Mrel: Avp2 Shotgun

Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
<div class="IPBDescription">If you want it, but not if you don't.</div> <img src='http://d12dod.homestead.com/files/mod_avp2sg.jpg' border='0' alt='user posted image'>

There are a few different versions, so here's how it works:

First, you get <a href='http://d12dod.homestead.com/files/mod_avp2sg_xtras.zip' target='_blank'>the "extras" pack</a>. This contains the peewee models and sounds. Then you pick a regular marine V_model from the list below.

<a href='http://d12dod.homestead.com/files/mod_avp2sg_strap.zip' target='_blank'>AvP2 hands with sling</a> [in case you're using any of the colonial marine models], as pictured above.
<a href='http://d12dod.homestead.com/files/mod_avp2sg_strapless.zip' target='_blank'>AvP2 hands without sling</a>.

<a href='http://d12dod.homestead.com/files/mod_avp2sg_strap_ns.zip' target='_blank'>NS marine hands with sling</a>.
<a href='http://d12dod.homestead.com/files/mod_avp2sg_strapless_ns.zip' target='_blank'>NS marine hands without sling</a>.

Finally, you pick either of the HA V_models below.

<a href='http://d12dod.homestead.com/files/mod_avp2sg_strap_hv.zip' target='_blank'>NS heavy armour hands with sling</a>.
<a href='http://d12dod.homestead.com/files/mod_avp2sg_strapless_hv.zip' target='_blank'>NS heavy armour hands without sling</a>.

This turned out to be as much a hack as it is a conversion. Since the AvP2 receiver cuts off too short at the back, it would've left a nice gaping hole where polies should've been, so I took the receiver off a Mossberg. Mercatorn helped me big time by making the AvP2 receiver texture fit the Mossberg receiver.

Before doing that, I tried to change the origins, but it never seemed to work in the test compiles I did. Magically, now that I've finished the model and done my final compilations, the origins seem to be nicely off to the right, where you wouldn't have seen the empty space at the back of the AvP2 receiver, if I hadn't put a Mossberg one there instead. Go figure. At least it works.

You may have seen pictures of the original AvP2 shotgun in its untouched state with a big rectangular black hole at the bottom of the receiver. That was due to horrible texture coordination, which I fixed, so you won't see it here. That was actually supposed to be the ejector slot, which is higher up on the model.

The highest poly-counts any of these versions has is 2195 on the HA with sling. The colonial marine ones have a few hundred less. All models have only the forward hand because you never see the hand controlling the trigger, so they'll look funny when you open them in HLMV. Yes, the model is actually quite a bit larger than the skeleton was built for, so the bones meant for the back hand are a tad more forward than the Mossberg's trigger.

Though the anims are stock CS M3 Super 90 anims, I did have to edit the shell insertion anim to fit the different proportions of this model.

Full credits for all pieces released here in ReadMe files included in all ZIP's offered above.
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Comments

  • SurgeSurge asda4a3sklflkgh Join Date: 2002-07-14 Member: 944Members
    Nice! Got any screens of the NS Marine hands? My Half-Life MDL Viewer is fuxed right now.
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' valign='absmiddle' alt='wow.gif'><!--endemo--> finaly ... what a nice shootgun <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
    Sorry, Surge, I only took a shot of the one I'm using. You know what the NS hands look like anyway. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->

    Sheena's got a new toy...
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    YAY! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    was it just the ping...or did it have some minor animation glitches? it reloads 8 rounds..but u see only 1 round gets to be reloadet..
    and the origin are pretty fine.. just a bit to much in front of my view.. there hangs a floating forearm on my shootgun eeeeek <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> its nearly not to see.. it looks a bit strange how his arm is bent.. but anyway
    i luv it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> thank you wolf *hug*
  • ChubbieboiChubbieboi Join Date: 2002-12-23 Member: 11408Members
    hahah new toy anyways kik **obscenity** looking shottie cant wait to blast some Skulks up with it ^^


    oh and does anybody know about the HA Smartgunner Marine model with a cap or somfing?
  • JimJim Join Date: 2002-11-26 Member: 9989Members
    edited January 2003
    rofl I had to pester the commander for 1/2 an hour to see this ingame, and I must say it looks great, gj <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    oh, and i <i>think</i> the skin of the shell was done by wannabe, i'm too lazy to check though <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • nielsz0rnielsz0r Join Date: 2002-11-17 Member: 9046Members
    I love the sling , verry nice work dude ! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • ShafterShafter Join Date: 2002-11-24 Member: 9787Members
    FINALY?!?!!?!?!?!? *starts wacking off* *wap*wap*wap*
  • ChubbieboiChubbieboi Join Date: 2002-12-23 Member: 11408Members
    its really funny though P_MODEL has no Muzzelflash like the Smart gun i dunt care but the reloading is reallllly funny



    he puts one shell and then leaves the gun hanging up there like licking a lollipop still luv the Shotgun itself but just pointing somfing out cause i reload after 5 shots if i am not in serious danger ^^
  • DaphistoDaphisto Hive Janitor Join Date: 2002-11-16 Member: 8917Members, Reinforced - Shadow
    Wow this model looks fantastic. Can't wait to test it out ingame.
  • GnatsumGnatsum Join Date: 2002-12-11 Member: 10566Members
    edited January 2003
    um sling ?

    what is that ?

