Lerk Tips

Sephiroth2kSephiroth2k Join Date: 2002-04-21 Member: 481Members, Constellation
This is a thread to post your various tips as Lerk. Flying, killing, whatever. To start it off...
-o- Lerk flying can get pretty frustrating, trying to take the turns and still manage to live. If you want to be able to turn around corners and such well try this.. when you are flying towards a corner (say its a right turn), a little before you get there turn to the right 180 degrees and keep flying straight, it helps to get around the corner and keep going in the right direction. To continue down the hall just turn back around and face straight.
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Comments

  • Black_Ops_Lerk_MasterBlack_Ops_Lerk_Master Join Date: 2003-03-11 Member: 14363Banned
    i otcied spikes lose height over distance, so aim up
  • Sephiroth2kSephiroth2k Join Date: 2002-04-21 Member: 481Members, Constellation
    well now heres the thing with that. they actually hit where your crosshairs are, but the animation floats down i'm pretty sure. i think this is one of the things addressed in 1.1.
  • DarkOmenDarkOmen Join Date: 2002-11-05 Member: 7148Members
    <!--QuoteBegin--Sephiroth2k+Mar 17 2003, 12:49 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sephiroth2k @ Mar 17 2003, 12:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> well now heres the thing with that. they actually hit where your crosshairs are, but the animation floats down i'm pretty sure. i think this is one of the things addressed in 1.1. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    It's true. The particles mean nothing; just make sure your target is inside your crosshairs and fire. The weapon is hitscan, and deals damage instantly towards what you're aiming at.
  • Commander_KittensCommander_Kittens Join Date: 2003-03-03 Member: 14255Members
    <!--QuoteBegin--[Black Ops] Lerk Master+Mar 17 2003, 12:23 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([Black Ops] Lerk Master @ Mar 17 2003, 12:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i otcied spikes lose height over distance, so aim up <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Actually NO! The spike models are just there for looks... of you aim at it you hit it.
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    spikes=have marine entity in crosshairs, and fire=16 damage per spike
    Lerks are a very cool under used part of NS, it enables you to "harass marine squads with impunity"
    I'm more than sure the ELS guy is going to pop his head up in this thread sooner or later, he seems to be a "elite" 13rk so anyone could ask him ?'s about lerks
    but one thing I want to know is, what defensive upgrade would be best for lerks, I'm leaning towards regen or redemption, becuase your going to be hiding and running away, and unless you have tons of DC's then carapace wouldn't do much, becuase if they have HMG, your going to get shredded anyways.
  • PigPig Join Date: 2002-12-20 Member: 11205Members, Reinforced - Shadow
    I use lerk a few ways:

    1st with regen + adren for umbra cover. Fly in drop umbra for fades and run away until umbra is needed again. If its an open marine base i fly in and drop umbra close to the turrets so the fades can hit and run.

    2nd with cara + adren for low flying lerk madness.

    3rd with cara + silence... Need a few dc close to where i attack but it works well on those long wide tram tunnels and refinary hive or around the viaduct hive!

    With the speed the lerk can fly at you shouldnt get hit much, just try not to stall when under fire. Hit and run lerk attacks are great fun and **** off the marines badly! Bite a few heads and run away then spike wots left from a distance. Without adrenalin though, the lerk is alot harder to use.

    /me still needs a ::lerk::
  • TheGlowTheGlow Join Date: 2002-11-22 Member: 9650Members
    always cara and adren. You cant afford to fly and do anything without adren.
    And cara jacks your life expectancy crazy.
    regen maybe only if far away and taking out turret farms.
    Cmon you fly, and fast. A def chamber isnt too far, nor is a hive if it means having 3x the life expectancy. I always go cara, even if raiding the marine base end game. ill fly to a hive, heal and come back. Man moves fast. Just work on hitting vents properly.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin--TheGlow+Mar 17 2003, 11:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TheGlow @ Mar 17 2003, 11:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> always cara and adren. You cant afford to fly and do anything without adren.
    And cara jacks your life expectancy crazy.
    regen maybe only if far away and taking out turret farms.
    Cmon you fly, and fast. A def chamber isnt too far, nor is a hive if it means having 3x the life expectancy. I always go cara, even if raiding the marine base end game. ill fly to a hive, heal and come back. Man moves fast. Just work on hitting vents properly. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Agreed.
  • w00tehw00teh Join Date: 2003-01-13 Member: 12255Members
    This is more fun than useful, but try binding "+jump; wait; -jump" to mwheelup/down. When you move the wheel you take off really fast, but it uses up all of your energy, so you can only use it when you're sitting around doing nothing, with full energy, in a room that doesn't have anything to block you, where you won't have to fight marines when you land (you won't have enough energy left for combat).

