Changed Maps In 1.1?

clamatiusclamatius Join Date: 2003-03-27 Member: 14948Members, Constellation
<div class="IPBDescription">Which maps will change in 1.1?</div> Maybe this should go in General, I'm not sure. Anyhow.

Which of the 1.04 standard maps are going to change in 1.1? I know KFS is updating Eclipse, but I haven't found out much more than that so far.

If anyone has solid info (like you're the mapper for one of the standard maps <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->) please let me know here.
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Comments

  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    edited April 2003
    I've seen updated versions of Tanith, Caged and Eclipse and Relic25 has mentioned a tweaked verison of Bast. The source for Nancy was destroyed in a hard-drive crash.
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    Really?
    doh...


    Nancy could be a really better map with just a few layout tweaks.

    Eclipse is getting a MAJOR overhaul by Andrew.
    I think Hera is getting a tweak to prevent double seigeing in "processing" but im not sure.. i think he just moved the vent hive further...
  • clamatiusclamatius Join Date: 2003-03-27 Member: 14948Members, Constellation
    Ok, that's a good start - thanks guys.

    Any maps that are definitely not changing? Sounds like nancy will be in that category, if the source got eaten.
  • MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
    edited April 2003
    I'm working on a tweaked Hera as we speak...yes, I've tried to put a stop to the processing problem (however reluctant I was), but in the process things seem to have gotten more interesting in the processing area. There's now a new sub-section to processing which is only accessible from the walkway, and has a resource node inside.

    Other changes include: (note, these have NOT yet been playtested)
    - Eastern reception door is now locked open
    - Many vents redirected/deleted
    - Most rails replaced with worldbrushes to reduce entity counts
    - Various other entity culls (ns_hera is now down to 420 entities after NS's entity optimisation, as opposed to 700 or something in the current build). With a bit of luck, Hera should actually RUN now.
    - Marine CC should be harder to get to now as an alien. (Can't wallwalk or fly up there anymore, without bringing down the lift.)

    I'm sure there are many other changes/tweaks too...but I've forgotten them.
  • ByekaByeka Name changed from Freak83 Toronto Join Date: 2003-03-13 Member: 14484Members, Constellation
    Nancy would need some MAJOR changes for me to like it. Ugh I hate that map.
  • James_H4xwellJames_H4xwell Join Date: 2002-12-25 Member: 11518Members
    I actually dont like proces - err hera but these changes will probably make me like it
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    edited April 2003
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    I'm working on a tweaked Hera as we speak...yes, I've tried to put a stop to the processing problem (however reluctant I was), but in the process things seem to have gotten more interesting in the processing area. There's now a new sub-section to processing which is only accessible from the walkway, and has a resource node inside.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Another path from the walkway leading to cargo bay?

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    - Eastern reception door is now locked open
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    The one leading from hera reception to archiving? hmmm this could be interesting... it's VERY rarely used.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    - Many vents redirected/deleted
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Hope you didn't take out the one from marine spawn to holoroom.. fun to be able to rain down GLs from that vent hehe
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    - Most rails replaced with worldbrushes to reduce entity counts
    - Various other entity culls (ns_hera is now down to 420 entities after NS's entity optimisation, as opposed to 700 or something in the current build). With a bit of luck, Hera should actually RUN now.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Thats always good!

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    - Marine CC should be harder to get to now as an alien. (Can't wallwalk or fly up there anymore, without bringing down the lift.)
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Aaaah i see you've enclosed the left as part of the floor of the top section and the lift starts at the position.. correct? Good move <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
    You're right on all of them except the Reception door change - the eastern door is the one leading to the holoroom. I removed the ability to shut this one partially because it's frustrating for the aliens if its blocked off but mostly because each of those security doors takes up about 30 entities each...
  • DY357LXDY357LX Playing since day 1. Still can&#39;t Comm. England Join Date: 2002-10-27 Member: 1651Members, Constellation
    KFS's website hs loadsa cool pics and details
    <a href='http://planethalflife.com/awmaps/index.htm' target='_blank'>Clickeh for the piceh</a>
  • clamatiusclamatius Join Date: 2003-03-27 Member: 14948Members, Constellation
    edited April 2003
    Wow, nice to hear about the Hera changes (one of my favourites, I love the style of that map). 700 entities to 420 is a big difference!

