Will These Video Games Help?

InussInuss Join Date: 2002-12-11 Member: 10558Members
<div class="IPBDescription">Videogame experiance=real combat skill?</div> What do you think? Will all of these shooter videogames help us in combat if we were needed? I'm not quite sure.

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Comments

  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    Sure, at least in terms of being desensitized to violence.
  • masterswordmanmasterswordman Join Date: 2002-12-21 Member: 11303Members
    if they have robots duking out yes
  • DreadDread Join Date: 2002-07-24 Member: 993Members
    edited March 2003
    "WTH?! Where is my reload button???"

    I'd say you learn more from movies. At least where to reload etc. But it won't help your aim, if you are real pwner in DoD with sniper rifle. Games probably make us less better in combat situation since the ones who play game are usually the ones with zero muscles <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • masterswordmanmasterswordman Join Date: 2002-12-21 Member: 11303Members
    I've always been a good shot with my GAG3, but then again I'm to lazy to use it in semi, since you have to pull down harder <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • BigwigBigwig Join Date: 2002-10-27 Member: 1646Members
    I remember hearing a story of a gamer who went to a firing range for the first time, along with some others who have never fired a gun before (non-gamers)... the gamer got slighly higher scores than the other guys, but not much. I would think that games teach you a tiny bit of motor control and tactics (and also make you a little more "combat headed"), but they also don't teach you how to pull the trigger, hold the gun, breath, and reload properly.

    Nobody will ever become an expert marksman because of a game.
  • SaltySalty Join Date: 2002-11-05 Member: 6970Members
    Maybe paintball would help but video games :/
  • StakhanovStakhanov Join Date: 2003-03-12 Member: 14448Members
    Fortunately games don't improve real life rifle aiming...
    It would be a nightmare to have bunches of counterstrikers as agents of repression.

    Playing Natural Selection likely doesn't give you any additional chance when facing a combat dog <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • JimJim Join Date: 2002-11-26 Member: 9989Members
    <!--QuoteBegin--Salty+Mar 22 2003, 07:02 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Salty @ Mar 22 2003, 07:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Maybe paintball would help but video games :/ <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    video games help paintball though <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    Seems as though the skills would be directly applicable to guiding in a precision munition.

    Also (though this was after my time), the US Marine Corps used 'Marine Doom' and uses 'Operation: Flashpoint' as tactical training tools for fireteam and squad combat training. Saves money and teaches the proper skills for fire and movement, which are more intellectual than physical.
  • SovietDictatorSovietDictator Join Date: 2003-01-19 Member: 12461Members
    No game will improve your aiming skills. It may help your reaction teach you to listen and examine your surroundings, but won't seariously improve your overall 'warfare' skills. The only way to improve aiming skills and gun handling is by actually use the weapon. The American military has the MILES system and a simulated one where you use real weapons but fire at simulated targets on the screen; that will help.
  • Black_Ops_Lerk_MasterBlack_Ops_Lerk_Master Join Date: 2003-03-11 Member: 14363Banned
    I tried my aim at a firing range once, the hardest thing is keeping still, since your hand shakes when you try to aim. Most guns seems alot heavier than you would think.
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    Video games never really helped my paintball game, so I don't think it'd have a big effect on my combat performance.

    However, Keeping tight to cover, picking cover, moving quietly, and shooting accurately a'la paintball are probably directly applicable to combat. In Short:

    Marines kick the **** of Paintball players.

    Paintball players > Gamers >= Civilians.
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    I'm sure hand eye coordination from video games would play some role in combat situations.

    Just a guess though. I've seen no polls or information in relation to anything similar.

