Will These Video Games Help?
Inuss
Join Date: 2002-12-11 Member: 10558Members
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<div class="IPBDescription">Videogame experiance=real combat skill?</div> What do you think? Will all of these shooter videogames help us in combat if we were needed? I'm not quite sure.
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Comments
I'd say you learn more from movies. At least where to reload etc. But it won't help your aim, if you are real pwner in DoD with sniper rifle. Games probably make us less better in combat situation since the ones who play game are usually the ones with zero muscles <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Nobody will ever become an expert marksman because of a game.
It would be a nightmare to have bunches of counterstrikers as agents of repression.
Playing Natural Selection likely doesn't give you any additional chance when facing a combat dog <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
video games help paintball though <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Also (though this was after my time), the US Marine Corps used 'Marine Doom' and uses 'Operation: Flashpoint' as tactical training tools for fireteam and squad combat training. Saves money and teaches the proper skills for fire and movement, which are more intellectual than physical.
However, Keeping tight to cover, picking cover, moving quietly, and shooting accurately a'la paintball are probably directly applicable to combat. In Short:
Marines kick the **** of Paintball players.
Paintball players > Gamers >= Civilians.
Just a guess though. I've seen no polls or information in relation to anything similar.
I'll look it up later.
I'd say you learn more from movies. At least where to reload etc. But it won't help your aim, if you are real pwner in DoD with sniper rifle. Games probably make us less better in combat situation since the ones who play game are usually the ones with zero muscles <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
The only thing that i have learned from most military/ action movies is:
1) Guns dont need to be reloaded until all of the baddies have been killed.
2) If you stand and spray your gun in the general direction of the enemy, you will hit them with every shot.
3) At no time will you be hit by any bullets, unless it is a flesh wound.
4) Any time you take a gun out of the hands of a downed enemy, it has a full clip which will last you about the entire time of the movie.
5) Reinforcements always arive about 30 seconds after all enemies are dead.
6) You can always count on the extraction team to be there roughly 3 mins after you need them.
7) If there is ever a new guy on your team, he will undergo either a nervous breakdown leading to his death, a sudden life changing moment, or death.
8) many other irrevelant points i am too tired to think of.
9. Shooting a shotgun at the gril of a car will make it blow up.
10. Gas is explosive even if there is no oxygen where it is.
11. The first time the hero is shot it is always in twords the end of a balltle and is NEVER lethal.
12. Any shot to the enemy always hits either chest or head.
13. Shotguns can be fired from 50 feet and still hit with one shell and a 3cm impact circle.
14. Body armor protects against .50AE rounds
15. Black Desert Eagles look really freaking cool.
Hiding behind Boxes = Win !
9. Shooting a shotgun at the gril of a car will make it blow up.
10. Gas is explosive even if there is no oxygen where it is.
11. The first time the hero is shot it is always in twords the end of a balltle and is NEVER lethal. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
At paintball, yes. In combat, hell no. You never run towards an enemy in real combat and leap over his barricade, and take him out point blank (Bunkering). In paintball, since there is no serious risk of consequences, besides the occasional welt.
(I have 3 of them right now, two of them bled. That teaches me to go out in just a T-shirt)
However once you get a gun, all the gaming experience in the world won't be able to prepare you for actually handling, and firing, a weapon properly. You'd know pretty well how it works from games, but your body doesn't. Shooting a target with your fingers on a keyboard and mouse is a completely different experience than shooting a real gun using real ammo using your whole body.
I consider it akin to trying out martial arts. You could sit and watch kung fu instructors all day, and you'll probably know how to do something like a roundhouse after watching it a dozen times. However, once you get up and try and do one yourself, your body is completely unused to the motions, and you'll most likely fall flat on your butt. Only after practice will you be able to do something like that fluidly and properly.
Summary : They're a great start, as they'll usually provide you with knowledge. Practice gives you the ability to use that knowledge.
(I have 3 of them right now, two of them bled. That teaches me to go out in just a T-shirt) <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Well duh <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
I play paint ball nakid <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> Its the best.
No but seriously i play in like beater and jean shorts. The only thing that sucks if you dont wear a beanie it hurts like $&**(%#$@&)(# to get shot in your forhead
Part of the reason for this is to train a soldier to instinctively shoot at human shaped figures without hesitation. This serves two purposes to train a soldier to have this <i>reflex action</i> and to desensitize him to shooting human targets. There are psychological affects to killing another human being. This sort of training helps desensitize the individual and bypass the initial, very human reaction, with the <i>reflex action</i>.
