I Think Motion Tracking Is A Little Overpowered

JimmyMoonJimmyMoon Join Date: 2002-11-18 Member: 9256Members
<div class="IPBDescription">Here's my solution.</div> Motion tracking is too easy to get in the early game, it only costs 45 resources, and it immediately tracks every alien in the level. Kinda cheap isn't it? It completely ruins alien's stealth, because even if you stand still it takes up to 3 seconds for the circle to go away. Marines will know where you are at all times. Personally I think it defeats the purpose of setting up the levels so that aliens can be stealthy.

Don't answer until you read the whole post!
Here's what I propose:
1. Observatories should be renamed to motion trackers/sensors. They would cost 20 res, and they'd be placeable if there was a turret factory nearby.
2. Motion tracking cost would be increased to 150 res, and it would be researchable from any motion tracker/sensor.

Motion trackers would have an "area of effect" that is, they'd track the movement of the aliens in the surrounding area. There could be overlapping areas of effect, which would make a blanket effect so you never have to research motion tracking, but it would be very hard to do. Motion tracking would be used to cover bases, to make them more easily defendable. Outside the bases, however, would be a "no man's land" where no aliens would be tracked. The motion tracking upgrade would enable motion tracking for the whole level.

Motion tracking cost being raised to 150 is justified because I think it should only be used as a late game tactic, when you are looking for the remaining aliens before and after killing the last hive. It should be an aid to the search and destroying that goes on in late game.

What do you guys think?
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Comments

  • pardzhpardzh Join Date: 2002-10-25 Member: 1601Members
    One hundred and fifty resources... ehh, I bit steep I think. No, much more than steep if you'd have it depend on individual stations to keep it running too. I can see upping the cost and/or the research time a little, but 150 is definitely a lot.

    Or, as has been suggested millions of times silence could protect from motion tracking, or perhaps one of the sensory upgrades that are useless could do it.
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    I think he meant 150 for full map or 20 for area spotters.
  • JimmyMoonJimmyMoon Join Date: 2002-11-18 Member: 9256Members
    <!--QuoteBegin--Ahnteis+Jan 15 2003, 11:22 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ahnteis @ Jan 15 2003, 11:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I think he meant 150 for full map or 20 for area spotters.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yea..
  • CatgirlCatgirl Join Date: 2002-11-03 Member: 5741Members
    So you'd need a TF, plus a Scanner, plus 150 more resources? For something the Aliens get a dumbed-down version of for free?

    That's a wee bit steep.

    Why not just make Observatories have a little more HP, but scan only a littler radius around them...say, a little bigger than a Siege shot. Maybe 1.5x the distance, or less (since I'm not sure how big that is in reality, it's just a tossed-out number).

    With that, Marines need to build their Observatories, the range is reduced, and they're not quite so fragile (because they're ludicrously easy to kill now).
  • Pika-CthulhuPika-Cthulhu Join Date: 2002-11-19 Member: 9386Members
    OR have motion tracking the same price it is, but its dependant on having Observatories for working range. larger radii than the siege, but if it goes down, so does the motion tracking in that area. Unless its covered by another Obs nearby that overlaps.

    A further change could be that for a phase gate to function, it needs to be inside the working radii of a phase gate, (Obviously Observatories will need a boost in health) Or maybe just make it so that an obs is needed to place a phase gate (after its working the unstable nanites create a gravity well and suppliment the observatory which can now be removed, but if its providing motion tracking in that forward area, it will probably be left up)

    As it is now, Motion tracking is the lamest thing next to pre-1.04 siege turrets, for one small investment early game (okay, LARGE investment due to limited funds, but in the entire scope of things a minor drop in the ocean/deep space) you get a 100%+ boost to survivability of marines (if their smart enough to know what them little moving blue cirlces mean and how to avoid and counterambush) that never goes away even if your observatory is destroyed (another pet peeve of mine, now whenever I skulk rush early game I hit the observatory before anything, as if i manage to kill it, I set the comm back 20 (hopefully 65 if he was researching motion tracking) AND the ability to place anymore phase gates, as well as the ability to call in distress beacon, and if a gorge dropped 3 sensories, we can all cloak in base around the infantry portal (As soon as they start to complain we eat the portal to put em out of thier misery, but we only do this if theres still one around as well as the comm (hell the comm could jump out and gun us down if he really wanted to save his men the embarrasment)