    I'll look it up later.
  • FeydToBlackFeydToBlack Join Date: 2003-02-04 Member: 13079Members
    <!--QuoteBegin--*Dread*+Mar 22 2003, 02:29 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (*Dread* @ Mar 22 2003, 02:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    I'd say you learn more from movies. At least where to reload etc. But it won't help your aim, if you are real pwner in DoD with sniper rifle. Games probably make us less better in combat situation since the ones who play game are usually the ones with zero muscles <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The only thing that i have learned from most military/ action movies is:

    1) Guns dont need to be reloaded until all of the baddies have been killed.
    2) If you stand and spray your gun in the general direction of the enemy, you will hit them with every shot.
    3) At no time will you be hit by any bullets, unless it is a flesh wound.
    4) Any time you take a gun out of the hands of a downed enemy, it has a full clip which will last you about the entire time of the movie.
    5) Reinforcements always arive about 30 seconds after all enemies are dead.
    6) You can always count on the extraction team to be there roughly 3 mins after you need them.
    7) If there is ever a new guy on your team, he will undergo either a nervous breakdown leading to his death, a sudden life changing moment, or death.
    8) many other irrevelant points i am too tired to think of.
  • SaltySalty Join Date: 2002-11-05 Member: 6970Members
    I dunno depends on whos the guy playing paintball. I bet some guys in the PBL could pwn some marines at paintball.

    9. Shooting a shotgun at the gril of a car will make it blow up.
    10. Gas is explosive even if there is no oxygen where it is.
    11. The first time the hero is shot it is always in twords the end of a balltle and is NEVER lethal.
  • Smoke_NovaSmoke_Nova Join Date: 2002-11-15 Member: 8697Members
    Not really, just the general tactics...though I do know how to reload a USP and colt 1911 now thanks to Counter-Strike.

    12. Any shot to the enemy always hits either chest or head.
    13. Shotguns can be fired from 50 feet and still hit with one shell and a 3cm impact circle.
    14. Body armor protects against .50AE rounds
    15. Black Desert Eagles look really freaking cool.
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    And MOST OF ALL !

    Hiding behind Boxes = Win !
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    <!--QuoteBegin--Salty+Mar 23 2003, 11:37 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Salty @ Mar 23 2003, 11:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I dunno depends on whos the guy playing paintball. I bet some guys in the PBL could pwn some marines at paintball.

    9. Shooting a shotgun at the gril of a car will make it blow up.
    10. Gas is explosive even if there is no oxygen where it is.
    11. The first time the hero is shot it is always in twords the end of a balltle and is NEVER lethal. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    At paintball, yes. In combat, hell no. You never run towards an enemy in real combat and leap over his barricade, and take him out point blank (Bunkering). In paintball, since there is no serious risk of consequences, besides the occasional welt.

    (I have 3 of them right now, two of them bled. That teaches me to go out in just a T-shirt)
  • SycophantSycophant Join Date: 2002-11-05 Member: 7092Members
    I believe someone mentioned that FPS games would increase the intellectual aspects of combat, which I'd agree with. Many games are very accurate in the gun descriptions, ammo used, visuals, sounds, and so on, which all help in making you appear to know what you're talking about.

    However once you get a gun, all the gaming experience in the world won't be able to prepare you for actually handling, and firing, a weapon properly. You'd know pretty well how it works from games, but your body doesn't. Shooting a target with your fingers on a keyboard and mouse is a completely different experience than shooting a real gun using real ammo using your whole body.

    I consider it akin to trying out martial arts. You could sit and watch kung fu instructors all day, and you'll probably know how to do something like a roundhouse after watching it a dozen times. However, once you get up and try and do one yourself, your body is completely unused to the motions, and you'll most likely fall flat on your butt. Only after practice will you be able to do something like that fluidly and properly.

    Summary : They're a great start, as they'll usually provide you with knowledge. Practice gives you the ability to use that knowledge.
  • SaltySalty Join Date: 2002-11-05 Member: 6970Members
    edited March 2003
    <!--QuoteBegin--Legionnaired+Mar 23 2003, 10:43 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Legionnaired @ Mar 23 2003, 10:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> At paintball, yes. In combat, hell no. You never run towards an enemy in real combat and leap over his barricade, and take him out point blank (Bunkering). In paintball, since there is no serious risk of consequences, besides the occasional welt.

