Original vs. Converted models

24

Comments

  • JamilJamil Join Date: 2002-11-02 Member: 4829Members
    I hope it's a comforting thought to know that we won't let people try to claim your work as theirs.
    When moderators used to be less than scarce on this forum, we had a sort of incident like this as witnessed here:

    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=19&t=27723&hl=sixshooter' target='_blank'>http://www.unknownworlds.com/forums/in...3&hl=sixshooter</a>

    Most of us have respect for the modeller's copyrights. But it's really a waste of breath to inform me that there are less than unsavoury folk in the world.

    This goes for conversions as well. We demand credits when we see something that we know is someone else's work.

    I've never really been in support of conversions from other retail games, but as long as we don't receive a cease and desist letter, then no harm done.
  • JimJim Join Date: 2002-11-26 Member: 9989Members
    what I can't believe in that thread is that people skipped over the fact that he was trying to claim authorship of one of the best models released for cs ever <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • RoadMasterRoadMaster Join Date: 2002-06-01 Member: 718Members
    I've been in discussions about this stuff about a dozen times in these forums, and most people already know my full opinions on these matters so I'll keep myself brief. I don't encourage conversions, but I know they are going to be around.... don't expect me to download them, and that includes conversions that are cut&paste from two different models or something... and of course... give the original authors all the credit they deserve and if possible ask for permissions or else yer a total jerk. No sense in me ranting about it again and again because it will never stop others from making conversions and whatnot. I'll get back to my own original models eventually and that's all I care about right now.
  • RicoRico Join Date: 2003-02-23 Member: 13888Members
    Flame shield taking damage.
  • BlaqWolfBlaqWolf Join Date: 2002-10-28 Member: 1667Members
    edited April 2003
    [off topic] rico you have a sweet sig... what are those robots from?[/off topic]
  • InfinitumInfinitum Anime Encyclopedia Join Date: 2002-08-08 Member: 1111Members, Constellation
    edited April 2003
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->1) You've made it clear you don't know the first thing about copyright laws. Most models on here are made from scratch, such as the Hydralisk, Pulse rifle, Marine, yadda yadda. And because of that, they are not infringing on any copyright laws. There might be trademarks on some of the names, such as Hydralisk. But things like pulse rifle and marine cannot be trademarked. These game companies cannot pin anything on us. If we ripped models from their games, then yeah, we've got copyright problem there. But we haven't done anything like that. The problem with the DoD community was that people were ripping the models from MOHAA and RTCW and releasing it as their own work. Go read about IP laws before you start preaching about it. I can offer some good links. Or an example. Imagine kids in an english class all writing a report on Shakespeare. Are they all infringing on each other's copyrights by working on the same topic?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Let's not get too technical into copyright laws, trademarks and the like. Good reading on the subject can be found at <a href='http://www.wipo.org' target='_blank'>WIPO</a> (World Intellectual Property Organisation) and <a href='http://www.iipa.com/' target='_blank'>IIPA</a> (International Intellectual Property Association)

    Your contradicting yourself here. In this post you say that you don't care when you rip off a large gaming corporation by utilising their intellectual property, but in your post on Page 3 you state you hate it when modellers get ripped off and now your DEMANDING credit?! Let's put this into a context.
    Paintings.
    Example 1 Let's copy it
    Ok so the Mona Lisa is just sitting there (And for the sake of the arguement still under International Copyright law), and I get paint myself an EXACT replica of it (Damn I'm good) except I don't get permission to do so from whomever owns it (Can't be bothered looking up who actually owns the Mona Lisa heh) and you start literally giving away copies of it. Hey it's just the 'name' Mona Lisa that's been trademarked, I can do whatever I want with it right? The Latin Law Ninjas would be oozing out of your walls quicker than you could count to 3. But hey, you do it quietly so maybe they won't find out eh?
    Example 2 Let's duplicate it
    So now this unknown artist has this painting named.... the Lona Misa it's of a flower very nice and purty, I go take this painting and walk over to a photocopier and start making several hundred copies of it. I now start giving away copies of it to whoever wants it. The original artist finds out and gets pretty ticked off because he wasn't contacted or credited for the work. He can't do much now can he? He may get a lawyer, but why waste all the time and effort on a lawyer when you may lose?

    If you tick off an individual your only hurting the community, but when you plagarise a corporation and CONSTANTLY release work utilising their IP, Copyrights and Trademarks your just asking for a world of trouble.

