Textures
DarkNemisis
Join Date: 2002-04-28 Member: 535Members
in Off-Topic
here ya guys go, made em to put in windows and the one with 3 bars can go on floors and such. i love the way my nebula came out <img src="http://pages.ivillage.com/12av//sitebuildercontent/sitebuilderpictures/tex2.jpg" border="0"><img src="http://pages.ivillage.com/12av//sitebuildercontent/sitebuilderpictures/tex3.jpg" border="0">
Comments
so do I and its about the only amazing one i have seen
what kind of textures are needed for the game
Also, why don't you make them by a power of 2? Thats what the engone works in. SO 64x64, 64x128, 128x128, up to 256.
<!--EDIT|Comprox|May 01 2002,17:46-->
try thinkin up your own designs and what not... that makes art special, it's a reflection of yourself basically...
Also, why don't you make them by a power of 2? Thats what the engone works in. SO 64x64, 64x128, 128x128, up to 256.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
dude check the profiles of em there 2 256x256 and one 128x128 <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
muhaha good ole Carb's metal tut... he's got a new style now though and he's gone professional (gaming industry)
icq me i'll give you some help with metal 62878233
<img src="http://www.zeroping.com/images/files/File-6440_Fullsize-ZP.jpg" border="0">
<img src="http://www.pocketslob.net/trunks/m3.jpg" border="0">
<img src="http://www.pocketslob.net/trunks/knife-OSF.jpg" border="0">
I hate to be the one to say it, but these are the Natural Selection Mapping forums... Not the Counter-Strike Skinning forums. A private message would have suited you fine there. Let's try and keep the focus in mind here.
If you want to share your modeling and skinning work, that's fine and dandy, but perhaps it would be better suited in the Artwork/Off-Topic forum, or via email/PM/ICQ.
How about some more nice map textures? I've got massive amounts of pipes in my level, so more textures along those lines are always welcome... <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
That sky is really cool, DN. Do you have it in a tiling format that people could use as an environment map? I'm sure some people would like to get their hands on it for that purpose.
What I meant was 6 seperate images that blend nicely together with each other that would be used as a "sky" in the engine. Take a look in your Half-Life/valve/gfx/env/ folder to see what I mean.
I've tried my hand at that, but it's kinda frustrating getting everything to line up. Might be something to look into though.
it seems like the 6 images are supposed to 'wrap around' the sky.. and my texture experience just cannot replicate the quality of those in your gfx folder.. dam those are great <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo-->