[mwip] Starcraft C-20
Maus
Join Date: 2002-11-03 Member: 5599Members
<div class="IPBDescription">(intended for LMG)</div> Since MCN00B's never got a release and I fancied making a gun model, here's what I have so far. All it needs are the scope and the stock, and a couple of little details and fixes. Then I can get on to animating and skinning. It currently clocks in at just over 1000 polies, but I have some optimising I can do, so final polycount should be similar. (reference pic <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=19&t=28080' target='_blank'>here</a>)
Comments
Any volunteers willing to skin or animate would be most welcome, of course.
/?: seems like I can't read.... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Keep up the good work <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Hmm, maybe you're right. I'll have to narrow it a bit.
It's wide.
The main part of the gun is probably too high, which makes the barrel look thin. The front of the pump should be right up against the barrel.
And it might be a bit stretched along its length, like the handle looks too wide.
I'm comparing perspective shots to the reference, so maybe this is all just an illusion to me.
Oh, I also noticed some oddity in your top picture there, right at the top of the gun you've got a missing face or something.
I was JUST about to say that. It does look a bit out of proportion, but if it's all illusionary, then that's all it is. Very nice aside from that.
HAHA. I see.....I'm just gonna go into a corner with this grenade now, ill be right back..
Therefore, i will use it as a shotty no matter what <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
However, I gather from what I've read about the weapon that it's more of a shotty kind of a thing in the game, so if anyone wants to remake it after release to fit the shotty's anims they're perfectly welcome to.
-GF
But I think a black metal effect would look all evil and badass.
But I think a black metal effect would look all evil and badass. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Maybe -just for effect- you can kinda add a laser and a little beam of light coming out like on Quake 3 -if- it is possible. I don't know much about modelling so i'm not sure what can be done for the HL engine, but i'm pretty sure adding a red line to a model of a gun to add for a laser effect is possible.
Don't know what went wrong when I was compiling this quick test model. I think I have everything done now though, apart from sorting out the smoothing groups properly, so it's time to move on to animating and skinning the bugger.
It's optimised at 800 polygons (without hands) which is way under my target, so I think I'll add the scope after all.
Don't know what went wrong when I was compiling this quick test model. I think I have everything done now though, apart from sorting out the smoothing groups properly, so it's time to move on to animating and skinning the bugger. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Make love, not war.. ? =)
Don't know what went wrong when I was compiling this quick test model. I think I have everything done now though, apart from sorting out the smoothing groups properly, so it's time to move on to animating and skinning the bugger. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I actually want to try coloring that. Even though I only have MS Paint, it gives me some more experience on modeling.