know that a WH marine might as well turn on God Mode vs vanilla skulks, and don't mention aimbot....
So it made me think, is cheating more of a problem than we thought? I know that a WH marine might as well turn on God Mode vs vanilla skulks, and don't mention aimbot....
Comments
Regardless, 1st-person speccing and VAC support in 1.1 will hopefully pull cheating frequency way, way down.
Sorry for being ignorant here but what is VAC support?
its an anti cheating thingy made by valve themselves (half life developers). currently NS is incompatible.
Valve Anti Cheat
Bad pun <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> jk
i don't cheat so i wouldn't know...
Valve Anti Cheat <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
It's also at present easily bypassed by 'VAC-disablers' that allow just about any cheat to run undetected on VAC. At the moment CD appears to be doing a better job than VAC.
Please tell me how in any reasonable form of intelligence this makes any sense whatsoever? VAC was not, nor will ever be even half as successfull as CD. OGC had a hack to bounce around VAC in under a week if I remember correctly. And what IS it with you and cheats? You're supporting them or something? Of course HL staff should track down cheating programs and sites, how else are they supposed to analyze what they're fighting against? Duh...
>Wallhack - Transperent Walls
>Radar - Adds dots according to enemy or ally
>Model Hack - Makes the models very bright making hiding useless
>Autoaim - This thing has several different features. Lock on, where to lock on, priority shooting, etc.
>Anti-Spread - Makes all of your bullets shoot at the center of the screen instea dof spreading out.
>Entity Hack- Makes entities transperant. AKA see through structures.
So If I found all this on one website, think of all the things people have available to them. Oh and if any developer or someone close to Flayra wants the URL I'll be happy to send it over.
<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
OGC is a hack program which usually conatins aimbots, wallhacks, and other little 'goodies.'
In addition to all of the "hardcore" cheats (wallhacks, aiming aids, speed, etc) there are also (as I like to call them) "softcore" cheats. Softcore cheats are grey-area things that have been the subject of "it's Cheating! No it isn't! Yes it is!" debates since the beginning of time (or gaming, whichever came second). These include things like
<ul>
<li>Custom Crosshairs (easier to see where you are aiming over the muzzle flash.)
<li>Pistol scripts (burst fire functionality)
<li>Bunny Hopping Scripts (makes it easier to hop)
<li>Additional binds (medpack drop for the commander and such)
<li>Fiddling with your display settings until there is no such thing as "the shadows".
<li>Fiddling with your computer and client settings until you have a framerate of 100fps so that you build faster and jetpack forever.
</ul>
Now, I'm just mentioning these things because SOME people consider them cheating (Personally I think the first 3 are). Repeat after me: "<b>I will not let this thread disolve into yet another pointless argument over whether these things are cheating."</b>
I mean it, we'll be on you like a pack of rabid skulks...with mad cow disease...that had their teeth replaced with large barbed titanium spikes...that have been locked in a room with no marines for a week.
<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
>Wallhack - Transperent Walls
>Radar - Adds dots according to enemy or ally
>Model Hack - Makes the models very bright making hiding useless
>Autoaim - This thing has several different features. Lock on, where to lock on, priority shooting, etc.
>Anti-Spread - Makes all of your bullets shoot at the center of the screen instea dof spreading out.
>Entity Hack- Makes entities transperant. AKA see through structures.
So If I found all this on one website, think of all the things people have available to them. Oh and if any developer or someone close to Flayra wants the URL I'll be happy to send it over. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
please report that website to the guys who make cheating death over at unitedadmins.com or PM crackerjackmack here in the forums, he works for united admins to test CD against known hacks. they might already know about those, but we always want to make CD better.
we got it on one of the OldF servers, and we STILL get the same (if not more) traffice than before.
I don't know what leagues you play in but any league worth a spit will have a representative spectate AND take demos of everyone for later review. If you're not on a decent connection which can take an extra background program running I doubt you'll be very useful in league play. Not many players will reach the top on a 24kbps modem <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Not saying ALL servers should run CD, but if it get rid of cheaters, hell yeah. Most STARTING servers don't run anything extra, including custom maps and anti-cheats just to get people to start playing. Established ones don't need to worry about that much.
So that pretty much takes care of everything you have <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
This extra download is somewhat out of the way for the starting nublets so they ushally just go on a regular server.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
aah, but the regular/vet players will most likely have CD already, and would like to play on a relatively nub/cheater free zone. as i said before, we get the SAME player traffic as before (if not MORE).
the QUALITY of player has NOTICEABLY gone up. just that is reason enough to have CD req.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
ALSO!! any 3rd party program anti-cheat cannot be run in clan match's which defeats the purpose of anti-cheats in leagues.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
sorry, not talking about leauge clan matches. pub play and clan scrims are good enough? no? that's all that Over Medicated is used for, good enough for the Fogies <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
Finally, 3rd party programs lag servers/clients giving them choke/loss which detracts from overall gameplay.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
this is DEFINITELY NOT true. no noticeable change in choke/loss on our server. plays the same, just better players to play with.
are you speaking about CD from experience? or just postulating?
because from EXPERIENCE, CD req, ROX!
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->