    It's essentially useless in any tight situations, so I don't know if I'd consider this to be a tip, but nonetheless it's a load of fun to play with in big open rooms (Refinery, Viaduct) <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Thanatos121Thanatos121 Join Date: 2002-12-17 Member: 10923Members
    One thing to ensure you remember when you're flying around as a lerk - holding down the space bar lets you glide. I've been mindful of this fact more recently, and it's made my flying a lot easier.

    If you're trying to corner, flap and then hold the space bar down as you approach the corner, then turn and start flapping again. Gliding really helps you control your altitude. It's one advantage lerks have over marine Jetpax...their flying machines are 'on' or 'off', so they have a harder time flying straight and level.

    Gliding also helps you hit vents easier.

    Play a lerk just as you'd play Joust.

    Oh, and one more thing I wanted to mention - something that sounds fun (and was mentioned in these forums before) was the 'umbra divebomb' technique. It involves swooping down on a marine (or group of them) and releasing umbra, then biting them while you enjoy your invincibility. Even if the marines coolly reach for their knives and try to stab you, you still have the edge with something on the order of 60 extra damage per hit.
  • TheGlowTheGlow Join Date: 2002-11-22 Member: 9650Members
    I umbra dive all the time. I almost never use spikes. I always jet in, umbra, chewy chewy, then fly away and usually i dont plan to slow down for a turn, so Ill fly into a wall fast cuz im concerned with leaving, umbra at the wall for good measure, turn and be free.
    But gliding is fun. Fun to glide past like a marine start like on caged, hold jump, then look to the side and toss some spikes while going sideways.
    Id love to see a map with a big room outside for some dogfighting. When I was a noob i thought that big satellite room was open in Tanith. Like you could bring the forcefield down. Not sure if its true. I thought my first time playing I saw a lerk camping on the satellite. but prolly me not remembering correctly.
  • laggerlagger Join Date: 2002-10-31 Member: 1805Members
    You could also just bind mwheelup "+jump" and that would work as well... since their is no -jump bind <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • PigPig Join Date: 2002-12-20 Member: 11205Members, Reinforced - Shadow
    does anyone know the bite range of the lerk?
    only i was harrassing a group of marines a while ago, chomping a few times as i flew past at warp speed.
    On one pass i was quite a distance from the marines head, chomped at thin air and the marine
    was dead. I tried it again and again until the mariens started with the h4><0r crap

    I have also been messing around with skulk chomp and it seems its pretty much the same,
    i used to think that i needed to be in contact with the marine to deal any damage but it seems i only
    need to be close.
    i got 40/11 as skulk only, once i found this out! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • laggerlagger Join Date: 2002-10-31 Member: 1805Members
    all bite attacks have slight distances on them, and if your lagged you can see your model even farther back *note you arnt this far away* and you can bite them <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> But, yes you can bite them before you actually come in contact
  • Black_Ops_Lerk_MasterBlack_Ops_Lerk_Master Join Date: 2003-03-11 Member: 14363Banned
    What do you mean the spikes r hitscan?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--><!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->!!!!!!!!

    I've killed PLENTY of buildings/distant enemys by aiming up! the sprite is fine! It doesnt feel right when it looks like youre NOT hitting it, so i aim up and i still kill...

    If Flayra thinks about taking this out i will give him a few lerk spikes where the sun dont shine (that sounds like everywhere from what i hear about the amount of development going into 1.1) (i mean, since he wont have time to go outside...)
  • ThE_HeRoThE_HeRo Join Date: 2003-01-25 Member: 12723Members
    It is hitscan, just use the crosshair. I'm not sure if the spikes follow the spike sprite, I've killed marines using the crosshair AND following the spike sprite, so i dunno. Maybe its just me?
  • TheHornetTheHornet Join Date: 2002-10-31 Member: 1776Members, Constellation
    ok, a few things i'd like to point out.

