Your Opinion on server mods
Cyborgguineapig
Join Date: 2002-11-01 Member: 3233Members
What is your opinion on server mods/rules like these? Taken from several servers but you will notice I cropped in order to preserve the reputation of the particular server. I simply want your opinions and please keep it mature. Also Since I can't handle most threads I'm not gonna take part in this discussion. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Comments
i've seen games where all the alien team went gorge, i was a marine and we were all like "this is gonna be easy!" we took one hive over and by the time we'd secured out base and that hive the aliens had all the free nodes and have covered them in OC's....then they all went fade.... guess it WAS our fault for being lazy and sitting back
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The second one hinges on the size of the server. It's it's an 8-player server, then small wonder they don't want more than one Gorge on a four-person team. But, assuming it's more like a 16-player server, I consider that a silly rule. Still within the admin's right to request, because it's still their server, and their bandwidth.
The third one I'd avoid, personally, just like I don't go to voogru's or the laser sight servers. Other people like 'em, so more power to them. Just so long as they list whatever changes they're running so players joining them will be informed. Servers that modify things and give no warning to players, however, deserve a smack to the head of the admin. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
To correct you; the 3rd one is NOT a voogru server, in fact none of the 3 listed are.
So.... what do you have to say now?
Never once been to a voogru server, and you expect to come into a forum and speak with intelligence?
He is obviously differentiating between this particular server and voogru's.
Well that certainly cant be said about n00bru's server OR his admins, that seems to be the case...
In the second picture "always one gorge" is not correct and you shouldn't be banned for being gorge #2. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Your first "point"...
What is wrong with "newbie"? Nothing. There you go. Newbie is not an insult, it just means new player.
Second, one gorge IS better. Do the math, and you will realize that more than one is pointless.
Kahuna: People would respect your opinion a little more if you didn't come in and insult others. Yes his comment was misguided, no you shouldn't call him stupid. Were it not for Kitsune, I wouldn't know how many hits each creature can take from each upgrade (mainly because I'm too lazy to test stuff myself, and don't have any people with that much spare time). Were it not for you...*shrug* I wouldn't have posted here? If you want some less than friendly comments, I'm more than willing to PM you.
In the second picture "always one gorge" is not correct and you shouldn't be banned for being gorge #2. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Your first "point"...
What is wrong with "newbie"? Nothing. There you go. Newbie is not an insult, it just means new player.
Second, one gorge IS better. Do the math, and you will realize that more than one is pointless. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
actually maybe it would be better if you did the math <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> 2 gorges isnt bad on some maps, such as ns_nothing.
There is more than one way to play this game. Thing is, if you look at the math, it PROVES that having more than one gorge is POINTLESS, and a WASTE.
Ok, at least having two gorges once the skulk players have their resources cap off at 33 is pointless, but they cap off after a very short period of time, so having two gorges just slows down the cap off.
After the resource cap, ALL the resources of the team goes to the gorge(s). Why have two gorges when one can spend the resources just as effectively? Sure if you want to waste a player who could be doing something useful, you can have two gorges, but if you want to maximise your chances of winning, you have one gorge.
If my argument somehow gains some added weight, I will mention that ALL major clans have ONE gorge because ONE gorge is the best.
Ok, and if you are still not convinced, <b>Flayra</b>, let me repeat this, <b>Flayra</b>,mentioned:
-In v1.1, multiple gorges will become viable.
In case you have no idea, Flayra is the main force behind NS, and is pretty much god here.
And to AcKz:
What do you mean about ns_nothing?
There is ample time for a fat gorge to waddle his way to the next RT before he gets the resources to place it anyway. Lets say you started at powersilo, which is by far the most resource-poor spot. Grab foreboding, and waddle back through the hive, through the vent to miasma or viaduct.
If you have 2 gorges, you can have one focused on building while the other focused on being a "combat gorge" Once that gorge maxes out, he won't be stealing any resources, either. Or maybe have 3 gorges, with 2 "combat gorges" or 2 gorges that are both combat gorges. I've done that strategy many a time. Have a gorge at both chokes of the marines and camped out with fades while waiting for the rest of the team to get enough Rpoints to do any good. *shrug* There are many "situations" where it might be useful to have more than one gorge, even for a temporary/permanent time period. Just because it's economically unviable doesn't mean it breaks the game. (it can severely hurt early game, especially if the skulks aren't doing their job, but I've won quite a few games with 2 gorges in a 8v8 game, but there comm wasn't the best; good, yes, the best, no.)
<b>IF YOU DONT LIKE THE WAY SERVERS ARE SET UP, DONT PLAY ON THEM!!
