The Future Of Ns
ambush
Join Date: 2002-11-07 Member: 7592Members
<div class="IPBDescription">where do you think it is going.</div> Well you all have played ns, and no doubt it is a great mod, but once you play it more and more you think about where it is going. I know everyone will be like, "omgz ns is gonna last forever!" but that might not be the case. After playing ns since its release, and running a few ns servers, these are my opinions. First off I dont think ns is going to last as long as everyone wants it to because of the hl engine limitations. I'm sure everyone has played those games where is just laggs like a ****, and I'm sure most of you know why - because of the number of entites being produced and taken away. The half-life wasnt ment for that, and its not just the marine and alien buildings, its the maps themselfs. The prue brilliance of those maps are awsome, but the beauty comes with a price - high entity count. The best maps are the ones that lag the most, hera and bast. If the game would of been coded in a different engine - say the unreal or quake 3, there wouldnt be this problem with the game. Annother reason for not choosing the hl engine would be the wide array of hacks avalible, and it makes it worse that ns currently doesnt support vac makes it like a hackers dream. Go look on any hacks site, you'll see hl hacks are in the most numbers. Which brings me into another reason - hacks will discourage new players from playing this great game. Just take for example the alien side - the skulks main tactic is stealth. One skulk is sittin in a corner of a dark ceiling, with just its head peaking out to parasite. All of a sudden, and marine hacker comes around with whitewalls - and BAM, two pistol shots right into its face. The newbie is like WTHz hackz, and some ""elite"" player says there is no hacks in ns and to SUYF cs player newb. Wallhacks and graphic hacks totally will ruin this game - since its based opon a dark enviorment. Well im getting tired or typing so just voice back in on this.
Educated posts please - and im not flaming ns, i love this game but im just voicing my opinion. Cheers
[EDIT] I know that vac will be included in 1.1, but once everyone starts playing it, first impressions are the ones that count[/EDIT]
Educated posts please - and im not flaming ns, i love this game but im just voicing my opinion. Cheers
[EDIT] I know that vac will be included in 1.1, but once everyone starts playing it, first impressions are the ones that count[/EDIT]
Comments
The two issues you touched however, are more child illnesses than anything else:
The high entity counts and their result are being looked into. You may bet that the future NS maps will be more efficient in this respect because they're being created with the issue in mind - not to mention future code optimizations.
VAC will be included in 1.1. This won't remedy all cheating issues - nothing will - but I believe it and a closely knit community, as I see it forming, will help immensely.
As for cheats, i cant say ive had too many suspicions about hackers either.. Maby i just play the right servers <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
A few crooked admins here and there but you cant blame NS for that?
I do look forward to oodles of gameplay changes to keep things interesting though. Lot of games lately suffer from early retirement syndrome, which really suck.
bring on 1.1 is all i can say <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
The world will never know...
The future of NS? Frankly I think that really depends on the development team. We know they all have jobs and lives, and as such they don't have the time or resources to put into the mod that a dedicated company would have.
As such, I think the future of NS will depend a lot on how the development goes. Lately I've been seeing a LOT of similarity between NS and the Firearms mod.
Both mods were unique and very well done.
Both mods had a LARGE fan base after their initial release.
Both mods won a 'mod of the year' honour
Both mods have had a lot of balance issues
In the end, Firearms basically 'died' because of balance issues were allowed to drag on continually, and the release of new versions to fix known issues were few and far between.
I can't help but see the SAME thing happening with NS. Balance issues have arisen, and while I COMPLETELY RESPECT that Flayra has a job and other things to do in life, the gaming community is a finicky bunch. They lose interest quickly when a game has balance issues.
So it will really depend on how updates are released. If 1.1 comes out in April or May, then I can see people sticking with the game. However if 1.1 doesn't come out until the fall, I really think that NS will lose a large part of their fan base.
Of course no one can predict the future, so we'll have to wait and see. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Regards,
Savant
So yer the game will fall on that point, not that a few servers crashing will stop me!
________________
The RoDuS
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But, things will look up again as no doubt we'll have a NS 2...Hopefully as a retail release with it's own engine or use of another engine. NS would have a great market out there and in it's current form, wipes the floor with most games out there.
NS has this magical quality about it that makes it fun again and again no matter how long you play it. I still thuroughly enjoy the game (Been playing non-stop for 4months now) and still have a bloody good laugh too (This all comes down to whose on the servers ofcourse).
The NS Team did something right with NS, them and their game will be forever remembered for making the best MOD (To me anyway) which can easily compete against retail release games and smack the hell outta 'em too!
The fact 1.1 will tweak the game so the performance will be much better and hence, less lag on servers too should be a great bonus for us NS players.
I don't let hackers/cheaters stop me from enjoying a good game, I usually play on community servers and such things are dealt with harshly.
Enough of me ranting, I don't see me stopping my time I devote to NS anytime soon...
-psygnosis-
1. Clans/Leagues. While I understand that playing with organized teams is great, clans and leagues can have a damaging effect on the gameplay. Suddenly pub games, which were the lifeblood of the earlier versions, is deemed inferior. New gentlemen rules are placed in effect on clan games, but soon sift down to pub games. Suddenly what once was considered acceptable is considered unhonorable.
Examples: Team Fortress Classic. It was once considered a valid tactic for offense to attack offense. Now it is considered wrong. No defense outside of the base is acceptable any longer. Certain classes are not allowed in certain positions (offense, defense).
2. Stale gameplay. There are only so many tactics one can play. 5 minute games get really old.
Example: Counter-Strike. "RUSH THE BOMB SITE!" Need I say more?
3. Lack of updates. As someone stated earlier, FireArms lost a lot of players due to lack of updates. Day of Defeat is much the same. 4.0 has been in progress for some time now. I have lost interest in the game because the issues that need to be fixed are not being addressed until the next patch.
4. Lack of communication between players and developers. One thing that can rend the community in pieces is the feeling that nothing you say is important. Reading comments from Flayra show that he still cares about the fanbase enough to post in the forums.
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hahah i remember getting flamed for putting turrets in the enemie's base. but then again it won us the game repeatedly.
you call it geh and wrong? i call it unorthodox, original and creative wins. oh, and more fun.
Don’t bother try to tell me what “Is the best” there is a lot of mixed views about it
I know nothing about creating a game, or a mod.. but from my point of view.. making a CS copy would be -much- easier than making an NS copy.
Anyway.. I definatley don't see myself forgeting about NS and moving onto newer better games just yet. Although the single player demo of freelancer has had me hooked for the past day <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Personally, I'll stick around the halls until Flay stops updating the game or the updates become so sparse it's not worth waiting for. If they game gets balanced, I'll stick around for that too, but that's unlikely in the near future. I love aliens, and personally I'm seeing that the aliens are going to get the turnaround patch this time, but an unbalanced one if I'm not mistaken.
And as for updates, I don't think 2 months per update is unreasonable. If there's no word by the end of the month on a release date in the future, I bet we'll see some players traveling off...
I'll try to cut down some of the extra features and get 1.1 out sooner rather then later, but I've been incredibly busy recently. Thanks for the kind words!
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hahah i remember getting flamed for putting turrets in the enemie's base. but then again it won us the game repeatedly.
you call it geh and wrong? i call it unorthodox, original and creative wins. oh, and more fun. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
No, I think you misunderstood. I don't like those new rules either, which is one reason why I quit playing TFC.
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Masterswordsman, it's turret.