    Bite - 75 damage, it was boosted up somewhere amoung the patches, the manual is wrong.
    Spike - 18 damage, it was boosted up in the latest patch, 1.04

    IT has been mentioned that major lerk revamps will be done in NS 1.1 so be prepared. I hope they don't change the physics of flying too much.

    Casting umbra while you are 'bite fighting' can really save your butt. But always be sure you have energy to get out of there just in case.

    When flying at warpspeed it will really help you if you bite before you get too close to the marine. What i mean is don't wait till impact to bite. Bite has a distance and because of lag when flying fast you may be seeing whats not really there, so biting before greatly increases your odds of getting a sucessful bite in.

    I usually go with carapace under all circumstances... hives are never that far away that you can't fly back home and heal up when really injured. I mostly go with adreline, expect under some cases when i find flying with silence really helps on a sneak attack. Celerity is hard for me to work with, it changes all the flight patterns that i'm used to, by mkaing me move so much faster. But it is amazing how fast you can go. For sensory, eighty percent of the time i go with "Enhanced Sight" it just makes things so nice when airborn fighting. By the time we usually have the third hive marines are always flying around with jetpacks. Having enhanced sight on means i never lose sight of them when dogfighting with one anywhere on the map. It also makes it easier to spot rines when flying at high speeds. Cloaking is nice, but i don't stand still that much.
  • LloydLloyd Join Date: 2003-03-19 Member: 14702Members
    Wow, I was on this server called the Doom Bridage the other day and I played with one of those ELS dudes. God they are fricken awsome. I didn't know lerks were that good. Like one fricken lerk destroyed our whole fricken base including all 6 of my teammates, and they only had 2 hives. I am going to start using lerks more often now. Damn ELS yall rock.
  • TheGlowTheGlow Join Date: 2002-11-22 Member: 9650Members
    Yes, thats the power of a good lerk. I can often do the same. Hit that tf good, etc. I just love being a lerk. Today on Gi Johosophats server (avoid at all costs, has an AI bot on each team, and the kharaa ALWAYS picks gorge and ruins the game), and we lost all hives and just hanging next to D chambers I was biting Jp hmg's out of the air. That was fun.
    And a lil fact not many know: you can die from hitting a wall too fast.
    Happened once on the map with cargo and via. fly top speed up that vent that connects to cargo, BAM! I was doing it strafing to the right, if that makes a diff. Surprised was I when my view tilted and I was dead.
  • TheDocTheDoc Join Date: 2002-11-15 Member: 8728Members
    MMM I dun think you can actually get hurt from hitting the wall. I think what actually tends to happen is you hit the wall at a super high speed and it curves you down onto the floor with the same momentum, thus causing you damage. Not the wall itself however. Thank you for the compliments Lloyd.
  • LloydLloyd Join Date: 2003-03-19 Member: 14702Members
    I've played on alot of server Glow and I have never seen lerks like this before. No joke, yall should like make a demo of your playing and post it here or something. Hey Hornet or Doc an I join ELS?
  • TheDocTheDoc Join Date: 2002-11-15 Member: 8728Members
    Well, actually right now we are working on making a Lerk demo to advertise our cause. Its coming along pretty well, but I think we may need a few more people before we can finish it. As of now we are putting a pretty strict cap on who all can join. If you are interested you can visit our site <a href='http://www.joshbeeler.com/els/bakup' target='_blank'>ELS Home Page</a> for more details about how to join, where we play etc. Bare with us however, its still under construction. After we are established we will lighten up on our requirements to join. If you feel you have what it takes to be an ELS now feel free to drop by for a tryout sometime when we are on.
  • relsanrelsan Join Date: 2002-11-01 Member: 3720Members, Constellation
    Practice swooping down and biting marines heads off. You'd be surprised how well it works. Flying lerks are the hardest targets for marines to hit so your survival chances are actually pretty good.
  • laggerlagger Join Date: 2002-10-31 Member: 1805Members
    edited March 2003