    This wasn't the point of my original post however, I'm just tired of seeing nothing but unoriginal models day in day out when more outstanding models could be produced. When I see a Starcraft model I don't go "wow, that's pretty cool." I'm thinkin "Yeah. That was pretty good when I first saw it in it's original game." It makes for a very stilted community with little creativity and it's frustrating to watch.


    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->2) There are people on here looking for Starcraft/AvP/Warhammer/et al, models. You're not above them, which means you cannot criticize them for wanting it, or working on it.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Fine by me, I got nothin against them. If they wanna eat cake, let them eat cake.


    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->3) Custom models are being released and will continue to be released. I don't know why you aren't satisfied. Maybe you're just looking to gripe about something. Take it from me, we don't want to hear it, regardless of how your life is going.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    If you hung out in #ns you'd know I'm an opinionated ****. This doesn't mean I'm right or wrong about certain subjects, just means I like to air my opinion. Constantly. I know I can't stop something like warez groups releasing all the latest games, because I have 0 power in the matter, but when your in THIS environment and you start ticking off the admins you're gonna know about it the hard way. Model conversions and blatant ripping off of other games is a crying shame in this day and age.
    I just want to see some custom models and not be inundated with conversions. Is that too much to ask?
  • Psycho-Kinetic_Hyper-GeekPsycho-Kinetic_Hyper-Geek Join Date: 2002-11-18 Member: 9243Banned, Constellation
    Except that Mona Lisa are painted every single day and unless they try to foist it off as THE Mona Lisa it is completely legal. You really <i>don't</i> know as much about copywrite law as you'd like to think.
  • InfinitumInfinitum Anime Encyclopedia Join Date: 2002-08-08 Member: 1111Members, Constellation
    It was a bloody example....

    The Mona Lisa entered public domain 50 years after the artists death (Like all works protected by copyright) It was just an example everyone could relate too in one way or the other.
  • kyliegirlkyliegirl Gorge Master Australia Join Date: 2002-12-11 Member: 10586Members, Reinforced - Shadow
    personally, id rather see more custom models. I was never impressed with the alien conversion as to me its just turning ns into avp, which i dont want. I liked the alien queen hive because it was interesting, but even now I have the default hive to have the more natural ns feel.

    I made a custom gorge because I wanted soemthing different, it was also my view of the gorge and i liked it..

    I like coils skulk alot, cus its original and his own creative work and style.

    I previously had a black skulk skin, which was very nice to look at, when coild released his skulk i used it . and i still am..

    the hydralisk, no offence, I didnt feel too happy with, thus i didnt install because it didnt give the ns feel,, let alone i think its ugly.. i think its meant to be, but still, doesnt give the ns feel.

    other games etc which ppl have remade the models to put in ns, i personally never really was happy with. commonly because, its not your original work. it is a copy, more or less plagerism (hope i spelt that right). no offence to any of you who have made these models etc, I am glad you put the time and effort into making them. but I would love to see more original work.
  • pantspants Join Date: 2002-12-20 Member: 11188Members
    whats the **** problem? they want to do it, they do it. if you want original models, go make them.
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    i host one conversion on my site...each model on my site has a reason for being there, and another seperate reason for it to be converted.

    the one CS convert is the SVI Infinity...
    the reasons for it being converted - it's one dang good model, and works beutifully as a pistol replacement
    the reason to host it - it's beutiful, in and out of game, and the converter has alot of respect in my eyes.


    if you love a model, you'll try and get it converted, if you hate conversions, then just leave it alone....

    if you love NEW weapons, help us out with some concept art then, most of us have many ideas, but every idea needs to be drawn, or skinned... learn one of those two, and we will start making 2-3X more original models...
  • InfinitumInfinitum Anime Encyclopedia Join Date: 2002-08-08 Member: 1111Members, Constellation
    edited April 2003
    <!--QuoteBegin--sp@zmong+Apr 14 2003, 01:35 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sp@zmong @ Apr 14 2003, 01:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> whats the **** problem? they want to do it, they do it. if you want original models, go make them. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Hey, if I wanted to go down and beat my idiotic neighbours with a baseball bat I'd do it. However a little thing called the 'law' would get me in a mountain of trouble...

    See where I'm comin' from?
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    no, i don't see it, i think that if you want original models enough, you'd help create them in one way or another

    how you can help us create original models:
    -------------------------------------------------------
    1.) learn modeling, it's not THAT hard
    2.) start drawing concept art, MSpaint wil get you laughed at, but not flamed
    3.) start skinning models, i've got 6 here you can start with
    4.) start animating models, i've got 8 of them here for ya
    5.) start your own website, i've got 35 files you can start with!


