ok, now i tell you a true story about how STRONG lerks can be. I saw it with my own eyes. It was on bast and we lost every hive, everyone was dead except this one lerk. he had 3 D chambers at refinery. Marines come to kill him, lot of marines, marines with HA, HMG, JP or GL (not all at a time, but sometimes 2 or 3 together). That lerk killed them all, with 0 hives, that means with BITE only. He killed one and healed at the D, then attacked again. Awesome flying skills, he never run out of adrenaline, used gliding a lot. The marines didnt killed him, they destroyed the D chambers so he had no place to hide anymore.
Boo! They hamstringed em. I remember defending refinery once with my friend. he was a fade and Id keep hitting the jetbos trying to weld the hive and anyone that ran out of fuel and fell, hed slash or rocket. We held that baby a good 5 mins and what not. not ONE other teammate found it a good idea to save the hive. So eventually of course I had a phone call, and came back, hive was gone <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
<!--QuoteBegin--ThE HeRo+Mar 21 2003, 10:27 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ThE HeRo @ Mar 21 2003, 10:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Once lerks get umbra, the marines can't hold any location. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> I believe its called a grenade launcher.
No, you see no cheers, no nothing. The other team was literally just walking around and getting killed in halls and getting lost in vents. And multiple gorges building ot's here n there. So we lost it. Well I just went 51/6. Not bad considering 2 of the deaths were from a marine camping in at the hive. Once I went lerk at around 15 kills, rest were lerk and not one death. That was a good run. I know other times you umbra and still get slayed in less than a second.
Hero what are you talking about. First of all, you shouldn't be dumb enough to leave a location in the defense of turrets ONLY. Second of all, many things can peentrate umbra, Welders, Knives, and to to a more expensive extent, grenade launchers. No its not lerks getting Umbra that loses the game for marines. Its the fact that with umbra comes the ability to play fade. Fades are what means its over for marines.
My stragtagy is with dont lerk to you got a dc. they die to fst with out carapcae. early on you can use a combe of spikes and bite but when they get upgraded armor tis too weak to spike. Thats when i developed my super uber deadlly flybys. Just charge a rine bite and fly away. or stay and fight if just one or two rines. I usually use adreline too but on easier to fly levels (less wall protrsuion) celerity is super uber deadly. You may find you dont need the adrel when you only got to flap half as much.
O and when i try making ns demos it freezes on me. why so.
And the only thing more deadly than one master lerk doing flybys is two master lerks doing flybys.
your demo problem is that when ever you type "record" , someone is using voice comm. If someone is using voice comm when you start recording it will crash your Half Life. Lesson Learned? Good.
<!--QuoteBegin--TheDoc+Mar 21 2003, 10:41 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TheDoc @ Mar 21 2003, 10:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hero what are you talking about. First of all, you shouldn't be dumb enough to leave a location in the defense of turrets ONLY. Second of all, many things can peentrate umbra, Welders, Knives, and to to a more expensive extent, grenade launchers. No its not lerks getting Umbra that loses the game for marines. Its the fact that with umbra comes the ability to play fade. Fades are what means its over for marines. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Couldnt of put this better myself.. umbra + fade = to good <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> fade alone is somewhat Overpowered but <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> included with umbra/webs... its GG
I use the lerk slike sprites to hit my enemy and he goes down, this is over a long distance so they do fall down, you r probably just too close for it to make a difference because you might still hit the marine or whatever in the legs.
But i follow the sprite and i still kill stuff!!!!!
IM TELLING YOU! I USE 1.04 AND I FOLLOW SPRITES AND I MAKE KILLS!
Spore is the most effective weapon of the Lerk, its best to umbra before using or just hit and run. The natural action for the marine, if it sees you or the spore is to run after you - aim slightlytowrds you so they run into it. It works for me, how 'bout you? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
if hes dumb enough to run towards you y bother spamming spores when you can fly in and bite his head off? or even spikes? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
<!--QuoteBegin--[Black Ops] Lerk Master+Mar 22 2003, 04:46 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([Black Ops] Lerk Master @ Mar 22 2003, 04:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I dont know how to make this clearer!
I use the lerk slike sprites to hit my enemy and he goes down, this is over a long distance so they do fall down, you r probably just too close for it to make a difference because you might still hit the marine or whatever in the legs.
But i follow the sprite and i still kill stuff!!!!!