Parallels have been made between this sort of training and video games in studies done by scientists and military trainers. First Person Shooters that deplict combat and shooting people <i>do in fact</i> desensitize people to violence. The psychological mechanics behind training to shoot human pop-up targets and killing digital humans on your PC are the same.
Some argue that a Mouse and Keyboard or a Joystick is not a weapon. That is not the issue at all, the issue is the depliction of a human being being killed or shot. The graphic nature in which it is portrayed (Gibs, Gore etc) may also <i>contribute</i> to the desensitization of violence.
The debate is raging, but personally I have not seen any evidence that this kind of desensitization of violence necessarily make a person more violent or a homicidal killer. But I think it could be said that desensitization makes the act of killing someone easier (Killing in the same method which you were desensitized to), but desensitization does not make you immune to the long-term psychological affects of killing. (Many combat veterens who have desensitized to violence still suffer Post-Traumatic Stress Syndrome)
Note to self: never ever hotlink an image from something awful again.
I hope no MOD saw the post *phew* <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> *sweat*
Note to self: never ever hotlink an image from something awful again.
I hope no MOD saw the post *phew* <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> *sweat* <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Was it the one with the old dude doing something... <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
<a href='http://www.usnews.com/usnews/issue/030331/usnews/31war.hq.htm' target='_blank'>Where war is waged with a laptop</a>
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->CAMP COMMANDO, KUWAIT--It's 19:35 Zulu time on the first night of the ground war, and the senior watch officer quiets the Combat Operations Center with an announcement. "Attention in the COC. . . . Decision Point 2 has been met. The [commanding general] has ordered the cratering of the Hammar marsh causeway." Lt. Gen. James Conway has just gotten off the phone with his field commander, Maj. Gen. James Mattis, whose 1st Marine Division troops were engaging enemy forces in the Rumaila oil fields. Saddam Hussein's forces are moving south toward a Euphrates River bridge at Hammar marsh. If they make it over the bridge, Mattis has a tougher fight on his hands.
Inside the COC, the Iraqi forces are reduced to red blips on a computer map steadily moving toward the blue icons of U.S. troops--the fearsome elements of war reduced to electrons. Officers of the 1st Marine Expeditionary Force scramble to carry out Conway's order, pounding keys on Dell laptops and poring over intelligence maps. They know precisely how long they have before the Iraqis cross Hammar marsh, and within minutes, jets from the 3rd Marine Aircraft Wing are dispatched to hit the bridge.
As the officers inside the COC like to say, it's not a fair fight. With billions of dollars of U.S. technology at their fingertips, they wage modern war far removed from the blood of the battlefield. One mouse click can pull up, for instance, the flight plan of an attack jet; another can update battle plans. Officers watch a video feed from a Predator drone flying above the Al Faw peninsula, where Navy SEALs are heading to secure two oil platforms in the Persian Gulf. Marines here stay in constant communication with Mattis's command post in the field. Even for marines, who cultivate their image as knuckle-dragging technophobes, all this is too good to pass up. For Col. Larry Brown, a third-generation marine, the night is a personal watershed. "For 27 years," he says, "I've been training to be right here, right now, doing what I'm doing."
Several times during the ground war's first night, the hum of activity is punctured by an urgent message from a desk officer: "We have lightning. . . . Get to the bunkers!" Satellites have detected an Iraqi missile launch--a missile that can reach Camp Commando in minutes. Officers race out of the building and into long concrete bunkers. Even then, however, about a quarter of the staff in the Combat Operations Center stay at their desks. The war must go on. -Mark Mazzetti
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When I was in a weapons company in the USMC, the entire unit had 1 laptop, for the company CO (A non-networked 'battlefield laptop' 486 running NT4 and weighing about 20 pounds that was more for typing after-action reports and training schedules than anything else). Even though I was a mortar squad leader, gunner, and forward observer at various stages in my career, we still used a pad of paper or a scientific calculator to do our fire mission coordinate trig. They certainly have come a long way in a few years...
17. Gas valves and bends always spray towards the enemy in the case of rupture.
Anyway, violent games have taught me that guns have recoil (I didn't know that), that they have magazines, and how to load/unload magazines. That's pretty much it, though.