Rr.org playtest shots, 4/29

2

Comments

  • DruBoDruBo Back In Beige Join Date: 2002-02-06 Member: 172Members, NS1 Playtester
    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->...I think NS' audience will be largely comprised of the CS audience.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->

    well, I don't. I think it's more likely that it'll be comprised of *former* CS players. I'm seeing a lot of converts over in my neck of the woods.
  • the_stalkerthe_stalker Join Date: 2002-01-25 Member: 49Members
    <!--QuoteBegin--Pi Gi+April 30 2002,18:15--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Pi Gi @ April 30 2002,18:15)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->CS people aren't just hard-core gamers who love to win, and will do about anything to do it(cheat mostly).  But that shouldn't be too much of a problem.  Most of my friends are very diverse in the mods we play.  SI, CS, VS, WW, PVK, DOD...<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    not all cs players that get high scores cheat or cheat to win... if they cheat they just do it to show off, and one way to tell if they cheat is if they neveer say anything  <!--emo&:0--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wow.gif" border="0" valign="absmiddle" alt=':0'><!--endemo-->
  • TraneTrane Join Date: 2002-02-01 Member: 148Members
    <!--QuoteBegin--Snake13+April 30 2002,18:10--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Snake13 @ April 30 2002,18:10)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin--><!--QuoteBegin--Flayra+April 30 2002,00:14--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Flayra @ April 30 2002,00:14)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->I think NS' audience will be largely comprised of the CS audience.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    please say it ain't so the CS community is by far the worst of any game is the #1 reason i hear that people don't play it.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    well the thing is, is that a whole lot of people who play fps play cs, I play cs cause its fun and an awesome FPS so basically alot of the FPS audience plays CS and the community is going to be made from alot of FPS'ers....  Point is you can't really get away from CS'ers right now.  Besides the biggest problem with CS is there are always so many people around your bound to end up with some jerks.  Back in the day CS had a great community.  Hopefully the type of atmosphere and play NS is shooting for will deter jerks as the NS community grows.
  • JaciusJacius Join Date: 2002-01-25 Member: 43Members
    I think the "up+down buttons w/ hand" icon marks something that you can interact with -- in this case, its overtop a button. So, you don't have to wonder "Is that just a random brush, or is it a button?" [EDIT: I also think you can turn it off once you're familiar with the maps/think its annoying. Might also show up for breakables and doors? (I hope not to much the breakables, as I was hoping to get some windows that only shatter where you shoot, which would require multiple breakables... maybe a flag for mappers is in order to turn it off in some cases)]

    The marine in the circle just standing there is the regular waypoint, and the icon on the far left of the last shot appears to be a "hive" icon.

    I really love the new icons/HUD, major props to Relic. And more props to Beaner, Cory, and Mojo for blinky (level 4)!Keep the shots coming, MonsE <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->

    [EDIT: Not all CS players are bad. I prefer a smaller, closer community, but if there are lots of people, at least you dont have to worry about not having anyone at all to play with!]

    -Jacius
  • Pi_GiPi_Gi Join Date: 2002-03-16 Member: 324Members
    ok, I admit that was a gross over-generalization.  Sorry.  But hey, not all CS players are bad... and even the best mods have their scum.  Let's face it, if you build it they will scum.  It's inevitable.  But, we'll just get good enough to blast them anyways <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • tRunKstRunKs Join Date: 2002-04-29 Member: 548Members
    tRunKs aint bad at all, i love CS and always will most likely. It got me goin with skinning and photoshop, and i'm a pretty decent player now (no cheats). Managed to get to #2 spot (hopefully #1 in the near future) on the IGL ladder, with Xtreme Measures. Were hoping to join CAL soon also.

    I must admit that most big mods will be exposed to cheats <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo--> . There isn't really anything we can do to stop it except for the anti-cheat software and good eyes (admins).

    After Valve messed CS up with 1.4, i'm lookin for new places to turn to. This looks pretty good and i am lookin at a good release of it, also i cant wait for SoF2 to be released seeing as the MP Test is pretty good.

    But so far this community has been really great. One thing i'd like to do though... is get a hold of some of those weapon skins and do a little Contrasting, dodging and burning <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo--> They look too "sketch like" and "cartoony" in my eyes right now.
  • RomothecusRomothecus Join Date: 2002-03-02 Member: 262Members
    <!--QuoteBegin--Comprox+April 30 2002,00:56--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Comprox @ April 30 2002,00:56)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Well, I never played CS more than an hour in my life, so I have been severaly screwed up over selecting #1 as a primary weapons, I am usually hitting 3 or 4 ala HL/TFC. <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo--><!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Uhh... you shouldn't be pressing the number keys at the top of the keyboard anyway.  What an ineffecient way to map keys.