IM TELLING YOU! I USE 1.04 AND I FOLLOW SPRITES AND I MAKE KILLS! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> The acctual spike, and the animation are completly separate. Its been battled before and through countless test the animation sprite has been proven wrong. Spikes are hitscan, meaning the hit right where your crosshair is at that moment and have infinite range in a striaght line. They do not arc. Get in a empty server with a friend of yours and go lerk. Put a large distance in between you, and then start firing spikes aimed over his head, but so the animation hits his face. He will see spikes exploding on his face, but he won't be taking damage. This should prove to you that spikes are hitscan.
Well if you have spores, you have 3 hives. so use sensory and get scent of fear. Bam. you got a view on everyone in the room. Shame you pick up on hurt teammates as well. Last I knew anyways
Spores are... overrated. The only truly thing I use em for is to smoke mariens out of vents. **** are in there with hmgs, they can smoke some spores. Its more effective then flying into an enclosed space where you can't dodge bullets. However in big open spaces, its much more effective to use bite. Spores are just too slow and any smart marine will see spores, take 3 steps back, and resume firing once again.
<!--QuoteBegin--[Black Ops] Lerk Master+Mar 22 2003, 10:46 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([Black Ops] Lerk Master @ Mar 22 2003, 10:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I dont know how to make this clearer!
I use the lerk slike sprites to hit my enemy and he goes down, this is over a long distance so they do fall down, you r probably just too close for it to make a difference because you might still hit the marine or whatever in the legs.
But i follow the sprite and i still kill stuff!!!!!
IM TELLING YOU! I USE 1.04 AND I FOLLOW SPRITES AND I MAKE KILLS! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> lol lerk master my **** <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> its hitscan buddy !!!!!!!!!!!! and yes spores.. are for killing people who build out of boundrys... *yah* *hurting through teh wall*
spikes are hitscan. maybe becuz you were aiming at the top of the turret (hits with hitscan) and the spikes show it hitting the middle (hits in not hitscan). get my point?
nice ability switching <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> use spores or spikes? hehe.
btw after reading this thread and another about lerks ive come to absolutly love them, i can now kill rambos with ease and on a server last night 2 vs 2 i died 3 times with skulk and ZERO with lerk at hive 1 with just carapace, i had over 25 kills before first hive i think lol (marines werent nubs btw they just never realized lerks in good action). the only reason i need adren was for eating structures and chasing a JPer.
you would beleive it but i was chasing a JPer around (noname/subspace/port hive map) for about 3-5 mins no lie lol, he said he had around 100 fps, eventually i managed to spike him and bite him when he crashed into a wall lol. it was like a starwars reinactment with us dodging walls and flying through small corridors and exchanging fire every 20 secs or so it was amazing.
im quite proud i can actually use a lerk effectily without adren and i might get in touch with a practice or whatever with ELs hornet if you might be interested in seeing me <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
oh and 1 last thing:
knowing about the hitscan really helped me, i constantly had problems with vents when it looked like i was always hitting the edge and had to poke me head rightout, now i know the treuth ! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Actually, it was not ability switching, there used to be a glitch that caused skulks to fire spores with 1 hive, the spores didn't do any damage I don't think, and it usually only happened when they died.
heh, never knew about that, so any chance of meeting up with ELS and talking or something?
i dont really have time for clans altho ive been asked for quite a few, but your guild sounds like it would be a good group of people to be with and lern from hopefully
Thats exactly the attitude we are going for Death. You may notice that our signatures have handy dandy links to our homepage. There you can find more info bout the guild, where to find us etc. If you want to talk to us in private though my AIM is DFWhiteshadow and my MSN is whiteflame_DF@hotmail.com . My regular e-mail is THeDoc@halflife.org All these ways and more are great ways to get in touch with me or horn. (AIM TheHornet13 and MSN hornet@pdq.net) Our "base server" hase been down recently so if you are looking for a game just search fo us on GameTiger or something.
I dont even have that much time. Im lucky if I get an hour or 2 in a week. Women... I wouldnt mind some inspiration on going lerk at one hive. I just feel so naked without umbra and adrenaline+carapace.
Meh Umbra is overrated too. Adrenaline however is UNDERRATED. Even though I have learned to manage my energy, I often find death while lerking (DWL) occurs due to loss of energy caused by not having adren because there is only 1 hive. But truthfully if you learn to manage your energy you should be abel to do fine with just 1 hive and carapace alone.
