M.a.l.i.c.e. Hmg Weapon Help

DaphistoDaphisto Hive Janitor Join Date: 2002-11-16 Member: 8917Members, Reinforced - Shadow
edited January 2003 in NS Customization
I've run into somewhat of a snag with the positioning of the HMG. For some reason the model goes in the wrong direction, as you can see from the pic. Is anyone able to tell me how I can correct this problem? I'd like to have the HMG sort of looking like it was attached to the side of the arm, sort of as an extension of the arm.

Oh yeah, almost forgot. Did anyone ever release fixed smartgun animations for when the marines jump or use the jetpack? Or a muzzle-flash fix or anything?
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Comments

  • DaphistoDaphisto Hive Janitor Join Date: 2002-11-16 Member: 8917Members, Reinforced - Shadow
  • El_DiablosEl_Diablos Join Date: 2002-11-03 Member: 5666Members
    wouldnt all you need to do be to reposition the gun in the p model reference smd. then export it to the reference and recompile?
  • HardstaticHardstatic Join Date: 2002-12-02 Member: 10357Members
    That model is so sweet D. If I knew anything about modeling for HL i'd help in an instant.
  • Crm_GreyCrm_Grey Join Date: 2003-01-05 Member: 11890Members
    Daphisto, use the guns the malice already has , u will know what gun u got because of the attacking sound
  • golden_eyegolden_eye Join Date: 2002-11-01 Member: 3425Members
    edited January 2003
    hmm... for anyone that knows anythign about modeling, you may be able to get away with making a "null" p_whatever_hv.mdl that is basically a model, but isn't. Hmm... thats kind of a confusing description. What I mean is make an invisible pee model or something.

    eg. Im dod I replaced a knife with fists. For the pee model, the guy who made it just made an "invisible" knife so that when the player model did a stab animation it would look kinda like a punch since the hand was empty. The only problem I can think of is muzzleflashes.

    I attached my fists p model so you can open it in HLMV to see what I mean.
  • DaphistoDaphisto Hive Janitor Join Date: 2002-11-16 Member: 8917Members, Reinforced - Shadow
    <!--QuoteBegin--El Diablos+Jan 15 2003, 12:37 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (El Diablos @ Jan 15 2003, 12:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->wouldnt all you need to do be to reposition the gun in the p model reference smd. then export it to the reference and recompile?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Are you talking about repositioning it in a smd from a decompiled heavy.mdl file or a decompiled p_hmg.mdl file?
  • El_DiablosEl_Diablos Join Date: 2002-11-03 Member: 5666Members
    edited January 2003
    i mean repositioning/rotating it in the p_hmg model

    or if its like that (the gun is aimed to the side and held like a club) for all gun models then it could be something to do with the bones on your model
  • Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
    As Diablos says, it might have something to do with a joint being badly rotated by accident. I don't know exactly which joint it would be, but it would be an error in the compiling that you can only fix by completely reassigning the model to the bones from scratch and recompiling.
  • El_DiablosEl_Diablos Join Date: 2002-11-03 Member: 5666Members
    well you wouldnt have to reassign the entire model, just the proper joint on the right hand.
  • Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
    When the skeleton gets messed up in the process of importing and exporting, you can only start over from scratch.
  • DaphistoDaphisto Hive Janitor Join Date: 2002-11-16 Member: 8917Members, Reinforced - Shadow
    <!--QuoteBegin--=DD=Wolf Kahler+Jan 15 2003, 02:23 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (=DD=Wolf Kahler @ Jan 15 2003, 02:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->When the skeleton gets messed up in the process of importing and exporting, you can only start over from scratch.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    The skeleton is fine. The p model was positioned differently so that is the problem.
  • Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
  • Crm_GreyCrm_Grey Join Date: 2003-01-05 Member: 11890Members
    *is confused at tech talk* can u release the model u got then fix it and then realese alot of poeple want it inc me <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
  • Duo_MaxwellDuo_Maxwell Join Date: 2002-11-02 Member: 4631Members
    edited January 2003
    to be honest i would like to have the "standerd onboard " MALICE weapons....Oh whell , i guess i'l have to makes those when MALICE is released <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • DaphistoDaphisto Hive Janitor Join Date: 2002-11-16 Member: 8917Members, Reinforced - Shadow
    <!--QuoteBegin--Duo Maxwell+Jan 16 2003, 02:16 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Duo Maxwell @ Jan 16 2003, 02:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->to be honest i would like to have the "standerd onboard " MALICE weapons....Oh whell , i guess i'l have to makes those when MALICE is released <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I am open to this idea but I'm not sure what I would use for the vmodel.
  • Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
    You could modify the AvP2 V_models. Or are there any?
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    Can you just add a weapon to the player model ,and like hide the weapon models inside the arm, it doesnt look right at all.
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    Or maybe mounting it so the p_mdl is mostly inside the arm, with the barrel sticking out at the front. If that's easy/possible.
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    edited January 2003
    vmodel flamer

    the flamer can be used for the welder.. and the laser for the lmg
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    edited January 2003
    minigun side

    the rocket launcher..hmm... just let the rocket launcher showing up when the grenmade launcher is your active weapon.. for the hmg model just hide him..

    you can show a active hmg with rorating minigun barrels
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    edited January 2003
    that are basicly the v models of the alice... notice the cage...wich have to be static...or maybe a bob animation would look cool
    oh btw..the models are mirrored... u have to mrror them back before working with them
  • Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
    edited January 2003
    The rocket launcher could be modified to have the grenade models, instead of the rockets.

    However, since Daph's model only has one of the ALICE's arms, the components of all the marine weapons have to be present in one arm. I would suggest having the LMG barrel at the top, one of the minigun barrels just under it, the torch under that and the grenade launcher on top of it all, while the shotgun is on the bottom, where the pump action is accessible. The pistol and knife would be held by the left hand. The pistol reload would have the left hand go down, out of sight, where it presumably has a quick-reload thing that has pistol clips available to just jam the pistol down on.

    Reloading could be achieved by having the clips for the various weapons be removeable. The HMG clip, for example, could be like an MG34's clip [a drum plugged in to the side], the LMG clip could be just above it, the grenade clip could be a rotatary drum on the top of the arm and the shotgun shells could go in like on a normal shotgun. Wouldn't that be great?
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    edited January 2003
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> yeah.. we need somethin for the shotty... maybe something like the ut flak cannon thats mounted instead of the miniguns

    edit AAArrhh.. no.. the q2 assault shotty barrels (only bigger ) would be much cooler
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    How would the p_models work, or is there a way of making it so a player model doesn't use them?
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    edited January 2003
    hmmmm ..someone sugested to locate the origin of the pweaponmodel 10 lightyears away from the model...so nobody would see it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    edited January 2003
    deleted doublepost
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    edited January 2003
    notice...... ------------------------------>THATS A FAKE IMAGE OK? DONT ASK ME FOR THAT <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    just wanted to show i would lke to make the vmodel <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
    ok...the texture of the statusdisplay is very blurry... i used the original texture.. i would love it to make a high res version...with lcd?s.. led?s and lotso gimmicks <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    edited January 2003
    alice minigun

    maybe someone can replace the barrels with sixshooters minigun
    gun.jpg 25.5K
  • Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
    Oh, my God, gimme that stuff. I want to work on it!
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