    (I have 3 of them right now, two of them bled. That teaches me to go out in just a T-shirt) <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Well duh <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    I play paint ball nakid <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> Its the best.

    No but seriously i play in like beater and jean shorts. The only thing that sucks if you dont wear a beanie it hurts like $&**(%#$@&)(# to get shot in your forhead
  • FantasmoFantasmo Join Date: 2002-11-06 Member: 7369Members
    In basic training a soldier is taught to shoot at pop-up targets that resemble human forms.

    Part of the reason for this is to train a soldier to instinctively shoot at human shaped figures without hesitation. This serves two purposes to train a soldier to have this <i>reflex action</i> and to desensitize him to shooting human targets. There are psychological affects to killing another human being. This sort of training helps desensitize the individual and bypass the initial, very human reaction, with the <i>reflex action</i>.

    Parallels have been made between this sort of training and video games in studies done by scientists and military trainers. First Person Shooters that deplict combat and shooting people <i>do in fact</i> desensitize people to violence. The psychological mechanics behind training to shoot human pop-up targets and killing digital humans on your PC are the same.

    Some argue that a Mouse and Keyboard or a Joystick is not a weapon. That is not the issue at all, the issue is the depliction of a human being being killed or shot. The graphic nature in which it is portrayed (Gibs, Gore etc) may also <i>contribute</i> to the desensitization of violence.

    The debate is raging, but personally I have not seen any evidence that this kind of desensitization of violence necessarily make a person more violent or a homicidal killer. But I think it could be said that desensitization makes the act of killing someone easier (Killing in the same method which you were desensitized to), but desensitization does not make you immune to the long-term psychological affects of killing. (Many combat veterens who have desensitized to violence still suffer Post-Traumatic Stress Syndrome)
  • DrSuredeathDrSuredeath Join Date: 2002-11-11 Member: 8217Members
    edited March 2003
    haha

    Note to self: never ever hotlink an image from something awful again.
    I hope no MOD saw the post *phew* <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> *sweat*
  • SaltySalty Join Date: 2002-11-05 Member: 6970Members
    <!--QuoteBegin--Dr.Suredeath+Mar 24 2003, 01:13 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dr.Suredeath @ Mar 24 2003, 01:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> haha

    Note to self: never ever hotlink an image from something awful again.
    I hope no MOD saw the post *phew* <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> *sweat* <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Was it the one with the old dude doing something... <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • CanadianWolverineCanadianWolverine Join Date: 2003-02-07 Member: 13249Members
    Let me relate my experience. I have fired a rifle on a range in real life and one in a game(s). Basicly, aiming in a game and aiming in real life are completely different situations, since in real life you deal with: breathing, stance, support, tension, pressure, muzzle velocity, wind speed, distance to target, condition of weapon, condition of ammunition, re-adjustment for second shot(s), and Mr. Murphy of Murphy's Law fame : all things that are not often considered in game mechanics, let alone relayed in a way that is easily understood through visual and keyboard/mouse input means. I have never seen combat, so the closest things to it in real life that I have experienced that I have used tactics and strategies that I picked up on from games was laser tag and paint ball. Those things I picked up on from games, then used in my first games of paint ball and laser tag were keeping a low profile, presenting difficult to see target, flanking manuevers, timing, sprinting between cover, communication with team mates, room entry, looking all around to stay attuned to the enviroment, and almost a sixth sense of knowing what the other team was going to do before they do it, thus setting up ambushes. Is there anyone in these forums who knows if games can help you in real life combat, where the choices you make you can result in very final consequences?
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    And like I said before, in my understanding the USMC does think that games can help you. Hence their use of games as a training tool.
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    And from U.S. News and World Report:

    <a href='http://www.usnews.com/usnews/issue/030331/usnews/31war.hq.htm' target='_blank'>Where war is waged with a laptop</a>

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->CAMP COMMANDO, KUWAIT--It's 19:35 Zulu time on the first night of the ground war, and the senior watch officer quiets the Combat Operations Center with an announcement. "Attention in the COC. . . . Decision Point 2 has been met. The [commanding general] has ordered the cratering of the Hammar marsh causeway." Lt. Gen. James Conway has just gotten off the phone with his field commander, Maj. Gen. James Mattis, whose 1st Marine Division troops were engaging enemy forces in the Rumaila oil fields. Saddam Hussein's forces are moving south toward a Euphrates River bridge at Hammar marsh. If they make it over the bridge, Mattis has a tougher fight on his hands.