The one tip I can give you as a 1-hive lerk is this: treat yourself as an investment.
Don't rush off to meet a group of raiding marines on your own, stay in the hive and wait for them to come to you.
If you get shot and you don't know where it's coming from, get the heck out of there.
Unless you're REALLY confident with your flying skills, stay back and spike from around corners.
Don't take any dumb risks. At one hive lerks are better to be hanging around for jetpack rush defense, not risking their lives on top secret Kharaa missions or something.
If you absolutely positively must see some action outside the hive, stay out of sight as much as possible. Spike a marine a couple times and duck into your vent and chuckle. Try to distract marines instead of killing them, but <i>don't</i> get yourself shot-up.
The reason I say this is because you spent 35 resources on yourself early and exhausted your personal resource bank, and by doing so you slowed the gorge's progress somewhat. Thus, you need to make yourself <i>worth</i> that 35 resources. (Taking down--or even helping to take down--a JP/HMGer attacking your hive makes the investment more than worthwhile.)
HMG: 25 res; Jetpack: 9 res; Making all that go to waste: Priceless. You see?
It seems the idea to intentionally fall while flying hasn't been brought up... or I didn't see it. Actually, this is the best way to round corners and during battle. Hm, let me try to describe it.
When you glide, let go of the jump and let yourself fall. When you're falling you can change directions easier on the next flap. Also if you can't change directions in mid-air, you can tap the ground quickly and change directions faster on the next flap. I've learned that holding down jump to glide and then change directions while still in a glide is not as effective as letting yourself fall. Usually, when you're gliding it requires 3 or more flaps to stop yourself from all the gained speed and then more flaps to change directions.
Well, I tried, but try falling sometimes. It is also an effective way regain energy mid-battle. Gliding renders you somewhat still in mid-air, but if you're falling you move at a faster rate and get the energy boost also.
yeah ive looked at ya website a couple days ago but the server was unscanned or something, i dont have aim atm unfortunatly becuase im using my bros comp and i dont get mine till june.
btw i agree adren is definatly the way to go with lerks especially when you see a JPer, i havent tried celerity or silence yet but ill surely try them today if i can.
ill try the server again today if i can but if it dont work ill email you, umbra is good but can be hard to use in the heat of battle from my experience coz you either gotta have it selected then use as soon as your near the marine and quick change weapons but if i wanna use spikes from far then umbra then bite its a pain with a mouse wheel sometimes. umbra is good but not really needed agaisnt lone La/LMG marines.
Comments
The marines didnt killed him, they destroyed the D chambers so he had no place to hide anymore.
and anyone that ran out of fuel and fell, hed slash or rocket.
We held that baby a good 5 mins and what not. not ONE other teammate found it a good idea to save the hive.
So eventually of course I had a phone call, and came back, hive was gone <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
I believe its called a grenade launcher.
Well I just went 51/6. Not bad considering 2 of the deaths were from a marine camping in at the hive. Once I went lerk at around 15 kills, rest were lerk and not one death. That was a good run. I know other times you umbra and still get slayed in less than a second.
O and when i try making ns demos it freezes on me. why so.
And the only thing more deadly than one master lerk doing flybys is two master lerks doing flybys.
Couldnt of put this better myself.. umbra + fade = to good <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> fade alone is somewhat Overpowered but <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> included with umbra/webs... its GG
I use the lerk slike sprites to hit my enemy and he goes down, this is over a long distance so they do fall down, you r probably just too close for it to make a difference because you might still hit the marine or whatever in the legs.
But i follow the sprite and i still kill stuff!!!!!
IM TELLING YOU! I USE 1.04 AND I FOLLOW SPRITES AND I MAKE KILLS!
The natural action for the marine, if it sees you or the spore is to run after you - aim slightlytowrds you so they run into it.
It works for me, how 'bout you? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
I use the lerk slike sprites to hit my enemy and he goes down, this is over a long distance so they do fall down, you r probably just too close for it to make a difference because you might still hit the marine or whatever in the legs.
But i follow the sprite and i still kill stuff!!!!!