    <!--QuoteBegin--TheDoc+Mar 20 2003, 04:51 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TheDoc @ Mar 20 2003, 04:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well, actually right now we are working on making a Lerk demo to advertise our cause. Its coming along pretty well, but I think we may need a few more people before we can finish it. As of now we are putting a pretty strict cap on who all can join. If you are interested you can visit our site <a href='http://www.joshbeeler.com/els/bakup' target='_blank'>ELS Home Page</a> for more details about how to join, where we play etc. Bare with us however, its still under construction. After we are established we will lighten up on our requirements to join. If you feel you have what it takes to be an ELS now feel free to drop by for a tryout sometime when we are on. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I have never seen you in cal... join it you cow <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> *it needs more clans* although i only check pacific.. so if your central/alantic nvm <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • TheHornetTheHornet Join Date: 2002-10-31 Member: 1776Members, Constellation
    Well, the thing about that is we are a guild, not a clan. We don't compete in any fashion. We do not come up with full strategies for matches. We simply play to win as lerks. The ELS is just a means of bringing together the best of all lerks. We do not practice, compete, play in the leagues, or many of the other things normally asociated with clans.
  • TheDocTheDoc Join Date: 2002-11-15 Member: 8728Members
    However, we do every once in a while host events/activities that other guildies can participate in. For instance the demo video we are currently recording. Also, members will be the first to receive any maps we might make. Not to mention learn how to become a better lerk, or NS player all together.
  • TheGlowTheGlow Join Date: 2002-11-22 Member: 9650Members
    Man, had I no wife or job, id join ya's. I miss being in a clan/guild.
    But yea, lerks are usually underrated. A handful of good shots and your dead. Key is to not let them shots hit your umbra, zigzaggin ****. heheh.
    And Ill assume you guys like lerking at 1 hive. I feel bad being a lerk fan but I never go lerk at 1 hive. Im not comfortable without adren AND cara.
    I need my adren to fly and do anything, and cara obviously to live.
  • TheDocTheDoc Join Date: 2002-11-15 Member: 8728Members
    Well horn and I are both full time students, the good thing about being a guild is that you don't need to devote time to it. No practices etc. Once you're in you're in and you can come to whatever activities you choose to. Yeah, we usually do Lerk first hive mainly because we can finish the game that way pretty easily. Since I feel ADREN is much more benefitial to lerks than Carapace is I usually like movements first hive, however that tends to not benefit the team in most public servers, seeming as to how defense have healing properties and all. Either one makes a lerk deadly, its just more useful having adren over the other, but its just not practical enough for the rest of the team to "suffer" because of our wants/needs. But, its not really the upgrades that make the lerk, its the player. If used the right way lerks can be victrious in most ALL situations. They just require a bit more practice/skill/handeling then other classes.
  • laggerlagger Join Date: 2002-10-31 Member: 1805Members
    <!--QuoteBegin--TheGlow+Mar 20 2003, 10:02 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TheGlow @ Mar 20 2003, 10:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Man, had I no wife or job, id join ya's. I miss being in a clan/guild.
    But yea, lerks are usually underrated. A handful of good shots and your dead. Key is to not let them shots hit your umbra, zigzaggin ****. heheh.
    And Ill assume you guys like lerking at 1 hive. I feel bad being a lerk fan but I never go lerk at 1 hive. Im not comfortable without adren AND cara.
    I need my adren to fly and do anything, and cara obviously to live. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    glow... just fyi lerks are not underrated in clan play... all aliens strats try to get lerks ASAP incase of any type of jetpack attack or if they want to try a gorg/lerk rush
  • ThE_HeRoThE_HeRo Join Date: 2003-01-25 Member: 12723Members
    Once lerks get umbra, the marines can't hold any location.
    Think about it: Most commanders put up enough turrets to defend all the blind spots of the tf. Once lerk gets umbra, that means that when you attack a tf and umbra, you're getting shot by one, maybe two turrets at one time. And if umbra blocks 5/6 of all shots, that means the tf will be down by the time you take 2-3 hits. Instant ownage.

    I hate spore cloud though. Put something that is actually useful in combat there, like a dive function <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> .
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