    Look, here's the ideal control setup:

    Right Mouse: walk forward
    Left mouse: Primary fire

    numpad
    _
    9: next weapon (as in cycle)
    8: Seconardy fire
    7: reload
    6: strafe right
    5: walk backwards
    4: strafe left
    3: walk slow/quiet
    2: not used, use for whatever
    1: duck
    the "/" above numpad: drop weapon
    the "+" on numpad: use/open/talk
    the "enter" on numpad: jump

    A few of my friends and actually researched the ideal control setup, based on average button usage and arrived at this setup as most effecient as a project for our ergonomics class (gotta love industrial engineering)
  • KorpisoturiKorpisoturi Join Date: 2002-04-18 Member: 471Members
    <!--QuoteBegin--the_stalker+May 01 2002,01:49--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (the_stalker @ May 01 2002,01:49)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin--><!--QuoteBegin--Pi Gi+April 30 2002,18:15--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Pi Gi @ April 30 2002,18:15)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->CS people aren't just hard-core gamers who love to win, and will do about anything to do it(cheat mostly).  But that shouldn't be too much of a problem.  Most of my friends are very diverse in the mods we play.  SI, CS, VS, WW, PVK, DOD...<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    not all cs players that get high scores cheat or cheat to win... if they cheat they just do it to show off, and one way to tell if they cheat is if they neveer say anything  <!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    I never say anything if anyone does not ask something from me
    directly.
    Or maybe if i really really REALLY have something to say.
    Like YOU (BLEEB) moron you destroyed the mammoth tank i stole (BLEEP) IT Was our only (BLEEB) hope YOU (BLEEEEEP)
    and YOU KILLED ME !?!? (BLEEP) (BLEEP) I WILL KILL YOU!!!
    (BLEEEP) (BLEEP) (BLEEP)!!!!! <!--emo&:angry:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/mad.gif" border="0" valign="absmiddle" alt=':angry:'><!--endemo-->
    I WANT REAL TEAMPLAY!!!!!!!! <!--emo&:angry:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/mad.gif" border="0" valign="absmiddle" alt=':angry:'><!--endemo-->
  • Silver_FoxSilver_Fox Spammer Join Date: 2002-01-24 Member: 34Members, NS1 Playtester, Contributor
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Romothecus+May 01 2002,01:15--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Romothecus @ May 01 2002,01:15)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->A few of my friends and actually researched the ideal control setup, based on average button usage and arrived at this setup as most effecient as a project for our ergonomics class (gotta love industrial engineering)<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Gotta disagree with you here... You're not using your left pinky, and moving slow or crouching makes it hard to strafe in the corresponding direction (since 4&1 and 6&3 are hit by the same finger).

    I use esdf, because I touch-type and having my pointer finger on the F key is comforting.  Also, it gives me access to SIX different keys with my pinky - Z is duck, shift is walk.  TAB, CAPS, and Q are assigned differently depending on the game.  I actually don't use A, surprisingly, because I used to use it for jump (till HL invented the crouch-jump, which requires 2 fingers).

    And just as you have 6 keys under your pinky, you have 6 more under your forefinger (5, if you discount F=strafe right).  Gives you lots of options - in JK2, I've got 5 different force powers (not counting jump) individually mapped right around my left hand, as well as normal "next force" and "use force" buttons.
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    I admit, Romothecus, reaching for the top of the keyboard requries extra 0.002 seconds and burns 1g extra of fat, but having all those numpad keys all jammed in there, with your mouse right beside it, ugh. I would have to slid my keybaord waaaay over to even reach that comfortably <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> Anways, I usualy use my scroll wheel now in place of numbers, much quicker, but I still scroll up when I should scroll down in NS.
  • Bacon_BitsBacon_Bits Join Date: 2002-02-05 Member: 167Members
    that numberpad setup just seems very awkward to me as coil said,  I use wsad and have most of the buttons around it bound to weapon_commands :-P
  • 007007 Join Date: 2002-01-27 Member: 116Members
    Ok I just had to get this off my back... I love lvl 3 n all but I reallly like 4 if i play alien I will sav up points and morph to him  <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • the_stalkerthe_stalker Join Date: 2002-01-25 Member: 49Members
    well, if you die will you lose all of your resources and have to start that all over again?
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    If you die, you don't lose any points (as of now, it may cost some RP to spawn, but it is free right now). But, when you respawn you are a level 1 alien again and must use RP to upgrade to new levels and get upgrades for your body.
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    Yeeeaaaaahhhhh, anyhoo... how about them playtest shots, eh? Swanky.
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    about the marine hud and icons, was my idea for a comander selection notification icon implemented?
    seems it would be easy enough, you just have both selection and deselection treated as a command by itself, that way it is sent to the marine through the system you already set up and tells the client to activate or deactivate the icon:)
  • Pi_GiPi_Gi Join Date: 2002-03-16 Member: 324Members
    I still want to know what the yellow circle on the side of the free-roaming shot is.
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    It's an icon hovering near the elevator button, Pi Gi, which shows where usable buttons are. It's on by default, but can be turned off if you know your way around...
  • GazaarGazaar Join Date: 2002-03-31 Member: 366Banned
    Bob+Really really ugly human = Blinky!
    It's superbob! similar face same arms! ahhhhhhhhh!
    Ok that was stupid, bwaahhaha
  • ShadowFangShadowFang Join Date: 2002-05-01 Member: 565Members
    YO Rhoads, i didn't know you were into this mod aswell, anyways, i am loving this mod and if i had a thousand dollars to spare, i'd give it to you guys <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->. that's if i had a thousand dollars to spare. this mod is gonna be the bomb.

    and rhoads, you know this aswell as i do...