    So yeah, motion tracking should either go down when all observatories are destroyed (Smallest possible nerf) or have it dependant on observatory coverage (only works in a certain radii of operational observatories) or have it cost a snitload vs having free motion tracking in observatory covered areas (ala Original post)
  • CBD-IkariyaCBD-Ikariya Join Date: 2003-01-05 Member: 11841Members
    I haven't played Comm yet, so I can't comment on the costs, but as a marine, I can say that in skilled hands (like mine <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->) it is frightningly effective. Those aliens think they've got you by surprize, but you were playing them all that time.

    I love the fast, sneaky style of the skulk, but it in games where motion tracking is researched, it totally blows. The skulks greatest advantage is totally nullified, and all you can do then is run straight at them <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' valign='absmiddle' alt='mad.gif'><!--endemo-->
  • DoppleDopple Join Date: 2002-12-31 Member: 11698Members
    Come closer, and I'll tell you the solution to motion tracking.

    Ready?


    <span style='font-size:14pt;line-height:100%'>DON'T MOVE</span>

    Skulks work best when they lie in wait for an unsuspecting marine.
  • ChronChron Join Date: 2002-11-03 Member: 6185Members
    When your in a newbie pub, motion tracking is like the uber upgrade that beats all. In decent pubs, I find sound to be just as usefull. Skulks only show up on motion if they're moving. But if their moving, they also make noise. Get a pair of headphones and your set.
    Getting motion at the start is a large investment, and it has long upgrade time. But getting it after they no longer have skulks, and its not as usefull.

    Keep it how it is.
  • BlackoutBlackout Join Date: 2002-11-17 Member: 9004Members
    The changes to the marine building costs should slow down marines a bit. Commanders will have to spend 10 bucks more for their infantry portals in v1.04 (last I saw). It will still make things hard for attacking aliens, but in no way impossible. Plus, motion tracking manages to make the lerk useful; most marines, in my experience, can barely hit a flying lerk. They may know you're coming, but they won't know you're going to fly in at skulk-speed x 2 and flap all over the place.
  • XentorXentor Join Date: 2002-11-03 Member: 5877Members
    I kinda like the original idea... Free motion tracking around observatories, and a hefty price tag for a "global" motion tracking...

    I think this is a good excuse to make the observatory more interesting... Maybe it's just me, but it doesn't really seem like a one-of-a-kind structure... It just LOOKS like something you'd put in any reasonably-sized base, not just one in the corner of the MS... I'd say the only one-of-a-kind structures should be the two labs (The only buildings you only need one of)...
  • BlueGhostBlueGhost Join Date: 2002-11-30 Member: 10337Members
    Motion tracking: an early upgrade that costs 45 res to get and is researched from the most fragile building in the game, a building so fragile that on hard to cover maps, hera, bast, nothing two skulks can dash in and kill it past 1 marine and as many turrets as the com can be botherd to place, hell in most situations one skulk can run in kill the base def and then the obs.

    Is anyone seeing where I'm going here? Drop the obs while its upgrading and the marines lose 65 res, do it early game and that 65 res is going to set them back ALOT.

    What I'd like is a nice loud noise that tells you the things upgrading <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    BlueGhost
  • BigDBigD [OldF] Join Date: 2002-10-25 Member: 1596Members
    Maybe change the alien side a bit? Make the cloaking ability able to brush off the motion tracker. Maybe for a single sensory, it'll still detect you if you run but not if you walk, and the third only a full out flying lerk/or running skulk can be detected by it.

    It would make getting sensories early a bit more worth while!
  • SavantSavant Join Date: 2002-11-30 Member: 10289Members, NS1 Playtester, Contributor
    While I've never been a fan of motion tracking (too much like a wall hack for my tastes) the only thing I would like to see is that motion tracking is ONLY motion tracking. Too often when an alien stops moving the blue circle stays there for 5 seconds or so, making it painfully obvious where they are. The motion sensing circle should vanish IMMEDIATLY when the alien stops moving.

