[mwip] Starcraft C-20

MausMaus Join Date: 2002-11-03 Member: 5599Members
edited April 2003 in NS Customization
<div class="IPBDescription">(intended for LMG)</div> Since MCN00B's never got a release and I fancied making a gun model, here's what I have so far. All it needs are the scope and the stock, and a couple of little details and fixes. Then I can get on to animating and skinning. It currently clocks in at just over 1000 polies, but I have some optimising I can do, so final polycount should be similar. (reference pic <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=19&t=28080' target='_blank'>here</a>)
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Comments

  • RicoRico Join Date: 2003-02-23 Member: 13888Members
  • JimJim Join Date: 2002-11-26 Member: 9989Members
    good stuff, how long has it taken you so far?
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    Hmm, about 5 hours ish, maybe. I don't get much time to model at the moment because I'm ultra busy with other things, so it's been nice to have a chance to play around for a while. However, that means that animating and skinning could take me a while, especially since I'm not on my usual computer at the moment, and it doesn't have a 3D card so I'm unable to test things in-game.

    Any volunteers willing to skin or animate would be most welcome, of course.
  • EstaranEstaran Augsburg, Germany Join Date: 2003-04-01 Member: 15117Members
    edited April 2003
    nice work so far <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    /?: seems like I can't read.... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    hmmm it looks way too wide.
  • Pvt_HudsonPvt_Hudson Join Date: 2002-11-01 Member: 2019Members
    Good job!!
    Keep up the good work <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    <!--QuoteBegin--BlackPanther+Apr 3 2003, 06:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BlackPanther @ Apr 3 2003, 06:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> hmmm it looks way too wide. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Hmm, maybe you're right. I'll have to narrow it a bit.
  • JamilJamil Join Date: 2002-11-02 Member: 4829Members
    Overall, very good work. But like BP said, your proportions might be a bit off.

    It's wide.

    The main part of the gun is probably too high, which makes the barrel look thin. The front of the pump should be right up against the barrel.

    And it might be a bit stretched along its length, like the handle looks too wide.

    I'm comparing perspective shots to the reference, so maybe this is all just an illusion to me.

    Oh, I also noticed some oddity in your top picture there, right at the top of the gun you've got a missing face or something.
  • GWARGWAR Join Date: 2002-11-01 Member: 2297Members, Contributor
    Take a look at McN00bs model, His is properly proportioned.
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    Well, I'm working with the reference in the background so side-on its proportions are pretty much exact - poor proportioning must be illusory. The oddity in the top pic you referred to is one of the things I need to finish - the front of that top section needs to be rounded off.
  • KuBaNKuBaN Join Date: 2002-11-16 Member: 8979Members, Constellation
    <!--QuoteBegin--Souris+Apr 3 2003, 02:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Souris @ Apr 3 2003, 02:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the front of that top section needs to be rounded off. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I was JUST about to say that. It does look a bit out of proportion, but if it's all illusionary, then that's all it is. Very nice aside from that.
  • darrenjmdarrenjm Join Date: 2003-03-19 Member: 14714Members
    I think it looks too wide cause you made it in proportion with the forgrip, which is a perfect cylinder, unlike regular guns that usually have it not too much wider that the actual barrel. Dunno if it is supposed to be that way or not.
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    Updated pic. Patrially optimised, its polycount stands at 1050. I'm not sure whether to add the scope or not as that will probably push me over my target of 1000 after optimisation.
  • VashVash Join Date: 2002-11-12 Member: 8333Members
    Purdeh sweet...what's this gonna be for? GL I hope...doesn't look like much of a machine gun.
  • KuBaNKuBaN Join Date: 2002-11-16 Member: 8979Members, Constellation
    read the sub-subject, Vash <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Given the way the Ghost's canister rifle worked in Starcraft - slow fire rate, pretty good range, high damage - I'd almost say it should be a pistol replacement.
  • VashVash Join Date: 2002-11-12 Member: 8333Members
    ....

    HAHA. I see.....I'm just gonna go into a corner with this grenade now, ill be right back..
  • KuBaNKuBaN Join Date: 2002-11-16 Member: 8979Members, Constellation
    to big for a pistol IMO, how bout a shotty?
  • Pvt_HudsonPvt_Hudson Join Date: 2002-11-01 Member: 2019Members
    i would also like to use it as a shotty. Besides, the shotgun fire sound in mercatorn's starcraft soundpack is the ghost's c10/ 20 rifle's sound.

    Therefore, i will use it as a shotty no matter what <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    Well, I'll be making it up to be a LMG. People might grumble at me about that not being realistic, or something, but really I don't care. No comm <b>ever</b> buys me a shotty, no matter how proficient I am with one, so I'd never get to see it in-game.

    However, I gather from what I've read about the weapon that it's more of a shotty kind of a thing in the game, so if anyone wants to remake it after release to fit the shotty's anims they're perfectly welcome to.
  • GordonGordon Join Date: 2003-01-01 Member: 11707Members
    Excelent, as usual ^_^

    -GF
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    edited April 2003
    Oh, and I'm having difficulty deciding on a colour scheme for it. I was figuring it would mostly be a gunmetal colour, but with coloured panels. I have no idea what colour(s) to choose though. Any good suggestions any of you may have would be handy.
  • VashVash Join Date: 2002-11-12 Member: 8333Members
    Silver-metal looking would probably be the most correct looking color...

    But I think a black metal effect would look all evil and badass.
  • auto354auto354 Join Date: 2003-01-26 Member: 12750Members
    Looks great dude. Keep it up. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    <!--QuoteBegin---Vash-+Apr 3 2003, 11:10 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-Vash- @ Apr 3 2003, 11:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Silver-metal looking would probably be the most correct looking color...

    But I think a black metal effect would look all evil and badass. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Maybe -just for effect- you can kinda add a laser and a little beam of light coming out like on Quake 3 -if- it is possible. I don't know much about modelling so i'm not sure what can be done for the HL engine, but i'm pretty sure adding a red line to a model of a gun to add for a laser effect is possible.
  • CrisqoCrisqo Join Date: 2002-12-30 Member: 11625Members
    I'm pretty sure the red "laser" would clip through stuff, so I don't think that would work.
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    edited April 2003
    A tiny, tiny update: I bent the barrel :o

    Don't know what went wrong when I was compiling this quick test model. I think I have everything done now though, apart from sorting out the smoothing groups properly, so it's time to move on to animating and skinning the bugger.

    It's optimised at 800 polygons (without hands) which is way under my target, so I think I'll add the scope after all.
  • JoltGrisJoltGris Join Date: 2002-12-19 Member: 11143Members
    <!--QuoteBegin--Souris+Apr 4 2003, 07:43 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Souris @ Apr 4 2003, 07:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> A tiny, tiny update: I bent the barrel :o

    Don't know what went wrong when I was compiling this quick test model. I think I have everything done now though, apart from sorting out the smoothing groups properly, so it's time to move on to animating and skinning the bugger. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Make love, not war.. ? =)
  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    <!--QuoteBegin--Souris+Apr 4 2003, 07:43 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Souris @ Apr 4 2003, 07:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> A tiny, tiny update: I bent the barrel :o

    Don't know what went wrong when I was compiling this quick test model. I think I have everything done now though, apart from sorting out the smoothing groups properly, so it's time to move on to animating and skinning the bugger. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I actually want to try coloring that. Even though I only have MS Paint, it gives me some more experience on modeling.
  • ShloomShloom Join Date: 2002-07-25 Member: 997Members
    i like the mdl, i think its much much better then the other canister rifles that people are making
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