    Evil is upon you.
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    Yeah, there's the 'usable' icon, the 'hive' icon, the 'breakable' icon, the commander console icon, the weldable icon...

    All subject to change of course.
  • XTS_HighlanderXTS_Highlander Join Date: 2002-04-13 Member: 429Members
    Well I love icons and icons love meh.  Expecially 1337 icons like teh nes in NS.  Man, that new building progress indicator is PERFECT.
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    commander selection icon, it there? <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • Shuvit_ViperShuvit_Viper Join Date: 2002-01-25 Member: 62Members
    <!--QuoteBegin--Flayra+April 30 2002, 00:14--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Flayra @ April 30 2002, 00:14)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->I think NS' audience will be largely comprised of the CS audience. <!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    unfortunatly i must agree... This game is an HL mod, so cs people (who are really keen at hl mods) will play this game sooner then the people who play UT. I think this is a shame, because that sort of games are already all about aliens/marines/futuristic. And, CounterStrike was the inventor of being lame.

    But the new style really looks so awesome! its really one of the best things i have ever seen... I hope the aliens will have one just as beautiful as this one, only a little bit less metallic/machine...
    This is what makes me want to play...

    There are two things that annoy me though... I think it would look better with this hud if the 'This is your hive, protect it etc.' and 'Point at the base of this turret and hold your "use" key to build it' messages where more blue/turquose instead of green.. Its more fit. At least for the marines...

    And as you can see in Pyrowolfs drawings, he uses the 'OCR a extended' (thnx pyro! but this one i already knew... i used it already in my msn). This is a very futuristic font, and maybe it would be good to use this one. Not only for messages, but also for the chat and recources (MAYBE not recources... it looks fine as it is)... i think this would make it even more beautifull then it already is...
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    <!--QuoteBegin--[Shuvit.Viper]+May 02 2002,15:04--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> ([Shuvit.Viper] @ May 02 2002,15:04)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->There are two things that annoy me though... I think it would look better with this hud if the 'This is your hive, protect it etc.' and 'Point at the base of this turret and hold your "use" key to build it' messages where more blue/turquose instead of green.. Its more fit. At least for the marines...<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    The green is just a remnant of the pre-Relic25 HUD design days. It will all be made well in the end.
  • XerxesXerxes Join Date: 2002-04-29 Member: 541Members
    I'm just wonderin', (Sorry if this has already been asked/answered a million times), when can we see some shots of combat going on? Sure, it won't be much because it's just a single frame, but I still think it'd be great to see some of the ol' Marines/Aliens in action, trying to beat the crap out of one another. ^_^
  • GraheimGraheim Join Date: 2002-04-02 Member: 375Members
    Welcome to the forums.

    I'll save you all the looking and whining* I did about this question.

    Most of the models for the aliens have not been implemented in the actual version that is being playtested.  The one exception is Bob (lvl. 1 alien.  He's the guy who goes on all fours and has very sharp spike looking feet. see <a href="http://www.readyroom.org/ns_models/lev1-a_8x6.jpg" target="_blank">here</a>)

    The other aliens are being represented by placeholder models, not the wicked cool final models which you see in the forums and the media sections of natural-selection.org and readyroom.org.

    Thus, the combat screenshots wouldn't look nearly as impressive as your thinking.  However, there are some great shots hanging around of Bob kicking butt.  I'll see if I can find one.

    *To the developers credit they do listen to us whiny fans.  The last time I whined it resulted in the model for Pudgy being realised in the forums.  But one shouldn't abuse the priviledge.
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    That, and in the middle of a firefight, you're a bit too focused to remember "Oh, gotta hit the screenshot button!"... <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • GraheimGraheim Join Date: 2002-04-02 Member: 375Members
    Well, they're more like Bob in action, not Bob kicking butt.  But they're still cool and I don't have anymore time to look right now.

    <a href="http://www.natural-selection.org/iB_html/uploads/cgc-ns-ipt2-3.jpg" target="_blank">Elevator Bobs</a>

    <a href="http://www.natural-selection.org/iB_html/uploads/cgc-ns-ipt2-5.jpg" target="_blank">Ha Ha, in your base!</a>
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