    Inside the COC, the Iraqi forces are reduced to red blips on a computer map steadily moving toward the blue icons of U.S. troops--the fearsome elements of war reduced to electrons. Officers of the 1st Marine Expeditionary Force scramble to carry out Conway's order, pounding keys on Dell laptops and poring over intelligence maps. They know precisely how long they have before the Iraqis cross Hammar marsh, and within minutes, jets from the 3rd Marine Aircraft Wing are dispatched to hit the bridge.

    As the officers inside the COC like to say, it's not a fair fight. With billions of dollars of U.S. technology at their fingertips, they wage modern war far removed from the blood of the battlefield. One mouse click can pull up, for instance, the flight plan of an attack jet; another can update battle plans. Officers watch a video feed from a Predator drone flying above the Al Faw peninsula, where Navy SEALs are heading to secure two oil platforms in the Persian Gulf. Marines here stay in constant communication with Mattis's command post in the field. Even for marines, who cultivate their image as knuckle-dragging technophobes, all this is too good to pass up. For Col. Larry Brown, a third-generation marine, the night is a personal watershed. "For 27 years," he says, "I've been training to be right here, right now, doing what I'm doing."

    Several times during the ground war's first night, the hum of activity is punctured by an urgent message from a desk officer: "We have lightning. . . . Get to the bunkers!" Satellites have detected an Iraqi missile launch--a missile that can reach Camp Commando in minutes. Officers race out of the building and into long concrete bunkers. Even then, however, about a quarter of the staff in the Combat Operations Center stay at their desks. The war must go on. -Mark Mazzetti

    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    When I was in a weapons company in the USMC, the entire unit had 1 laptop, for the company CO (A non-networked 'battlefield laptop' 486 running NT4 and weighing about 20 pounds that was more for typing after-action reports and training schedules than anything else). Even though I was a mortar squad leader, gunner, and forward observer at various stages in my career, we still used a pad of paper or a scientific calculator to do our fire mission coordinate trig. They certainly have come a long way in a few years...
  • CanadianWolverineCanadianWolverine Join Date: 2003-02-07 Member: 13249Members
    edited March 2003
    Thanks MonsieurEvil for the reply, nothing beats real life experience, of which I have none of in this particular area (IRL military combat). Or do I? I think that is the question this thread asks. And the conclusion I am drawing is that games (especially computer games) are advancing the tactical and strategic experience of everyone in modern armies, from the COs to the grunts. So this brings up an interesting thought for me (and maybe you too), what happens when those games are available to "normal" citizens? Do we have citizens around the world who can set up workable real life ambushes and what not because they played a game (computer games for most of us, but it could be laser tag or paint ball or something as well)?
  • RenegadeRenegade Old school Join Date: 2002-03-29 Member: 361Members
    I've been in the military a while, and I've played video and computer games a while. From my experience, and from that taken from others, games really only give you a mindset advantage in terms of tactice and battle-stress prevention, they don't teach you how to aim, shoot, reload, etc. America's Army may be an exception. MAYBE.
  • SaltySalty Join Date: 2002-11-05 Member: 6970Members
    edited April 2003
    One of the most important things that games teach you is if you are wounded by a sniper in the battle field you make sure he knows hes a guy you dont like
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    16. Provided he has muscles large enough, any man can drive any military vehicle or fly any military airplane.
    17. Gas valves and bends always spray towards the enemy in the case of rupture.


    Anyway, violent games have taught me that guns have recoil (I didn't know that), that they have magazines, and how to load/unload magazines. That's pretty much it, though.
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