hehe there really needs to be a texture/modelling/skinning forum <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
With a sky, you have to have each side of an image line up with the touching sides of adjacent images. If not, everything gets ferked up and the illusion is shattered. (Well, a 256x texture stretched that wide doesn't really make for an illusion of depth anyway).
An easy way to go at it would be to make the nebula so that it ends before touching the edges of a single image, and then having the other 5 be either the same image or a plain starmap. It's repetitive, but if the entire sky isn't seen in-game then it doesn't matter.
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An easy way to go at it would be to make the nebula so that it ends before touching the edges of a single image, and then having the other 5 be either the same image or a plain starmap. It's repetitive, but if the entire sky isn't seen in-game then it doesn't matter.
Well, hope I helped.