[mwip] Starcraft C-20

24

Comments

  • KuBaNKuBaN Join Date: 2002-11-16 Member: 8979Members, Constellation
    Um.... so you gonna keep it bent? Like that? You're gonna have some curving bullets?
  • ChupacabraChupacabra Join Date: 2003-03-18 Member: 14667Members
    I think this would make a great shotgun. Guass Rifle takes the place of the LMG. Is anyone up for reanimating after release?
  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    <!--QuoteBegin--Chupacabra+Apr 5 2003, 12:03 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Chupacabra @ Apr 5 2003, 12:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think this would make a great shotgun. Guass Rifle takes the place of the LMG. Is anyone up for reanimating after release? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I could probably just slap on the Cansiter Rifle to the Shotgun, but I can't re-animate.
  • VashVash Join Date: 2002-11-12 Member: 8333Members
    Er...what happened to all the cool lookingness? The second pic you posted looks so awesome, and then the pic after that...its so undetailed o_o what'd you do to it? and whats with the bent barrel?!
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    It looks less detailed because (a) that was before I'd fixed the smoothing groups and (b) HLMV's lighting sucks. The barrel problem is fixed now too.
  • VashVash Join Date: 2002-11-12 Member: 8333Members
    Oh...lets get a new screenshot then! o_o That last one made me lose all interest...
  • KuBaNKuBaN Join Date: 2002-11-16 Member: 8979Members, Constellation
  • SilentMurdererSilentMurderer Join Date: 2002-10-30 Member: 1751Members
    Mmm.... Me want super big heavy high poly mega giga byte meg splash uber 1 3 3 7 cat weapon!

    ...

    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • AlienFromBeyondAlienFromBeyond Join Date: 2003-04-05 Member: 15220Members
    I think it should a be a lmg. <a href='http://www.blizzard.com/ghost/artwork/art25.shtml' target='_blank'>Here</a> is a closer pic of the reference pic he is using. You'll notice that the weapon can use both gauss and canister rounds. It is smaller though, so it would explain why it has fewer rounds than a normal gauss rifle. Anyway, I think that <a href='http://www.blizzard.com/ghost/artwork/art24.shtml' target='_blank'>this</a> would make a better shotgun, even has pump action! Just remove the top barrel and it would be perfect. But what will be the gl? A normal, long C-20 canister rifle like it is shown in Starcraft? And I think we all know what mines will be <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->.
  • Machinegun_B0BMachinegun_B0B Join Date: 2003-02-12 Member: 13480Members
    wow good model but i think it would be better if that was a GL cause it looks like more of a gl and just make the other sc gun the lmg that one that the marines use in the real game


    gj on the model <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • JimJim Join Date: 2002-11-26 Member: 9989Members
    when you've finished texture mapping, could you post the maps here? I have a friend who's interested in skinning this <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • AlienFromBeyondAlienFromBeyond Join Date: 2003-04-05 Member: 15220Members
    The gauss rifle is being done for the hmg, unless you can think of some other gun that would fit.
  • darrenjmdarrenjm Join Date: 2003-03-19 Member: 14714Members
    VASH STOP BEING SO LAZY AND READ ALL THE POSTS!!! HE SAID HE DOESN'T KNOW WHAT HAPPENED!!!
  • VashVash Join Date: 2002-11-12 Member: 8333Members
    <!--QuoteBegin--darrenjm+Apr 5 2003, 03:18 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (darrenjm @ Apr 5 2003, 03:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> VASH STOP BEING SO LAZY AND READ ALL THE POSTS!!! HE SAID HE DOESN'T KNOW WHAT HAPPENED!!! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    ****, I did read all the posts. I didn't realize that's what he meant when he said I don't know what went wrong. Damn people, itchy trigger finger on the flamethrower...
  • EstaranEstaran Augsburg, Germany Join Date: 2003-04-01 Member: 15117Members
    edited April 2003
    I found a nice ref. pic for the C-20A

    <img src='http://www.blizzard.com/images/ghost/screenshots/art25.jpg' border='0' alt='user posted image'>

    /€: oups... just saw that it was posted some time ago... my fault... <!--emo&???--><img src='http://www.natural-selection.org/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • NightfireTGNightfireTG Join Date: 2002-12-24 Member: 11508Members
    hopefully, the gun can be finished and then i'll be using it like there's no tomorrow.
  • JoltGrisJoltGris Join Date: 2002-12-19 Member: 11143Members
    kewl gun!