IM TELLING YOU! I USE 1.04 AND I FOLLOW SPRITES AND I MAKE KILLS! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
The acctual spike, and the animation are completly separate. Its been battled before and through countless test the animation sprite has been proven wrong. Spikes are hitscan, meaning the hit right where your crosshair is at that moment and have infinite range in a striaght line. They do not arc. Get in a empty server with a friend of yours and go lerk. Put a large distance in between you, and then start firing spikes aimed over his head, but so the animation hits his face. He will see spikes exploding on his face, but he won't be taking damage. This should prove to you that spikes are hitscan.
Shame you pick up on hurt teammates as well. Last I knew anyways
I use the lerk slike sprites to hit my enemy and he goes down, this is over a long distance so they do fall down, you r probably just too close for it to make a difference because you might still hit the marine or whatever in the legs.
But i follow the sprite and i still kill stuff!!!!!
IM TELLING YOU! I USE 1.04 AND I FOLLOW SPRITES AND I MAKE KILLS! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
lol lerk master my **** <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> its hitscan buddy !!!!!!!!!!!! and yes spores.. are for killing people who build out of boundrys... *yah* *hurting through teh wall*
nice ability switching <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> use spores or spikes? hehe.
btw after reading this thread and another about lerks ive come to absolutly love them, i can now kill rambos with ease and on a server last night 2 vs 2 i died 3 times with skulk and ZERO with lerk at hive 1 with just carapace, i had over 25 kills before first hive i think lol (marines werent nubs btw they just never realized lerks in good action). the only reason i need adren was for eating structures and chasing a JPer.
you would beleive it but i was chasing a JPer around (noname/subspace/port hive map) for about 3-5 mins no lie lol, he said he had around 100 fps, eventually i managed to spike him and bite him when he crashed into a wall lol. it was like a starwars reinactment with us dodging walls and flying through small corridors and exchanging fire every 20 secs or so it was amazing.
im quite proud i can actually use a lerk effectily without adren and i might get in touch with a practice or whatever with ELs hornet if you might be interested in seeing me <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
oh and 1 last thing:
knowing about the hitscan really helped me, i constantly had problems with vents when it looked like i was always hitting the edge and had to poke me head rightout, now i know the treuth ! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
i dont really have time for clans altho ive been asked for quite a few, but your guild sounds like it would be a good group of people to be with and lern from hopefully
Women...
I wouldnt mind some inspiration on going lerk at one hive.
I just feel so naked without umbra and adrenaline+carapace.
Don't rush off to meet a group of raiding marines on your own, stay in the hive and wait for them to come to you.
If you get shot and you don't know where it's coming from, get the heck out of there.
Unless you're REALLY confident with your flying skills, stay back and spike from around corners.
Don't take any dumb risks. At one hive lerks are better to be hanging around for jetpack rush defense, not risking their lives on top secret Kharaa missions or something.
If you absolutely positively must see some action outside the hive, stay out of sight as much as possible. Spike a marine a couple times and duck into your vent and chuckle. Try to distract marines instead of killing them, but <i>don't</i> get yourself shot-up.
The reason I say this is because you spent 35 resources on yourself early and exhausted your personal resource bank, and by doing so you slowed the gorge's progress somewhat. Thus, you need to make yourself <i>worth</i> that 35 resources. (Taking down--or even helping to take down--a JP/HMGer attacking your hive makes the investment more than worthwhile.)
HMG: 25 res; Jetpack: 9 res; Making all that go to waste: Priceless. You see?
When you glide, let go of the jump and let yourself fall. When you're falling you can change directions easier on the next flap. Also if you can't change directions in mid-air, you can tap the ground quickly and change directions faster on the next flap. I've learned that holding down jump to glide and then change directions while still in a glide is not as effective as letting yourself fall. Usually, when you're gliding it requires 3 or more flaps to stop yourself from all the gained speed and then more flaps to change directions.
Well, I tried, but try falling sometimes. It is also an effective way regain energy mid-battle. Gliding renders you somewhat still in mid-air, but if you're falling you move at a faster rate and get the energy boost also.
btw i agree adren is definatly the way to go with lerks especially when you see a JPer, i havent tried celerity or silence yet but ill surely try them today if i can.
ill try the server again today if i can but if it dont work ill email you, umbra is good but can be hard to use in the heat of battle from my experience coz you either gotta have it selected then use as soon as your near the marine and quick change weapons but if i wanna use spikes from far then umbra then bite its a pain with a mouse wheel sometimes. umbra is good but not really needed agaisnt lone La/LMG marines.