    6.) you COULD just drop the topic because your too lazy, but seeing your previous posts, i think you've got enough will power to bum the $20 off somone and buy MS3D and get your own models started.
  • PykmiPykmi Join Date: 2003-04-14 Member: 15473Members
    Infinitum certainly has one darn good point here.

    I really do not see any reason why so many people who have posted in this topic (or the other topic Infinitum gave us a link from the first post in this topic) are simply doing, well, pretty mean flaming.

    It's a good thing to respect law, and so do I.

    My opinion about the matter is that if you do a conversion, you should first contact the original author for permission, and give him credit. That is atleast I would do if I would convert skins like that.

    Yet I still believe some skins are so beautiful that they certainly deserve to be converted into other games; such as Natural Selection. I am not sure if the WH40K player models are original or conversions from some other game, but I still use them.

    BTW. Delarosa, I am using that pistol also. But wasn't the Q3 Doom guy in your site a conversion ? Sorry about my last off-topic statement.
  • InfinitumInfinitum Anime Encyclopedia Join Date: 2002-08-08 Member: 1111Members, Constellation
    <!--QuoteBegin--Delarosa+Apr 14 2003, 05:05 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Delarosa @ Apr 14 2003, 05:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 2.) start drawing concept art, MSpaint wil get you laughed at, but not flamed <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Name a marine weapon.
  • 3ncrypted_zer03ncrypted_zer0 Join Date: 2002-12-24 Member: 11458Members
    edited April 2003
    Is this topic gonna turn into a flame war and get nuked? Lets keep it clean so coil doesn't go on a rampage and start nuking the topic <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    BTW Converted models/or skins rock!
  • ZyndromeZyndrome Join Date: 2003-03-28 Member: 14974Members
    I like madeup models alot, not conversions....... and if you want conversions, play the game you find that model in instead haha <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • NecromanZerNecromanZer Join Date: 2002-11-01 Member: 3407Members
    edited April 2003
    Inf has a good point - I too get a bit annoyed when I look at the NATURAL SELECTION AKA SCIENCE FICTION models board, and see

    "steyr aug mrel"

    I mean comeon, guys why would you bother wasting your time putting an Aug into NS? The guns great and all (I've fired one) but in NS? Why?

    I'm a 3d modeller myself, and can understand and value the time that people put into making original models. Naming original authors and so on is a must for conversions, not giving credit is pretty digusting actually.

    If I wasn't so busy this year (gr12, LAN admin and gf) I would be modelling like crazy.... I started a SC marine awhile ago, but never got round to finishing it.....

    Anyway, please guys conversions can be good, but we don't need anymore of them, especially when they don't fit in at all - like CS.
  • JimJim Join Date: 2002-11-26 Member: 9989Members
    <!--QuoteBegin--NecromanZer+Apr 14 2003, 03:55 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NecromanZer @ Apr 14 2003, 03:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Anyway, please guys conversions can be good, but we don't need anymore of them, especially when they don't fit in at all - like CS. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    but thats <i>your</i> opinion, some people might like having cs weapons in ns.
  • NecromanZerNecromanZer Join Date: 2002-11-01 Member: 3407Members
    It's not just my opinion, its the opinion of the Dev's of NS and 90% of the games community.

    Dev's and 90% of people frown upon outdoor maps for the same reason - it doesnt suit or fit the game.

    Have you ever seen anyone playing BF1942 with a M4A1 model?

    It doesnt fit in the game - it doesnt belong there - its not my opinion, its FACT. Big difference.
  • CrouchingHamsterCrouchingHamster Join Date: 2002-08-17 Member: 1181Members
    <!--QuoteBegin--NecromanZer+Apr 14 2003, 09:17 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NecromanZer @ Apr 14 2003, 09:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's not just my opinion, its the opinion of the Dev's of NS and 90% of the games community.

    Dev's and 90% of people frown upon outdoor maps for the same reason - it doesnt suit or fit the game.

    Have you ever seen anyone playing BF1942 with a M4A1 model?

    It doesnt fit in the game - it doesnt belong there - its not my opinion, its FACT. Big difference. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    "Dev's and 90% of people frown upon outdoor maps for the same reason - it doesnt suit or fit the game."

    They will still get made, they just won't become official maps. Ever.

    "It doesnt fit in the game - it doesnt belong there - its not my opinion, its FACT. Big difference."