    *edit *

    ooh that thing

    k nm
  • SurgeSurge asda4a3sklflkgh Join Date: 2002-07-14 Member: 944Members
    Yeah he probably should've just said "strap". But both work I think.
  • Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
    edited January 2003
    I called it a strap in the file names, but the group of vertexes and faces that model it was called "sling3," so I wasn't sure which would be best understood by everyone.

    I'm not sure why the reload does that. I tried to time the anim so it played as fast as the efault shotty's one by opening an HLMV for each and playing them side by side, then adjusting the timing value in the QC file. I guess it wasn't good enough... I have no idea how to fix that. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->

    Glad you're happy, Sheena.

    Now, I've noticed my Smartgun does that acrobatic act that so many have mentioned [yeah, it's actually been a long, long time since I played]. Did anyone figure out how to fix that?

    <b>*EDIT*</b> Oh, idiot me, I forgot the HA guy I'm using doesn't have Smartgun anims.

    For my next project, I'm thinking I should do something about making/converting/hacking myself an HA that I can really be satisfied with... Mercatorn has requested a conversion of the Protect Armour from Jin Roh that you may or may not have seen on CSCenter.com, but I find he's too cartoony for my own tastes. I want something that'll fit better with my Colonial Marine [gritty, tough-as-nails, realistic, frightening]. The Protect Armour is an awesome concept, but I'm thinking of remodelling him a bit. A new skin would be required, of course. If anyone figures out how to put sprites on models without it being a server-side mod, I'll try putting glowing red sprites in front of his eyes. It'd be awesome if a series of sprites could be used to simulate a light trail when he moves around. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' valign='absmiddle' alt='wow.gif'><!--endemo-->
  • SpeculatorSpeculator Join Date: 2002-12-24 Member: 11462Members
    Thats awesome
    Whoa can't wait for those new wrks
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    aaah.. jin roh <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> im working on such a armor too.. but its not for games.. im working on some wallpaper 3d renders
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    edited January 2003
    ooops..i forgot to add a pic of my armor <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
    again..thats not for halflife or any other game or mod...
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    oooo... looking good sheena.
  • Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
    Nice. Head's a little squished down, though.
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    hmm...i used a front and side reference... anyway.. i can rescale all that later..
  • SickleSickle Join Date: 2003-01-02 Member: 11713Members
    edited January 2003
    **obscenity** that skin is **obscenity** keep going with it sheena
    <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo-->
    (gee who gonna win?)
    i meant to saw that is good!
  • Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
    Sheena, it'd be nice if you answered your PM's and e-mails. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    aaww..sorry.. i was to busy.. and btw.. i cant connect most of the time to the board here
  • ChubbieboiChubbieboi Join Date: 2002-12-23 Member: 11408Members
    woooooh Sheena very nice ^^ so anyways Wolf thank u for trying to fix the reload anims i guessi can live with it or go back to the original but i luv that AVP2 SHOTTIE mmmmmm AVP2 ness how about making a good looking HA with Smart gun Anims? the Apesuit is funny and dopey looking ^^ <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
    No problem, Sheena. I can hardly get on here, either.

    I downloaded a hundred megs of models to play with. I'm really serious about wanting a kick-caboose HA model, even if it's 3000 polies.

    It's liable to be bulky, though. Not everyone will like it, but I'll do my best to make it realistic, according to my own sensibilities. I'm mostly going to be doing it for myself, like most of my other stuff.
  • Mr_HeadcrabMr_Headcrab Squee&#33;~ Join Date: 2002-11-20 Member: 9392Members, Constellation
    Yay, Jinroh HA!

    /me hugs you
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    n1

    like it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    (yup, I'm back from my short vacation <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> )
  • BotsBots Join Date: 2002-12-18 Member: 11065Members
    I'm going to reskin this, and I think I've fixed the problem where it only loads one shell on the reload sequence. Someone just forgot to put the loop prefix on it.
  • Kusanagi-samaKusanagi-sama Join Date: 2003-01-06 Member: 11920Members
    I love you sheena
    /me hugs sheena
    /me kisses sheena
    keep going with it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
    BTW
    great shotgun
  • DaphistoDaphisto Hive Janitor Join Date: 2002-11-16 Member: 8917Members, Reinforced - Shadow
    I love this model!! Is there any way we can get better looking P and W models for this shotgun?
  • ChubbieboiChubbieboi Join Date: 2002-12-23 Member: 11408Members
    good job Bots hopefully u can release it soon ^^
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