Skulk Basic Strategy
Ulatoh
Join Date: 2002-12-18 Member: 10982Members
<div class="IPBDescription">some interesting observations</div> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
Im surprised to see how many players still think of skulks as the equal to marines at the beginning of the game. You are note equal, if you run in their spawn, and they are watching for rush, you r = dead
the best tactic for a skulk is to chill above a doorway, let 2 rines go trhough, kill them and run from the third
this will decimate the initial res push of the rines, and you will take very few fatalities.
allso, hide in the open. Im talking obvious places, cause their not looking there. youd be surprised what a wonderfull place a light texture is to hide. the rines allways look to the dark corners, which are incidentally, in the opposite side from the lights.
dont be afraid to disengage. I have started many afight only to run away. remember allmost no comms give hp's to rines in early game, so hes jsut skulk food for a friend. If the rine is stupid enough to chill in the same spot while you go heal and come back, b173z0r his azz
rushing tfacs as a skulk doesnt appear to be a viable tactic anymore, since they are getting electric fencing <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
work in teams. Skulk teams are ebil beyond belief, one engages, runs off like hes wounded, if the rine bites, he chases you and your friend bites his head. if he Doesnt bite it...bite him <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
a skulk should allways asess his risks, for example, a siege poses little threat to you, the sentrys on the other hand are rather annoying. the most efficient way to get rid of them is the tfac, but as i said, its gonna be penned up /w lightning, so i would reccomen the <b><u> #1 skill of a skulk... RUN THE HORSEFEATHERS AWAY!!!!</u></b>
vents are your friend, you would think, but they will remain your Achilles heel untill the advent of fixed hitboxes. use them for transport, period
in the words of porky pig...
th-th-thatsall folks
<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
Im surprised to see how many players still think of skulks as the equal to marines at the beginning of the game. You are note equal, if you run in their spawn, and they are watching for rush, you r = dead
the best tactic for a skulk is to chill above a doorway, let 2 rines go trhough, kill them and run from the third
this will decimate the initial res push of the rines, and you will take very few fatalities.
allso, hide in the open. Im talking obvious places, cause their not looking there. youd be surprised what a wonderfull place a light texture is to hide. the rines allways look to the dark corners, which are incidentally, in the opposite side from the lights.
dont be afraid to disengage. I have started many afight only to run away. remember allmost no comms give hp's to rines in early game, so hes jsut skulk food for a friend. If the rine is stupid enough to chill in the same spot while you go heal and come back, b173z0r his azz
rushing tfacs as a skulk doesnt appear to be a viable tactic anymore, since they are getting electric fencing <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
work in teams. Skulk teams are ebil beyond belief, one engages, runs off like hes wounded, if the rine bites, he chases you and your friend bites his head. if he Doesnt bite it...bite him <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
a skulk should allways asess his risks, for example, a siege poses little threat to you, the sentrys on the other hand are rather annoying. the most efficient way to get rid of them is the tfac, but as i said, its gonna be penned up /w lightning, so i would reccomen the <b><u> #1 skill of a skulk... RUN THE HORSEFEATHERS AWAY!!!!</u></b>
vents are your friend, you would think, but they will remain your Achilles heel untill the advent of fixed hitboxes. use them for transport, period
in the words of porky pig...
th-th-thatsall folks
<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
Comments
oh yea one more thing, turret spamming means a whole lot of res wasted if you take out the tf and PG.
<!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
oh yea one more thing, turret spamming means a whole lot of res wasted if you take out the tf and PG.
<!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Um... either you havent played in gd servers yet or... the marines really suck. NO ONE PUTS TFS IN CORNERS LEAVING GAPS ANYMORE. and... NO TURRET FARM GOES WITHOUT A FARMER. Take a turret out, THEN use the blind spot.
I'm NOT advocating the practise of early-game skulk rushes (that's an entirely different matter) but good skulks can hold-their-own to eat-for-breakfast most marines, early game.
anyway the main thing id like to emphasize here is the skulk teamwork
itsVERY effective to wait above doors, and let a friend engage and then bite them yourself, rare in a pub tho
It really depends on the map. You have to remember that one or two marines can decimate a team of skulks in the early game, so no long hallways. You have to hide. It's not an option. Think about it: the aliens are defending their territory/hives ("Cleanse the <i>intruders</i>"), so you have to play defensively. Besides, the skulks were MADE to hide, thats why they're small and can walk on walls.