A Reason Why D Must Come First
Speed_2_Dave
Join Date: 2002-11-15 Member: 8788Members
<div class="IPBDescription">Perhaps it has to do with the LMG</div> [edit] Let's flame each other while talking about which chamber is best to put up first, or
I'm too N00B to kill a turret without carapace, or
Let's try to find something to talk about that's been talked to death.
I'm testing this stuff out as soon as I get a friend to work on it, but All demos I've recorded don't run.
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I'm too N00B to kill a turret without carapace, or
Let's try to find something to talk about that's been talked to death.
I'm testing this stuff out as soon as I get a friend to work on it, but All demos I've recorded don't run.
[/edit]
Comments
its VERY effective, maybe what your're saying about first rounds finishing off quicker is true ...
As for cloaking on the first hive :/ I have found that it requires a clued up alien team and a slightly stupid marine team for the aliens to win.
go without carapace a few games, learn to suprise your enemys
If you wanna hear some actual reasons for my arguments, rather than just 'I wanna be different' search my name in Kharaa strategy. The thread is 9 pages long.
(No, I'm not taking credit for it - but I put a lot of stuff in it)
its VERY effective, maybe what your're saying about first rounds finishing off quicker is true ... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Then the skulk must be coming at you from the end of a long corridor.
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You don't.
You don't. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
You don't use the same tactics if you have cloaking first. You harrass the marines enough to make them not <i>want</i> to build up a specific area.
Remember, motion tracking does -not- show locations of cloaked aliens, nor any alien that isn't moving. The only truely effective way to stop cloak ambushes and whatnot, is a smart commander using scanner sweep regularly, which is costly in its own right.
You don't. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I can, and I do.
Why can't you?
<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> - 5 Hp //Regenerating goshdarn.
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> -100 Hp where did he go?
I play mostly with my clan, and for an organized, flexible team, cloaking is godly.
Most people still play skulks as if they were deathmatch warriors, and thus defense suits their style. Those with their team skills a little more honed can make anything work.
Btw, anyone ever notice how the main argument for defense first is either regeneration, carapace, or the fact that defense heals your OC's?
Dunno about you guys, but regeneration and carapace doesn't seem to really save my butt for any noticeable period of time, and as marine, if I wanted to get through some OC's I can chew through them just about as easily as if there were no DC's backing them up.
I think the reality of the matter lies in that people overestimate the usefulness of the DC, and underestimate the usefulness of the SC.
Then again, most of the players I see playing skulk are charging marines from straight down a long hallway, virtually no one uses stealth, hides above arch/doorways or on ceilings, playing as if this were deathmatch. Thus its no wonder these individuals complain about the lack of usefulness of sensory chamber, its not in their playing style.
Speed 2 Dave, can you verify that the first few bullets fire faster? Do some demos; if you're right, submit it to the Bug Forum.
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No problem, its what we do <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Also, play intelligently. At range if a marine sees you you're dead meat unless you have cara or cover to find. Up close, two bites and an unupgraded marine is skulk-food. I get many kills bysimply baiting marines to come around the corner for what they think is an easy kill, then munch them when they appear.
The main reason people like their Cara so much is simply because they don't have to be as careful - they can play sloppily and get away with it.