    Ok, so, summary so far:

    Nancy - not changed
    Hera - changed
    Eclipse - changed
    Tanith - changed
    Bast - changed
    Caged - changed

    That just leaves Nothing. As it were. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    In case you're wondering why I care about this, I want to tweak bot waypoints for maps in the "right" order so I don't do them once, then do then over immediately when 1.1 comes out. So cosmetic or performance changes won't make a big difference for that, but layout/pathing changes will be important.
  • PapercutPapercut Join Date: 2003-01-23 Member: 12656Members
    The only map I really dislike is bast.

    I hate the texturing, the architecture and the layout.

    Bah! <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    I dislike Cargo bays Resource advantage. Think its even worse than double siege spots.
    Im afraid of 1.1 updates.
  • quazilinquazilin Join Date: 2002-11-25 Member: 9880Members, Contributor, NS2 Playtester, Squad Five Blue
    Hera is my favorite NS map and that is not going to change with those balance and entity count fixes!
    Way to go Merkaba.
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    yeah when you think about it, Ns_nothing's cargo is like a triple res node spot <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
    And the generator room ain't far either.
  • clamatiusclamatius Join Date: 2003-03-27 Member: 14948Members, Constellation
    Hmm, thinking about it, I seem to recall that somewhere it said that the cargo area in Nothing is going to change.

    I could be full of it, but that's what I remember. I'll post here again if I happen to find where I saw that.

    So, the answer is, the only standard map not changing for 1.1 is nancy, because the source got eaten in a hard drive crash.

    Thanks guys!
  • FeydToBlackFeydToBlack Join Date: 2003-02-04 Member: 13079Members
    <!--QuoteBegin--BlackPanther+Apr 3 2003, 06:38 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BlackPanther @ Apr 3 2003, 06:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yeah when you think about it, Ns_nothing's cargo is like a triple res node spot <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
    And the generator room ain't far either. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Dont forget the rez just outside the vents, and ominous kisnet. All within one minute of that one hive. and redroom just between those. Via right outside....... the pitfalls abound
  • Grimm_SpectorGrimm_Spector Join Date: 2002-11-01 Member: 3309Members, Constellation
    <!--QuoteBegin--BlackPanther+Apr 2 2003, 10:22 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BlackPanther @ Apr 2 2003, 10:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Really?
    doh...


    Nancy could be a really better map with just a few layout tweaks.

    Eclipse is getting a MAJOR overhaul by Andrew.
    I think Hera is getting a tweak to prevent double seigeing in "processing" but im not sure.. i think he just moved the vent hive further... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    ns_nancy is a hard map as marines, but it's always been a good map, a few tweaks yes, but hey, winbsp it and I'm sure being the great mapper you are you could rebuild what's lost in the conversion.

    other than that, hera is beautiful, and I've always played it, lag or not. Check my thread about hosting <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=8&t=28961&st=' target='_blank'>here</a>, to see a host that ran hera on 1.0 with no ping going above the 200 range. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> If this map isn't just as beautiful in the new 1.04 version, I will not be happy <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> *goes in search of coil's shotgun*
  • Relic25Relic25 Pixel Punk Join Date: 2002-01-24 Member: 39Members, Retired Developer, NS1 Playtester, Contributor
    edited April 2003
    <!--QuoteBegin--Papercut+Apr 3 2003, 06:44 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Papercut @ Apr 3 2003, 06:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The only map I really dislike is bast.

    I hate the texturing, the architecture and the layout.

    Bah! <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Aren't you a pisser.

    Well, ns_bast really dislikes you. It hates your clothing, it hates the way you are built and the way your face is arranged.