    Skin it ffs =)
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    Unfortunately, skinning it may take a while as I've found that (a) my first skinmesh sucked, and (b) the version of photoshop that's on this computer isn't as good as the one I'm used to, so I might just wait til I get home (start of May) to skin it. I think I could also do with adding some more surface details since I have 200 polygons to spare.

    I suppose I could farm the skin out for someone else to do, but I'd much prefer to do everything myself.
  • RotA_PlagueRotA_Plague Join Date: 2002-11-03 Member: 6768Members
    There is no need to just add polys because your able to. Sure alot of details looks nice and all, but it makes the lower end people run slightly(almost unseen, but still) better. Just a suggestion, it is your model after all.
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    Well, it's just that the gun looks kind of flat and boring in a couple of places. And with my Celeron 400 I'm one of those low-end users, so I'm not about to be making any models that'll kill slow computers.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    I think the best way to do it is to try to have no more polys than whatever it is you're trying to replace. For instance, the skulk model is 986 polys, so if you're making a replacement, try not to go over 1000.
  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    <!--QuoteBegin--Souris+Apr 6 2003, 01:45 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Souris @ Apr 6 2003, 01:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well, it's just that the gun looks kind of flat and boring in a couple of places. And with my Celeron 400 I'm one of those low-end users, so I'm not about to be making any models that'll kill slow computers. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    High Poly models = win.

    Hehe, my system isn't top brand. It's a 3 year old clone lol.


    Computer:
    AuthenticAMD
    AMD Athlon Processor
    256mb ram
    Windows 98 <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> lol
    Geforce 2
  • JoltGrisJoltGris Join Date: 2002-12-19 Member: 11143Members
    <!--QuoteBegin--Paranoia-2MB+Apr 6 2003, 08:09 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Paranoia-2MB @ Apr 6 2003, 08:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Souris+Apr 6 2003, 01:45 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Souris @ Apr 6 2003, 01:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well, it's just that the gun looks kind of flat and boring in a couple of places. And with my Celeron 400 I'm one of those low-end users, so I'm not about to be making any models that'll kill slow computers. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    High Poly models = win.

    Hehe, my system isn't top brand. It's a 3 year old clone lol.


    Computer:
    AuthenticAMD
    AMD Athlon Processor
    256mb ram
    Windows 98 <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> lol
    Geforce 2 <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    98 isn't old
  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    Current Year: 2003

    Windows 98 is about 5 years old. Still a nice OS though =D
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    Okay, I said progress was going to be slow, but I've made a start on skinning it. However, when I did a quick test compile earlier I noticed my hitboxes had gone crazy. Any suggestions about how to fix them?
  • SnO0PySnO0Py Join Date: 2003-02-27 Member: 14092Members
    No idea but nice skin! What exactly do hitboxes have to do with a v_model anyway???
  • JamilJamil Join Date: 2002-11-02 Member: 4829Members
    Have you used a 3ds file anywhere in your skining/meshing process?
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    Sn00py: Absolutely nothing, come to think of it. I guess I'll get by. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Jamil: Nope - all done with .m3d and .smd files.
  • SnO0PySnO0Py Join Date: 2003-02-27 Member: 14092Members
    Yea I thought so. Hitboxes only count on player models, w_ models, and p_ models.
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    edited April 2003
    Okay, had some free time today to work on the skin a little. Sorry this is taking so long, chaps, but real world things are getting in the way.

    I think I may replace the clip with a shell-insertion thingy, so it can be used for a shotty. Chances are I'll do it both ways.

    (edit: I'm starting to feel like I <i>can't</i> get away with leaving the trigger out. Ho-hum)

    Progress:
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