    I'd also like cloaking to completely negate motion tracking unless the alien is in line of sight of the observatory. Why? Well since the sensory chamber is useless as it is now, by making cloaking something that can be useful, the aliens may choose it over other chambers. If so, then THAT gives the marine an advantage since while you can't see the alien, they would be easier to kill. A fair trade off if you ask me. In the case with 3 hives it's over anyway, so it's not like it's going change things if the aliens go D, M, S.

    Regards,

    Savant
  • Legend92Legend92 Join Date: 2003-01-02 Member: 11722Members
    I say leave it the way it is. Why? Well. Marines can go ahead and throw that 45 res down the drain. That 45 res could be going to another rt. To early upgrade armory, phases, tf, anything. Using motion early in the game may put the marines to a advantage, but also to a disadvantege Vs res.

    Also like taking out the obs while upgrading like somone already said will waste 65 res down the drain. The only problem is knowing when they are upgrading the obs.

    For one, I dont use motion when I comm since I play mostly on linux servers and 1.03 motion doesnt work on linux servers. The price for motion is just fine.
  • TerrTerr Arthritic Skulk Join Date: 2002-11-07 Member: 7486Members
    <!--QuoteBegin--Catgirl+Jan 15 2003, 08:39 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Catgirl @ Jan 15 2003, 08:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->So you'd need a TF, plus a Scanner, plus 150 more resources? For something the Aliens get a dumbed-down version of for free?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I wish people would quit comparing hivesight and motion tracking in order to justify powerful tracking for marines. Apples, Oranges. Sure, they're both fruits, but...

    I've been suggesting for quite a while that motion tracking be researched at it's current cost from any observatory, it is not lost if the observatory is destroyed, but only aliens within a certain not-whole-map range of an active observatory are shown when they move.

    With the 'silence' upgrade, and alien can get closer to the observatory before motion tracking kicks in.

    As for Mr. "Don't Move"... if they're smart and alert, marines can see aliens three rooms away who are getting into a position for an ambush--and usually figure out where they're hiding once they know the map.
  • SmithboySmithboy Join Date: 2002-12-17 Member: 10964Members
    edited January 2003
    I really like the idea that the aliens can negate the motion tracking. Their cloaking could be changed so you are invisible to the motion tracking when you're moving and invisible to the marines when standing still.

    Also What about having marines get MT goggles or some kind of thing that lets them see the circles? It has to be something in their visors that lets them see these circles, so maybe have it be an item that the comm has to spawn, at maybe 5 pts each. So they have to research motion tracking and then upgrade the marines.

    As well, I like the idea of motion tracking having a certain radius from an observatory. Same thing as turret factories, though I don't know if they should have to upgrade each observatory if they want that MT (not just detecting cloaked aliens). Also it'd have a larger range.
  • LaserApaLaserApa Join Date: 2002-10-27 Member: 1638Members
    Well... they said they would make changes to the Alien chambers and upgrades, right? so lets just wait and see what those changes will be. Maby some sort of stealth upgrade will replace advanced hivesight? I say wait and see.
  • includeinclude aka RpTheHotrod Dallas, TX Join Date: 2003-01-08 Member: 12027Members, Constellation, Reinforced - Shadow, WC 2013 - Shadow
    Well, motion is motion, whether you can see something or not....so cloaking shouldn't negate motion tracking.

    Also...motion tracking is too much like a wall hack....and hive sight isn't? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->

    Get rid/nerf of motion tracking, and lose/nerf hive sight also. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • includeinclude aka RpTheHotrod Dallas, TX Join Date: 2003-01-08 Member: 12027Members, Constellation, Reinforced - Shadow, WC 2013 - Shadow
    and the marines do have visors already. Check the model.
  • DriftwoodDriftwood Join Date: 2002-11-11 Member: 8245Members
    I wonder how big a shock movement tracking will be when it kicks in on the linux servers. All my favourite servers are running on linux so I've never seen movement tracking in action. Can't really say that I've missed it since I play Kharaa whenever it's possible. That aside, I'm not sure how it fits in the balance if what I've heard of it is correct. This is the first 'change' that makes me feel protectice over the gameplay I've come to like so much and I feel a little bit of sympathy for those fighting against r_drawviewmodel getting locked, siege getting nerfed and such. Everything else has had no effect on me since it has been just details, but I guess devs finally caught up with me.