FFS!!</b>
If you have 2 gorges, you can have one focused on building while the other focused on being a "combat gorge" Once that gorge maxes out, he won't be stealing any resources, either. Or maybe have 3 gorges, with 2 "combat gorges" or 2 gorges that are both combat gorges. I've done that strategy many a time. Have a gorge at both chokes of the marines and camped out with fades while waiting for the rest of the team to get enough Rpoints to do any good. *shrug* There are many "situations" where it might be useful to have more than one gorge, even for a temporary/permanent time period. Just because it's economically unviable doesn't mean it breaks the game. (it can severely hurt early game, especially if the skulks aren't doing their job, but I've won quite a few games with 2 gorges in a 8v8 game, but there comm wasn't the best; good, yes, the best, no.) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I was talking mostly about early game...
Yes, there are cases like you mention. Most of the time however, the dedicated gorge can waddle over to the fight for a moment, throw up a bunch of DCs, and leave to go toss up more RTs, or the third hive. Usually when the fades roll out, the marines get flattened. In the unlikely event that they have JP+HMGs or HA/HMGs, a combat-gorge spamming web and occasionally healing can be really usefull, especially if he lets his resources cap off at 100, only spending small amounts, so that the builder can get as many resources as possible.
If you have 2 gorges, you can have one focused on building while the other focused on being a "combat gorge" Once that gorge maxes out, he won't be stealing any resources, either. Or maybe have 3 gorges, with 2 "combat gorges" or 2 gorges that are both combat gorges. I've done that strategy many a time. Have a gorge at both chokes of the marines and camped out with fades while waiting for the rest of the team to get enough Rpoints to do any good. *shrug* There are many "situations" where it might be useful to have more than one gorge, even for a temporary/permanent time period. Just because it's economically unviable doesn't mean it breaks the game. (it can severely hurt early game, especially if the skulks aren't doing their job, but I've won quite a few games with 2 gorges in a 8v8 game, but there comm wasn't the best; good, yes, the best, no.) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I hope you know maxing out as a gorge is near impossible... unless you tried. Also when you die, you lose the resources so you start back at the bottom when you gestate into gorge again. So a combat gorge is not viable.
1. Gorges take in 3x more than any other alien
2. Gorges typically never max out unless in unique situations where the map is dominated and all the other aliens are maxed.
So there you have it...
1. Gorges take in 3x more than any other alien
2. Gorges typically never max out unless in unique situations where the map is dominated and all the other aliens are maxed.
So there you have it... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
When a combat gorge is necessary, it is mid-late game, where it is EASY to max out as a gorge. The fact that you recieve 3x the resources of other aliens just speeds up the process.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->IF YOU DONT LIKE THE WAY SERVERS ARE SET UP, DONT PLAY ON THEM!!
FFS!! <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Oh. Yeah, pretend I said that.
In the second picture "always one gorge" is not correct and you shouldn't be banned for being gorge #2.
And the third one. I have always been against server mods that alter gameplay a lot, so..
If someone's gracious enough to offer a server to us, I'm grateful to him. If he wants to run it with some modifications (similar to a lot of the guys around here who like tweaking their cars), I may or may not choose to play on his server... but I'll never tell him how to run it, since it's not my place.
The second one hinges on the size of the server. It's it's an 8-player server, then small wonder they don't want more than one Gorge on a four-person team. But, assuming it's more like a 16-player server, I consider that a silly rule. Still within the admin's right to request, because it's still their server, and their bandwidth.
The third one I'd avoid, personally, just like I don't go to voogru's or the laser sight servers. Other people like 'em, so more power to them. Just so long as they list whatever changes they're running so players joining them will be informed. Servers that modify things and give no warning to players, however, deserve a smack to the head of the admin.
But you do anyway. Provided they have good candy. Otherwise... No.
lol..
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
join a team or you will be kicked
join a team or you will be kicked
join a team or you will be kicked
join a team or you will be kicked
join a team or you will be kicked
you have been kicked for not joining a team
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
all before i even get into the readyroom, being the poor 56k'er that i am
lol.. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Well, if they were dedicated trying to rush the first hive, they would not have the money to do that. Spamming health and scanning takes up a lot of resources as you well know. It all comes down to how much the marines invest in hopes of an early-game win.
I admit, it IS easy to do, as long as the marines plan on doing it ahead of time. Spending large chunks of money right away on an obs+health+scans can eat up lots of money fast. If shotguns are given out also, the money goes faster.
Teching...
Arms lab-50
Proto lab-45
Jetpack research-25
Upgrading armory-35
First armor upgrade-20
That is 175 resources BEFORE you start handing out the goodies.
Depending on the amount of RTs held, the difficulty of teching after failed rushes changes.
FFS!! <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Umm he didn't say he didn't like them or complain about the modified settings, he was asking our opinions. One the one hand servers like these and voogrus is kind of like h4xing, but at least you know whats going on and it happens to everyone giving no individual an advantage, although a whole team might gain one although not on purpose. As long as they put a warning up in the connecting screen about different rules I think they are fine, if I was a Dev I probably wouldn't be happy as I'd view it as greatly altering the product I made, but then again isn't that was a Mod is anyway?
So having 2 skulks is not that bad for the team - its just frustrating for the gorges who have to wait longer to acquire resources.