    No, that's still just an opinion.
  • SnO0PySnO0Py Join Date: 2003-02-27 Member: 14092Members
    A fact...that cracks me up...
  • ApocApoc Join Date: 2003-02-06 Member: 13176Members
    edited April 2003
    <!--QuoteBegin--NecromanZer+Apr 14 2003, 04:17 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NecromanZer @ Apr 14 2003, 04:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->

    It's not just my opinion, its the opinion of the Dev's of NS and 90% of the games community.

    Have you ever seen anyone playing BF1942 with a M4A1 model?

    It doesnt fit in the game - it doesnt belong there - its not my opinion, its FACT. Big difference.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    It's not just my opinion, its the opinion of the Dev's of NS and 90% of the games community.
    -where did u get the figure from O_o
    It doesnt fit in the game - it doesnt belong there - its not my opinion, its FACT. Big difference.
    -its called personal preference <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
    Have you ever seen anyone playing BF1942 with a M4A1 model?
    -i reckon that would be pretty cool
    actually im hoping 4 some1 to convert a m4 from cs to ns <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • templaR_AGEnttemplaR_AGEnt Join Date: 2002-12-20 Member: 11231Members
    <!--QuoteBegin--NecromanZer+Apr 14 2003, 04:17 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NecromanZer @ Apr 14 2003, 04:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Dev's and 90% of people frown upon outdoor maps for the same reason - it doesnt suit or fit the game. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The main reason why outdoor maps are not included in NaSe is the fact that decent looking out door areas cannot be realzed with the HL engine - at least not in the quality the indoor maps are.
  • templaR_AGEnttemplaR_AGEnt Join Date: 2002-12-20 Member: 11231Members
    <!--QuoteBegin--Narg+Apr 14 2003, 06:28 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Narg @ Apr 14 2003, 06:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> btw cs owns.
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Ahahaha nice one.
  • CrouchingHamsterCrouchingHamster Join Date: 2002-08-17 Member: 1181Members
    <!--QuoteBegin--templaR_AGEnt+Apr 14 2003, 11:27 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (templaR_AGEnt @ Apr 14 2003, 11:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--NecromanZer+Apr 14 2003, 04:17 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NecromanZer @ Apr 14 2003, 04:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Dev's and 90% of people frown upon outdoor maps for the same reason - it doesnt suit or fit the game. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    The main reason why outdoor maps are not included in NaSe is the fact that decent looking out door areas cannot be realzed with the HL engine - at least not in the quality the indoor maps are. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Well, that plus you'd have lerks and jetpackers bouncing off invisible barriers, ie the sky..
  • templaR_AGEnttemplaR_AGEnt Join Date: 2002-12-20 Member: 11231Members
    edited April 2003
    PWND. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    Well... the engine limitations are more important that those about gameplay?n?stuff right? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    ?: chtupahd meh
  • PykmiPykmi Join Date: 2003-04-14 Member: 15473Members
    <!--QuoteBegin--NecromanZer+Apr 14 2003, 04:17 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NecromanZer @ Apr 14 2003, 04:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Have you ever seen anyone playing BF1942 with a M4A1 model?

    It doesnt fit in the game - it doesnt belong there - its not my opinion, its FACT. Big difference. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Hey dude, you are so wrong. If you have played Desert Combat for more than five minutes, you will straight away change your words.

    Desert Combat is a mod for BF1942 which brings the game to this century with modern vehicles and such (yes, including aeroplanes and such).

    I don't remember which class had m4, but it was one of them. Medic's have mp5 if I remember right. Anyway, I won't take your words seriously before you try the mod.

    <a href='http://www.desertcombat.com/index.php' target='_blank'>http://www.desertcombat.com/index.php</a>
  • kyliegirlkyliegirl Gorge Master Australia Join Date: 2002-12-11 Member: 10586Members, Reinforced - Shadow
    edited April 2003
    remember that desert combat also has its height and map size limitations, when you go outside the map boundaries or go to high, it sais warning deserter will be shot, given 5 seconds to get back into the map or you get slowly killed..

    they could do that with the ns maps if they wanted an outside one
  • BronskiBronski Join Date: 2002-10-29 Member: 1702Members
    Opinions are like a-holess, we all have them and they all stink.

    Variety is the spice of life.

    Yadda Yadda Yadda.....

    If you don't like conversions don't use them. Some people do like them and they will continue to show up.

    Everyone just needs to calm down and just go with the flow. Getting bent out of shape about this solves nothing.
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