    Don't misunderstand, motion tracking is a valid part of the game and linux servers haven't functioned properly. However, I do love the gameplay of linux servers and marines nulling the surprise factor of aliens doesn't sound too good. And this is only partially because it has such a big impact on my own tactics. I've liked the idea, that marines are those who need to feel insecure and group up to be able to monitor their surroundings better and be ready for possible surprise attacks. Motion tracking detracts from that making the Kharaa the side that has to feel insecure. But, like I said I've never seen motion tracking in action. Guess I just have to see it for myself and then decide whether it adds or detracts from the juicy gameplay of linux servers.
  • agentpropagentprop Join Date: 2002-11-16 Member: 8961Members
    Motion tracking is bugged anyway, 50% of the time they dont show up and it lags behind there position anyway. I think that a siege cannon ranged observatory, where only aliens within that range can be motion tracked, costing 20 to upgrade each observatory.
  • ignotignot Join Date: 2002-10-30 Member: 1762Members
    I like the idea of leaving MT as it is and changing the hivesight upgrade to counter it. Would then make all alien upgrades worthwhile and not nerf any Marine stuff
  • LaserApaLaserApa Join Date: 2002-10-27 Member: 1638Members
    edited January 2003
    Has anyone sugested this?

    Not having MT show up as Big blue blips in your Hud, but having them shown like little dots up there in your little radarmap.

    Pros (in terms of ballance):

    You can only tell wich direction an alien is coming from, not height.
    The range would lessen.
    You will have to constantly keep an eye on the radarscreen to use it.
    The Map would be usefull. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> ( I know they are probably updating it for 1.1 , though)
    It would look a lot more different from Alien hivesight, setting the feel of the teams more apart.

    Cons:

    Might be to much like avp or avp2 <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
    Might be difficult to code? (CS radar?)

    With a change like this, MT should still cost the same and function all over the map.

    Somehow i feel sure that this is something the devs have thought about, and scraped for some reason. But you never know...
  • Ryse_SladeRyse_Slade Germany Join Date: 2002-12-22 Member: 11349Members, Constellation
    Motion tracking showing on the little map as dots sounds very good to me. Other marines should also be shown there. The radius would be at least enough to alert the marine as soon as an alien is approaching.
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    I like the idea of Cloaking negating MT. That would make it appeal some more to the Adren obsessives, if they watch the cloakers be able to sneak up on marines (as cloakers should) some more.
  • Alien_BobAlien_Bob Join Date: 2002-11-11 Member: 8185Members
    The only change I would make would be to make the observatory track movement in the direction it is facing, maybe covering a 180 or 90 degree angle. After all, the model looks like a radar dish - let it rotate and slowly sweep across the map, with areas out of its line of sight not tracked.
  • TeoHTeoH Join Date: 2002-12-30 Member: 11640Members
    Suggestion: Make sensory chambers block motion tracking in a siege-like radius around them.

    If early motion tracking is as overpowered as you claim, it would be advantageous to build sensory chambers early on for the purpose of negating it. If you don't think its worth building sens for, then you might want to reconsider how powerful you think it is.
  • SmithboySmithboy Join Date: 2002-12-17 Member: 10964Members
    <!--QuoteBegin--Alien Bob+Jan 15 2003, 06:46 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Alien Bob @ Jan 15 2003, 06:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The only change I would make would be to make the observatory track movement in the direction it is facing, maybe covering a 180 or 90 degree angle. After all, the model looks like a radar dish - let it rotate and slowly sweep across the map, with areas out of its line of sight not tracked.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yes! Like our current radar, we could have it scan around the map and show a ping if there is an alien there and the ping fades quick.
  • pardzhpardzh Join Date: 2002-10-25 Member: 1601Members
    There really isn't that great of a counter avaliable to Aliens vs. Motion Tracking.

    People say, "DONT MOVE!", but, uhh, have you noticed that it also blinks the blue circle around your locatio for a few seconds after moving? They still know where you are. There should be some kind of upgrade to aliens that allows them to negate MT.
  • shad257shad257 Join Date: 2003-01-11 Member: 12172Members
    I think there is an "ideas and suggestions" forum for this post <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
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