    See what it's like to give unconstructive criticism?
  • FieariFieari Join Date: 2002-10-22 Member: 1566Members, Constellation
    Interestingly, my FAVORITE map is bast, and when I'm not playing on mayberry, I tend to hunt down servers playing it. I love it's texturing, the layout is so simple and effective, and the challeges that some of the rooms present are just part of the strategy you must work with.
  • tommydtommyd Creator of ns_tanith, co_pulse and co_faceoff Join Date: 2002-01-24 Member: 40Members, NS1 Playtester, Contributor, NS2 Developer
    bast *IS* NS. anyone who says otherwise is a fool.
  • WurmspawnWurmspawn Join Date: 2002-01-24 Member: 19Members
    bast=one of the best scifi maps ever.

    if you dont like it's style, you obviously have no taste.
  • RPGreg2600RPGreg2600 Join Date: 2003-03-16 Member: 14578Members
    edited April 2003
    I don't know why everyone hates bast so much. It's really one of my favorite maps. I've had some great games on that map.

    EDIT: By the way, are there gonna be any completely new maps added?
  • MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
    Yes. Well, I assume so, since a whole load are being playtested.
  • RPGreg2600RPGreg2600 Join Date: 2003-03-16 Member: 14578Members
    Cool, I'm starting to get tired of some of these current maps.
  • HellbillyHellbilly A whole title out of pity... Join Date: 2002-11-02 Member: 3931Members, NS1 Playtester, Constellation
    - I like the entity changes being made for Hera.

    - KFS´s overhaul of Eclipse will surely be exciting.

    - I love Bast just the way it is. Like tommyd said, Bast *IS* NS.

    - Tanith´s changes are good, especially the waypoint problem in MS being fixed.

    - The changes in Caged involve a rebuilt MS if remember correctly.

    - It´s really tragic that the source to nancy is lost <!--emo&:(--><img src='http://www.natural-selection.org/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

    - I do remember from way back that the Cargo hive in Nothing will be changed.

    All in all, NS 1.1 will surely make the game more exciting <!--emo&:)--><img src='http://www.natural-selection.org/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • SnO0PySnO0Py Join Date: 2003-02-27 Member: 14092Members
    Ok guys you dont have to act mean just because he expressed his opinion. Have you ever thought that not every human has the same thoughts and opinions? Dont flame him because he thinks differently.

    These changes are great, but I think the door leading to archiving should be left open, marines NEVER weld that door open, and as said by someone else, it is NEVER traveled.
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    The argument here is that it's fine to like the map, and it's fine to not like the map - but complaining about a map as just "sucking" or whatever else is about the most worthless comment ever. So you don't like it? Say WHY.

    Remember, this is an interactive development community. We listen to the people who give suggestions. Not all the suggestions are good (in fact some I've gotten are downright ridiculous, hehe), but you never know when your <i>constructive</i> comments just might make all the difference.
  • SnO0PySnO0Py Join Date: 2003-02-27 Member: 14092Members
    <!--QuoteBegin--Papercut+Apr 3 2003, 06:44 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Papercut @ Apr 3 2003, 06:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The only map I really dislike is bast.

    I hate the texturing, the architecture and the layout.

    Bah! <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    He said "dislike", not "sucking" or "suck" or "sucks", I thought dislike was a polite way to say it.

    Hate is an expression, it is not an insult or a complain. And you can see there, he stated EXACTLY why he didnt like it.
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    Exactly? Those aren't reasons why, those are just re-iterating the "dislike" with a much stronger term, "hate."

    I don't take offense to people not liking Eclipse, but I sure take offense to people going out of their way to state how much they don't like ANY map without even offering a slight hint why or how, in their eyes, it could be improved - those might as well be a direct personal attack on whoever made it.
  • KuBaNKuBaN Join Date: 2002-11-16 Member: 8979Members, Constellation
    back on topic:

    Only new map addition I know of is Veil. KFS said it would be released in time for 1.1. It l00ks secksy.
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